Merge pull request #1379 from LoopDawg/groupid-fix

HLSL: various SPIR-V compute shader IDs must be 3-vectors of integers
This commit is contained in:
John Kessenich
2018-05-16 10:36:16 -06:00
committed by GitHub
6 changed files with 237 additions and 67 deletions

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@@ -195,6 +195,7 @@ INSTANTIATE_TEST_CASE_P(
{"hlsl.hull.void.tesc", "main"},
{"hlsl.hull.ctrlpt-1.tesc", "main"},
{"hlsl.hull.ctrlpt-2.tesc", "main"},
{"hlsl.groupid.comp", "main"},
{"hlsl.identifier.sample.frag", "main"},
{"hlsl.if.frag", "PixelShaderFunction"},
{"hlsl.imagefetch-subvec4.comp", "main"},