HLSL: Stop including empty structures in the I/O interface. Fix #785.

This commit is contained in:
John Kessenich
2017-08-03 18:41:48 -06:00
parent 6042eb475b
commit cca42a8ea6
23 changed files with 64 additions and 244 deletions

View File

@@ -221,7 +221,6 @@ Shader version: 500
0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:? '@entryPointOutput' (layout( location=0) out structure{})
Linked vertex stage:
@@ -449,18 +448,17 @@ Shader version: 500
0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:? '@entryPointOutput' (layout( location=0) out structure{})
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 174
// Id's are bound by 171
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 129 173
EntryPoint Vertex 4 "main" 129
Source HLSL 500
Name 4 "main"
Name 8 "VS_OUTPUT"
@@ -500,8 +498,6 @@ Shader version: 500
Name 164 "g_tTexcdf4a"
Name 167 "g_tTexcdi4a"
Name 170 "g_tTexcdu4a"
Name 171 "VS_OUTPUT"
Name 173 "@entryPointOutput"
Decorate 14(g_tTex1df4) DescriptorSet 0
Decorate 14(g_tTex1df4) Binding 0
MemberDecorate 20($Global) 0 Offset 0
@@ -537,7 +533,6 @@ Shader version: 500
Decorate 164(g_tTexcdf4a) DescriptorSet 0
Decorate 167(g_tTexcdi4a) DescriptorSet 0
Decorate 170(g_tTexcdu4a) DescriptorSet 0
Decorate 173(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@@ -636,9 +631,6 @@ Shader version: 500
168: TypeImage 24(int) Cube array sampled format:Unknown
169: TypePointer UniformConstant 168
170(g_tTexcdu4a): 169(ptr) Variable UniformConstant
171(VS_OUTPUT): TypeStruct
172: TypePointer Output 171(VS_OUTPUT)
173(@entryPointOutput): 172(ptr) Variable Output
4(main): 2 Function None 3
5: Label
130:8(VS_OUTPUT) FunctionCall 10(@main()