Tests: Move to just linefeed to simply cross-platform test changes.
This commit is contained in:
@@ -1,43 +1,43 @@
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simpleFunctionCall.frag
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WARNING: 0:4: varying deprecated in version 130; may be removed in future release
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Shader version: 150
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0:? Sequence
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0:7 Function Definition: foo( (global 4-component vector of float)
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0:7 Function Parameters:
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0:9 Sequence
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0:9 Branch: Return with expression
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0:9 'BaseColor' (smooth in 4-component vector of float)
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0:12 Function Definition: main( (global void)
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0:12 Function Parameters:
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0:14 Sequence
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0:14 move second child to first child (temp 4-component vector of float)
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0:14 'gl_FragColor' (fragColor 4-component vector of float FragColor)
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0:14 Function Call: foo( (global 4-component vector of float)
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0:? Linker Objects
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0:? 'bigColor' (uniform 4-component vector of float)
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0:? 'BaseColor' (smooth in 4-component vector of float)
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0:? 'd' (uniform float)
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Linked fragment stage:
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Shader version: 150
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0:? Sequence
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0:7 Function Definition: foo( (global 4-component vector of float)
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0:7 Function Parameters:
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0:9 Sequence
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0:9 Branch: Return with expression
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0:9 'BaseColor' (smooth in 4-component vector of float)
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0:12 Function Definition: main( (global void)
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0:12 Function Parameters:
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0:14 Sequence
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0:14 move second child to first child (temp 4-component vector of float)
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0:14 'gl_FragColor' (fragColor 4-component vector of float FragColor)
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0:14 Function Call: foo( (global 4-component vector of float)
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0:? Linker Objects
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0:? 'bigColor' (uniform 4-component vector of float)
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0:? 'BaseColor' (smooth in 4-component vector of float)
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0:? 'd' (uniform float)
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simpleFunctionCall.frag
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WARNING: 0:4: varying deprecated in version 130; may be removed in future release
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Shader version: 150
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0:? Sequence
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0:7 Function Definition: foo( (global 4-component vector of float)
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0:7 Function Parameters:
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0:9 Sequence
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0:9 Branch: Return with expression
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0:9 'BaseColor' (smooth in 4-component vector of float)
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0:12 Function Definition: main( (global void)
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0:12 Function Parameters:
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0:14 Sequence
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0:14 move second child to first child (temp 4-component vector of float)
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0:14 'gl_FragColor' (fragColor 4-component vector of float FragColor)
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0:14 Function Call: foo( (global 4-component vector of float)
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0:? Linker Objects
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0:? 'bigColor' (uniform 4-component vector of float)
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0:? 'BaseColor' (smooth in 4-component vector of float)
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0:? 'd' (uniform float)
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Linked fragment stage:
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Shader version: 150
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0:? Sequence
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0:7 Function Definition: foo( (global 4-component vector of float)
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0:7 Function Parameters:
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0:9 Sequence
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0:9 Branch: Return with expression
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0:9 'BaseColor' (smooth in 4-component vector of float)
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0:12 Function Definition: main( (global void)
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0:12 Function Parameters:
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0:14 Sequence
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0:14 move second child to first child (temp 4-component vector of float)
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0:14 'gl_FragColor' (fragColor 4-component vector of float FragColor)
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0:14 Function Call: foo( (global 4-component vector of float)
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0:? Linker Objects
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0:? 'bigColor' (uniform 4-component vector of float)
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0:? 'BaseColor' (smooth in 4-component vector of float)
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0:? 'd' (uniform float)
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