HLSL: Flatten whole-struct assigns and returns when targeting flattened I/O structs.
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@@ -34,10 +34,14 @@ gl_FragCoord origin is upper left
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0:15 1.000000
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0:15 1.000000
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0:15 1.000000
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0:16 Sequence
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0:16 move second child to first child (temp structure{temp 4-component vector of float color})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float color})
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0:16 'ps_output' (temp structure{temp 4-component vector of float color})
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0:? Sequence
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0:? Sequence
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0:16 move second child to first child (temp 4-component vector of float)
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0:? 'color' (layout(location=0 ) out 4-component vector of float)
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0:16 color: direct index for structure (temp 4-component vector of float)
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0:16 'ps_output' (temp structure{temp 4-component vector of float color})
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0:16 Constant:
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0:16 0 (const int)
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0:16 Branch: Return
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0:? Linker Objects
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0:? 'color' (layout(location=0 ) out 4-component vector of float)
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@@ -81,30 +85,33 @@ gl_FragCoord origin is upper left
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0:15 1.000000
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0:15 1.000000
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0:15 1.000000
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0:16 Sequence
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0:16 move second child to first child (temp structure{temp 4-component vector of float color})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float color})
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0:16 'ps_output' (temp structure{temp 4-component vector of float color})
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0:? Sequence
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0:? Sequence
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0:16 move second child to first child (temp 4-component vector of float)
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0:? 'color' (layout(location=0 ) out 4-component vector of float)
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0:16 color: direct index for structure (temp 4-component vector of float)
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0:16 'ps_output' (temp structure{temp 4-component vector of float color})
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0:16 Constant:
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0:16 0 (const int)
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0:16 Branch: Return
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0:? Linker Objects
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0:? 'color' (layout(location=0 ) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 36
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// Id's are bound by 35
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 31 35
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EntryPoint Fragment 4 "main" 31
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 22 "PS_OUTPUT"
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MemberName 22(PS_OUTPUT) 0 "color"
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Name 24 "ps_output"
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Name 31 "@entryPointOutput"
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Name 35 "color"
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Decorate 35(color) Location 0
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Name 31 "color"
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Decorate 31(color) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 1
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@@ -129,16 +136,15 @@ gl_FragCoord origin is upper left
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26: 13(float) Constant 1065353216
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27: 21(fvec4) ConstantComposite 26 26 26 26
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28: TypePointer Function 21(fvec4)
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30: TypePointer Output 22(PS_OUTPUT)
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31(@entryPointOutput): 30(ptr) Variable Output
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34: TypePointer Output 21(fvec4)
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35(color): 34(ptr) Variable Output
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30: TypePointer Output 21(fvec4)
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31(color): 30(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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24(ps_output): 23(ptr) Variable Function
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29: 28(ptr) AccessChain 24(ps_output) 25
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Store 29 27
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32:22(PS_OUTPUT) Load 24(ps_output)
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Store 31(@entryPointOutput) 32
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32: 28(ptr) AccessChain 24(ps_output) 25
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33: 21(fvec4) Load 32
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Store 31(color) 33
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Return
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FunctionEnd
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