Tests: Move to just linefeed to simply cross-platform test changes.
This commit is contained in:
@@ -1,194 +1,194 @@
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spv.forLoop.frag
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Linked fragment stage:
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 122
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 11 97
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ExecutionMode 4 OriginLowerLeft
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Source GLSL 130
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Name 4 "main"
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Name 9 "color"
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Name 11 "BaseColor"
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Name 15 "i"
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Name 22 "Count"
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Name 27 "bigColor"
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Name 35 "gl_FragColor"
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Name 38 "sum"
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Name 40 "i"
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Name 50 "v4"
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Name 60 "i"
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Name 66 "tv4"
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Name 83 "r"
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Name 89 "i"
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Name 97 "f"
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Name 110 "i"
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Function 7(fvec4)
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10: TypePointer Input 7(fvec4)
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11(BaseColor): 10(ptr) Variable Input
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13: TypeInt 32 1
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14: TypePointer Function 13(int)
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16: 13(int) Constant 0
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21: TypePointer UniformConstant 13(int)
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22(Count): 21(ptr) Variable UniformConstant
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24: TypeBool
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26: TypePointer UniformConstant 7(fvec4)
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27(bigColor): 26(ptr) Variable UniformConstant
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32: 13(int) Constant 1
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34: TypePointer Output 7(fvec4)
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35(gl_FragColor): 34(ptr) Variable Output
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37: TypePointer Function 6(float)
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39: 6(float) Constant 0
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45: 13(int) Constant 4
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47: TypeInt 32 0
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48: TypeVector 47(int) 4
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49: TypePointer UniformConstant 48(ivec4)
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50(v4): 49(ptr) Variable UniformConstant
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52: TypePointer UniformConstant 47(int)
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71: 47(int) Constant 4
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84: TypeVector 6(float) 3
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96: TypePointer Input 6(float)
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97(f): 96(ptr) Variable Input
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99: 47(int) Constant 3
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115: 13(int) Constant 16
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4(main): 2 Function None 3
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5: Label
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9(color): 8(ptr) Variable Function
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15(i): 14(ptr) Variable Function
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38(sum): 37(ptr) Variable Function
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40(i): 14(ptr) Variable Function
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60(i): 14(ptr) Variable Function
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66(tv4): 8(ptr) Variable Function
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83(r): 8(ptr) Variable Function
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89(i): 14(ptr) Variable Function
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110(i): 14(ptr) Variable Function
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12: 7(fvec4) Load 11(BaseColor)
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Store 9(color) 12
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Store 15(i) 16
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Branch 17
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17: Label
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20: 13(int) Load 15(i)
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23: 13(int) Load 22(Count)
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25: 24(bool) SLessThan 20 23
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LoopMerge 18 17 None
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BranchConditional 25 19 18
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19: Label
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28: 7(fvec4) Load 27(bigColor)
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29: 7(fvec4) Load 9(color)
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30: 7(fvec4) FAdd 29 28
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Store 9(color) 30
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31: 13(int) Load 15(i)
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33: 13(int) IAdd 31 32
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Store 15(i) 33
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Branch 17
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18: Label
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36: 7(fvec4) Load 9(color)
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Store 35(gl_FragColor) 36
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Store 38(sum) 39
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Store 40(i) 16
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Branch 41
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41: Label
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44: 13(int) Load 40(i)
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46: 24(bool) SLessThan 44 45
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LoopMerge 42 41 None
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BranchConditional 46 43 42
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43: Label
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51: 13(int) Load 40(i)
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53: 52(ptr) AccessChain 50(v4) 51
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54: 47(int) Load 53
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55: 6(float) ConvertUToF 54
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56: 6(float) Load 38(sum)
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57: 6(float) FAdd 56 55
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Store 38(sum) 57
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58: 13(int) Load 40(i)
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59: 13(int) IAdd 58 32
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Store 40(i) 59
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Branch 41
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42: Label
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Store 60(i) 16
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Branch 61
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61: Label
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64: 13(int) Load 60(i)
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65: 24(bool) SLessThan 64 45
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LoopMerge 62 61 None
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BranchConditional 65 63 62
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63: Label
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67: 13(int) Load 60(i)
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68: 13(int) Load 60(i)
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69: 52(ptr) AccessChain 50(v4) 68
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70: 47(int) Load 69
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72: 47(int) IMul 70 71
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73: 6(float) ConvertUToF 72
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74: 37(ptr) AccessChain 66(tv4) 67
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Store 74 73
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75: 13(int) Load 60(i)
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76: 13(int) IAdd 75 32
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Store 60(i) 76
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Branch 61
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62: Label
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77: 6(float) Load 38(sum)
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78: 7(fvec4) CompositeConstruct 77 77 77 77
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79: 7(fvec4) Load 66(tv4)
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80: 7(fvec4) FAdd 78 79
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81: 7(fvec4) Load 35(gl_FragColor)
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82: 7(fvec4) FAdd 81 80
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Store 35(gl_FragColor) 82
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85: 7(fvec4) Load 11(BaseColor)
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86: 84(fvec3) VectorShuffle 85 85 0 1 2
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87: 7(fvec4) Load 83(r)
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88: 7(fvec4) VectorShuffle 87 86 4 5 6 3
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Store 83(r) 88
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Store 89(i) 16
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Branch 90
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90: Label
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93: 13(int) Load 89(i)
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94: 13(int) Load 22(Count)
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95: 24(bool) SLessThan 93 94
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LoopMerge 91 90 None
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BranchConditional 95 92 91
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92: Label
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98: 6(float) Load 97(f)
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100: 37(ptr) AccessChain 83(r) 99
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Store 100 98
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101: 13(int) Load 89(i)
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102: 13(int) IAdd 101 32
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Store 89(i) 102
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Branch 90
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91: Label
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103: 7(fvec4) Load 83(r)
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104: 84(fvec3) VectorShuffle 103 103 0 1 2
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105: 7(fvec4) Load 35(gl_FragColor)
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106: 84(fvec3) VectorShuffle 105 105 0 1 2
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107: 84(fvec3) FAdd 106 104
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108: 7(fvec4) Load 35(gl_FragColor)
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109: 7(fvec4) VectorShuffle 108 107 4 5 6 3
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Store 35(gl_FragColor) 109
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Store 110(i) 16
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Branch 111
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111: Label
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114: 13(int) Load 110(i)
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116: 24(bool) SLessThan 114 115
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LoopMerge 112 111 None
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BranchConditional 116 113 112
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113: Label
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117: 6(float) Load 97(f)
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118: 7(fvec4) Load 35(gl_FragColor)
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119: 7(fvec4) VectorTimesScalar 118 117
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Store 35(gl_FragColor) 119
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120: 13(int) Load 110(i)
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121: 13(int) IAdd 120 45
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Store 110(i) 121
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Branch 111
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112: Label
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Return
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FunctionEnd
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spv.forLoop.frag
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Linked fragment stage:
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 122
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 11 97
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ExecutionMode 4 OriginLowerLeft
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Source GLSL 130
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Name 4 "main"
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Name 9 "color"
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Name 11 "BaseColor"
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Name 15 "i"
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Name 22 "Count"
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Name 27 "bigColor"
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Name 35 "gl_FragColor"
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Name 38 "sum"
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Name 40 "i"
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Name 50 "v4"
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Name 60 "i"
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Name 66 "tv4"
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Name 83 "r"
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Name 89 "i"
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Name 97 "f"
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Name 110 "i"
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Function 7(fvec4)
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10: TypePointer Input 7(fvec4)
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11(BaseColor): 10(ptr) Variable Input
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13: TypeInt 32 1
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14: TypePointer Function 13(int)
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16: 13(int) Constant 0
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21: TypePointer UniformConstant 13(int)
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22(Count): 21(ptr) Variable UniformConstant
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24: TypeBool
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26: TypePointer UniformConstant 7(fvec4)
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27(bigColor): 26(ptr) Variable UniformConstant
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32: 13(int) Constant 1
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34: TypePointer Output 7(fvec4)
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35(gl_FragColor): 34(ptr) Variable Output
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37: TypePointer Function 6(float)
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39: 6(float) Constant 0
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45: 13(int) Constant 4
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47: TypeInt 32 0
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48: TypeVector 47(int) 4
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49: TypePointer UniformConstant 48(ivec4)
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50(v4): 49(ptr) Variable UniformConstant
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52: TypePointer UniformConstant 47(int)
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71: 47(int) Constant 4
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84: TypeVector 6(float) 3
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96: TypePointer Input 6(float)
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97(f): 96(ptr) Variable Input
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99: 47(int) Constant 3
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115: 13(int) Constant 16
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4(main): 2 Function None 3
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5: Label
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9(color): 8(ptr) Variable Function
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15(i): 14(ptr) Variable Function
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38(sum): 37(ptr) Variable Function
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40(i): 14(ptr) Variable Function
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60(i): 14(ptr) Variable Function
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66(tv4): 8(ptr) Variable Function
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83(r): 8(ptr) Variable Function
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89(i): 14(ptr) Variable Function
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110(i): 14(ptr) Variable Function
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12: 7(fvec4) Load 11(BaseColor)
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Store 9(color) 12
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Store 15(i) 16
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Branch 17
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17: Label
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20: 13(int) Load 15(i)
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23: 13(int) Load 22(Count)
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25: 24(bool) SLessThan 20 23
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LoopMerge 18 17 None
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BranchConditional 25 19 18
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19: Label
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28: 7(fvec4) Load 27(bigColor)
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29: 7(fvec4) Load 9(color)
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30: 7(fvec4) FAdd 29 28
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Store 9(color) 30
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31: 13(int) Load 15(i)
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33: 13(int) IAdd 31 32
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Store 15(i) 33
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Branch 17
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18: Label
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36: 7(fvec4) Load 9(color)
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Store 35(gl_FragColor) 36
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Store 38(sum) 39
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Store 40(i) 16
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Branch 41
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41: Label
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44: 13(int) Load 40(i)
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46: 24(bool) SLessThan 44 45
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LoopMerge 42 41 None
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BranchConditional 46 43 42
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43: Label
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51: 13(int) Load 40(i)
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53: 52(ptr) AccessChain 50(v4) 51
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54: 47(int) Load 53
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55: 6(float) ConvertUToF 54
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56: 6(float) Load 38(sum)
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57: 6(float) FAdd 56 55
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Store 38(sum) 57
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58: 13(int) Load 40(i)
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59: 13(int) IAdd 58 32
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Store 40(i) 59
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Branch 41
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42: Label
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Store 60(i) 16
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Branch 61
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61: Label
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64: 13(int) Load 60(i)
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65: 24(bool) SLessThan 64 45
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LoopMerge 62 61 None
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BranchConditional 65 63 62
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63: Label
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67: 13(int) Load 60(i)
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68: 13(int) Load 60(i)
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69: 52(ptr) AccessChain 50(v4) 68
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70: 47(int) Load 69
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72: 47(int) IMul 70 71
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73: 6(float) ConvertUToF 72
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74: 37(ptr) AccessChain 66(tv4) 67
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Store 74 73
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75: 13(int) Load 60(i)
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76: 13(int) IAdd 75 32
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Store 60(i) 76
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Branch 61
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62: Label
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77: 6(float) Load 38(sum)
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78: 7(fvec4) CompositeConstruct 77 77 77 77
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79: 7(fvec4) Load 66(tv4)
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80: 7(fvec4) FAdd 78 79
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81: 7(fvec4) Load 35(gl_FragColor)
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82: 7(fvec4) FAdd 81 80
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Store 35(gl_FragColor) 82
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85: 7(fvec4) Load 11(BaseColor)
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86: 84(fvec3) VectorShuffle 85 85 0 1 2
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87: 7(fvec4) Load 83(r)
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88: 7(fvec4) VectorShuffle 87 86 4 5 6 3
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Store 83(r) 88
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Store 89(i) 16
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Branch 90
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90: Label
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93: 13(int) Load 89(i)
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94: 13(int) Load 22(Count)
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95: 24(bool) SLessThan 93 94
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LoopMerge 91 90 None
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BranchConditional 95 92 91
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92: Label
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98: 6(float) Load 97(f)
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100: 37(ptr) AccessChain 83(r) 99
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Store 100 98
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101: 13(int) Load 89(i)
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102: 13(int) IAdd 101 32
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Store 89(i) 102
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Branch 90
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91: Label
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103: 7(fvec4) Load 83(r)
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104: 84(fvec3) VectorShuffle 103 103 0 1 2
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105: 7(fvec4) Load 35(gl_FragColor)
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106: 84(fvec3) VectorShuffle 105 105 0 1 2
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107: 84(fvec3) FAdd 106 104
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108: 7(fvec4) Load 35(gl_FragColor)
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109: 7(fvec4) VectorShuffle 108 107 4 5 6 3
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Store 35(gl_FragColor) 109
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Store 110(i) 16
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Branch 111
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111: Label
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114: 13(int) Load 110(i)
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116: 24(bool) SLessThan 114 115
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LoopMerge 112 111 None
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BranchConditional 116 113 112
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113: Label
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117: 6(float) Load 97(f)
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118: 7(fvec4) Load 35(gl_FragColor)
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119: 7(fvec4) VectorTimesScalar 118 117
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Store 35(gl_FragColor) 119
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120: 13(int) Load 110(i)
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121: 13(int) IAdd 120 45
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Store 110(i) 121
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Branch 111
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112: Label
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Return
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FunctionEnd
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