Restore r26245 and all tests and test results since 4/1:

r26245: Remove "not yet complete" warning for versions 130 and 140, after tidying up a bit and adding tests.  Token pasting is the only known missing feature, and gives its own message now on use.


git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@26226 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich
2014-04-14 15:46:40 +00:00
parent dd09c05e5b
commit cf0206c341
125 changed files with 14154 additions and 212 deletions

View File

@@ -1,5 +1,5 @@
cppSimple.vert
Warning, version 400 is not yet complete; some version-specific features are present, but many are missing.
Warning, version 400 is not yet complete; most version-specific features are present, but some are missing.
ERROR: 0:77: '#error' : good1
ERROR: 0:81: '#error' : good2
ERROR: 0:85: '#error' : good3
@@ -126,7 +126,7 @@ ERROR: node is still EOpNull!
0:65 0.050000
0:69 move second child to first child (4-component vector of float)
0:69 gl_Position: direct index for structure (gl_Position 4-component vector of float)
0:69 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
0:69 'anon@1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
0:69 Constant:
0:69 0 (const uint)
0:69 Construct vec4 (4-component vector of float)
@@ -166,7 +166,7 @@ ERROR: node is still EOpNull!
12:20034 Sequence
12:20034 move second child to first child (4-component vector of float)
12:20034 gl_Position: direct index for structure (gl_Position 4-component vector of float)
12:20034 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
12:20034 'anon@1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
12:20034 Constant:
12:20034 0 (const uint)
12:20034 Constant:
@@ -198,4 +198,109 @@ Linked vertex stage:
Shader version: 400
ERROR: node is still EOpNull!
0:5 Sequence
0:5 move second child to first child (float)
0:5 'sum' (float)
0:5 Constant:
0:5 0.000000
0:7 Function Definition: main( (void)
0:7 Function Parameters:
0:12 Sequence
0:12 add second child into first child (float)
0:12 'sum' (float)
0:12 Constant:
0:12 1.000000
0:22 add second child into first child (float)
0:22 'sum' (float)
0:22 Constant:
0:22 300.000000
0:37 add second child into first child (float)
0:37 'sum' (float)
0:37 Constant:
0:37 600000.000000
0:48 add second child into first child (float)
0:48 'sum' (float)
0:48 Constant:
0:48 7000000.000000
0:53 add second child into first child (float)
0:53 'sum' (float)
0:53 Constant:
0:53 80000000.000000
0:58 add second child into first child (float)
0:58 'sum' (float)
0:58 Constant:
0:58 900000000.000000
0:65 add second child into first child (float)
0:65 'sum' (float)
0:65 Constant:
0:65 0.050000
0:69 move second child to first child (4-component vector of float)
0:69 gl_Position: direct index for structure (gl_Position 4-component vector of float)
0:69 'anon@1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 1-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out 1-element array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
0:69 Constant:
0:69 0 (const uint)
0:69 Construct vec4 (4-component vector of float)
0:69 'sum' (float)
0:124 Sequence
0:124 move second child to first child (int)
0:124 'linenumber' (int)
0:124 Constant:
0:124 124 (const int)
0:125 Sequence
0:125 move second child to first child (int)
0:125 'filenumber' (int)
0:125 Constant:
0:125 0 (const int)
0:126 Sequence
0:126 move second child to first child (int)
0:126 'version' (int)
0:126 Constant:
0:126 400 (const int)
0:130 Sequence
0:130 move second child to first child (float)
0:130 'twoPi' (float)
0:130 Constant:
0:130 6.280000
0:199 Sequence
0:199 move second child to first child (int)
0:199 'n' (int)
0:199 Constant:
0:199 15 (const int)
0:202 Sequence
0:202 move second child to first child (double)
0:202 'f' (double)
0:202 Constant:
0:202 0.000800
12:20032 Function Definition: foo234( (void)
12:20032 Function Parameters:
12:20034 Sequence
12:20034 move second child to first child (4-component vector of float)
12:20034 gl_Position: direct index for structure (gl_Position 4-component vector of float)
12:20034 'anon@1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 1-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out 1-element array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
12:20034 Constant:
12:20034 0 (const uint)
12:20034 Constant:
12:20034 6.000000
12:20034 6.000000
12:20034 6.000000
12:20034 6.000000
12:9012 Sequence
12:9012 move second child to first child (int)
12:9012 'R1' (int)
12:9012 'RECURSE' (int)
0:? Linker Objects
0:? 'sum' (float)
0:? 'linenumber' (int)
0:? 'filenumber' (int)
0:? 'version' (int)
0:? 'twoPi' (float)
0:? 'a' (int)
0:? 'n' (int)
0:? 'f' (double)
0:? 'RECURSE' (int)
0:? 'R1' (int)
0:? 'aoeua' (int)
0:? 'gl_VertexID' (gl_VertexId int)
0:? 'gl_InstanceID' (gl_InstanceId int)