HLSL: Flatten whole-struct assigns and returns when targeting flattened I/O structs.
This commit is contained in:
@@ -55,10 +55,20 @@ gl_FragCoord origin is upper left
|
||||
0:22 'inpos' (noperspective in 4-component vector of float FragCoord)
|
||||
0:22 Constant:
|
||||
0:22 3 (const int)
|
||||
0:24 Sequence
|
||||
0:24 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:24 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:? Sequence
|
||||
0:? Sequence
|
||||
0:24 move second child to first child (temp 4-component vector of float)
|
||||
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
||||
0:24 Color: direct index for structure (temp 4-component vector of float)
|
||||
0:24 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:24 Constant:
|
||||
0:24 0 (const int)
|
||||
0:24 move second child to first child (temp float)
|
||||
0:? 'Depth' (out float FragDepth)
|
||||
0:24 Depth: direct index for structure (temp float FragDepth)
|
||||
0:24 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:24 Constant:
|
||||
0:24 1 (const int)
|
||||
0:24 Branch: Return
|
||||
0:? Linker Objects
|
||||
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
||||
@@ -125,10 +135,20 @@ gl_FragCoord origin is upper left
|
||||
0:22 'inpos' (noperspective in 4-component vector of float FragCoord)
|
||||
0:22 Constant:
|
||||
0:22 3 (const int)
|
||||
0:24 Sequence
|
||||
0:24 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:24 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:? Sequence
|
||||
0:? Sequence
|
||||
0:24 move second child to first child (temp 4-component vector of float)
|
||||
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
||||
0:24 Color: direct index for structure (temp 4-component vector of float)
|
||||
0:24 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:24 Constant:
|
||||
0:24 0 (const int)
|
||||
0:24 move second child to first child (temp float)
|
||||
0:? 'Depth' (out float FragDepth)
|
||||
0:24 Depth: direct index for structure (temp float FragDepth)
|
||||
0:24 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:24 Constant:
|
||||
0:24 1 (const int)
|
||||
0:24 Branch: Return
|
||||
0:? Linker Objects
|
||||
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
||||
@@ -137,12 +157,12 @@ gl_FragCoord origin is upper left
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 60
|
||||
// Id's are bound by 61
|
||||
|
||||
Capability Shader
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 45 53 57 59
|
||||
EntryPoint Fragment 4 "main" 45 53 57
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Name 4 "main"
|
||||
Name 12 "MyFunc(f1;f1;f1;"
|
||||
@@ -160,14 +180,13 @@ gl_FragCoord origin is upper left
|
||||
MemberName 31(PS_OUTPUT) 1 "Depth"
|
||||
Name 33 "psout"
|
||||
Name 45 "inpos"
|
||||
Name 53 "@entryPointOutput"
|
||||
Name 57 "Color"
|
||||
Name 59 "Depth"
|
||||
Name 53 "Color"
|
||||
Name 57 "Depth"
|
||||
MemberDecorate 31(PS_OUTPUT) 1 BuiltIn FragDepth
|
||||
Decorate 45(inpos) NoPerspective
|
||||
Decorate 45(inpos) BuiltIn FragCoord
|
||||
Decorate 57(Color) Location 0
|
||||
Decorate 59(Depth) BuiltIn FragDepth
|
||||
Decorate 53(Color) Location 0
|
||||
Decorate 57(Depth) BuiltIn FragDepth
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
@@ -189,12 +208,10 @@ gl_FragCoord origin is upper left
|
||||
46: TypeInt 32 0
|
||||
47: 46(int) Constant 3
|
||||
48: TypePointer Input 6(float)
|
||||
52: TypePointer Output 31(PS_OUTPUT)
|
||||
53(@entryPointOutput): 52(ptr) Variable Output
|
||||
56: TypePointer Output 30(fvec4)
|
||||
57(Color): 56(ptr) Variable Output
|
||||
58: TypePointer Output 6(float)
|
||||
59(Depth): 58(ptr) Variable Output
|
||||
52: TypePointer Output 30(fvec4)
|
||||
53(Color): 52(ptr) Variable Output
|
||||
56: TypePointer Output 6(float)
|
||||
57(Depth): 56(ptr) Variable Output
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
17(x): 7(ptr) Variable Function
|
||||
@@ -225,8 +242,12 @@ gl_FragCoord origin is upper left
|
||||
50: 6(float) Load 49
|
||||
51: 7(ptr) AccessChain 33(psout) 43
|
||||
Store 51 50
|
||||
54:31(PS_OUTPUT) Load 33(psout)
|
||||
Store 53(@entryPointOutput) 54
|
||||
54: 41(ptr) AccessChain 33(psout) 35
|
||||
55: 30(fvec4) Load 54
|
||||
Store 53(Color) 55
|
||||
58: 7(ptr) AccessChain 33(psout) 43
|
||||
59: 6(float) Load 58
|
||||
Store 57(Depth) 59
|
||||
Return
|
||||
FunctionEnd
|
||||
12(MyFunc(f1;f1;f1;): 2 Function None 8
|
||||
|
||||
Reference in New Issue
Block a user