Implement GL_ARB_shader_texture_image_samples. Also add in gl_MaxSamples and the float imageAtomicExchange.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@27721 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -199,6 +199,7 @@ const char* DefaultConfig =
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"MaxTransformFeedbackInterleavedComponents 64\n"
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"MaxCullDistances 8\n"
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"MaxCombinedClipAndCullDistances 8\n"
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"MaxSamples 4\n"
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"nonInductiveForLoops 1\n"
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"whileLoops 1\n"
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@@ -407,6 +408,8 @@ void ProcessConfigFile()
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Resources.maxCullDistances = value;
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else if (strcmp(token, "MaxCombinedClipAndCullDistances") == 0)
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Resources.maxCombinedClipAndCullDistances = value;
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else if (strcmp(token, "MaxSamples") == 0)
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Resources.maxSamples = value;
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else if (strcmp(token, "nonInductiveForLoops") == 0)
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Resources.limits.nonInductiveForLoops = (value != 0);
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