HLSL: Flatten whole-struct assigns and returns when targeting flattened I/O structs.
This commit is contained in:
@@ -334,10 +334,20 @@ gl_FragCoord origin is upper left
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0:107 1 (const int)
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0:107 Constant:
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0:107 1.000000
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0:109 Sequence
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0:109 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:109 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? Sequence
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0:? Sequence
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0:109 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:109 Color: direct index for structure (temp 4-component vector of float)
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0:109 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:109 Constant:
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0:109 0 (const int)
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0:109 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:109 Depth: direct index for structure (temp float FragDepth)
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0:109 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:109 Constant:
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0:109 1 (const int)
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0:109 Branch: Return
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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@@ -701,10 +711,20 @@ gl_FragCoord origin is upper left
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0:107 1 (const int)
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0:107 Constant:
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0:107 1.000000
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0:109 Sequence
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0:109 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:109 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? Sequence
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0:? Sequence
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0:109 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:109 Color: direct index for structure (temp 4-component vector of float)
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0:109 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:109 Constant:
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0:109 0 (const int)
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0:109 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:109 Depth: direct index for structure (temp float FragDepth)
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0:109 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:109 Constant:
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0:109 1 (const int)
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0:109 Branch: Return
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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@@ -731,7 +751,7 @@ gl_FragCoord origin is upper left
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 307
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// Id's are bound by 308
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Capability Shader
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Capability ImageGatherExtended
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@@ -739,7 +759,7 @@ gl_FragCoord origin is upper left
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Capability SampledCubeArray
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 267 304 306
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EntryPoint Fragment 4 "main" 267 271
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 9 "txval001"
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@@ -776,38 +796,37 @@ gl_FragCoord origin is upper left
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MemberName 258(PS_OUTPUT) 0 "Color"
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MemberName 258(PS_OUTPUT) 1 "Depth"
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Name 260 "psout"
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Name 267 "@entryPointOutput"
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Name 270 "g_sSamp2d"
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Name 273 "g_tTex1df4a"
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Name 276 "g_tTex1di4a"
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Name 279 "g_tTex1du4a"
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Name 282 "g_tTexcdf4a"
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Name 285 "g_tTexcdi4a"
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Name 288 "g_tTexcdu4a"
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Name 290 "c1"
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Name 293 "c2"
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Name 295 "c4"
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Name 297 "o1"
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Name 300 "o3"
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Name 302 "o4"
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Name 304 "Color"
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Name 306 "Depth"
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Name 267 "Color"
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Name 271 "Depth"
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Name 275 "g_sSamp2d"
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Name 278 "g_tTex1df4a"
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Name 281 "g_tTex1di4a"
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Name 284 "g_tTex1du4a"
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Name 287 "g_tTexcdf4a"
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Name 290 "g_tTexcdi4a"
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Name 293 "g_tTexcdu4a"
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Name 295 "c1"
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Name 298 "c2"
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Name 300 "c4"
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Name 302 "o1"
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Name 305 "o3"
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Name 307 "o4"
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Decorate 12(g_tTex2df4a) DescriptorSet 0
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Decorate 16(g_sSamp) DescriptorSet 0
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Decorate 16(g_sSamp) Binding 0
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Decorate 36(g_tTex2di4a) DescriptorSet 0
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Decorate 50(g_tTex2du4a) DescriptorSet 0
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MemberDecorate 258(PS_OUTPUT) 1 BuiltIn FragDepth
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Decorate 270(g_sSamp2d) DescriptorSet 0
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Decorate 273(g_tTex1df4a) DescriptorSet 0
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Decorate 273(g_tTex1df4a) Binding 0
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Decorate 276(g_tTex1di4a) DescriptorSet 0
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Decorate 279(g_tTex1du4a) DescriptorSet 0
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Decorate 282(g_tTexcdf4a) DescriptorSet 0
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Decorate 285(g_tTexcdi4a) DescriptorSet 0
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Decorate 288(g_tTexcdu4a) DescriptorSet 0
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Decorate 304(Color) Location 0
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Decorate 306(Depth) BuiltIn FragDepth
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Decorate 267(Color) Location 0
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Decorate 271(Depth) BuiltIn FragDepth
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Decorate 275(g_sSamp2d) DescriptorSet 0
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Decorate 278(g_tTex1df4a) DescriptorSet 0
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Decorate 278(g_tTex1df4a) Binding 0
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Decorate 281(g_tTex1di4a) DescriptorSet 0
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Decorate 284(g_tTex1du4a) DescriptorSet 0
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Decorate 287(g_tTexcdf4a) DescriptorSet 0
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Decorate 290(g_tTexcdi4a) DescriptorSet 0
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Decorate 293(g_tTexcdu4a) DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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@@ -851,45 +870,43 @@ gl_FragCoord origin is upper left
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261: 6(float) Constant 1065353216
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262: 7(fvec4) ConstantComposite 261 261 261 261
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264: TypePointer Function 6(float)
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266: TypePointer Output 258(PS_OUTPUT)
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267(@entryPointOutput): 266(ptr) Variable Output
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270(g_sSamp2d): 15(ptr) Variable UniformConstant
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271: TypeImage 6(float) 1D array sampled format:Unknown
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272: TypePointer UniformConstant 271
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273(g_tTex1df4a): 272(ptr) Variable UniformConstant
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274: TypeImage 24(int) 1D array sampled format:Unknown
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275: TypePointer UniformConstant 274
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276(g_tTex1di4a): 275(ptr) Variable UniformConstant
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277: TypeImage 44(int) 1D array sampled format:Unknown
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278: TypePointer UniformConstant 277
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279(g_tTex1du4a): 278(ptr) Variable UniformConstant
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280: TypeImage 6(float) Cube array sampled format:Unknown
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281: TypePointer UniformConstant 280
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282(g_tTexcdf4a): 281(ptr) Variable UniformConstant
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283: TypeImage 24(int) Cube array sampled format:Unknown
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284: TypePointer UniformConstant 283
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285(g_tTexcdi4a): 284(ptr) Variable UniformConstant
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286: TypeImage 44(int) Cube array sampled format:Unknown
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287: TypePointer UniformConstant 286
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288(g_tTexcdu4a): 287(ptr) Variable UniformConstant
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289: TypePointer UniformConstant 6(float)
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290(c1): 289(ptr) Variable UniformConstant
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291: TypeVector 6(float) 2
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292: TypePointer UniformConstant 291(fvec2)
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293(c2): 292(ptr) Variable UniformConstant
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294: TypePointer UniformConstant 7(fvec4)
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295(c4): 294(ptr) Variable UniformConstant
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296: TypePointer UniformConstant 24(int)
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297(o1): 296(ptr) Variable UniformConstant
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298: TypeVector 24(int) 3
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299: TypePointer UniformConstant 298(ivec3)
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300(o3): 299(ptr) Variable UniformConstant
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301: TypePointer UniformConstant 31(ivec4)
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302(o4): 301(ptr) Variable UniformConstant
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303: TypePointer Output 7(fvec4)
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304(Color): 303(ptr) Variable Output
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305: TypePointer Output 6(float)
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306(Depth): 305(ptr) Variable Output
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266: TypePointer Output 7(fvec4)
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267(Color): 266(ptr) Variable Output
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270: TypePointer Output 6(float)
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271(Depth): 270(ptr) Variable Output
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275(g_sSamp2d): 15(ptr) Variable UniformConstant
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276: TypeImage 6(float) 1D array sampled format:Unknown
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277: TypePointer UniformConstant 276
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278(g_tTex1df4a): 277(ptr) Variable UniformConstant
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279: TypeImage 24(int) 1D array sampled format:Unknown
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280: TypePointer UniformConstant 279
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281(g_tTex1di4a): 280(ptr) Variable UniformConstant
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282: TypeImage 44(int) 1D array sampled format:Unknown
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283: TypePointer UniformConstant 282
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284(g_tTex1du4a): 283(ptr) Variable UniformConstant
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285: TypeImage 6(float) Cube array sampled format:Unknown
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286: TypePointer UniformConstant 285
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287(g_tTexcdf4a): 286(ptr) Variable UniformConstant
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288: TypeImage 24(int) Cube array sampled format:Unknown
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289: TypePointer UniformConstant 288
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290(g_tTexcdi4a): 289(ptr) Variable UniformConstant
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291: TypeImage 44(int) Cube array sampled format:Unknown
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292: TypePointer UniformConstant 291
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293(g_tTexcdu4a): 292(ptr) Variable UniformConstant
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294: TypePointer UniformConstant 6(float)
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295(c1): 294(ptr) Variable UniformConstant
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296: TypeVector 6(float) 2
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297: TypePointer UniformConstant 296(fvec2)
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298(c2): 297(ptr) Variable UniformConstant
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299: TypePointer UniformConstant 7(fvec4)
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300(c4): 299(ptr) Variable UniformConstant
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301: TypePointer UniformConstant 24(int)
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302(o1): 301(ptr) Variable UniformConstant
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303: TypeVector 24(int) 3
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304: TypePointer UniformConstant 303(ivec3)
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305(o3): 304(ptr) Variable UniformConstant
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306: TypePointer UniformConstant 31(ivec4)
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307(o4): 306(ptr) Variable UniformConstant
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4(main): 2 Function None 3
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5: Label
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9(txval001): 8(ptr) Variable Function
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@@ -1137,7 +1154,11 @@ gl_FragCoord origin is upper left
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Store 263 262
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265: 264(ptr) AccessChain 260(psout) 99
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Store 265 261
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268:258(PS_OUTPUT) Load 260(psout)
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Store 267(@entryPointOutput) 268
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268: 8(ptr) AccessChain 260(psout) 29
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269: 7(fvec4) Load 268
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Store 267(Color) 269
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272: 264(ptr) AccessChain 260(psout) 99
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273: 6(float) Load 272
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Store 271(Depth) 273
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Return
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FunctionEnd
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