HLSL: Flatten whole-struct assigns and returns when targeting flattened I/O structs.
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@@ -334,10 +334,20 @@ gl_FragCoord origin is upper left
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0:113 1 (const int)
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0:113 Constant:
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0:113 1.000000
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0:115 Sequence
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0:115 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:115 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? Sequence
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0:? Sequence
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0:115 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:115 Color: direct index for structure (temp 4-component vector of float)
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0:115 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:115 Constant:
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0:115 0 (const int)
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0:115 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:115 Depth: direct index for structure (temp float FragDepth)
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0:115 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:115 Constant:
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0:115 1 (const int)
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0:115 Branch: Return
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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@@ -705,10 +715,20 @@ gl_FragCoord origin is upper left
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0:113 1 (const int)
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0:113 Constant:
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0:113 1.000000
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0:115 Sequence
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0:115 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:115 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? Sequence
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0:? Sequence
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0:115 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:115 Color: direct index for structure (temp 4-component vector of float)
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0:115 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:115 Constant:
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0:115 0 (const int)
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0:115 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:115 Depth: direct index for structure (temp float FragDepth)
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0:115 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:115 Constant:
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0:115 1 (const int)
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0:115 Branch: Return
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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@@ -739,14 +759,14 @@ gl_FragCoord origin is upper left
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 317
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// Id's are bound by 318
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Capability Shader
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Capability ImageGatherExtended
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Capability Sampled1D
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 267 314 316
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EntryPoint Fragment 4 "main" 267 271
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 9 "txval001"
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@@ -783,47 +803,46 @@ gl_FragCoord origin is upper left
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MemberName 258(PS_OUTPUT) 0 "Color"
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MemberName 258(PS_OUTPUT) 1 "Depth"
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Name 260 "psout"
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Name 267 "@entryPointOutput"
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Name 270 "g_sSamp2d"
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Name 273 "g_tTex1df4a"
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Name 274 "g_tTex1df4"
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Name 277 "g_tTex1di4"
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Name 280 "g_tTex1du4"
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Name 283 "g_tTex3df4"
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Name 286 "g_tTex3di4"
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Name 289 "g_tTex3du4"
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Name 292 "g_tTexcdf4"
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Name 295 "g_tTexcdi4"
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Name 298 "g_tTexcdu4"
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Name 300 "c1"
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Name 303 "c3"
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Name 305 "c4"
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Name 307 "o1"
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Name 310 "o3"
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Name 312 "o4"
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Name 314 "Color"
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Name 316 "Depth"
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Name 267 "Color"
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Name 271 "Depth"
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Name 275 "g_sSamp2d"
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Name 278 "g_tTex1df4a"
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Name 279 "g_tTex1df4"
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Name 282 "g_tTex1di4"
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Name 285 "g_tTex1du4"
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Name 288 "g_tTex3df4"
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Name 291 "g_tTex3di4"
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Name 294 "g_tTex3du4"
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Name 297 "g_tTexcdf4"
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Name 300 "g_tTexcdi4"
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Name 303 "g_tTexcdu4"
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Name 305 "c1"
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Name 308 "c3"
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Name 310 "c4"
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Name 312 "o1"
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Name 315 "o3"
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Name 317 "o4"
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Decorate 12(g_tTex2df4) DescriptorSet 0
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Decorate 16(g_sSamp) DescriptorSet 0
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Decorate 16(g_sSamp) Binding 0
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Decorate 36(g_tTex2di4) DescriptorSet 0
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Decorate 50(g_tTex2du4) DescriptorSet 0
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MemberDecorate 258(PS_OUTPUT) 1 BuiltIn FragDepth
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Decorate 270(g_sSamp2d) DescriptorSet 0
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Decorate 273(g_tTex1df4a) DescriptorSet 0
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Decorate 273(g_tTex1df4a) Binding 1
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Decorate 274(g_tTex1df4) DescriptorSet 0
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Decorate 274(g_tTex1df4) Binding 0
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Decorate 277(g_tTex1di4) DescriptorSet 0
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Decorate 280(g_tTex1du4) DescriptorSet 0
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Decorate 283(g_tTex3df4) DescriptorSet 0
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Decorate 286(g_tTex3di4) DescriptorSet 0
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Decorate 289(g_tTex3du4) DescriptorSet 0
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Decorate 292(g_tTexcdf4) DescriptorSet 0
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Decorate 295(g_tTexcdi4) DescriptorSet 0
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Decorate 298(g_tTexcdu4) DescriptorSet 0
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Decorate 314(Color) Location 0
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Decorate 316(Depth) BuiltIn FragDepth
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Decorate 267(Color) Location 0
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Decorate 271(Depth) BuiltIn FragDepth
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Decorate 275(g_sSamp2d) DescriptorSet 0
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Decorate 278(g_tTex1df4a) DescriptorSet 0
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Decorate 278(g_tTex1df4a) Binding 1
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Decorate 279(g_tTex1df4) DescriptorSet 0
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Decorate 279(g_tTex1df4) Binding 0
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Decorate 282(g_tTex1di4) DescriptorSet 0
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Decorate 285(g_tTex1du4) DescriptorSet 0
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Decorate 288(g_tTex3df4) DescriptorSet 0
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Decorate 291(g_tTex3di4) DescriptorSet 0
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Decorate 294(g_tTex3du4) DescriptorSet 0
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Decorate 297(g_tTexcdf4) DescriptorSet 0
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Decorate 300(g_tTexcdi4) DescriptorSet 0
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Decorate 303(g_tTexcdu4) DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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@@ -867,55 +886,53 @@ gl_FragCoord origin is upper left
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261: 6(float) Constant 1065353216
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262: 7(fvec4) ConstantComposite 261 261 261 261
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264: TypePointer Function 6(float)
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266: TypePointer Output 258(PS_OUTPUT)
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267(@entryPointOutput): 266(ptr) Variable Output
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270(g_sSamp2d): 15(ptr) Variable UniformConstant
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271: TypeImage 6(float) 1D sampled format:Unknown
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272: TypePointer UniformConstant 271
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273(g_tTex1df4a): 272(ptr) Variable UniformConstant
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274(g_tTex1df4): 272(ptr) Variable UniformConstant
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275: TypeImage 24(int) 1D sampled format:Unknown
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276: TypePointer UniformConstant 275
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277(g_tTex1di4): 276(ptr) Variable UniformConstant
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278: TypeImage 44(int) 1D sampled format:Unknown
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279: TypePointer UniformConstant 278
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280(g_tTex1du4): 279(ptr) Variable UniformConstant
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281: TypeImage 6(float) 3D sampled format:Unknown
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282: TypePointer UniformConstant 281
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283(g_tTex3df4): 282(ptr) Variable UniformConstant
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284: TypeImage 24(int) 3D sampled format:Unknown
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285: TypePointer UniformConstant 284
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286(g_tTex3di4): 285(ptr) Variable UniformConstant
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287: TypeImage 44(int) 3D sampled format:Unknown
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288: TypePointer UniformConstant 287
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289(g_tTex3du4): 288(ptr) Variable UniformConstant
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290: TypeImage 6(float) Cube sampled format:Unknown
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291: TypePointer UniformConstant 290
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292(g_tTexcdf4): 291(ptr) Variable UniformConstant
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293: TypeImage 24(int) Cube sampled format:Unknown
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294: TypePointer UniformConstant 293
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295(g_tTexcdi4): 294(ptr) Variable UniformConstant
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296: TypeImage 44(int) Cube sampled format:Unknown
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297: TypePointer UniformConstant 296
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298(g_tTexcdu4): 297(ptr) Variable UniformConstant
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299: TypePointer UniformConstant 6(float)
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300(c1): 299(ptr) Variable UniformConstant
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301: TypeVector 6(float) 3
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302: TypePointer UniformConstant 301(fvec3)
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303(c3): 302(ptr) Variable UniformConstant
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304: TypePointer UniformConstant 7(fvec4)
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305(c4): 304(ptr) Variable UniformConstant
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306: TypePointer UniformConstant 24(int)
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307(o1): 306(ptr) Variable UniformConstant
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308: TypeVector 24(int) 3
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309: TypePointer UniformConstant 308(ivec3)
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310(o3): 309(ptr) Variable UniformConstant
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311: TypePointer UniformConstant 31(ivec4)
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312(o4): 311(ptr) Variable UniformConstant
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313: TypePointer Output 7(fvec4)
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314(Color): 313(ptr) Variable Output
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315: TypePointer Output 6(float)
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316(Depth): 315(ptr) Variable Output
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266: TypePointer Output 7(fvec4)
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267(Color): 266(ptr) Variable Output
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270: TypePointer Output 6(float)
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271(Depth): 270(ptr) Variable Output
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275(g_sSamp2d): 15(ptr) Variable UniformConstant
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276: TypeImage 6(float) 1D sampled format:Unknown
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277: TypePointer UniformConstant 276
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278(g_tTex1df4a): 277(ptr) Variable UniformConstant
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279(g_tTex1df4): 277(ptr) Variable UniformConstant
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280: TypeImage 24(int) 1D sampled format:Unknown
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281: TypePointer UniformConstant 280
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282(g_tTex1di4): 281(ptr) Variable UniformConstant
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283: TypeImage 44(int) 1D sampled format:Unknown
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284: TypePointer UniformConstant 283
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285(g_tTex1du4): 284(ptr) Variable UniformConstant
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286: TypeImage 6(float) 3D sampled format:Unknown
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287: TypePointer UniformConstant 286
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288(g_tTex3df4): 287(ptr) Variable UniformConstant
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289: TypeImage 24(int) 3D sampled format:Unknown
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290: TypePointer UniformConstant 289
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291(g_tTex3di4): 290(ptr) Variable UniformConstant
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292: TypeImage 44(int) 3D sampled format:Unknown
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293: TypePointer UniformConstant 292
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294(g_tTex3du4): 293(ptr) Variable UniformConstant
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295: TypeImage 6(float) Cube sampled format:Unknown
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296: TypePointer UniformConstant 295
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297(g_tTexcdf4): 296(ptr) Variable UniformConstant
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298: TypeImage 24(int) Cube sampled format:Unknown
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299: TypePointer UniformConstant 298
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300(g_tTexcdi4): 299(ptr) Variable UniformConstant
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301: TypeImage 44(int) Cube sampled format:Unknown
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302: TypePointer UniformConstant 301
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303(g_tTexcdu4): 302(ptr) Variable UniformConstant
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304: TypePointer UniformConstant 6(float)
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305(c1): 304(ptr) Variable UniformConstant
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306: TypeVector 6(float) 3
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307: TypePointer UniformConstant 306(fvec3)
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308(c3): 307(ptr) Variable UniformConstant
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309: TypePointer UniformConstant 7(fvec4)
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310(c4): 309(ptr) Variable UniformConstant
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311: TypePointer UniformConstant 24(int)
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312(o1): 311(ptr) Variable UniformConstant
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313: TypeVector 24(int) 3
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314: TypePointer UniformConstant 313(ivec3)
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315(o3): 314(ptr) Variable UniformConstant
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316: TypePointer UniformConstant 31(ivec4)
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317(o4): 316(ptr) Variable UniformConstant
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4(main): 2 Function None 3
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5: Label
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9(txval001): 8(ptr) Variable Function
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@@ -1163,7 +1180,11 @@ gl_FragCoord origin is upper left
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Store 263 262
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265: 264(ptr) AccessChain 260(psout) 99
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Store 265 261
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268:258(PS_OUTPUT) Load 260(psout)
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Store 267(@entryPointOutput) 268
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268: 8(ptr) AccessChain 260(psout) 29
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269: 7(fvec4) Load 268
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Store 267(Color) 269
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272: 264(ptr) AccessChain 260(psout) 99
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273: 6(float) Load 272
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Store 271(Depth) 273
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Return
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FunctionEnd
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