HLSL: Flatten whole-struct assigns and returns when targeting flattened I/O structs.
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@@ -19,10 +19,14 @@ gl_FragCoord origin is upper left
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0:11 1.000000
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0:11 1.000000
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0:11 1.000000
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0:12 Sequence
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0:12 move second child to first child (temp structure{noContraction temp 4-component vector of float color})
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0:? '@entryPointOutput' (out structure{noContraction temp 4-component vector of float color})
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0:12 'ps_output' (temp structure{noContraction temp 4-component vector of float color})
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0:? Sequence
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0:? Sequence
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0:12 move second child to first child (noContraction temp 4-component vector of float)
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0:? 'color' (layout(location=0 ) noContraction out 4-component vector of float)
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0:12 color: direct index for structure (noContraction temp 4-component vector of float)
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0:12 'ps_output' (temp structure{noContraction temp 4-component vector of float color})
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0:12 Constant:
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0:12 0 (const int)
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0:12 Branch: Return
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0:? Linker Objects
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0:? 'precisefloat' (noContraction global float)
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@@ -52,10 +56,14 @@ gl_FragCoord origin is upper left
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0:11 1.000000
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0:11 1.000000
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0:11 1.000000
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0:12 Sequence
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0:12 move second child to first child (temp structure{noContraction temp 4-component vector of float color})
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0:? '@entryPointOutput' (out structure{noContraction temp 4-component vector of float color})
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0:12 'ps_output' (temp structure{noContraction temp 4-component vector of float color})
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0:? Sequence
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0:? Sequence
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0:12 move second child to first child (noContraction temp 4-component vector of float)
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0:? 'color' (layout(location=0 ) noContraction out 4-component vector of float)
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0:12 color: direct index for structure (noContraction temp 4-component vector of float)
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0:12 'ps_output' (temp structure{noContraction temp 4-component vector of float color})
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0:12 Constant:
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0:12 0 (const int)
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0:12 Branch: Return
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0:? Linker Objects
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0:? 'precisefloat' (noContraction global float)
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@@ -63,12 +71,12 @@ gl_FragCoord origin is upper left
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 33
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// Id's are bound by 32
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 26 32
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EntryPoint Fragment 4 "main" 26
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 13 "MyFunction(f1;vf3;"
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@@ -77,10 +85,9 @@ gl_FragCoord origin is upper left
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Name 16 "PS_OUTPUT"
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MemberName 16(PS_OUTPUT) 0 "color"
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Name 18 "ps_output"
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Name 26 "@entryPointOutput"
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Name 30 "precisefloat"
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Name 32 "color"
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Decorate 32(color) Location 0
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Name 26 "color"
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Name 31 "precisefloat"
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Decorate 26(color) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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@@ -96,19 +103,18 @@ gl_FragCoord origin is upper left
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21: 6(float) Constant 1065353216
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22: 15(fvec4) ConstantComposite 21 21 21 21
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23: TypePointer Function 15(fvec4)
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25: TypePointer Output 16(PS_OUTPUT)
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26(@entryPointOutput): 25(ptr) Variable Output
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29: TypePointer Private 6(float)
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30(precisefloat): 29(ptr) Variable Private
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31: TypePointer Output 15(fvec4)
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32(color): 31(ptr) Variable Output
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25: TypePointer Output 15(fvec4)
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26(color): 25(ptr) Variable Output
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30: TypePointer Private 6(float)
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31(precisefloat): 30(ptr) Variable Private
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4(main): 2 Function None 3
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5: Label
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18(ps_output): 17(ptr) Variable Function
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24: 23(ptr) AccessChain 18(ps_output) 20
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Store 24 22
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27:16(PS_OUTPUT) Load 18(ps_output)
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Store 26(@entryPointOutput) 27
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27: 23(ptr) AccessChain 18(ps_output) 20
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28: 15(fvec4) Load 27
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Store 26(color) 28
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Return
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FunctionEnd
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13(MyFunction(f1;vf3;): 2 Function None 10
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