HLSL: Flatten whole-struct assigns and returns when targeting flattened I/O structs.
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@@ -121,10 +121,20 @@ gl_FragCoord origin is upper left
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0:40 1 (const int)
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0:40 Constant:
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0:40 1.000000
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0:42 Sequence
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0:42 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? Sequence
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0:? Sequence
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0:42 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:42 Color: direct index for structure (temp 4-component vector of float)
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0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:42 Constant:
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0:42 0 (const int)
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0:42 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:42 Depth: direct index for structure (temp float FragDepth)
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0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:42 Constant:
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0:42 1 (const int)
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0:42 Branch: Return
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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@@ -267,10 +277,20 @@ gl_FragCoord origin is upper left
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0:40 1 (const int)
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0:40 Constant:
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0:40 1.000000
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0:42 Sequence
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0:42 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? Sequence
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0:? Sequence
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0:42 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:42 Color: direct index for structure (temp 4-component vector of float)
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0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:42 Constant:
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0:42 0 (const int)
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0:42 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:42 Depth: direct index for structure (temp float FragDepth)
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0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:42 Constant:
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0:42 1 (const int)
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0:42 Branch: Return
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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@@ -289,14 +309,14 @@ gl_FragCoord origin is upper left
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 138
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// Id's are bound by 139
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Capability Shader
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Capability Sampled1D
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Capability SampledCubeArray
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 130 135 137
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EntryPoint Fragment 4 "main" 130 134
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 9 "txval10"
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@@ -322,10 +342,9 @@ gl_FragCoord origin is upper left
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MemberName 120(PS_OUTPUT) 0 "Color"
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MemberName 120(PS_OUTPUT) 1 "Depth"
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Name 122 "psout"
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Name 130 "@entryPointOutput"
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Name 133 "g_tTex1df4a"
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Name 135 "Color"
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Name 137 "Depth"
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Name 130 "Color"
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Name 134 "Depth"
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Name 138 "g_tTex1df4a"
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Decorate 12(g_tTex1df4) DescriptorSet 0
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Decorate 12(g_tTex1df4) Binding 0
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Decorate 16(g_sSamp) DescriptorSet 0
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@@ -339,10 +358,10 @@ gl_FragCoord origin is upper left
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Decorate 100(g_tTexcdi4) DescriptorSet 0
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Decorate 110(g_tTexcdu4) DescriptorSet 0
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MemberDecorate 120(PS_OUTPUT) 1 BuiltIn FragDepth
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Decorate 133(g_tTex1df4a) DescriptorSet 0
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Decorate 133(g_tTex1df4a) Binding 1
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Decorate 135(Color) Location 0
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Decorate 137(Depth) BuiltIn FragDepth
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Decorate 130(Color) Location 0
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Decorate 134(Depth) BuiltIn FragDepth
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Decorate 138(g_tTex1df4a) DescriptorSet 0
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Decorate 138(g_tTex1df4a) Binding 1
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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@@ -420,13 +439,11 @@ gl_FragCoord origin is upper left
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124: 7(fvec4) ConstantComposite 117 117 117 117
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126: 25(int) Constant 1
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127: TypePointer Function 6(float)
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129: TypePointer Output 120(PS_OUTPUT)
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130(@entryPointOutput): 129(ptr) Variable Output
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133(g_tTex1df4a): 11(ptr) Variable UniformConstant
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134: TypePointer Output 7(fvec4)
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135(Color): 134(ptr) Variable Output
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136: TypePointer Output 6(float)
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137(Depth): 136(ptr) Variable Output
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129: TypePointer Output 7(fvec4)
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130(Color): 129(ptr) Variable Output
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133: TypePointer Output 6(float)
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134(Depth): 133(ptr) Variable Output
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138(g_tTex1df4a): 11(ptr) Variable UniformConstant
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4(main): 2 Function None 3
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5: Label
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9(txval10): 8(ptr) Variable Function
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@@ -488,7 +505,11 @@ gl_FragCoord origin is upper left
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Store 125 124
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128: 127(ptr) AccessChain 122(psout) 126
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Store 128 117
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131:120(PS_OUTPUT) Load 122(psout)
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Store 130(@entryPointOutput) 131
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131: 8(ptr) AccessChain 122(psout) 123
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132: 7(fvec4) Load 131
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Store 130(Color) 132
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135: 127(ptr) AccessChain 122(psout) 126
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136: 6(float) Load 135
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Store 134(Depth) 136
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Return
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FunctionEnd
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