HLSL: phase 3c: add option to use Unknown storage format
This uses the Unknown storage format, instead of deducing the format from the texture declaration type.
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@@ -18,7 +18,7 @@ gl_FragCoord origin is upper left
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0:18 Sequence
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0:18 move second child to first child (temp 2-component vector of float)
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0:18 'txval11' (temp 2-component vector of float)
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0:18 Construct float (temp 2-component vector of float)
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0:18 Construct vec2 (temp 2-component vector of float)
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0:? texture (temp 4-component vector of float)
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0:18 Construct combined texture-sampler (temp sampler1D)
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0:18 'g_tTex1df2' (uniform texture1D)
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@@ -28,7 +28,7 @@ gl_FragCoord origin is upper left
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0:19 Sequence
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0:19 move second child to first child (temp 3-component vector of float)
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0:19 'txval12' (temp 3-component vector of float)
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0:19 Construct float (temp 3-component vector of float)
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0:19 Construct vec3 (temp 3-component vector of float)
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0:? texture (temp 4-component vector of float)
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0:19 Construct combined texture-sampler (temp sampler1D)
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0:19 'g_tTex1df3' (uniform texture1D)
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@@ -94,7 +94,7 @@ gl_FragCoord origin is upper left
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0:18 Sequence
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0:18 move second child to first child (temp 2-component vector of float)
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0:18 'txval11' (temp 2-component vector of float)
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0:18 Construct float (temp 2-component vector of float)
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0:18 Construct vec2 (temp 2-component vector of float)
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0:? texture (temp 4-component vector of float)
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0:18 Construct combined texture-sampler (temp sampler1D)
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0:18 'g_tTex1df2' (uniform texture1D)
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@@ -104,7 +104,7 @@ gl_FragCoord origin is upper left
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0:19 Sequence
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0:19 move second child to first child (temp 3-component vector of float)
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0:19 'txval12' (temp 3-component vector of float)
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0:19 Construct float (temp 3-component vector of float)
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0:19 Construct vec3 (temp 3-component vector of float)
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0:? texture (temp 4-component vector of float)
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0:19 Construct combined texture-sampler (temp sampler1D)
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0:19 'g_tTex1df3' (uniform texture1D)
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