HLSL: Flatten whole-struct assigns and returns when targeting flattened I/O structs.

This commit is contained in:
John Kessenich
2016-09-16 03:05:12 -06:00
parent f8e494c18c
commit d21baed6bc
67 changed files with 4024 additions and 2886 deletions

View File

@@ -262,10 +262,20 @@ gl_FragCoord origin is upper left
0:74 1 (const int)
0:74 Constant:
0:74 1.000000
0:76 Sequence
0:76 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:76 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:76 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:76 Color: direct index for structure (temp 4-component vector of float)
0:76 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:76 Constant:
0:76 0 (const int)
0:76 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:76 Depth: direct index for structure (temp float FragDepth)
0:76 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:76 Constant:
0:76 1 (const int)
0:76 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -557,10 +567,20 @@ gl_FragCoord origin is upper left
0:74 1 (const int)
0:74 Constant:
0:74 1.000000
0:76 Sequence
0:76 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:76 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:76 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:76 Color: direct index for structure (temp 4-component vector of float)
0:76 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:76 Constant:
0:76 0 (const int)
0:76 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:76 Depth: direct index for structure (temp float FragDepth)
0:76 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:76 Constant:
0:76 1 (const int)
0:76 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -587,13 +607,13 @@ gl_FragCoord origin is upper left
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 236
// Id's are bound by 237
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 205 233 235
EntryPoint Fragment 4 "main" 205 209
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "txval00"
@@ -633,19 +653,18 @@ gl_FragCoord origin is upper left
MemberName 196(PS_OUTPUT) 0 "Color"
MemberName 196(PS_OUTPUT) 1 "Depth"
Name 198 "psout"
Name 205 "@entryPointOutput"
Name 208 "g_sSamp2d"
Name 211 "g_tTex1df4a"
Name 212 "g_tTex1df4"
Name 215 "g_tTex1di4"
Name 218 "g_tTex1du4"
Name 221 "g_tTex3df4"
Name 224 "g_tTex3di4"
Name 227 "g_tTex3du4"
Name 229 "c1"
Name 231 "c4"
Name 233 "Color"
Name 235 "Depth"
Name 205 "Color"
Name 209 "Depth"
Name 213 "g_sSamp2d"
Name 216 "g_tTex1df4a"
Name 217 "g_tTex1df4"
Name 220 "g_tTex1di4"
Name 223 "g_tTex1du4"
Name 226 "g_tTex3df4"
Name 229 "g_tTex3di4"
Name 232 "g_tTex3du4"
Name 234 "c1"
Name 236 "c4"
Decorate 12(g_tTex2df4) DescriptorSet 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 16(g_sSamp) Binding 0
@@ -655,18 +674,18 @@ gl_FragCoord origin is upper left
Decorate 125(g_tTexcdi4) DescriptorSet 0
Decorate 135(g_tTexcdu4) DescriptorSet 0
MemberDecorate 196(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 208(g_sSamp2d) DescriptorSet 0
Decorate 211(g_tTex1df4a) DescriptorSet 0
Decorate 211(g_tTex1df4a) Binding 1
Decorate 212(g_tTex1df4) DescriptorSet 0
Decorate 212(g_tTex1df4) Binding 0
Decorate 215(g_tTex1di4) DescriptorSet 0
Decorate 218(g_tTex1du4) DescriptorSet 0
Decorate 221(g_tTex3df4) DescriptorSet 0
Decorate 224(g_tTex3di4) DescriptorSet 0
Decorate 227(g_tTex3du4) DescriptorSet 0
Decorate 233(Color) Location 0
Decorate 235(Depth) BuiltIn FragDepth
Decorate 205(Color) Location 0
Decorate 209(Depth) BuiltIn FragDepth
Decorate 213(g_sSamp2d) DescriptorSet 0
Decorate 216(g_tTex1df4a) DescriptorSet 0
Decorate 216(g_tTex1df4a) Binding 1
Decorate 217(g_tTex1df4) DescriptorSet 0
Decorate 217(g_tTex1df4) Binding 0
Decorate 220(g_tTex1di4) DescriptorSet 0
Decorate 223(g_tTex1du4) DescriptorSet 0
Decorate 226(g_tTex3df4) DescriptorSet 0
Decorate 229(g_tTex3di4) DescriptorSet 0
Decorate 232(g_tTex3du4) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@@ -720,36 +739,34 @@ gl_FragCoord origin is upper left
199: 6(float) Constant 1065353216
200: 7(fvec4) ConstantComposite 199 199 199 199
202: TypePointer Function 6(float)
204: TypePointer Output 196(PS_OUTPUT)
205(@entryPointOutput): 204(ptr) Variable Output
208(g_sSamp2d): 15(ptr) Variable UniformConstant
209: TypeImage 6(float) 1D sampled format:Unknown
210: TypePointer UniformConstant 209
211(g_tTex1df4a): 210(ptr) Variable UniformConstant
212(g_tTex1df4): 210(ptr) Variable UniformConstant
213: TypeImage 24(int) 1D sampled format:Unknown
214: TypePointer UniformConstant 213
215(g_tTex1di4): 214(ptr) Variable UniformConstant
216: TypeImage 39(int) 1D sampled format:Unknown
217: TypePointer UniformConstant 216
218(g_tTex1du4): 217(ptr) Variable UniformConstant
219: TypeImage 6(float) 3D sampled format:Unknown
220: TypePointer UniformConstant 219
221(g_tTex3df4): 220(ptr) Variable UniformConstant
222: TypeImage 24(int) 3D sampled format:Unknown
223: TypePointer UniformConstant 222
224(g_tTex3di4): 223(ptr) Variable UniformConstant
225: TypeImage 39(int) 3D sampled format:Unknown
226: TypePointer UniformConstant 225
227(g_tTex3du4): 226(ptr) Variable UniformConstant
228: TypePointer UniformConstant 6(float)
229(c1): 228(ptr) Variable UniformConstant
230: TypePointer UniformConstant 7(fvec4)
231(c4): 230(ptr) Variable UniformConstant
232: TypePointer Output 7(fvec4)
233(Color): 232(ptr) Variable Output
234: TypePointer Output 6(float)
235(Depth): 234(ptr) Variable Output
204: TypePointer Output 7(fvec4)
205(Color): 204(ptr) Variable Output
208: TypePointer Output 6(float)
209(Depth): 208(ptr) Variable Output
213(g_sSamp2d): 15(ptr) Variable UniformConstant
214: TypeImage 6(float) 1D sampled format:Unknown
215: TypePointer UniformConstant 214
216(g_tTex1df4a): 215(ptr) Variable UniformConstant
217(g_tTex1df4): 215(ptr) Variable UniformConstant
218: TypeImage 24(int) 1D sampled format:Unknown
219: TypePointer UniformConstant 218
220(g_tTex1di4): 219(ptr) Variable UniformConstant
221: TypeImage 39(int) 1D sampled format:Unknown
222: TypePointer UniformConstant 221
223(g_tTex1du4): 222(ptr) Variable UniformConstant
224: TypeImage 6(float) 3D sampled format:Unknown
225: TypePointer UniformConstant 224
226(g_tTex3df4): 225(ptr) Variable UniformConstant
227: TypeImage 24(int) 3D sampled format:Unknown
228: TypePointer UniformConstant 227
229(g_tTex3di4): 228(ptr) Variable UniformConstant
230: TypeImage 39(int) 3D sampled format:Unknown
231: TypePointer UniformConstant 230
232(g_tTex3du4): 231(ptr) Variable UniformConstant
233: TypePointer UniformConstant 6(float)
234(c1): 233(ptr) Variable UniformConstant
235: TypePointer UniformConstant 7(fvec4)
236(c4): 235(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(txval00): 8(ptr) Variable Function
@@ -925,7 +942,11 @@ gl_FragCoord origin is upper left
Store 201 200
203: 202(ptr) AccessChain 198(psout) 57
Store 203 199
206:196(PS_OUTPUT) Load 198(psout)
Store 205(@entryPointOutput) 206
206: 8(ptr) AccessChain 198(psout) 25
207: 7(fvec4) Load 206
Store 205(Color) 207
210: 202(ptr) AccessChain 198(psout) 57
211: 6(float) Load 210
Store 209(Depth) 211
Return
FunctionEnd