HLSL: Flatten whole-struct assigns and returns when targeting flattened I/O structs.
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@@ -496,10 +496,14 @@ gl_FragCoord origin is upper left
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0:199 Constant:
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0:199 0 (const int)
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0:199 'outval' (temp 4-component vector of float)
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0:200 Sequence
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0:200 move second child to first child (temp structure{temp 4-component vector of float Color})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color})
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0:200 'psout' (temp structure{temp 4-component vector of float Color})
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0:? Sequence
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0:? Sequence
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0:200 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:200 Color: direct index for structure (temp 4-component vector of float)
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0:200 'psout' (temp structure{temp 4-component vector of float Color})
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0:200 Constant:
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0:200 0 (const int)
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0:200 Branch: Return
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0:? Linker Objects
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0:? 'i3' (uniform 3-component vector of int)
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@@ -1015,10 +1019,14 @@ gl_FragCoord origin is upper left
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0:199 Constant:
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0:199 0 (const int)
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0:199 'outval' (temp 4-component vector of float)
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0:200 Sequence
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0:200 move second child to first child (temp structure{temp 4-component vector of float Color})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color})
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0:200 'psout' (temp structure{temp 4-component vector of float Color})
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0:? Sequence
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0:? Sequence
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0:200 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:200 Color: direct index for structure (temp 4-component vector of float)
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0:200 'psout' (temp structure{temp 4-component vector of float Color})
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0:200 Constant:
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0:200 0 (const int)
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0:200 Branch: Return
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0:? Linker Objects
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0:? 'i3' (uniform 3-component vector of int)
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@@ -1035,13 +1043,13 @@ gl_FragCoord origin is upper left
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 482
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// Id's are bound by 481
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Capability Shader
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Capability Float64
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 477 481
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EntryPoint Fragment 4 "main" 477
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 11 "Fn_F3(vf3;"
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@@ -1130,9 +1138,8 @@ gl_FragCoord origin is upper left
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Name 471 "PS_OUTPUT"
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MemberName 471(PS_OUTPUT) 0 "Color"
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Name 473 "psout"
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Name 477 "@entryPointOutput"
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Name 481 "Color"
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Decorate 481(Color) Location 0
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Name 477 "Color"
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Decorate 477(Color) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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@@ -1203,10 +1210,8 @@ gl_FragCoord origin is upper left
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465: 6(float) Constant 1080452710
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471(PS_OUTPUT): TypeStruct 462(fvec4)
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472: TypePointer Function 471(PS_OUTPUT)
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476: TypePointer Output 471(PS_OUTPUT)
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477(@entryPointOutput): 476(ptr) Variable Output
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480: TypePointer Output 462(fvec4)
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481(Color): 480(ptr) Variable Output
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476: TypePointer Output 462(fvec4)
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477(Color): 476(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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252(r00): 8(ptr) Variable Function
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@@ -1472,8 +1477,9 @@ gl_FragCoord origin is upper left
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474: 462(fvec4) Load 464(outval)
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475: 463(ptr) AccessChain 473(psout) 149
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Store 475 474
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478:471(PS_OUTPUT) Load 473(psout)
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Store 477(@entryPointOutput) 478
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478: 463(ptr) AccessChain 473(psout) 149
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479: 462(fvec4) Load 478
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Store 477(Color) 479
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Return
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FunctionEnd
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11(Fn_F3(vf3;): 2 Function None 9
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