Restore r26245 and all tests and test results since 4/1:
r26245: Remove "not yet complete" warning for versions 130 and 140, after tidying up a bit and adding tests. Token pasting is the only known missing feature, and gives its own message now on use. git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@26226 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
@@ -1,5 +1,5 @@
|
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150.tesc
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Warning, version 150 is not yet complete; some version-specific features are present, but many are missing.
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Warning, version 150 is not yet complete; most version-specific features are present, but some are missing.
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Shader version: 150
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Requested GL_ARB_tessellation_shader
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@@ -104,12 +104,12 @@ vertices = 4
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0:33 Constant:
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0:33 1.300000
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0:? Linker Objects
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||||
0:? 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
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0:? 'outa' (4-element array of int)
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0:? 'patchOut' (patch out 4-component vector of float)
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0:? 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
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150.tese
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Warning, version 150 is not yet complete; some version-specific features are present, but many are missing.
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Warning, version 150 is not yet complete; most version-specific features are present, but some are missing.
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ERROR: 0:12: 'barrier' : no matching overloaded function found
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ERROR: 1 compilation errors. No code generated.
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@@ -192,20 +192,20 @@ ERROR: node is still EOpNull!
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0:30 1 (const int)
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0:32 move second child to first child (4-component vector of float)
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0:32 gl_Position: direct index for structure (gl_Position 4-component vector of float)
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0:32 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
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0:32 'anon@1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
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0:32 Constant:
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0:32 0 (const uint)
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0:32 'p' (4-component vector of float)
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0:33 move second child to first child (float)
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0:33 gl_PointSize: direct index for structure (gl_PointSize float)
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0:33 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
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0:33 'anon@1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
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0:33 Constant:
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0:33 1 (const uint)
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0:33 'ps' (float)
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0:34 move second child to first child (float)
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0:34 direct index (float)
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0:34 gl_ClipDistance: direct index for structure (out implicitly-sized array of float)
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0:34 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
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0:34 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
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0:34 Constant:
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0:34 2 (const uint)
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0:34 Constant:
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@@ -213,9 +213,10 @@ ERROR: node is still EOpNull!
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0:34 'cd' (float)
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0:? Linker Objects
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0:? 'patchIn' (patch in 4-component vector of float)
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0:? 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
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400.tesc
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Warning, version 400 is not yet complete; some version-specific features are present, but many are missing.
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Warning, version 400 is not yet complete; most version-specific features are present, but some are missing.
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ERROR: 0:6: 'quads' : unrecognized layout identifier, or qualifier requires assignemnt (e.g., binding = 4)
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ERROR: 0:7: 'ccw' : unrecognized layout identifier, or qualifier requires assignemnt (e.g., binding = 4)
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ERROR: 0:8: 'fractional_even_spacing' : unrecognized layout identifier, or qualifier requires assignemnt (e.g., binding = 4)
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@@ -343,10 +344,10 @@ ERROR: node is still EOpNull!
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0:44 Constant:
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0:44 1 (const int)
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0:? Linker Objects
|
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0:? 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
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0:? 'outa' (4-element array of int)
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0:? 'patchIn' (patch in 4-component vector of float)
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0:? 'patchOut' (patch out 4-component vector of float)
|
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0:? 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
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0:? 'ina' (in 2-component vector of float)
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0:? 'inb' (in 32-element array of 2-component vector of float)
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0:? 'inc' (in 32-element array of 2-component vector of float)
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@@ -359,7 +360,7 @@ ERROR: node is still EOpNull!
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0:? 'ovlc' (layout(location=4 ) out 4-element array of 4-component vector of float)
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|
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400.tese
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Warning, version 400 is not yet complete; some version-specific features are present, but many are missing.
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Warning, version 400 is not yet complete; most version-specific features are present, but some are missing.
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ERROR: 0:3: 'vertices' : there is no such layout identifier for this stage taking an assigned value
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ERROR: 0:5: 'triangles' : cannot change previously set input primitive
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ERROR: 0:6: 'isolines' : cannot change previously set input primitive
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@@ -470,20 +471,20 @@ ERROR: node is still EOpNull!
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||||
0:40 1 (const int)
|
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0:42 move second child to first child (4-component vector of float)
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0:42 gl_Position: direct index for structure (gl_Position 4-component vector of float)
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0:42 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
|
||||
0:42 'anon@1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
|
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0:42 Constant:
|
||||
0:42 0 (const uint)
|
||||
0:42 'p' (4-component vector of float)
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||||
0:43 move second child to first child (float)
|
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0:43 gl_PointSize: direct index for structure (gl_PointSize float)
|
||||
0:43 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
|
||||
0:43 'anon@1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
|
||||
0:43 Constant:
|
||||
0:43 1 (const uint)
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||||
0:43 'ps' (float)
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0:44 move second child to first child (float)
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||||
0:44 direct index (float)
|
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0:44 gl_ClipDistance: direct index for structure (out implicitly-sized array of float)
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0:44 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
|
||||
0:44 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
|
||||
0:44 Constant:
|
||||
0:44 2 (const uint)
|
||||
0:44 Constant:
|
||||
@@ -492,6 +493,7 @@ ERROR: node is still EOpNull!
|
||||
0:? Linker Objects
|
||||
0:? 'patchIn' (patch in 4-component vector of float)
|
||||
0:? 'patchOut' (patch out 4-component vector of float)
|
||||
0:? 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
|
||||
0:? 'badp1' (smooth patch in 4-component vector of float)
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||||
0:? 'badp2' (flat patch in 4-component vector of float)
|
||||
0:? 'badp3' (noperspective patch in 4-component vector of float)
|
||||
@@ -512,7 +514,7 @@ ERROR: node is still EOpNull!
|
||||
0:? 'ovlb' (layout(location=24 ) out 2-element array of 4-component vector of float)
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||||
|
||||
410.tesc
|
||||
Warning, version 400 is not yet complete; some version-specific features are present, but many are missing.
|
||||
Warning, version 400 is not yet complete; most version-specific features are present, but some are missing.
|
||||
ERROR: 0:4: 'length' : array must first be sized by a redeclaration or layout qualifier
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||||
ERROR: 1 compilation errors. No code generated.
|
||||
|
||||
@@ -523,11 +525,12 @@ ERROR: node is still EOpNull!
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||||
0:8 Function Definition: main( (void)
|
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0:8 Function Parameters:
|
||||
0:? Linker Objects
|
||||
0:? 'gl_out' (out implicitly-sized array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
|
||||
0:? 'outa' (1-element array of int)
|
||||
0:? 'patchOut' (patch out 4-component vector of float)
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||||
|
||||
420.tesc
|
||||
Warning, version 400 is not yet complete; some version-specific features are present, but many are missing.
|
||||
Warning, version 400 is not yet complete; most version-specific features are present, but some are missing.
|
||||
ERROR: 0:7: 'vertices' : inconsistent output number of vertices for array size of gl_out
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ERROR: 0:11: 'vertices' : inconsistent output number of vertices for array size of a
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ERROR: 0:12: 'vertices' : inconsistent output number of vertices for array size of outb
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||||
@@ -610,7 +613,7 @@ ERROR: node is still EOpNull!
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||||
0:? 'outf' (out float)
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|
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420.tese
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Warning, version 420 is not yet complete; some version-specific features are present, but many are missing.
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Warning, version 420 is not yet complete; most version-specific features are present, but some are missing.
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||||
ERROR: 0:7: '=' : cannot convert from '3-element array of float' to '2-element array of float'
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||||
ERROR: 0:8: 'initializer list' : wrong vector size (or rows in a matrix column): 2-component vector of float
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||||
ERROR: 0:9: 'initializer list' : wrong number of matrix columns: 3X3 matrix of float
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||||
@@ -782,6 +785,8 @@ ERROR: Linking tessellation control stage: Multiple function bodies in multiple
|
||||
main(
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ERROR: Linking tessellation control stage: Multiple function bodies in multiple compilation units for the same signature in the same stage:
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main(
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ERROR: Linking tessellation control stage: Types must match:
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gl_out: "out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance}" versus "out implicitly-sized array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance}"
|
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ERROR: Linking tessellation control stage: Types must match:
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outa: "4-element array of int" versus "1-element array of int"
|
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ERROR: Linking tessellation control stage: Multiple function bodies in multiple compilation units for the same signature in the same stage:
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||||
@@ -823,8 +828,8 @@ vertices = 4
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0:20 move second child to first child (4-component vector of float)
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0:20 'p' (4-component vector of float)
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||||
0:20 gl_Position: direct index for structure (in 4-component vector of float)
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||||
0:20 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:20 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:20 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
|
||||
0:20 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
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||||
0:20 Constant:
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||||
0:20 1 (const int)
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||||
0:20 Constant:
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||||
@@ -833,8 +838,8 @@ vertices = 4
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||||
0:21 move second child to first child (float)
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0:21 'ps' (float)
|
||||
0:21 gl_PointSize: direct index for structure (in float)
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||||
0:21 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:21 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:21 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
|
||||
0:21 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
|
||||
0:21 Constant:
|
||||
0:21 1 (const int)
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||||
0:21 Constant:
|
||||
@@ -843,9 +848,9 @@ vertices = 4
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||||
0:22 move second child to first child (float)
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||||
0:22 'cd' (float)
|
||||
0:22 direct index (float)
|
||||
0:22 gl_ClipDistance: direct index for structure (in implicitly-sized array of float)
|
||||
0:22 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:22 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:22 gl_ClipDistance: direct index for structure (in 1-element array of float)
|
||||
0:22 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
|
||||
0:22 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
|
||||
0:22 Constant:
|
||||
0:22 1 (const int)
|
||||
0:22 Constant:
|
||||
@@ -866,8 +871,8 @@ vertices = 4
|
||||
0:26 'gl_InvocationID' (in int)
|
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0:28 move second child to first child (4-component vector of float)
|
||||
0:28 gl_Position: direct index for structure (out 4-component vector of float)
|
||||
0:28 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
|
||||
0:28 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
|
||||
0:28 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
|
||||
0:28 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
|
||||
0:28 Constant:
|
||||
0:28 1 (const int)
|
||||
0:28 Constant:
|
||||
@@ -875,8 +880,8 @@ vertices = 4
|
||||
0:28 'p' (4-component vector of float)
|
||||
0:29 move second child to first child (float)
|
||||
0:29 gl_PointSize: direct index for structure (out float)
|
||||
0:29 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
|
||||
0:29 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
|
||||
0:29 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
|
||||
0:29 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
|
||||
0:29 Constant:
|
||||
0:29 1 (const int)
|
||||
0:29 Constant:
|
||||
@@ -884,9 +889,9 @@ vertices = 4
|
||||
0:29 'ps' (float)
|
||||
0:30 move second child to first child (float)
|
||||
0:30 direct index (float)
|
||||
0:30 gl_ClipDistance: direct index for structure (out implicitly-sized array of float)
|
||||
0:30 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
|
||||
0:30 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
|
||||
0:30 gl_ClipDistance: direct index for structure (out 1-element array of float)
|
||||
0:30 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
|
||||
0:30 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
|
||||
0:30 Constant:
|
||||
0:30 1 (const int)
|
||||
0:30 Constant:
|
||||
@@ -921,8 +926,8 @@ vertices = 4
|
||||
0:23 move second child to first child (4-component vector of float)
|
||||
0:23 'p' (4-component vector of float)
|
||||
0:23 gl_Position: direct index for structure (in 4-component vector of float)
|
||||
0:23 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:23 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:23 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
|
||||
0:23 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
|
||||
0:23 Constant:
|
||||
0:23 1 (const int)
|
||||
0:23 Constant:
|
||||
@@ -931,8 +936,8 @@ vertices = 4
|
||||
0:24 move second child to first child (float)
|
||||
0:24 'ps' (float)
|
||||
0:24 gl_PointSize: direct index for structure (in float)
|
||||
0:24 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:24 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:24 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
|
||||
0:24 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
|
||||
0:24 Constant:
|
||||
0:24 1 (const int)
|
||||
0:24 Constant:
|
||||
@@ -941,9 +946,9 @@ vertices = 4
|
||||
0:25 move second child to first child (float)
|
||||
0:25 'cd' (float)
|
||||
0:25 direct index (float)
|
||||
0:25 gl_ClipDistance: direct index for structure (in implicitly-sized array of float)
|
||||
0:25 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:25 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:25 gl_ClipDistance: direct index for structure (in 1-element array of float)
|
||||
0:25 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
|
||||
0:25 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
|
||||
0:25 Constant:
|
||||
0:25 1 (const int)
|
||||
0:25 Constant:
|
||||
@@ -964,8 +969,8 @@ vertices = 4
|
||||
0:29 'gl_InvocationID' (in int)
|
||||
0:31 move second child to first child (4-component vector of float)
|
||||
0:31 gl_Position: direct index for structure (out 4-component vector of float)
|
||||
0:31 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
|
||||
0:31 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
|
||||
0:31 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
|
||||
0:31 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
|
||||
0:31 Constant:
|
||||
0:31 1 (const int)
|
||||
0:31 Constant:
|
||||
@@ -973,8 +978,8 @@ vertices = 4
|
||||
0:31 'p' (4-component vector of float)
|
||||
0:32 move second child to first child (float)
|
||||
0:32 gl_PointSize: direct index for structure (out float)
|
||||
0:32 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
|
||||
0:32 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
|
||||
0:32 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
|
||||
0:32 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
|
||||
0:32 Constant:
|
||||
0:32 1 (const int)
|
||||
0:32 Constant:
|
||||
@@ -982,9 +987,9 @@ vertices = 4
|
||||
0:32 'ps' (float)
|
||||
0:33 move second child to first child (float)
|
||||
0:33 direct index (float)
|
||||
0:33 gl_ClipDistance: direct index for structure (out implicitly-sized array of float)
|
||||
0:33 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
|
||||
0:33 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
|
||||
0:33 gl_ClipDistance: direct index for structure (out 1-element array of float)
|
||||
0:33 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
|
||||
0:33 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
|
||||
0:33 Constant:
|
||||
0:33 1 (const int)
|
||||
0:33 Constant:
|
||||
@@ -1010,8 +1015,8 @@ vertices = 4
|
||||
0:42 Function Parameters:
|
||||
0:44 Sequence
|
||||
0:44 gl_PointSize: direct index for structure (out float)
|
||||
0:44 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
|
||||
0:44 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
|
||||
0:44 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
|
||||
0:44 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
|
||||
0:44 Constant:
|
||||
0:44 4 (const int)
|
||||
0:44 Constant:
|
||||
@@ -1025,8 +1030,8 @@ vertices = 4
|
||||
0:17 move second child to first child (4-component vector of float)
|
||||
0:17 'p' (4-component vector of float)
|
||||
0:17 gl_Position: direct index for structure (in 4-component vector of float)
|
||||
0:17 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:17 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:17 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
|
||||
0:17 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
|
||||
0:17 Constant:
|
||||
0:17 1 (const int)
|
||||
0:17 Constant:
|
||||
@@ -1035,8 +1040,8 @@ vertices = 4
|
||||
0:18 move second child to first child (float)
|
||||
0:18 'ps' (float)
|
||||
0:18 gl_PointSize: direct index for structure (in float)
|
||||
0:18 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:18 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:18 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
|
||||
0:18 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
|
||||
0:18 Constant:
|
||||
0:18 1 (const int)
|
||||
0:18 Constant:
|
||||
@@ -1045,9 +1050,9 @@ vertices = 4
|
||||
0:19 move second child to first child (float)
|
||||
0:19 'cd' (float)
|
||||
0:19 direct index (float)
|
||||
0:19 gl_ClipDistance: direct index for structure (in implicitly-sized array of float)
|
||||
0:19 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:19 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:19 gl_ClipDistance: direct index for structure (in 1-element array of float)
|
||||
0:19 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
|
||||
0:19 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
|
||||
0:19 Constant:
|
||||
0:19 1 (const int)
|
||||
0:19 Constant:
|
||||
@@ -1080,9 +1085,9 @@ vertices = 4
|
||||
0:26 Constant:
|
||||
0:26 1 (const int)
|
||||
0:? Linker Objects
|
||||
0:? 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
|
||||
0:? 'outa' (4-element array of int)
|
||||
0:? 'patchOut' (patch out 4-component vector of float)
|
||||
0:? 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
|
||||
0:? 'patchIn' (patch in 4-component vector of float)
|
||||
0:? 'ina' (in 2-component vector of float)
|
||||
0:? 'inb' (in 32-element array of 2-component vector of float)
|
||||
@@ -1120,8 +1125,8 @@ ERROR: node is still EOpNull!
|
||||
0:22 move second child to first child (4-component vector of float)
|
||||
0:22 'p' (4-component vector of float)
|
||||
0:22 gl_Position: direct index for structure (in 4-component vector of float)
|
||||
0:22 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:22 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:22 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
|
||||
0:22 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
|
||||
0:22 Constant:
|
||||
0:22 1 (const int)
|
||||
0:22 Constant:
|
||||
@@ -1130,8 +1135,8 @@ ERROR: node is still EOpNull!
|
||||
0:23 move second child to first child (float)
|
||||
0:23 'ps' (float)
|
||||
0:23 gl_PointSize: direct index for structure (in float)
|
||||
0:23 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:23 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:23 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
|
||||
0:23 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
|
||||
0:23 Constant:
|
||||
0:23 1 (const int)
|
||||
0:23 Constant:
|
||||
@@ -1140,9 +1145,9 @@ ERROR: node is still EOpNull!
|
||||
0:24 move second child to first child (float)
|
||||
0:24 'cd' (float)
|
||||
0:24 direct index (float)
|
||||
0:24 gl_ClipDistance: direct index for structure (in implicitly-sized array of float)
|
||||
0:24 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:24 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:24 gl_ClipDistance: direct index for structure (in 1-element array of float)
|
||||
0:24 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
|
||||
0:24 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
|
||||
0:24 Constant:
|
||||
0:24 1 (const int)
|
||||
0:24 Constant:
|
||||
@@ -1177,20 +1182,20 @@ ERROR: node is still EOpNull!
|
||||
0:30 1 (const int)
|
||||
0:32 move second child to first child (4-component vector of float)
|
||||
0:32 gl_Position: direct index for structure (gl_Position 4-component vector of float)
|
||||
0:32 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
|
||||
0:32 'anon@1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 1-element array of float gl_ClipDistance})
|
||||
0:32 Constant:
|
||||
0:32 0 (const uint)
|
||||
0:32 'p' (4-component vector of float)
|
||||
0:33 move second child to first child (float)
|
||||
0:33 gl_PointSize: direct index for structure (gl_PointSize float)
|
||||
0:33 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
|
||||
0:33 'anon@1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 1-element array of float gl_ClipDistance})
|
||||
0:33 Constant:
|
||||
0:33 1 (const uint)
|
||||
0:33 'ps' (float)
|
||||
0:34 move second child to first child (float)
|
||||
0:34 direct index (float)
|
||||
0:34 gl_ClipDistance: direct index for structure (out implicitly-sized array of float)
|
||||
0:34 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
|
||||
0:34 gl_ClipDistance: direct index for structure (out 3-element array of float)
|
||||
0:34 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 3-element array of float gl_ClipDistance})
|
||||
0:34 Constant:
|
||||
0:34 2 (const uint)
|
||||
0:34 Constant:
|
||||
@@ -1210,8 +1215,8 @@ ERROR: node is still EOpNull!
|
||||
0:32 move second child to first child (4-component vector of float)
|
||||
0:32 'p' (4-component vector of float)
|
||||
0:32 gl_Position: direct index for structure (in 4-component vector of float)
|
||||
0:32 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:32 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:32 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
|
||||
0:32 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
|
||||
0:32 Constant:
|
||||
0:32 1 (const int)
|
||||
0:32 Constant:
|
||||
@@ -1220,8 +1225,8 @@ ERROR: node is still EOpNull!
|
||||
0:33 move second child to first child (float)
|
||||
0:33 'ps' (float)
|
||||
0:33 gl_PointSize: direct index for structure (in float)
|
||||
0:33 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:33 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:33 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
|
||||
0:33 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
|
||||
0:33 Constant:
|
||||
0:33 1 (const int)
|
||||
0:33 Constant:
|
||||
@@ -1230,9 +1235,9 @@ ERROR: node is still EOpNull!
|
||||
0:34 move second child to first child (float)
|
||||
0:34 'cd' (float)
|
||||
0:34 direct index (float)
|
||||
0:34 gl_ClipDistance: direct index for structure (in implicitly-sized array of float)
|
||||
0:34 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:34 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:34 gl_ClipDistance: direct index for structure (in 1-element array of float)
|
||||
0:34 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
|
||||
0:34 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
|
||||
0:34 Constant:
|
||||
0:34 1 (const int)
|
||||
0:34 Constant:
|
||||
@@ -1267,20 +1272,20 @@ ERROR: node is still EOpNull!
|
||||
0:40 1 (const int)
|
||||
0:42 move second child to first child (4-component vector of float)
|
||||
0:42 gl_Position: direct index for structure (gl_Position 4-component vector of float)
|
||||
0:42 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
|
||||
0:42 'anon@1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 1-element array of float gl_ClipDistance})
|
||||
0:42 Constant:
|
||||
0:42 0 (const uint)
|
||||
0:42 'p' (4-component vector of float)
|
||||
0:43 move second child to first child (float)
|
||||
0:43 gl_PointSize: direct index for structure (gl_PointSize float)
|
||||
0:43 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
|
||||
0:43 'anon@1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 1-element array of float gl_ClipDistance})
|
||||
0:43 Constant:
|
||||
0:43 1 (const uint)
|
||||
0:43 'ps' (float)
|
||||
0:44 move second child to first child (float)
|
||||
0:44 direct index (float)
|
||||
0:44 gl_ClipDistance: direct index for structure (out implicitly-sized array of float)
|
||||
0:44 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
|
||||
0:44 gl_ClipDistance: direct index for structure (out 3-element array of float)
|
||||
0:44 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 3-element array of float gl_ClipDistance})
|
||||
0:44 Constant:
|
||||
0:44 2 (const uint)
|
||||
0:44 Constant:
|
||||
@@ -1362,12 +1367,13 @@ ERROR: node is still EOpNull!
|
||||
0:76 true case is null
|
||||
0:? Linker Objects
|
||||
0:? 'patchIn' (patch in 4-component vector of float)
|
||||
0:? 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 3-element array of float gl_ClipDistance})
|
||||
0:? 'patchOut' (patch out 4-component vector of float)
|
||||
0:? 'badp1' (smooth patch in 4-component vector of float)
|
||||
0:? 'badp2' (flat patch in 4-component vector of float)
|
||||
0:? 'badp3' (noperspective patch in 4-component vector of float)
|
||||
0:? 'badp4' (patch sample in 3-component vector of float)
|
||||
0:? 'gl_in' (in 32-element array of block{in implicitly-sized array of float gl_ClipDistance})
|
||||
0:? 'gl_in' (in 32-element array of block{in 1-element array of float gl_ClipDistance})
|
||||
0:? 'ina' (in 2-component vector of float)
|
||||
0:? 'inb' (in 32-element array of 2-component vector of float)
|
||||
0:? 'inc' (in 32-element array of 2-component vector of float)
|
||||
@@ -1403,7 +1409,7 @@ ERROR: node is still EOpNull!
|
||||
0:? 'b3' (2-element array of 4-component vector of float)
|
||||
0:? 'b4' (2-element array of 4-component vector of float)
|
||||
0:? 'c3' (4X2 matrix of float)
|
||||
0:? 'd2' (implicitly-sized array of structure{float s, float t})
|
||||
0:? 'd2' (1-element array of structure{float s, float t})
|
||||
0:? 'b5' (5-element array of float)
|
||||
0:? 'constructed' (const structure{2-component vector of uint uv2, 2-element array of structure{float f, 2X3 matrix of float m23} s})
|
||||
0:? 1 (const uint)
|
||||
|
||||
Reference in New Issue
Block a user