Implement GL_ARB_shader_texture_image_samples. Also add in gl_MaxSamples and the float imageAtomicExchange.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@27721 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -157,3 +157,26 @@ void fooBarrier()
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}
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buffer vec4 v; // ERROR
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uniform sampler2DMS s2dms;
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uniform usampler2DMSArray us2dmsa;
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layout(rgba32i) uniform iimage2DMS ii2dms;
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layout(rgba32f) uniform image2DMSArray i2dmsa;
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void fooq()
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{
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int s = textureSamples(s2dms); // ERROR
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s += textureSamples(us2dmsa); // ERROR
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s += imageSamples(ii2dms); // ERROR
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s += imageSamples(i2dmsa); // ERROR
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}
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#extension GL_ARB_shader_texture_image_samples : enable
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void fooq2()
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{
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int s = textureSamples(s2dms);
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s += textureSamples(us2dmsa);
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s += imageSamples(ii2dms);
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s += imageSamples(i2dmsa);
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}
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