Implement conservative depth layout qualifiers. Based partly on a submission.

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@27758 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich
2014-08-18 21:27:53 +00:00
parent d6c72a44ab
commit d1888f83f6
9 changed files with 124 additions and 15 deletions

12
Test/420.frag Normal file
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#version 420 core
layout(depth_any) out float gl_FragDepth;
layout(depth_greater) out float gl_FragDepth; // ERROR: redeclaration with different qualifier
void main()
{
gl_FragDepth = 0.3;
}
layout(depth_less) in float depth; // ERROR: depth_less only applies to gl_FragDepth
layout(depth_any) out float gl_FragDepth; // ERROR, done after use