Tests: Move to just linefeed to simply cross-platform test changes.
This commit is contained in:
@@ -1,91 +1,91 @@
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voidFunction.frag
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Shader version: 120
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0:? Sequence
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0:7 Sequence
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0:7 move second child to first child (temp float)
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0:7 'bar' (global float)
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0:7 Constant:
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0:7 2.000000
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0:9 Function Definition: foo( (global void)
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0:9 Function Parameters:
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0:11 Sequence
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0:11 Post-Increment (temp float)
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0:11 'bar' (global float)
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0:13 Branch: Return
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0:16 Function Definition: foo2( (global void)
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0:16 Function Parameters:
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0:18 Sequence
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0:18 Post-Increment (temp float)
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0:18 'bar' (global float)
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0:21 Function Definition: main( (global void)
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0:21 Function Parameters:
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0:23 Sequence
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0:23 Sequence
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0:23 move second child to first child (temp 4-component vector of float)
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0:23 'outColor' (temp 4-component vector of float)
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0:23 'bigColor' (uniform 4-component vector of float)
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0:25 Function Call: foo( (global void)
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0:27 Function Call: foo2( (global void)
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0:29 add second child into first child (temp float)
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0:29 direct index (temp float)
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0:29 'outColor' (temp 4-component vector of float)
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0:29 Constant:
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0:29 0 (const int)
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0:29 'bar' (global float)
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0:31 move second child to first child (temp 4-component vector of float)
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0:31 'gl_FragColor' (fragColor 4-component vector of float FragColor)
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0:31 'outColor' (temp 4-component vector of float)
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0:33 Branch: Return
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0:? Linker Objects
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0:? 'bigColor' (uniform 4-component vector of float)
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0:? 'BaseColor' (smooth in 4-component vector of float)
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0:? 'd' (uniform float)
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0:? 'bar' (global float)
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Linked fragment stage:
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Shader version: 120
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0:? Sequence
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0:7 Sequence
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0:7 move second child to first child (temp float)
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0:7 'bar' (global float)
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0:7 Constant:
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0:7 2.000000
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0:9 Function Definition: foo( (global void)
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0:9 Function Parameters:
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0:11 Sequence
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0:11 Post-Increment (temp float)
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0:11 'bar' (global float)
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0:13 Branch: Return
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0:16 Function Definition: foo2( (global void)
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0:16 Function Parameters:
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0:18 Sequence
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0:18 Post-Increment (temp float)
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0:18 'bar' (global float)
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0:21 Function Definition: main( (global void)
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0:21 Function Parameters:
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0:23 Sequence
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0:23 Sequence
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0:23 move second child to first child (temp 4-component vector of float)
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0:23 'outColor' (temp 4-component vector of float)
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0:23 'bigColor' (uniform 4-component vector of float)
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0:25 Function Call: foo( (global void)
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0:27 Function Call: foo2( (global void)
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0:29 add second child into first child (temp float)
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0:29 direct index (temp float)
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0:29 'outColor' (temp 4-component vector of float)
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0:29 Constant:
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0:29 0 (const int)
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0:29 'bar' (global float)
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0:31 move second child to first child (temp 4-component vector of float)
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0:31 'gl_FragColor' (fragColor 4-component vector of float FragColor)
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0:31 'outColor' (temp 4-component vector of float)
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0:33 Branch: Return
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0:? Linker Objects
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0:? 'bigColor' (uniform 4-component vector of float)
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0:? 'BaseColor' (smooth in 4-component vector of float)
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0:? 'd' (uniform float)
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0:? 'bar' (global float)
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voidFunction.frag
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Shader version: 120
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0:? Sequence
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0:7 Sequence
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0:7 move second child to first child (temp float)
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0:7 'bar' (global float)
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0:7 Constant:
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0:7 2.000000
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0:9 Function Definition: foo( (global void)
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0:9 Function Parameters:
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0:11 Sequence
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0:11 Post-Increment (temp float)
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0:11 'bar' (global float)
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0:13 Branch: Return
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0:16 Function Definition: foo2( (global void)
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0:16 Function Parameters:
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0:18 Sequence
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0:18 Post-Increment (temp float)
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0:18 'bar' (global float)
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0:21 Function Definition: main( (global void)
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0:21 Function Parameters:
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0:23 Sequence
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0:23 Sequence
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0:23 move second child to first child (temp 4-component vector of float)
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0:23 'outColor' (temp 4-component vector of float)
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0:23 'bigColor' (uniform 4-component vector of float)
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0:25 Function Call: foo( (global void)
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0:27 Function Call: foo2( (global void)
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0:29 add second child into first child (temp float)
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0:29 direct index (temp float)
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0:29 'outColor' (temp 4-component vector of float)
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0:29 Constant:
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0:29 0 (const int)
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0:29 'bar' (global float)
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0:31 move second child to first child (temp 4-component vector of float)
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0:31 'gl_FragColor' (fragColor 4-component vector of float FragColor)
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0:31 'outColor' (temp 4-component vector of float)
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0:33 Branch: Return
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0:? Linker Objects
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0:? 'bigColor' (uniform 4-component vector of float)
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0:? 'BaseColor' (smooth in 4-component vector of float)
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0:? 'd' (uniform float)
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0:? 'bar' (global float)
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Linked fragment stage:
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Shader version: 120
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0:? Sequence
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0:7 Sequence
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0:7 move second child to first child (temp float)
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0:7 'bar' (global float)
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0:7 Constant:
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0:7 2.000000
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0:9 Function Definition: foo( (global void)
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0:9 Function Parameters:
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0:11 Sequence
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0:11 Post-Increment (temp float)
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0:11 'bar' (global float)
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0:13 Branch: Return
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0:16 Function Definition: foo2( (global void)
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0:16 Function Parameters:
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0:18 Sequence
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0:18 Post-Increment (temp float)
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0:18 'bar' (global float)
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0:21 Function Definition: main( (global void)
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0:21 Function Parameters:
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0:23 Sequence
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0:23 Sequence
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0:23 move second child to first child (temp 4-component vector of float)
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0:23 'outColor' (temp 4-component vector of float)
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0:23 'bigColor' (uniform 4-component vector of float)
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0:25 Function Call: foo( (global void)
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0:27 Function Call: foo2( (global void)
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0:29 add second child into first child (temp float)
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0:29 direct index (temp float)
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0:29 'outColor' (temp 4-component vector of float)
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0:29 Constant:
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0:29 0 (const int)
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0:29 'bar' (global float)
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0:31 move second child to first child (temp 4-component vector of float)
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0:31 'gl_FragColor' (fragColor 4-component vector of float FragColor)
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0:31 'outColor' (temp 4-component vector of float)
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0:33 Branch: Return
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0:? Linker Objects
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0:? 'bigColor' (uniform 4-component vector of float)
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0:? 'BaseColor' (smooth in 4-component vector of float)
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0:? 'd' (uniform float)
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0:? 'bar' (global float)
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