HLSL: phase 3c: add option to use Unknown storage format

This uses the Unknown storage format, instead of deducing the
format from the texture declaration type.
This commit is contained in:
steve-lunarg
2016-10-14 18:36:42 -06:00
parent 8b0227ced9
commit cce8d48bcc
6 changed files with 25 additions and 23 deletions

View File

@@ -18,7 +18,7 @@ gl_FragCoord origin is upper left
0:18 Sequence
0:18 move second child to first child (temp 2-component vector of float)
0:18 'txval11' (temp 2-component vector of float)
0:18 Construct float (temp 2-component vector of float)
0:18 Construct vec2 (temp 2-component vector of float)
0:? texture (temp 4-component vector of float)
0:18 Construct combined texture-sampler (temp sampler1D)
0:18 'g_tTex1df2' (uniform texture1D)
@@ -28,7 +28,7 @@ gl_FragCoord origin is upper left
0:19 Sequence
0:19 move second child to first child (temp 3-component vector of float)
0:19 'txval12' (temp 3-component vector of float)
0:19 Construct float (temp 3-component vector of float)
0:19 Construct vec3 (temp 3-component vector of float)
0:? texture (temp 4-component vector of float)
0:19 Construct combined texture-sampler (temp sampler1D)
0:19 'g_tTex1df3' (uniform texture1D)
@@ -94,7 +94,7 @@ gl_FragCoord origin is upper left
0:18 Sequence
0:18 move second child to first child (temp 2-component vector of float)
0:18 'txval11' (temp 2-component vector of float)
0:18 Construct float (temp 2-component vector of float)
0:18 Construct vec2 (temp 2-component vector of float)
0:? texture (temp 4-component vector of float)
0:18 Construct combined texture-sampler (temp sampler1D)
0:18 'g_tTex1df2' (uniform texture1D)
@@ -104,7 +104,7 @@ gl_FragCoord origin is upper left
0:19 Sequence
0:19 move second child to first child (temp 3-component vector of float)
0:19 'txval12' (temp 3-component vector of float)
0:19 Construct float (temp 3-component vector of float)
0:19 Construct vec3 (temp 3-component vector of float)
0:? texture (temp 4-component vector of float)
0:19 Construct combined texture-sampler (temp sampler1D)
0:19 'g_tTex1df3' (uniform texture1D)