HLSL: Flatten vertex input and fragment output structures.
Vulkan can't handle structures into the vertex stage or out of the fragment stage.
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@ -5,32 +5,26 @@ gl_FragCoord origin is upper left
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0:7 Function Definition: PixelShaderFunction(vf4;vf4;struct-OutParam-vf2-vi21; (global 4-component vector of float)
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0:7 Function Parameters:
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0:7 'input' (layout(location=0 ) in 4-component vector of float)
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0:7 'out1' (out 4-component vector of float)
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0:7 'out2' (out structure{temp 2-component vector of float v, temp 2-component vector of int i})
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0:7 'out1' (layout(location=1 ) out 4-component vector of float)
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0:7 'out2' (layout(location=2 ) out structure{temp 2-component vector of float v, temp 2-component vector of int i})
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0:? Sequence
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0:8 move second child to first child (temp 4-component vector of float)
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0:8 'out1' (out 4-component vector of float)
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0:8 'out1' (layout(location=1 ) out 4-component vector of float)
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0:8 'input' (layout(location=0 ) in 4-component vector of float)
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0:9 move second child to first child (temp 2-component vector of float)
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0:9 v: direct index for structure (temp 2-component vector of float)
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0:9 'out2' (out structure{temp 2-component vector of float v, temp 2-component vector of int i})
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0:9 Constant:
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0:9 0 (const int)
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0:? 'v' (layout(location=2 ) out 2-component vector of float)
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0:9 Constant:
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0:9 2.000000
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0:9 2.000000
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0:10 move second child to first child (temp 2-component vector of int)
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0:10 i: direct index for structure (temp 2-component vector of int)
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0:10 'out2' (out structure{temp 2-component vector of float v, temp 2-component vector of int i})
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0:10 Constant:
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0:10 1 (const int)
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0:? 'i' (layout(location=3 ) out 2-component vector of int)
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0:10 Constant:
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0:10 3 (const int)
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0:10 3 (const int)
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0:11 Sequence
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0:11 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:11 'out1' (out 4-component vector of float)
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0:11 'out1' (layout(location=1 ) out 4-component vector of float)
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0:11 Branch: Return
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0:? Linker Objects
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@ -44,54 +38,49 @@ gl_FragCoord origin is upper left
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0:7 Function Definition: PixelShaderFunction(vf4;vf4;struct-OutParam-vf2-vi21; (global 4-component vector of float)
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0:7 Function Parameters:
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0:7 'input' (layout(location=0 ) in 4-component vector of float)
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0:7 'out1' (out 4-component vector of float)
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0:7 'out2' (out structure{temp 2-component vector of float v, temp 2-component vector of int i})
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0:7 'out1' (layout(location=1 ) out 4-component vector of float)
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0:7 'out2' (layout(location=2 ) out structure{temp 2-component vector of float v, temp 2-component vector of int i})
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0:? Sequence
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0:8 move second child to first child (temp 4-component vector of float)
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0:8 'out1' (out 4-component vector of float)
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0:8 'out1' (layout(location=1 ) out 4-component vector of float)
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0:8 'input' (layout(location=0 ) in 4-component vector of float)
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0:9 move second child to first child (temp 2-component vector of float)
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0:9 v: direct index for structure (temp 2-component vector of float)
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0:9 'out2' (out structure{temp 2-component vector of float v, temp 2-component vector of int i})
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0:9 Constant:
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0:9 0 (const int)
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0:? 'v' (layout(location=2 ) out 2-component vector of float)
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0:9 Constant:
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0:9 2.000000
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0:9 2.000000
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0:10 move second child to first child (temp 2-component vector of int)
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0:10 i: direct index for structure (temp 2-component vector of int)
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0:10 'out2' (out structure{temp 2-component vector of float v, temp 2-component vector of int i})
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0:10 Constant:
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0:10 1 (const int)
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0:? 'i' (layout(location=3 ) out 2-component vector of int)
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0:10 Constant:
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0:10 3 (const int)
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0:10 3 (const int)
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0:11 Sequence
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0:11 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:11 'out1' (out 4-component vector of float)
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0:11 'out1' (layout(location=1 ) out 4-component vector of float)
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0:11 Branch: Return
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0:? Linker Objects
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 32
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// Id's are bound by 27
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "PixelShaderFunction" 9 11 18 29
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EntryPoint Fragment 4 "PixelShaderFunction" 9 11 15 21 24
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ExecutionMode 4 OriginUpperLeft
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Name 4 "PixelShaderFunction"
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Name 9 "out1"
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Name 11 "input"
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Name 16 "OutParam"
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MemberName 16(OutParam) 0 "v"
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MemberName 16(OutParam) 1 "i"
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Name 18 "out2"
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Name 29 "@entryPointOutput"
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Name 15 "v"
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Name 21 "i"
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Name 24 "@entryPointOutput"
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Decorate 9(out1) Location 1
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Decorate 11(input) Location 0
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Decorate 29(@entryPointOutput) Location 0
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Decorate 15(v) Location 2
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Decorate 21(i) Location 3
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Decorate 24(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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@ -101,29 +90,24 @@ gl_FragCoord origin is upper left
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10: TypePointer Input 7(fvec4)
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11(input): 10(ptr) Variable Input
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13: TypeVector 6(float) 2
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14: TypeInt 32 1
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15: TypeVector 14(int) 2
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16(OutParam): TypeStruct 13(fvec2) 15(ivec2)
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17: TypePointer Output 16(OutParam)
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18(out2): 17(ptr) Variable Output
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19: 14(int) Constant 0
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20: 6(float) Constant 1073741824
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21: 13(fvec2) ConstantComposite 20 20
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22: TypePointer Output 13(fvec2)
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24: 14(int) Constant 1
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25: 14(int) Constant 3
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26: 15(ivec2) ConstantComposite 25 25
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27: TypePointer Output 15(ivec2)
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29(@entryPointOutput): 8(ptr) Variable Output
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14: TypePointer Output 13(fvec2)
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15(v): 14(ptr) Variable Output
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16: 6(float) Constant 1073741824
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17: 13(fvec2) ConstantComposite 16 16
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18: TypeInt 32 1
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19: TypeVector 18(int) 2
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20: TypePointer Output 19(ivec2)
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21(i): 20(ptr) Variable Output
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22: 18(int) Constant 3
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23: 19(ivec2) ConstantComposite 22 22
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24(@entryPointOutput): 8(ptr) Variable Output
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4(PixelShaderFunction): 2 Function None 3
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5: Label
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12: 7(fvec4) Load 11(input)
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Store 9(out1) 12
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23: 22(ptr) AccessChain 18(out2) 19
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Store 23 21
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28: 27(ptr) AccessChain 18(out2) 24
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Store 28 26
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30: 7(fvec4) Load 9(out1)
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Store 29(@entryPointOutput) 30
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Store 15(v) 17
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Store 21(i) 23
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25: 7(fvec4) Load 9(out1)
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Store 24(@entryPointOutput) 25
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Return
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FunctionEnd
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133
Test/baseResults/hlsl.structin.vert.out
Executable file
133
Test/baseResults/hlsl.structin.vert.out
Executable file
@ -0,0 +1,133 @@
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hlsl.structin.vert
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Shader version: 450
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0:? Sequence
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0:7 Function Definition: main(vf4;struct-VI-vf4[2]-vu21;vf4; (global 4-component vector of float Position)
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0:7 Function Parameters:
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0:7 'd' (layout(location=0 ) in 4-component vector of float)
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0:7 'vi' (layout(location=1 ) in structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord})
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0:7 'e' (layout(location=4 ) in 4-component vector of float)
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0:? Sequence
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0:8 Sequence
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0:8 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (out 4-component vector of float Position)
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0:8 add (temp 4-component vector of float)
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0:8 add (temp 4-component vector of float)
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0:8 add (temp 4-component vector of float)
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0:8 add (temp 4-component vector of float)
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0:8 direct index (layout(location=1 ) temp 4-component vector of float)
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0:? 'm' (layout(location=1 ) in 2-element array of 4-component vector of float)
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0:8 Constant:
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0:8 1 (const int)
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0:8 direct index (layout(location=1 ) temp 4-component vector of float)
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0:? 'm' (layout(location=1 ) in 2-element array of 4-component vector of float)
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0:8 Constant:
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0:8 0 (const int)
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0:8 Construct vec4 (temp 4-component vector of float)
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0:8 Convert uint to float (temp float)
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0:8 direct index (temp uint)
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0:? 'coord' (layout(location=3 ) in 2-component vector of uint)
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0:8 Constant:
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0:8 0 (const int)
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0:8 'd' (layout(location=0 ) in 4-component vector of float)
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0:8 'e' (layout(location=4 ) in 4-component vector of float)
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0:8 Branch: Return
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0:? Linker Objects
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Linked vertex stage:
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Shader version: 450
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0:? Sequence
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0:7 Function Definition: main(vf4;struct-VI-vf4[2]-vu21;vf4; (global 4-component vector of float Position)
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0:7 Function Parameters:
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0:7 'd' (layout(location=0 ) in 4-component vector of float)
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0:7 'vi' (layout(location=1 ) in structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord})
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0:7 'e' (layout(location=4 ) in 4-component vector of float)
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0:? Sequence
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0:8 Sequence
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0:8 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (out 4-component vector of float Position)
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0:8 add (temp 4-component vector of float)
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0:8 add (temp 4-component vector of float)
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0:8 add (temp 4-component vector of float)
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0:8 add (temp 4-component vector of float)
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0:8 direct index (layout(location=1 ) temp 4-component vector of float)
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0:? 'm' (layout(location=1 ) in 2-element array of 4-component vector of float)
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0:8 Constant:
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0:8 1 (const int)
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0:8 direct index (layout(location=1 ) temp 4-component vector of float)
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0:? 'm' (layout(location=1 ) in 2-element array of 4-component vector of float)
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0:8 Constant:
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0:8 0 (const int)
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0:8 Construct vec4 (temp 4-component vector of float)
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0:8 Convert uint to float (temp float)
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0:8 direct index (temp uint)
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0:? 'coord' (layout(location=3 ) in 2-component vector of uint)
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0:8 Constant:
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0:8 0 (const int)
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0:8 'd' (layout(location=0 ) in 4-component vector of float)
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0:8 'e' (layout(location=4 ) in 4-component vector of float)
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0:8 Branch: Return
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0:? Linker Objects
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 41
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 9 14 26 34 37
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Name 4 "main"
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Name 9 "@entryPointOutput"
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Name 14 "m"
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Name 26 "coord"
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Name 34 "d"
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Name 37 "e"
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Decorate 9(@entryPointOutput) BuiltIn Position
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Decorate 14(m) Location 1
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Decorate 26(coord) Location 3
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Decorate 34(d) Location 0
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Decorate 37(e) Location 4
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Output 7(fvec4)
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9(@entryPointOutput): 8(ptr) Variable Output
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10: TypeInt 32 0
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11: 10(int) Constant 2
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12: TypeArray 7(fvec4) 11
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13: TypePointer Input 12
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14(m): 13(ptr) Variable Input
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15: TypeInt 32 1
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16: 15(int) Constant 1
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17: TypePointer Input 7(fvec4)
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20: 15(int) Constant 0
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24: TypeVector 10(int) 2
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25: TypePointer Input 24(ivec2)
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26(coord): 25(ptr) Variable Input
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27: 10(int) Constant 0
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28: TypePointer Input 10(int)
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34(d): 17(ptr) Variable Input
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37(e): 17(ptr) Variable Input
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4(main): 2 Function None 3
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5: Label
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18: 17(ptr) AccessChain 14(m) 16
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19: 7(fvec4) Load 18
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21: 17(ptr) AccessChain 14(m) 20
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22: 7(fvec4) Load 21
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23: 7(fvec4) FAdd 19 22
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29: 28(ptr) AccessChain 26(coord) 27
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30: 10(int) Load 29
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31: 6(float) ConvertUToF 30
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32: 7(fvec4) CompositeConstruct 31 31 31 31
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33: 7(fvec4) FAdd 23 32
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35: 7(fvec4) Load 34(d)
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36: 7(fvec4) FAdd 33 35
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38: 7(fvec4) Load 37(e)
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39: 7(fvec4) FAdd 36 38
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Store 9(@entryPointOutput) 39
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Return
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FunctionEnd
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9
Test/hlsl.structin.vert
Normal file
9
Test/hlsl.structin.vert
Normal file
@ -0,0 +1,9 @@
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struct VI {
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float4 m[2];
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uint2 coord;
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};
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float4 main(float4 d, VI vi, float4 e) : SV_POSITION
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{
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return vi.m[1] + vi.m[0] + float4(vi.coord.x) + d + e;
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}
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@ -2,5 +2,5 @@
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// For the version, it uses the latest git tag followed by the number of commits.
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// For the date, it uses the current date (when then script is run).
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#define GLSLANG_REVISION "Overload400-PrecQual.1477"
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#define GLSLANG_DATE "09-Sep-2016"
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#define GLSLANG_REVISION "Overload400-PrecQual.1481"
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#define GLSLANG_DATE "10-Sep-2016"
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@ -159,6 +159,7 @@ INSTANTIATE_TEST_CASE_P(
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{"hlsl.semicolons.frag", "main"},
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{"hlsl.shapeConv.frag", "main"},
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{"hlsl.stringtoken.frag", "main"},
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{"hlsl.structin.vert", "main"},
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{"hlsl.intrinsics.vert", "VertexShaderFunction"},
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{"hlsl.matType.frag", "PixelShaderFunction"},
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{"hlsl.max.frag", "PixelShaderFunction"},
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@ -679,12 +679,16 @@ TIntermTyped* HlslParseContext::handleDotDereference(const TSourceLoc& loc, TInt
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}
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}
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if (fieldFound) {
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if (base->getType().getQualifier().storage == EvqConst)
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result = intermediate.foldDereference(base, member, loc);
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if (base->getAsSymbolNode() && shouldFlatten(base->getType()))
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result = flattenAccess(base, member);
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else {
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TIntermTyped* index = intermediate.addConstantUnion(member, loc);
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result = intermediate.addIndex(EOpIndexDirectStruct, base, index, loc);
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result->setType(*(*fields)[member].type);
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if (base->getType().getQualifier().storage == EvqConst)
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result = intermediate.foldDereference(base, member, loc);
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else {
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TIntermTyped* index = intermediate.addConstantUnion(member, loc);
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result = intermediate.addIndex(EOpIndexDirectStruct, base, index, loc);
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result->setType(*(*fields)[member].type);
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}
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}
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} else
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error(loc, "no such field in structure", field.c_str(), "");
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@ -694,6 +698,54 @@ TIntermTyped* HlslParseContext::handleDotDereference(const TSourceLoc& loc, TInt
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return result;
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}
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// Is this a structure that can't be passed down the stack?
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// E.g., pipeline inputs to the vertex stage and outputs from the fragment stage.
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bool HlslParseContext::shouldFlatten(const TType& type)
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{
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const TStorageQualifier qualifier = type.getQualifier().storage;
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return type.isStruct() &&
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((language == EShLangVertex && qualifier == EvqVaryingIn) ||
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(language == EShLangFragment && qualifier == EvqVaryingOut));
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}
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// Figure out mapping between a structures top members and an
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// equivalent set of individual variables.
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//
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// Assumes shouldFlatten() or equivalent was called first.
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//
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// TODO: generalize this to arbitrary nesting?
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void HlslParseContext::flattenStruct(const TVariable& variable)
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{
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TVector<TVariable*> memberVariables;
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auto members = *variable.getType().getStruct();
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int location = variable.getType().getQualifier().layoutLocation;
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for (int member = 0; member < (int)members.size(); ++member) {
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TVariable* memberVariable = makeInternalVariable(members[member].type->getFieldName().c_str(), *members[member].type);
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memberVariable->getWritableType().getQualifier() = variable.getType().getQualifier();
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memberVariable->getWritableType().getQualifier().layoutLocation = location;
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location += intermediate.computeTypeLocationSize(memberVariable->getType());
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memberVariables.push_back(memberVariable);
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}
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flattenMap[variable.getUniqueId()] = memberVariables;
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}
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// Turn an access into structure that was flattened to instead be
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// an access to the individual variable the member was flattened to.
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// Assumes shouldFlatten() or equivalent was called first.
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TIntermTyped* HlslParseContext::flattenAccess(TIntermTyped* base, int member)
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{
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const TIntermSymbol& symbolNode = *base->getAsSymbolNode();
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if (flattenMap.find(symbolNode.getId()) == flattenMap.end())
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return base;
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const TVariable* memberVariable = flattenMap[symbolNode.getId()][member];
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return intermediate.addSymbol(*memberVariable);
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}
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//
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// Handle seeing a function declarator in the grammar. This is the precursor
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// to recognizing a function prototype or function definition.
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@ -800,6 +852,9 @@ TIntermAggregate* HlslParseContext::handleFunctionDefinition(const TSourceLoc& l
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paramNodes = intermediate.growAggregate(paramNodes,
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intermediate.addSymbol(*variable, loc),
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loc);
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||||
if (shouldFlatten(*param.type))
|
||||
flattenStruct(*variable);
|
||||
}
|
||||
} else
|
||||
paramNodes = intermediate.growAggregate(paramNodes, intermediate.addSymbol(*param.type, loc), loc);
|
||||
@ -861,20 +916,21 @@ void HlslParseContext::remapEntrypointIO(TFunction& function)
|
||||
|
||||
// parameters are actually shader-scoped inputs and outputs (in or out)
|
||||
for (int i = 0; i < function.getParamCount(); i++) {
|
||||
if (function[i].type->getQualifier().isParamInput()) {
|
||||
function[i].type->getQualifier().storage = EvqVaryingIn;
|
||||
if (function[i].type->getQualifier().builtIn == EbvNone) {
|
||||
function[i].type->getQualifier().layoutLocation = inCount;
|
||||
TType& paramType = *function[i].type;
|
||||
if (paramType.getQualifier().isParamInput()) {
|
||||
paramType.getQualifier().storage = EvqVaryingIn;
|
||||
if (paramType.getQualifier().builtIn == EbvNone) {
|
||||
paramType.getQualifier().layoutLocation = inCount;
|
||||
inCount += intermediate.computeTypeLocationSize(*function[i].type);
|
||||
}
|
||||
} else {
|
||||
function[i].type->getQualifier().storage = EvqVaryingOut;
|
||||
if (function[i].type->getQualifier().builtIn == EbvNone && language != EShLangFragment) {
|
||||
function[i].type->getQualifier().layoutLocation = outCount;
|
||||
paramType.getQualifier().storage = EvqVaryingOut;
|
||||
if (paramType.getQualifier().builtIn == EbvNone) {
|
||||
paramType.getQualifier().layoutLocation = outCount;
|
||||
outCount += intermediate.computeTypeLocationSize(*function[i].type);
|
||||
}
|
||||
}
|
||||
remapBuiltInType(*function[i].type);
|
||||
remapBuiltInType(paramType);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -83,6 +83,9 @@ public:
|
||||
TIntermTyped* handleBinaryMath(const TSourceLoc&, const char* str, TOperator op, TIntermTyped* left, TIntermTyped* right);
|
||||
TIntermTyped* handleUnaryMath(const TSourceLoc&, const char* str, TOperator op, TIntermTyped* childNode);
|
||||
TIntermTyped* handleDotDereference(const TSourceLoc&, TIntermTyped* base, const TString& field);
|
||||
bool shouldFlatten(const TType&);
|
||||
void flattenStruct(const TVariable& variable);
|
||||
TIntermTyped* flattenAccess(TIntermTyped* base, int member);
|
||||
TFunction& handleFunctionDeclarator(const TSourceLoc&, TFunction& function, bool prototype);
|
||||
TIntermAggregate* handleFunctionDefinition(const TSourceLoc&, TFunction&);
|
||||
void handleFunctionBody(const TSourceLoc&, TFunction&, TIntermNode* functionBody, TIntermNode*& node);
|
||||
@ -233,6 +236,8 @@ protected:
|
||||
// array-sizing declarations
|
||||
//
|
||||
TVector<TSymbol*> ioArraySymbolResizeList;
|
||||
|
||||
TMap<int, TVector<TVariable*>> flattenMap;
|
||||
};
|
||||
|
||||
} // end namespace glslang
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user