Restore r26245 and all tests and test results since 4/1:
r26245: Remove "not yet complete" warning for versions 130 and 140, after tidying up a bit and adding tests. Token pasting is the only known missing feature, and gives its own message now on use. git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@26226 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -114,4 +114,74 @@ Linked vertex stage:
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Shader version: 300
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ERROR: node is still EOpNull!
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0:4 Sequence
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0:4 move second child to first child (highp float)
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0:4 'sum' (highp float)
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0:4 Constant:
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0:4 0.000000
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0:6 Function Definition: main( (void)
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0:6 Function Parameters:
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0:10 Sequence
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0:10 add second child into first child (highp float)
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0:10 'sum' (highp float)
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0:10 Constant:
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0:10 1.000000
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0:15 add second child into first child (highp float)
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0:15 'sum' (highp float)
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0:15 Constant:
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0:15 20.000000
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0:30 add second child into first child (highp float)
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0:30 'sum' (highp float)
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0:30 Constant:
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0:30 300.000000
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0:39 move second child to first child (highp 4-component vector of float)
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0:39 'gl_Position' (gl_Position highp 4-component vector of float)
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0:39 Construct vec4 (highp 4-component vector of float)
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0:39 'sum' (highp float)
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0:44 Function Definition: foo( (highp float)
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0:44 Function Parameters:
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0:46 Sequence
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0:46 Branch: Return with expression
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0:46 add (highp float)
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0:46 add (highp float)
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0:46 direct index (highp float)
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0:46 'gl_Position' (gl_Position highp 4-component vector of float)
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0:46 Constant:
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0:46 0 (const int)
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0:46 Constant:
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0:46 3.000000
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0:46 add (highp float)
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0:46 direct index (highp float)
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0:46 'gl_Position' (gl_Position highp 4-component vector of float)
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0:46 Constant:
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0:46 0 (const int)
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0:46 Constant:
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0:46 3.000000
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0:47 Branch: Return with expression
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0:47 add (highp float)
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0:47 add (highp float)
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0:47 direct index (highp float)
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0:47 'gl_Position' (gl_Position highp 4-component vector of float)
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0:47 Constant:
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0:47 1 (const int)
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0:47 Constant:
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0:47 3.000000
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0:47 add (highp float)
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0:47 direct index (highp float)
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0:47 'gl_Position' (gl_Position highp 4-component vector of float)
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0:47 Constant:
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0:47 1 (const int)
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0:47 Constant:
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0:47 3.000000
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0:97 Sequence
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0:97 move second child to first child (highp float)
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0:97 'c' (highp float)
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0:98 Constant:
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0:98 3.300000
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0:? Linker Objects
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0:? 'sum' (highp float)
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0:? 'c' (highp float)
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0:? 'gl_VertexID' (gl_VertexId highp int)
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0:? 'gl_InstanceID' (gl_InstanceId highp int)
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