Enable HLSL legalization
Also added known-good mechanism to fetch latest validated spirv-tools. Also added -Od and -Os to disable optimizer and optimize for size. Fetching spirv-tools is optional for both glsl and hlsl. Legalization of hlsl is done by default if spirv-opt is present at cmake time. Optimization for glsl is currently done through the option -Os. Legalization testing is currently only done on four existing shaders. A separate baseLegalResults directory holds those results. All previous testing is done with the optimizer disabled.
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@@ -198,7 +198,8 @@ public:
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const std::string shaderName, const std::string& code,
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const std::string& entryPointName, EShMessages controls,
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bool flattenUniformArrays = false,
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EShTextureSamplerTransformMode texSampTransMode = EShTexSampTransKeep)
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EShTextureSamplerTransformMode texSampTransMode = EShTexSampTransKeep,
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bool disableOptimizer = true)
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{
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const EShLanguage kind = GetShaderStage(GetSuffix(shaderName));
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@@ -217,8 +218,10 @@ public:
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if (success && (controls & EShMsgSpvRules)) {
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std::vector<uint32_t> spirv_binary;
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glslang::SpvOptions options;
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options.disableOptimizer = disableOptimizer;
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glslang::GlslangToSpv(*program.getIntermediate(kind),
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spirv_binary, &logger);
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spirv_binary, &logger, &options);
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std::ostringstream disassembly_stream;
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spv::Parameterize();
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@@ -381,18 +384,20 @@ public:
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Source source,
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Semantics semantics,
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Target target,
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const std::string& entryPointName="")
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const std::string& entryPointName="",
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const std::string& baseDir="/baseResults/",
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const bool disableOptimizer = true)
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{
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const std::string inputFname = testDir + "/" + testName;
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const std::string expectedOutputFname =
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testDir + "/baseResults/" + testName + ".out";
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testDir + baseDir + testName + ".out";
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std::string input, expectedOutput;
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tryLoadFile(inputFname, "input", &input);
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tryLoadFile(expectedOutputFname, "expected output", &expectedOutput);
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const EShMessages controls = DeriveOptions(source, semantics, target);
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GlslangResult result = compileAndLink(testName, input, entryPointName, controls);
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GlslangResult result = compileAndLink(testName, input, entryPointName, controls, false, EShTexSampTransKeep, disableOptimizer);
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// Generate the hybrid output in the way of glslangValidator.
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std::ostringstream stream;
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