Tests: Move to just linefeed to simply cross-platform test changes.
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@@ -1,69 +1,69 @@
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spv.simpleMat.vert
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Linked vertex stage:
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 42
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 15 23 34 19 9 40 41
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Source GLSL 330
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Name 4 "main"
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Name 9 "glPos"
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Name 12 "mvp"
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Name 15 "v"
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Name 19 "f"
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Name 23 "am3"
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Name 34 "arraym"
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Name 40 "gl_VertexID"
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Name 41 "gl_InstanceID"
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Decorate 40(gl_VertexID) BuiltIn VertexId
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Decorate 41(gl_InstanceID) BuiltIn InstanceId
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Output 7(fvec4)
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9(glPos): 8(ptr) Variable Output
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10: TypeMatrix 7(fvec4) 4
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11: TypePointer UniformConstant 10
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12(mvp): 11(ptr) Variable UniformConstant
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14: TypePointer Input 7(fvec4)
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15(v): 14(ptr) Variable Input
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18: TypePointer Output 6(float)
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19(f): 18(ptr) Variable Output
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20: TypeVector 6(float) 3
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21: TypeMatrix 20(fvec3) 3
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22: TypePointer Input 21
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23(am3): 22(ptr) Variable Input
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24: TypeInt 32 1
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25: 24(int) Constant 2
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26: TypeInt 32 0
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27: 26(int) Constant 1
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28: TypePointer Input 6(float)
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31: 26(int) Constant 3
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32: TypeArray 10 31
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33: TypePointer Input 32
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34(arraym): 33(ptr) Variable Input
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35: 24(int) Constant 1
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39: TypePointer Input 24(int)
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40(gl_VertexID): 39(ptr) Variable Input
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41(gl_InstanceID): 39(ptr) Variable Input
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4(main): 2 Function None 3
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5: Label
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13: 10 Load 12(mvp)
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16: 7(fvec4) Load 15(v)
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17: 7(fvec4) MatrixTimesVector 13 16
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Store 9(glPos) 17
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29: 28(ptr) AccessChain 23(am3) 25 27
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30: 6(float) Load 29
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36: 28(ptr) AccessChain 34(arraym) 35 25 31
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37: 6(float) Load 36
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38: 6(float) FAdd 30 37
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Store 19(f) 38
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Return
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FunctionEnd
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spv.simpleMat.vert
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Linked vertex stage:
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 42
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 15 23 34 19 9 40 41
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Source GLSL 330
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Name 4 "main"
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Name 9 "glPos"
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Name 12 "mvp"
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Name 15 "v"
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Name 19 "f"
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Name 23 "am3"
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Name 34 "arraym"
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Name 40 "gl_VertexID"
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Name 41 "gl_InstanceID"
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Decorate 40(gl_VertexID) BuiltIn VertexId
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Decorate 41(gl_InstanceID) BuiltIn InstanceId
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Output 7(fvec4)
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9(glPos): 8(ptr) Variable Output
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10: TypeMatrix 7(fvec4) 4
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11: TypePointer UniformConstant 10
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12(mvp): 11(ptr) Variable UniformConstant
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14: TypePointer Input 7(fvec4)
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15(v): 14(ptr) Variable Input
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18: TypePointer Output 6(float)
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19(f): 18(ptr) Variable Output
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20: TypeVector 6(float) 3
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21: TypeMatrix 20(fvec3) 3
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22: TypePointer Input 21
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23(am3): 22(ptr) Variable Input
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24: TypeInt 32 1
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25: 24(int) Constant 2
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26: TypeInt 32 0
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27: 26(int) Constant 1
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28: TypePointer Input 6(float)
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31: 26(int) Constant 3
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32: TypeArray 10 31
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33: TypePointer Input 32
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34(arraym): 33(ptr) Variable Input
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35: 24(int) Constant 1
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39: TypePointer Input 24(int)
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40(gl_VertexID): 39(ptr) Variable Input
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41(gl_InstanceID): 39(ptr) Variable Input
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4(main): 2 Function None 3
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5: Label
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13: 10 Load 12(mvp)
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16: 7(fvec4) Load 15(v)
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17: 7(fvec4) MatrixTimesVector 13 16
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Store 9(glPos) 17
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29: 28(ptr) AccessChain 23(am3) 25 27
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30: 6(float) Load 29
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36: 28(ptr) AccessChain 34(arraym) 35 25 31
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37: 6(float) Load 36
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38: 6(float) FAdd 30 37
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Store 19(f) 38
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Return
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FunctionEnd
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