HLSL: Flatten whole-struct assigns and returns when targeting flattened I/O structs.
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@@ -61,10 +61,20 @@ gl_FragCoord origin is upper left
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0:41 1 (const int)
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0:41 Constant:
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0:41 1.000000
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0:43 Sequence
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0:43 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? Sequence
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0:? Sequence
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0:43 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:43 Color: direct index for structure (temp 4-component vector of float)
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0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:43 Constant:
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0:43 0 (const int)
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0:43 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:43 Depth: direct index for structure (temp float FragDepth)
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0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:43 Constant:
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0:43 1 (const int)
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0:43 Branch: Return
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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@@ -150,10 +160,20 @@ gl_FragCoord origin is upper left
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0:41 1 (const int)
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0:41 Constant:
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0:41 1.000000
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0:43 Sequence
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0:43 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? Sequence
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0:? Sequence
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0:43 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:43 Color: direct index for structure (temp 4-component vector of float)
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0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:43 Constant:
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0:43 0 (const int)
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0:43 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:43 Depth: direct index for structure (temp float FragDepth)
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0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:43 Constant:
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0:43 1 (const int)
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0:43 Branch: Return
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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@@ -175,13 +195,13 @@ gl_FragCoord origin is upper left
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 106
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// Id's are bound by 107
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Capability Shader
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Capability Sampled1D
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 71 103 105
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EntryPoint Fragment 4 "main" 71 75
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 9 "txval20"
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@@ -195,39 +215,38 @@ gl_FragCoord origin is upper left
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MemberName 62(PS_OUTPUT) 0 "Color"
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MemberName 62(PS_OUTPUT) 1 "Depth"
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Name 64 "psout"
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Name 71 "@entryPointOutput"
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Name 76 "g_tTex1df4a"
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Name 77 "g_tTex1df4"
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Name 80 "g_tTex1di4"
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Name 83 "g_tTex1du4"
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Name 86 "g_tTex3df4"
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Name 89 "g_tTex3di4"
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Name 92 "g_tTex3du4"
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Name 95 "g_tTexcdf4"
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Name 98 "g_tTexcdi4"
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Name 101 "g_tTexcdu4"
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Name 103 "Color"
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Name 105 "Depth"
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Name 71 "Color"
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Name 75 "Depth"
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Name 81 "g_tTex1df4a"
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Name 82 "g_tTex1df4"
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Name 85 "g_tTex1di4"
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Name 88 "g_tTex1du4"
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Name 91 "g_tTex3df4"
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Name 94 "g_tTex3di4"
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Name 97 "g_tTex3du4"
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Name 100 "g_tTexcdf4"
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Name 103 "g_tTexcdi4"
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Name 106 "g_tTexcdu4"
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Decorate 12(g_tTex2df4) DescriptorSet 0
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Decorate 16(g_sSamp) DescriptorSet 0
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Decorate 16(g_sSamp) Binding 0
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Decorate 35(g_tTex2di4) DescriptorSet 0
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Decorate 51(g_tTex2du4) DescriptorSet 0
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MemberDecorate 62(PS_OUTPUT) 1 BuiltIn FragDepth
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Decorate 76(g_tTex1df4a) DescriptorSet 0
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Decorate 76(g_tTex1df4a) Binding 1
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Decorate 77(g_tTex1df4) DescriptorSet 0
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Decorate 77(g_tTex1df4) Binding 0
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Decorate 80(g_tTex1di4) DescriptorSet 0
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Decorate 83(g_tTex1du4) DescriptorSet 0
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Decorate 86(g_tTex3df4) DescriptorSet 0
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Decorate 89(g_tTex3di4) DescriptorSet 0
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Decorate 92(g_tTex3du4) DescriptorSet 0
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Decorate 95(g_tTexcdf4) DescriptorSet 0
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Decorate 98(g_tTexcdi4) DescriptorSet 0
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Decorate 101(g_tTexcdu4) DescriptorSet 0
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Decorate 103(Color) Location 0
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Decorate 105(Depth) BuiltIn FragDepth
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Decorate 71(Color) Location 0
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Decorate 75(Depth) BuiltIn FragDepth
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Decorate 81(g_tTex1df4a) DescriptorSet 0
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Decorate 81(g_tTex1df4a) Binding 1
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Decorate 82(g_tTex1df4) DescriptorSet 0
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Decorate 82(g_tTex1df4) Binding 0
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Decorate 85(g_tTex1di4) DescriptorSet 0
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Decorate 88(g_tTex1du4) DescriptorSet 0
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Decorate 91(g_tTex3df4) DescriptorSet 0
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Decorate 94(g_tTex3di4) DescriptorSet 0
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Decorate 97(g_tTex3du4) DescriptorSet 0
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Decorate 100(g_tTexcdf4) DescriptorSet 0
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Decorate 103(g_tTexcdi4) DescriptorSet 0
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Decorate 106(g_tTexcdu4) DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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@@ -276,40 +295,38 @@ gl_FragCoord origin is upper left
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65: 6(float) Constant 1065353216
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66: 7(fvec4) ConstantComposite 65 65 65 65
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68: TypePointer Function 6(float)
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70: TypePointer Output 62(PS_OUTPUT)
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71(@entryPointOutput): 70(ptr) Variable Output
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74: TypeImage 6(float) 1D sampled format:Unknown
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75: TypePointer UniformConstant 74
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76(g_tTex1df4a): 75(ptr) Variable UniformConstant
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77(g_tTex1df4): 75(ptr) Variable UniformConstant
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78: TypeImage 24(int) 1D sampled format:Unknown
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79: TypePointer UniformConstant 78
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80(g_tTex1di4): 79(ptr) Variable UniformConstant
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81: TypeImage 45(int) 1D sampled format:Unknown
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82: TypePointer UniformConstant 81
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83(g_tTex1du4): 82(ptr) Variable UniformConstant
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84: TypeImage 6(float) 3D sampled format:Unknown
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85: TypePointer UniformConstant 84
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86(g_tTex3df4): 85(ptr) Variable UniformConstant
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87: TypeImage 24(int) 3D sampled format:Unknown
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88: TypePointer UniformConstant 87
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89(g_tTex3di4): 88(ptr) Variable UniformConstant
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90: TypeImage 45(int) 3D sampled format:Unknown
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91: TypePointer UniformConstant 90
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92(g_tTex3du4): 91(ptr) Variable UniformConstant
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93: TypeImage 6(float) Cube sampled format:Unknown
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94: TypePointer UniformConstant 93
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95(g_tTexcdf4): 94(ptr) Variable UniformConstant
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96: TypeImage 24(int) Cube sampled format:Unknown
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97: TypePointer UniformConstant 96
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98(g_tTexcdi4): 97(ptr) Variable UniformConstant
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99: TypeImage 45(int) Cube sampled format:Unknown
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100: TypePointer UniformConstant 99
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101(g_tTexcdu4): 100(ptr) Variable UniformConstant
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102: TypePointer Output 7(fvec4)
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103(Color): 102(ptr) Variable Output
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104: TypePointer Output 6(float)
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105(Depth): 104(ptr) Variable Output
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70: TypePointer Output 7(fvec4)
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71(Color): 70(ptr) Variable Output
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74: TypePointer Output 6(float)
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75(Depth): 74(ptr) Variable Output
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79: TypeImage 6(float) 1D sampled format:Unknown
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80: TypePointer UniformConstant 79
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81(g_tTex1df4a): 80(ptr) Variable UniformConstant
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82(g_tTex1df4): 80(ptr) Variable UniformConstant
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83: TypeImage 24(int) 1D sampled format:Unknown
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84: TypePointer UniformConstant 83
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85(g_tTex1di4): 84(ptr) Variable UniformConstant
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86: TypeImage 45(int) 1D sampled format:Unknown
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87: TypePointer UniformConstant 86
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88(g_tTex1du4): 87(ptr) Variable UniformConstant
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89: TypeImage 6(float) 3D sampled format:Unknown
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90: TypePointer UniformConstant 89
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91(g_tTex3df4): 90(ptr) Variable UniformConstant
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92: TypeImage 24(int) 3D sampled format:Unknown
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93: TypePointer UniformConstant 92
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94(g_tTex3di4): 93(ptr) Variable UniformConstant
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95: TypeImage 45(int) 3D sampled format:Unknown
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96: TypePointer UniformConstant 95
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97(g_tTex3du4): 96(ptr) Variable UniformConstant
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98: TypeImage 6(float) Cube sampled format:Unknown
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99: TypePointer UniformConstant 98
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100(g_tTexcdf4): 99(ptr) Variable UniformConstant
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101: TypeImage 24(int) Cube sampled format:Unknown
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102: TypePointer UniformConstant 101
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103(g_tTexcdi4): 102(ptr) Variable UniformConstant
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104: TypeImage 45(int) Cube sampled format:Unknown
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105: TypePointer UniformConstant 104
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106(g_tTexcdu4): 105(ptr) Variable UniformConstant
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4(main): 2 Function None 3
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5: Label
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9(txval20): 8(ptr) Variable Function
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@@ -335,7 +352,11 @@ gl_FragCoord origin is upper left
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Store 67 66
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69: 68(ptr) AccessChain 64(psout) 26
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Store 69 65
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72:62(PS_OUTPUT) Load 64(psout)
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Store 71(@entryPointOutput) 72
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72: 8(ptr) AccessChain 64(psout) 27
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73: 7(fvec4) Load 72
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Store 71(Color) 73
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76: 68(ptr) AccessChain 64(psout) 26
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77: 6(float) Load 76
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Store 75(Depth) 77
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Return
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FunctionEnd
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