Restore r26245 and all tests and test results since 4/1:

r26245: Remove "not yet complete" warning for versions 130 and 140, after tidying up a bit and adding tests.  Token pasting is the only known missing feature, and gives its own message now on use.


git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@26226 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich
2014-04-14 15:46:40 +00:00
parent dd09c05e5b
commit cf0206c341
125 changed files with 14154 additions and 212 deletions

View File

@@ -1,5 +1,4 @@
../../LunarGLASS/test/uniformArray.frag
Warning, version 130 is not yet complete; most features are present, but a few are missing.
Shader version: 130
0:? Sequence
@@ -52,4 +51,48 @@ Linked fragment stage:
Shader version: 130
0:? Sequence
0:7 Function Definition: main( (void)
0:7 Function Parameters:
0:9 Sequence
0:9 Sequence
0:9 move second child to first child (4-component vector of float)
0:9 'texColor' (4-component vector of float)
0:9 add (4-component vector of float)
0:9 direct index (4-component vector of float)
0:9 'color' (uniform 6-element array of 4-component vector of float)
0:9 Constant:
0:9 1 (const int)
0:9 direct index (4-component vector of float)
0:9 'color' (uniform 6-element array of 4-component vector of float)
0:9 Constant:
0:9 1 (const int)
0:11 add second child into first child (3-component vector of float)
0:11 vector swizzle (3-component vector of float)
0:11 'texColor' (4-component vector of float)
0:11 Sequence
0:11 Constant:
0:11 0 (const int)
0:11 Constant:
0:11 1 (const int)
0:11 Constant:
0:11 2 (const int)
0:11 'inColor' (uniform 3-component vector of float)
0:13 add second child into first child (float)
0:13 direct index (float)
0:13 'texColor' (4-component vector of float)
0:13 Constant:
0:13 3 (const int)
0:13 direct index (float)
0:13 'alpha' (uniform 16-element array of float)
0:13 Constant:
0:13 12 (const int)
0:15 move second child to first child (4-component vector of float)
0:15 'gl_FragColor' (fragColor 4-component vector of float)
0:15 'texColor' (4-component vector of float)
0:? Linker Objects
0:? 'texSampler2D' (uniform sampler2D)
0:? 'inColor' (uniform 3-component vector of float)
0:? 'color' (uniform 6-element array of 4-component vector of float)
0:? 'alpha' (uniform 16-element array of float)