Restore r26245 and all tests and test results since 4/1:
r26245: Remove "not yet complete" warning for versions 130 and 140, after tidying up a bit and adding tests. Token pasting is the only known missing feature, and gives its own message now on use. git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@26226 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
@@ -1,5 +1,5 @@
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330.frag
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Warning, version 330 is not yet complete; some version-specific features are present, but many are missing.
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Warning, version 330 is not yet complete; most version-specific features are present, but some are missing.
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ERROR: 0:27: 'block declaration' : cannot redeclare block: gl_block
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ERROR: 0:31: 'gl_name' : identifiers starting with "gl_" are reserved
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ERROR: 0:32: 'gl_i' : identifiers starting with "gl_" are reserved
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@@ -58,7 +58,7 @@ ERROR: node is still EOpNull!
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0:23 move second child to first child (4-component vector of float)
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0:23 'c' (4-component vector of float)
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0:23 gl_Color: direct index for structure (in 4-component vector of float)
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0:23 '__anon__0' (in block{in 4-component vector of float gl_Color, })
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0:23 'anon@0' (in block{in 4-component vector of float gl_Color, })
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0:23 Constant:
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0:23 2 (const uint)
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0:24 move second child to first child (4-component vector of float)
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@@ -68,7 +68,7 @@ ERROR: node is still EOpNull!
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0:? 'inVar' (smooth in 4-component vector of float)
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0:? 'outVar' (out 4-component vector of float)
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0:? 'varyingVar' (smooth in 4-component vector of float)
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0:? '__anon__0' (in block{in 4-component vector of float gl_Color, })
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0:? 'anon@0' (in block{in 4-component vector of float gl_Color, })
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0:? 'gl_name' (in block{in int gl_i})
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0:? 'start' (const int)
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0:? 6 (const int)
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@@ -77,7 +77,7 @@ ERROR: node is still EOpNull!
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0:? 'v20' (smooth in 4-component vector of float)
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0:? 'v21' (layout(location=60 ) smooth in float)
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0:? 'v22' (layout(location=2 ) smooth in float)
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0:? '__anon__1' (in block{layout(location=1 component=0 ) in float f1, layout(location=3 ) in float f2})
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0:? 'anon@1' (in block{layout(location=1 component=0 ) in float f1, layout(location=3 ) in float f2})
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0:? 'uinst' (layout(location=1 column_major shared ) uniform block{layout(column_major shared ) uniform float f1, layout(location=3 column_major shared ) uniform float f2})
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0:? 'v3' (layout(location=6 ) smooth in 4-component vector of float)
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0:? 'v4' (smooth in 4-component vector of float)
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@@ -90,7 +90,7 @@ ERROR: node is still EOpNull!
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0:? 'in3' (in block{in float f1, layout(location=40 ) in float f2})
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0:? 'in4' (in block{layout(location=50 ) in float f1, layout(location=51 ) in float f2})
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0:? 's' (layout(location=33 ) smooth in structure{3-component vector of float a, 2X2 matrix of float b, 2-element array of 4-component vector of float c, 2-component vector of float A})
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0:? '__anon__2' (in block{layout(location=44 component=0 ) in 4-component vector of float d, layout(location=45 component=0 ) in 4-component vector of float e, layout(location=47 ) in 4-component vector of float f, layout(location=48 component=0 ) in 4-component vector of float g, layout(location=41 ) in 4-component vector of float h, layout(location=42 component=0 ) in 4-component vector of float i, layout(location=43 component=0 ) in 4-component vector of float j, layout(location=44 component=0 ) in 4-component vector of float k})
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0:? 'anon@2' (in block{layout(location=44 component=0 ) in 4-component vector of float d, layout(location=45 component=0 ) in 4-component vector of float e, layout(location=47 ) in 4-component vector of float f, layout(location=48 component=0 ) in 4-component vector of float g, layout(location=41 ) in 4-component vector of float h, layout(location=42 component=0 ) in 4-component vector of float i, layout(location=43 component=0 ) in 4-component vector of float j, layout(location=44 component=0 ) in 4-component vector of float k})
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Linked fragment stage:
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@@ -101,4 +101,62 @@ ERROR: Linking fragment stage: Cannot use both gl_FragColor and gl_FragData
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Shader version: 330
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Requested GL_ARB_enhanced_layouts
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Requested GL_ARB_separate_shader_objects
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ERROR: node is still EOpNull!
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0:8 Function Definition: main( (void)
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0:8 Function Parameters:
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0:10 Sequence
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0:10 move second child to first child (4-component vector of float)
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0:10 'gl_FragColor' (fragColor 4-component vector of float)
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0:10 'varyingVar' (smooth in 4-component vector of float)
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0:11 move second child to first child (4-component vector of float)
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0:11 direct index (4-component vector of float)
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0:11 'gl_FragData' (fragColor 32-element array of 4-component vector of float)
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0:11 Constant:
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0:11 1 (const int)
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0:11 'inVar' (smooth in 4-component vector of float)
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0:12 Sequence
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0:12 move second child to first child (int)
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0:12 'buffer' (int)
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0:12 Constant:
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0:12 4 (const int)
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0:21 Function Definition: foo( (void)
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0:21 Function Parameters:
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0:23 Sequence
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0:23 Sequence
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0:23 move second child to first child (4-component vector of float)
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0:23 'c' (4-component vector of float)
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0:23 gl_Color: direct index for structure (in 4-component vector of float)
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0:23 'anon@0' (in block{in 4-component vector of float gl_Color, })
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0:23 Constant:
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0:23 2 (const uint)
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0:24 move second child to first child (4-component vector of float)
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0:24 'outVar' (out 4-component vector of float)
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0:24 'inVar' (smooth in 4-component vector of float)
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0:? Linker Objects
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0:? 'inVar' (smooth in 4-component vector of float)
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0:? 'outVar' (out 4-component vector of float)
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0:? 'varyingVar' (smooth in 4-component vector of float)
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0:? 'anon@0' (in block{in 4-component vector of float gl_Color, })
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0:? 'gl_name' (in block{in int gl_i})
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0:? 'start' (const int)
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0:? 6 (const int)
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0:? 'v1' (smooth in 4-component vector of float)
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0:? 'v2' (layout(location=8 ) smooth in 4-component vector of float)
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0:? 'v20' (smooth in 4-component vector of float)
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0:? 'v21' (layout(location=60 ) smooth in float)
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0:? 'v22' (layout(location=2 ) smooth in float)
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0:? 'anon@1' (in block{layout(location=1 component=0 ) in float f1, layout(location=3 ) in float f2})
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0:? 'uinst' (layout(location=1 column_major shared ) uniform block{layout(column_major shared ) uniform float f1, layout(location=3 column_major shared ) uniform float f2})
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0:? 'v3' (layout(location=6 ) smooth in 4-component vector of float)
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0:? 'v4' (smooth in 4-component vector of float)
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0:? 'v5' (smooth in 4-component vector of float)
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0:? 'v6' (layout(location=30 ) smooth in 4-component vector of float)
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0:? 'v23' (layout(location=61 ) smooth in float)
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0:? 'v24' (layout(location=62 ) smooth in float)
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0:? 'ininst2' (in block{layout(location=28 component=0 ) in bool b1, layout(location=29 component=0 ) in float f1, layout(location=25 ) in float f2, layout(location=26 component=0 ) in 4-component vector of float f3, layout(location=21 ) in structure{float f1, float f2} s2, layout(location=23 component=0 ) in 4-component vector of float f4, layout(location=24 component=0 ) in 4-component vector of float f5})
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0:? 'uinst2' (layout(location=13 column_major shared ) uniform block{layout(column_major shared ) uniform float f1, layout(location=3 column_major shared ) uniform float f2})
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0:? 'in3' (in block{in float f1, layout(location=40 ) in float f2})
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0:? 'in4' (in block{layout(location=50 ) in float f1, layout(location=51 ) in float f2})
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0:? 's' (layout(location=33 ) smooth in structure{3-component vector of float a, 2X2 matrix of float b, 2-element array of 4-component vector of float c, 2-component vector of float A})
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0:? 'anon@2' (in block{layout(location=44 component=0 ) in 4-component vector of float d, layout(location=45 component=0 ) in 4-component vector of float e, layout(location=47 ) in 4-component vector of float f, layout(location=48 component=0 ) in 4-component vector of float g, layout(location=41 ) in 4-component vector of float h, layout(location=42 component=0 ) in 4-component vector of float i, layout(location=43 component=0 ) in 4-component vector of float j, layout(location=44 component=0 ) in 4-component vector of float k})
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