HLSL: Flatten whole-struct assigns and returns when targeting flattened I/O structs.

This commit is contained in:
John Kessenich
2016-09-16 03:05:12 -06:00
parent f8e494c18c
commit d21baed6bc
67 changed files with 4024 additions and 2886 deletions

View File

@@ -262,10 +262,20 @@ gl_FragCoord origin is upper left
0:68 1 (const int)
0:68 Constant:
0:68 1.000000
0:70 Sequence
0:70 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:70 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:70 Color: direct index for structure (temp 4-component vector of float)
0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:70 Constant:
0:70 0 (const int)
0:70 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:70 Depth: direct index for structure (temp float FragDepth)
0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:70 Constant:
0:70 1 (const int)
0:70 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -553,10 +563,20 @@ gl_FragCoord origin is upper left
0:68 1 (const int)
0:68 Constant:
0:68 1.000000
0:70 Sequence
0:70 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:70 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:70 Color: direct index for structure (temp 4-component vector of float)
0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:70 Constant:
0:70 0 (const int)
0:70 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:70 Depth: direct index for structure (temp float FragDepth)
0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:70 Constant:
0:70 1 (const int)
0:70 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -579,14 +599,14 @@ gl_FragCoord origin is upper left
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 226
// Id's are bound by 227
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 204 223 225
EntryPoint Fragment 4 "main" 204 208
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "txval00"
@@ -626,15 +646,14 @@ gl_FragCoord origin is upper left
MemberName 195(PS_OUTPUT) 0 "Color"
MemberName 195(PS_OUTPUT) 1 "Depth"
Name 197 "psout"
Name 204 "@entryPointOutput"
Name 207 "g_sSamp2d"
Name 210 "g_tTex1df4a"
Name 213 "g_tTex1di4a"
Name 216 "g_tTex1du4a"
Name 218 "c1"
Name 221 "c2"
Name 223 "Color"
Name 225 "Depth"
Name 204 "Color"
Name 208 "Depth"
Name 212 "g_sSamp2d"
Name 215 "g_tTex1df4a"
Name 218 "g_tTex1di4a"
Name 221 "g_tTex1du4a"
Name 223 "c1"
Name 226 "c2"
Decorate 12(g_tTex2df4a) DescriptorSet 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 16(g_sSamp) Binding 0
@@ -644,13 +663,13 @@ gl_FragCoord origin is upper left
Decorate 124(g_tTexcdi4a) DescriptorSet 0
Decorate 134(g_tTexcdu4a) DescriptorSet 0
MemberDecorate 195(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 207(g_sSamp2d) DescriptorSet 0
Decorate 210(g_tTex1df4a) DescriptorSet 0
Decorate 210(g_tTex1df4a) Binding 0
Decorate 213(g_tTex1di4a) DescriptorSet 0
Decorate 216(g_tTex1du4a) DescriptorSet 0
Decorate 223(Color) Location 0
Decorate 225(Depth) BuiltIn FragDepth
Decorate 204(Color) Location 0
Decorate 208(Depth) BuiltIn FragDepth
Decorate 212(g_sSamp2d) DescriptorSet 0
Decorate 215(g_tTex1df4a) DescriptorSet 0
Decorate 215(g_tTex1df4a) Binding 0
Decorate 218(g_tTex1di4a) DescriptorSet 0
Decorate 221(g_tTex1du4a) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@@ -703,27 +722,25 @@ gl_FragCoord origin is upper left
198: 6(float) Constant 1065353216
199: 7(fvec4) ConstantComposite 198 198 198 198
201: TypePointer Function 6(float)
203: TypePointer Output 195(PS_OUTPUT)
204(@entryPointOutput): 203(ptr) Variable Output
207(g_sSamp2d): 15(ptr) Variable UniformConstant
208: TypeImage 6(float) 1D array sampled format:Unknown
209: TypePointer UniformConstant 208
210(g_tTex1df4a): 209(ptr) Variable UniformConstant
211: TypeImage 24(int) 1D array sampled format:Unknown
212: TypePointer UniformConstant 211
213(g_tTex1di4a): 212(ptr) Variable UniformConstant
214: TypeImage 39(int) 1D array sampled format:Unknown
215: TypePointer UniformConstant 214
216(g_tTex1du4a): 215(ptr) Variable UniformConstant
217: TypePointer UniformConstant 6(float)
218(c1): 217(ptr) Variable UniformConstant
219: TypeVector 6(float) 2
220: TypePointer UniformConstant 219(fvec2)
221(c2): 220(ptr) Variable UniformConstant
222: TypePointer Output 7(fvec4)
223(Color): 222(ptr) Variable Output
224: TypePointer Output 6(float)
225(Depth): 224(ptr) Variable Output
203: TypePointer Output 7(fvec4)
204(Color): 203(ptr) Variable Output
207: TypePointer Output 6(float)
208(Depth): 207(ptr) Variable Output
212(g_sSamp2d): 15(ptr) Variable UniformConstant
213: TypeImage 6(float) 1D array sampled format:Unknown
214: TypePointer UniformConstant 213
215(g_tTex1df4a): 214(ptr) Variable UniformConstant
216: TypeImage 24(int) 1D array sampled format:Unknown
217: TypePointer UniformConstant 216
218(g_tTex1di4a): 217(ptr) Variable UniformConstant
219: TypeImage 39(int) 1D array sampled format:Unknown
220: TypePointer UniformConstant 219
221(g_tTex1du4a): 220(ptr) Variable UniformConstant
222: TypePointer UniformConstant 6(float)
223(c1): 222(ptr) Variable UniformConstant
224: TypeVector 6(float) 2
225: TypePointer UniformConstant 224(fvec2)
226(c2): 225(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(txval00): 8(ptr) Variable Function
@@ -899,7 +916,11 @@ gl_FragCoord origin is upper left
Store 200 199
202: 201(ptr) AccessChain 197(psout) 57
Store 202 198
205:195(PS_OUTPUT) Load 197(psout)
Store 204(@entryPointOutput) 205
205: 8(ptr) AccessChain 197(psout) 25
206: 7(fvec4) Load 205
Store 204(Color) 206
209: 201(ptr) AccessChain 197(psout) 57
210: 6(float) Load 209
Store 208(Depth) 210
Return
FunctionEnd