Tests: Move to just linefeed to simply cross-platform test changes.
This commit is contained in:
@@ -1,44 +1,44 @@
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versionsClean.frag
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ERROR: #version: statement must appear first in es-profile shader; before comments or newlines
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ERROR: 0:34: '#version' : must occur first in shader
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ERROR: 2 compilation errors. No code generated.
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Shader version: 300
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ERROR: node is still EOpNull!
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0:41 Function Definition: main( (global void)
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0:41 Function Parameters:
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0:43 Sequence
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0:43 move second child to first child (temp highp 4-component vector of float)
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0:43 'foo' (out highp 4-component vector of float)
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0:43 Construct vec4 (temp highp 4-component vector of float)
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0:43 'color' (smooth in highp 3-component vector of float)
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0:43 Constant:
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0:43 142.000000
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0:44 Branch: Kill
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0:? Linker Objects
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0:? 'color' (smooth in highp 3-component vector of float)
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0:? 'foo' (out highp 4-component vector of float)
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0:? 'bar' (uniform highp sampler2DArrayShadow)
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Linked fragment stage:
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Shader version: 300
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ERROR: node is still EOpNull!
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0:41 Function Definition: main( (global void)
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0:41 Function Parameters:
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0:43 Sequence
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0:43 move second child to first child (temp highp 4-component vector of float)
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0:43 'foo' (out highp 4-component vector of float)
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0:43 Construct vec4 (temp highp 4-component vector of float)
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0:43 'color' (smooth in highp 3-component vector of float)
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0:43 Constant:
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0:43 142.000000
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0:44 Branch: Kill
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0:? Linker Objects
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0:? 'color' (smooth in highp 3-component vector of float)
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0:? 'foo' (out highp 4-component vector of float)
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0:? 'bar' (uniform highp sampler2DArrayShadow)
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versionsClean.frag
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ERROR: #version: statement must appear first in es-profile shader; before comments or newlines
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ERROR: 0:34: '#version' : must occur first in shader
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ERROR: 2 compilation errors. No code generated.
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Shader version: 300
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ERROR: node is still EOpNull!
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0:41 Function Definition: main( (global void)
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0:41 Function Parameters:
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0:43 Sequence
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0:43 move second child to first child (temp highp 4-component vector of float)
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0:43 'foo' (out highp 4-component vector of float)
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0:43 Construct vec4 (temp highp 4-component vector of float)
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0:43 'color' (smooth in highp 3-component vector of float)
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0:43 Constant:
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0:43 142.000000
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0:44 Branch: Kill
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0:? Linker Objects
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0:? 'color' (smooth in highp 3-component vector of float)
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0:? 'foo' (out highp 4-component vector of float)
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0:? 'bar' (uniform highp sampler2DArrayShadow)
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Linked fragment stage:
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Shader version: 300
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ERROR: node is still EOpNull!
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0:41 Function Definition: main( (global void)
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0:41 Function Parameters:
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0:43 Sequence
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0:43 move second child to first child (temp highp 4-component vector of float)
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0:43 'foo' (out highp 4-component vector of float)
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0:43 Construct vec4 (temp highp 4-component vector of float)
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0:43 'color' (smooth in highp 3-component vector of float)
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0:43 Constant:
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0:43 142.000000
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0:44 Branch: Kill
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0:? Linker Objects
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0:? 'color' (smooth in highp 3-component vector of float)
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0:? 'foo' (out highp 4-component vector of float)
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0:? 'bar' (uniform highp sampler2DArrayShadow)
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