HLSL: Implement switch/case/default.
This commit is contained in:
376
Test/baseResults/hlsl.switch.frag.out
Executable file
376
Test/baseResults/hlsl.switch.frag.out
Executable file
@@ -0,0 +1,376 @@
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hlsl.switch.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:56 Function Definition: PixelShaderFunction(vf4;i1;i1; (temp 4-component vector of float)
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0:2 Function Parameters:
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0:2 'input' (in 4-component vector of float)
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0:2 'c' (in int)
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0:2 'd' (in int)
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0:? Sequence
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0:3 'c' (in int)
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0:7 switch
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0:7 condition
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0:7 'c' (in int)
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0:7 body
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0:7 Sequence
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0:9 default:
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0:7 Sequence
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0:7 Branch: Break
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0:12 switch
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0:12 condition
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0:12 'c' (in int)
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0:12 body
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0:12 Sequence
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0:13 case: with expression
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0:13 Constant:
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0:13 1 (const int)
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0:? Sequence
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0:14 Pre-Increment (temp 4-component vector of float)
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0:14 'input' (in 4-component vector of float)
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0:15 Branch: Break
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0:16 case: with expression
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0:16 Constant:
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0:16 2 (const int)
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0:? Sequence
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0:17 Pre-Decrement (temp 4-component vector of float)
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0:17 'input' (in 4-component vector of float)
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0:18 Branch: Break
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0:21 switch
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0:21 condition
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0:21 'c' (in int)
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0:21 body
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0:21 Sequence
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0:22 case: with expression
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0:22 Constant:
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0:22 1 (const int)
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0:? Sequence
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0:23 Pre-Increment (temp 4-component vector of float)
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0:23 'input' (in 4-component vector of float)
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0:24 Branch: Break
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0:25 case: with expression
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0:25 Constant:
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0:25 2 (const int)
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0:? Sequence
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0:26 switch
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0:26 condition
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0:26 'd' (in int)
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0:26 body
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0:26 Sequence
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0:27 case: with expression
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0:27 Constant:
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0:27 2 (const int)
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0:? Sequence
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0:28 add second child into first child (temp 4-component vector of float)
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0:28 'input' (in 4-component vector of float)
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0:28 Constant:
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0:28 2.000000
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0:29 Branch: Break
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0:30 case: with expression
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0:30 Constant:
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0:30 3 (const int)
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0:? Sequence
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0:31 add second child into first child (temp 4-component vector of float)
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0:31 'input' (in 4-component vector of float)
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0:31 Constant:
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0:31 3.000000
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0:32 Branch: Break
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0:34 Branch: Break
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0:35 default:
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0:? Sequence
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0:36 add second child into first child (temp 4-component vector of float)
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0:36 'input' (in 4-component vector of float)
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0:36 Constant:
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0:36 4.000000
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0:39 switch
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0:39 condition
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0:39 'c' (in int)
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0:39 body
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0:39 Sequence
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0:40 case: with expression
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0:40 Constant:
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0:40 1 (const int)
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0:39 Sequence
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0:39 Branch: Break
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0:43 switch
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0:43 condition
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0:43 'c' (in int)
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0:43 body
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0:43 Sequence
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0:44 case: with expression
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0:44 Constant:
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0:44 1 (const int)
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0:45 case: with expression
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0:45 Constant:
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0:45 2 (const int)
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0:46 case: with expression
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0:46 Constant:
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0:46 3 (const int)
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0:? Sequence
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0:47 Pre-Increment (temp 4-component vector of float)
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0:47 'input' (in 4-component vector of float)
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0:48 Branch: Break
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0:49 case: with expression
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0:49 Constant:
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0:49 4 (const int)
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0:50 case: with expression
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0:50 Constant:
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0:50 5 (const int)
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0:? Sequence
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0:51 Pre-Decrement (temp 4-component vector of float)
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0:51 'input' (in 4-component vector of float)
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0:54 Branch: Return with expression
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0:54 'input' (in 4-component vector of float)
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0:? Linker Objects
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:56 Function Definition: PixelShaderFunction(vf4;i1;i1; (temp 4-component vector of float)
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0:2 Function Parameters:
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0:2 'input' (in 4-component vector of float)
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0:2 'c' (in int)
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0:2 'd' (in int)
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0:? Sequence
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0:3 'c' (in int)
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0:7 switch
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0:7 condition
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0:7 'c' (in int)
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0:7 body
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0:7 Sequence
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0:9 default:
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0:7 Sequence
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0:7 Branch: Break
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0:12 switch
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0:12 condition
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0:12 'c' (in int)
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0:12 body
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0:12 Sequence
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0:13 case: with expression
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0:13 Constant:
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0:13 1 (const int)
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0:? Sequence
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0:14 Pre-Increment (temp 4-component vector of float)
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0:14 'input' (in 4-component vector of float)
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0:15 Branch: Break
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0:16 case: with expression
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0:16 Constant:
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0:16 2 (const int)
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0:? Sequence
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0:17 Pre-Decrement (temp 4-component vector of float)
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0:17 'input' (in 4-component vector of float)
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0:18 Branch: Break
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0:21 switch
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0:21 condition
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0:21 'c' (in int)
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0:21 body
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0:21 Sequence
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0:22 case: with expression
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0:22 Constant:
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0:22 1 (const int)
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0:? Sequence
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0:23 Pre-Increment (temp 4-component vector of float)
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0:23 'input' (in 4-component vector of float)
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0:24 Branch: Break
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0:25 case: with expression
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0:25 Constant:
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0:25 2 (const int)
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0:? Sequence
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0:26 switch
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0:26 condition
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0:26 'd' (in int)
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0:26 body
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0:26 Sequence
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0:27 case: with expression
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0:27 Constant:
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0:27 2 (const int)
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0:? Sequence
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0:28 add second child into first child (temp 4-component vector of float)
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0:28 'input' (in 4-component vector of float)
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0:28 Constant:
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0:28 2.000000
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0:29 Branch: Break
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0:30 case: with expression
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0:30 Constant:
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0:30 3 (const int)
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0:? Sequence
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0:31 add second child into first child (temp 4-component vector of float)
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0:31 'input' (in 4-component vector of float)
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0:31 Constant:
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0:31 3.000000
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0:32 Branch: Break
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0:34 Branch: Break
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0:35 default:
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0:? Sequence
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0:36 add second child into first child (temp 4-component vector of float)
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0:36 'input' (in 4-component vector of float)
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0:36 Constant:
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0:36 4.000000
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0:39 switch
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0:39 condition
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0:39 'c' (in int)
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0:39 body
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0:39 Sequence
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0:40 case: with expression
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0:40 Constant:
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0:40 1 (const int)
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0:39 Sequence
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0:39 Branch: Break
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0:43 switch
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0:43 condition
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0:43 'c' (in int)
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0:43 body
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0:43 Sequence
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0:44 case: with expression
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0:44 Constant:
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0:44 1 (const int)
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0:45 case: with expression
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0:45 Constant:
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0:45 2 (const int)
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0:46 case: with expression
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0:46 Constant:
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0:46 3 (const int)
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0:? Sequence
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0:47 Pre-Increment (temp 4-component vector of float)
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0:47 'input' (in 4-component vector of float)
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0:48 Branch: Break
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0:49 case: with expression
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0:49 Constant:
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0:49 4 (const int)
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0:50 case: with expression
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0:50 Constant:
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0:50 5 (const int)
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0:? Sequence
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0:51 Pre-Decrement (temp 4-component vector of float)
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0:51 'input' (in 4-component vector of float)
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0:54 Branch: Return with expression
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0:54 'input' (in 4-component vector of float)
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0:? Linker Objects
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 82
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "PixelShaderFunction" 8 21 41
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 450
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Name 4 "PixelShaderFunction"
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Name 8 "c"
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Name 21 "input"
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Name 41 "d"
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 1
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7: TypePointer Input 6(int)
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8(c): 7(ptr) Variable Input
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18: TypeFloat 32
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19: TypeVector 18(float) 4
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20: TypePointer Input 19(fvec4)
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21(input): 20(ptr) Variable Input
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23: 18(float) Constant 1065353216
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41(d): 7(ptr) Variable Input
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46: 18(float) Constant 1073741824
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51: 18(float) Constant 1077936128
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58: 18(float) Constant 1082130432
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4(PixelShaderFunction): 2 Function None 3
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5: Label
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9: 6(int) Load 8(c)
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SelectionMerge 11 None
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Switch 9 10
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10: Label
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Branch 11
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11: Label
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14: 6(int) Load 8(c)
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SelectionMerge 17 None
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Switch 14 17
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case 1: 15
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case 2: 16
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15: Label
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22: 19(fvec4) Load 21(input)
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24: 19(fvec4) CompositeConstruct 23 23 23 23
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25: 19(fvec4) FAdd 22 24
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Store 21(input) 25
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Branch 17
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16: Label
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27: 19(fvec4) Load 21(input)
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28: 19(fvec4) CompositeConstruct 23 23 23 23
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29: 19(fvec4) FSub 27 28
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Store 21(input) 29
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Branch 17
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17: Label
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32: 6(int) Load 8(c)
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SelectionMerge 36 None
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Switch 32 35
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case 1: 33
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case 2: 34
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35: Label
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59: 19(fvec4) Load 21(input)
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60: 19(fvec4) CompositeConstruct 58 58 58 58
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61: 19(fvec4) FAdd 59 60
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Store 21(input) 61
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Branch 36
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33: Label
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37: 19(fvec4) Load 21(input)
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38: 19(fvec4) CompositeConstruct 23 23 23 23
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39: 19(fvec4) FAdd 37 38
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Store 21(input) 39
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Branch 36
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34: Label
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42: 6(int) Load 41(d)
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SelectionMerge 45 None
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Switch 42 45
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case 2: 43
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case 3: 44
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43: Label
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47: 19(fvec4) Load 21(input)
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48: 19(fvec4) CompositeConstruct 46 46 46 46
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49: 19(fvec4) FAdd 47 48
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Store 21(input) 49
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Branch 45
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44: Label
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52: 19(fvec4) Load 21(input)
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53: 19(fvec4) CompositeConstruct 51 51 51 51
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54: 19(fvec4) FAdd 52 53
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Store 21(input) 54
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Branch 45
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45: Label
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Branch 36
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36: Label
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63: 6(int) Load 8(c)
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SelectionMerge 65 None
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Switch 63 65
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case 1: 64
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64: Label
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Branch 65
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65: Label
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68: 6(int) Load 8(c)
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SelectionMerge 71 None
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Switch 68 71
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case 1: 69
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case 2: 69
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case 3: 69
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case 4: 70
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case 5: 70
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69: Label
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72: 19(fvec4) Load 21(input)
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73: 19(fvec4) CompositeConstruct 23 23 23 23
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74: 19(fvec4) FAdd 72 73
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Store 21(input) 74
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Branch 71
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70: Label
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76: 19(fvec4) Load 21(input)
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77: 19(fvec4) CompositeConstruct 23 23 23 23
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78: 19(fvec4) FSub 76 77
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Store 21(input) 78
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Branch 71
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71: Label
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80: 19(fvec4) Load 21(input)
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ReturnValue 80
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FunctionEnd
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55
Test/hlsl.switch.frag
Normal file
55
Test/hlsl.switch.frag
Normal file
@@ -0,0 +1,55 @@
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float4 PixelShaderFunction(float4 input, int c, int d) : COLOR0
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{
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switch(c)
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{
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}
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switch(c)
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{
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default:
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}
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switch (c) {
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case 1:
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++input;
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break;
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case 2:
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--input;
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break;
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}
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switch (c) {
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case 1:
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++input;
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break;
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case 2:
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switch (d) {
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case 2:
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input += 2.0;
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break;
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case 3:
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input += 3.0;
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break;
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}
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break;
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default:
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input += 4.0;
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}
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switch (c) {
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case 1:
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}
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switch (c) {
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case 1:
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case 2:
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case 3:
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++input;
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break;
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case 4:
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case 5:
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--input;
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}
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return input;
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}
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Reference in New Issue
Block a user