HLSL: Flatten whole-struct assigns and returns when targeting flattened I/O structs.
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@@ -108,10 +108,14 @@ gl_FragCoord origin is upper left
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0:47 0 (const int)
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0:47 Construct vec4 (temp 4-component vector of float)
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0:47 'e2_11' (temp float)
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0:48 Sequence
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0:48 move second child to first child (temp structure{temp 4-component vector of float Color})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color})
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0:48 'psout' (temp structure{temp 4-component vector of float Color})
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0:? Sequence
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0:? Sequence
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0:48 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:48 Color: direct index for structure (temp 4-component vector of float)
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0:48 'psout' (temp structure{temp 4-component vector of float Color})
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0:48 Constant:
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0:48 0 (const int)
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0:48 Branch: Return
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0:? Linker Objects
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0:? 'idx' (uniform int)
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@@ -231,10 +235,14 @@ gl_FragCoord origin is upper left
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0:47 0 (const int)
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0:47 Construct vec4 (temp 4-component vector of float)
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0:47 'e2_11' (temp float)
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0:48 Sequence
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0:48 move second child to first child (temp structure{temp 4-component vector of float Color})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color})
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0:48 'psout' (temp structure{temp 4-component vector of float Color})
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0:? Sequence
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0:? Sequence
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0:48 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:48 Color: direct index for structure (temp 4-component vector of float)
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0:48 'psout' (temp structure{temp 4-component vector of float Color})
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0:48 Constant:
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0:48 0 (const int)
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0:48 Branch: Return
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0:? Linker Objects
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0:? 'idx' (uniform int)
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@@ -243,12 +251,12 @@ gl_FragCoord origin is upper left
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 76
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// Id's are bound by 75
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 71 75
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EntryPoint Fragment 4 "main" 71
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 8 "e1_00"
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@@ -274,9 +282,8 @@ gl_FragCoord origin is upper left
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Name 62 "PS_OUTPUT"
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MemberName 62(PS_OUTPUT) 0 "Color"
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Name 64 "psout"
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Name 71 "@entryPointOutput"
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Name 75 "Color"
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Decorate 75(Color) Location 0
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Name 71 "Color"
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Decorate 71(Color) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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@@ -315,10 +322,8 @@ gl_FragCoord origin is upper left
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63: TypePointer Function 62(PS_OUTPUT)
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65: 46(int) Constant 0
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68: TypePointer Function 61(fvec4)
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70: TypePointer Output 62(PS_OUTPUT)
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71(@entryPointOutput): 70(ptr) Variable Output
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74: TypePointer Output 61(fvec4)
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75(Color): 74(ptr) Variable Output
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70: TypePointer Output 61(fvec4)
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71(Color): 70(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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8(e1_00): 7(ptr) Variable Function
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@@ -368,7 +373,8 @@ gl_FragCoord origin is upper left
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67: 61(fvec4) CompositeConstruct 66 66 66 66
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69: 68(ptr) AccessChain 64(psout) 65
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Store 69 67
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72:62(PS_OUTPUT) Load 64(psout)
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Store 71(@entryPointOutput) 72
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72: 68(ptr) AccessChain 64(psout) 65
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73: 61(fvec4) Load 72
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Store 71(Color) 73
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Return
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FunctionEnd
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