HLSL: Flatten whole-struct assigns and returns when targeting flattened I/O structs.
This commit is contained in:
@@ -77,10 +77,14 @@ Shader version: 450
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:45 Sequence
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0:45 move second child to first child (temp structure{temp 4-component vector of float Position Pos})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Position Pos})
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0:45 'vsout' (temp structure{temp 4-component vector of float Position Pos})
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0:? Sequence
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0:? Sequence
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0:45 move second child to first child (temp 4-component vector of float)
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0:? 'Pos' (out 4-component vector of float Position)
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0:45 Pos: direct index for structure (temp 4-component vector of float Position)
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0:45 'vsout' (temp structure{temp 4-component vector of float Position Pos})
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0:45 Constant:
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0:45 0 (const int)
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0:45 Branch: Return
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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@@ -182,10 +186,14 @@ Shader version: 450
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:45 Sequence
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0:45 move second child to first child (temp structure{temp 4-component vector of float Position Pos})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Position Pos})
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0:45 'vsout' (temp structure{temp 4-component vector of float Position Pos})
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0:? Sequence
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0:? Sequence
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0:45 move second child to first child (temp 4-component vector of float)
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0:? 'Pos' (out 4-component vector of float Position)
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0:45 Pos: direct index for structure (temp 4-component vector of float Position)
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0:45 'vsout' (temp structure{temp 4-component vector of float Position Pos})
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0:45 Constant:
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0:45 0 (const int)
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0:45 Branch: Return
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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@@ -207,13 +215,13 @@ Shader version: 450
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 122
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// Id's are bound by 121
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Capability Shader
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Capability Sampled1D
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 97 121
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EntryPoint Vertex 4 "main" 97
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Name 4 "main"
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Name 9 "txval20"
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Name 12 "g_tTex2df4"
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@@ -231,16 +239,15 @@ Shader version: 450
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Name 90 "VS_OUTPUT"
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MemberName 90(VS_OUTPUT) 0 "Pos"
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Name 92 "vsout"
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Name 97 "@entryPointOutput"
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Name 100 "g_sSamp2d"
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Name 103 "g_tTex1df4a"
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Name 104 "g_tTex1df4"
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Name 107 "g_tTex1di4"
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Name 110 "g_tTex1du4"
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Name 113 "g_tTex3df4"
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Name 116 "g_tTex3di4"
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Name 119 "g_tTex3du4"
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Name 121 "Pos"
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Name 97 "Pos"
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Name 101 "g_sSamp2d"
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Name 104 "g_tTex1df4a"
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Name 105 "g_tTex1df4"
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Name 108 "g_tTex1di4"
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Name 111 "g_tTex1du4"
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Name 114 "g_tTex3df4"
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Name 117 "g_tTex3di4"
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Name 120 "g_tTex3du4"
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Decorate 12(g_tTex2df4) DescriptorSet 0
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Decorate 16(g_sSamp) DescriptorSet 0
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Decorate 16(g_sSamp) Binding 0
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@@ -250,17 +257,17 @@ Shader version: 450
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Decorate 70(g_tTexcdi4) DescriptorSet 0
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Decorate 80(g_tTexcdu4) DescriptorSet 0
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MemberDecorate 90(VS_OUTPUT) 0 BuiltIn Position
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Decorate 100(g_sSamp2d) DescriptorSet 0
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Decorate 103(g_tTex1df4a) DescriptorSet 0
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Decorate 103(g_tTex1df4a) Binding 1
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Decorate 104(g_tTex1df4) DescriptorSet 0
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Decorate 104(g_tTex1df4) Binding 0
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Decorate 107(g_tTex1di4) DescriptorSet 0
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Decorate 110(g_tTex1du4) DescriptorSet 0
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Decorate 113(g_tTex3df4) DescriptorSet 0
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Decorate 116(g_tTex3di4) DescriptorSet 0
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Decorate 119(g_tTex3du4) DescriptorSet 0
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Decorate 121(Pos) BuiltIn Position
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Decorate 97(Pos) BuiltIn Position
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Decorate 101(g_sSamp2d) DescriptorSet 0
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Decorate 104(g_tTex1df4a) DescriptorSet 0
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Decorate 104(g_tTex1df4a) Binding 1
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Decorate 105(g_tTex1df4) DescriptorSet 0
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Decorate 105(g_tTex1df4) Binding 0
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Decorate 108(g_tTex1di4) DescriptorSet 0
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Decorate 111(g_tTex1du4) DescriptorSet 0
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Decorate 114(g_tTex3df4) DescriptorSet 0
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Decorate 117(g_tTex3di4) DescriptorSet 0
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Decorate 120(g_tTex3du4) DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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@@ -321,30 +328,28 @@ Shader version: 450
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91: TypePointer Function 90(VS_OUTPUT)
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93: 6(float) Constant 0
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94: 7(fvec4) ConstantComposite 93 93 93 93
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96: TypePointer Output 90(VS_OUTPUT)
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97(@entryPointOutput): 96(ptr) Variable Output
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100(g_sSamp2d): 15(ptr) Variable UniformConstant
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101: TypeImage 6(float) 1D sampled format:Unknown
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102: TypePointer UniformConstant 101
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103(g_tTex1df4a): 102(ptr) Variable UniformConstant
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104(g_tTex1df4): 102(ptr) Variable UniformConstant
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105: TypeImage 24(int) 1D sampled format:Unknown
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106: TypePointer UniformConstant 105
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107(g_tTex1di4): 106(ptr) Variable UniformConstant
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108: TypeImage 41(int) 1D sampled format:Unknown
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109: TypePointer UniformConstant 108
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110(g_tTex1du4): 109(ptr) Variable UniformConstant
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111: TypeImage 6(float) 3D sampled format:Unknown
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112: TypePointer UniformConstant 111
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113(g_tTex3df4): 112(ptr) Variable UniformConstant
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114: TypeImage 24(int) 3D sampled format:Unknown
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115: TypePointer UniformConstant 114
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116(g_tTex3di4): 115(ptr) Variable UniformConstant
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117: TypeImage 41(int) 3D sampled format:Unknown
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118: TypePointer UniformConstant 117
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119(g_tTex3du4): 118(ptr) Variable UniformConstant
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120: TypePointer Output 7(fvec4)
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121(Pos): 120(ptr) Variable Output
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96: TypePointer Output 7(fvec4)
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97(Pos): 96(ptr) Variable Output
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101(g_sSamp2d): 15(ptr) Variable UniformConstant
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102: TypeImage 6(float) 1D sampled format:Unknown
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103: TypePointer UniformConstant 102
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104(g_tTex1df4a): 103(ptr) Variable UniformConstant
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105(g_tTex1df4): 103(ptr) Variable UniformConstant
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106: TypeImage 24(int) 1D sampled format:Unknown
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107: TypePointer UniformConstant 106
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108(g_tTex1di4): 107(ptr) Variable UniformConstant
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109: TypeImage 41(int) 1D sampled format:Unknown
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110: TypePointer UniformConstant 109
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111(g_tTex1du4): 110(ptr) Variable UniformConstant
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112: TypeImage 6(float) 3D sampled format:Unknown
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113: TypePointer UniformConstant 112
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114(g_tTex3df4): 113(ptr) Variable UniformConstant
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115: TypeImage 24(int) 3D sampled format:Unknown
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116: TypePointer UniformConstant 115
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117(g_tTex3di4): 116(ptr) Variable UniformConstant
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118: TypeImage 41(int) 3D sampled format:Unknown
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119: TypePointer UniformConstant 118
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120(g_tTex3du4): 119(ptr) Variable UniformConstant
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4(main): 2 Function None 3
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5: Label
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9(txval20): 8(ptr) Variable Function
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@@ -386,7 +391,8 @@ Shader version: 450
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Store 77(txval42) 89
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95: 8(ptr) AccessChain 92(vsout) 25
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Store 95 94
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98:90(VS_OUTPUT) Load 92(vsout)
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Store 97(@entryPointOutput) 98
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98: 8(ptr) AccessChain 92(vsout) 25
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99: 7(fvec4) Load 98
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Store 97(Pos) 99
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Return
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FunctionEnd
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