Implement conservative depth layout qualifiers. Based partly on a submission.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@27758 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -16,11 +16,9 @@ ERROR: 0:100: 'local_size_x' : there is no such layout identifier for this stage
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ERROR: 0:102: 'color' : redefinition
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ERROR: 0:103: 'index' : there is no such layout identifier for this stage taking an assigned value
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ERROR: 0:104: 'location' : overlapping use of location 3
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ERROR: 0:106: 'depth_greater' : unrecognized layout identifier, or qualifier requires assignment (e.g., binding = 4)
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ERROR: 0:112: 'depth_any' : unrecognized layout identifier, or qualifier requires assignment (e.g., binding = 4)
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ERROR: 0:115: 'depth_greater' : unrecognized layout identifier, or qualifier requires assignment (e.g., binding = 4)
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ERROR: 0:118: 'depth_less' : unrecognized layout identifier, or qualifier requires assignment (e.g., binding = 4)
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ERROR: 0:121: 'depth_unchanged' : unrecognized layout identifier, or qualifier requires assignment (e.g., binding = 4)
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ERROR: 0:112: 'redeclaration' : all redeclarations must use the same depth layout on gl_FragDepth
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ERROR: 0:118: 'redeclaration' : all redeclarations must use the same depth layout on gl_FragDepth
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ERROR: 0:121: 'redeclaration' : all redeclarations must use the same depth layout on gl_FragDepth
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ERROR: 0:150: 'constructor' : constructing from a non-dereferenced array
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ERROR: 0:150: '=' : cannot convert from 'const float' to '3-element array of 4-component vector of float'
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ERROR: 0:152: 'constructor' : cannot convert parameter 1 from 'const 2-element array of 4-component vector of float' to '4-component vector of float'
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@@ -45,7 +43,7 @@ ERROR: 0:226: 'in' : not allowed in nested scope
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ERROR: 0:227: 'in' : not allowed in nested scope
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ERROR: 0:228: 'in' : not allowed in nested scope
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ERROR: 0:232: 'out' : not allowed in nested scope
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ERROR: 45 compilation errors. No code generated.
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ERROR: 43 compilation errors. No code generated.
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Shader version: 430
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@@ -53,6 +51,7 @@ Requested GL_3DL_array_objects
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gl_FragCoord pixel center is integer
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gl_FragCoord origin is upper left
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using early_fragment_tests
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using depth_greater
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ERROR: node is still EOpNull!
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0:5 Sequence
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0:5 move second child to first child (int)
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@@ -306,6 +305,7 @@ Requested GL_3DL_array_objects
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gl_FragCoord pixel center is integer
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gl_FragCoord origin is upper left
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using early_fragment_tests
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using depth_greater
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ERROR: node is still EOpNull!
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0:5 Sequence
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0:5 move second child to first child (int)
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