HLSL: Hook up constructor expressions through the AST.
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@@ -1,8 +1,50 @@
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hlsl.frag
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Shader version: 100
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gl_FragCoord origin is upper left
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0:? Sequence
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0:5 move second child to first child (temp 4-component vector of float)
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0:5 'AmbientColor' (temp 4-component vector of float)
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0:? Constant:
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0:? 1.000000
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0:? 0.500000
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0:? 0.000000
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0:? 1.000000
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0:6 move second child to first child (temp float)
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0:6 'AmbientIntensity' (temp float)
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0:6 Constant:
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0:6 0.100000
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0:? Linker Objects
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0:? 'World' (temp 4X4 matrix of float)
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0:? 'View' (temp 4X4 matrix of float)
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0:? 'Projection' (temp 4X4 matrix of float)
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0:? 'AmbientColor' (temp 4-component vector of float)
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0:? 'AmbientIntensity' (temp float)
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Linked fragment stage:
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Shader version: 100
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gl_FragCoord origin is upper left
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0:? Sequence
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0:5 move second child to first child (temp 4-component vector of float)
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0:5 'AmbientColor' (temp 4-component vector of float)
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0:? Constant:
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0:? 1.000000
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0:? 0.500000
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0:? 0.000000
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0:? 1.000000
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0:6 move second child to first child (temp float)
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0:6 'AmbientIntensity' (temp float)
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0:6 Constant:
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0:6 0.100000
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0:? Linker Objects
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0:? 'World' (temp 4X4 matrix of float)
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0:? 'View' (temp 4X4 matrix of float)
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0:? 'Projection' (temp 4X4 matrix of float)
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0:? 'AmbientColor' (temp 4-component vector of float)
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0:? 'AmbientIntensity' (temp float)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 17
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