HLSL: Flatten whole-struct assigns and returns when targeting flattened I/O structs.
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@@ -169,10 +169,20 @@ gl_FragCoord origin is upper left
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0:48 1 (const int)
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0:48 Constant:
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0:48 1.000000
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0:50 Sequence
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0:50 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? Sequence
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0:? Sequence
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0:50 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:50 Color: direct index for structure (temp 4-component vector of float)
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0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:50 Constant:
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0:50 0 (const int)
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0:50 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:50 Depth: direct index for structure (temp float FragDepth)
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0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:50 Constant:
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0:50 1 (const int)
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0:50 Branch: Return
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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@@ -366,10 +376,20 @@ gl_FragCoord origin is upper left
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0:48 1 (const int)
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0:48 Constant:
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0:48 1.000000
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0:50 Sequence
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0:50 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? Sequence
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0:? Sequence
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0:50 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:50 Color: direct index for structure (temp 4-component vector of float)
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0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:50 Constant:
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0:50 0 (const int)
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0:50 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:50 Depth: direct index for structure (temp float FragDepth)
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0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:50 Constant:
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0:50 1 (const int)
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0:50 Branch: Return
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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@@ -391,13 +411,13 @@ gl_FragCoord origin is upper left
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 162
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// Id's are bound by 163
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Capability Shader
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Capability Sampled1D
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 154 159 161
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EntryPoint Fragment 4 "main" 154 158
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 9 "txval10"
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@@ -429,10 +449,9 @@ gl_FragCoord origin is upper left
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MemberName 143(PS_OUTPUT) 0 "Color"
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MemberName 143(PS_OUTPUT) 1 "Depth"
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Name 145 "psout"
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Name 154 "@entryPointOutput"
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Name 157 "g_tTex1df4a"
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Name 159 "Color"
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Name 161 "Depth"
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Name 154 "Color"
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Name 158 "Depth"
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Name 162 "g_tTex1df4a"
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Decorate 12(g_tTex1df4) DescriptorSet 0
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Decorate 12(g_tTex1df4) Binding 0
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Decorate 16(g_sSamp) DescriptorSet 0
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@@ -449,10 +468,10 @@ gl_FragCoord origin is upper left
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Decorate 128(g_tTexcdi4) DescriptorSet 0
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Decorate 137(g_tTexcdu4) DescriptorSet 0
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MemberDecorate 143(PS_OUTPUT) 1 BuiltIn FragDepth
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Decorate 157(g_tTex1df4a) DescriptorSet 0
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Decorate 157(g_tTex1df4a) Binding 1
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Decorate 159(Color) Location 0
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Decorate 161(Depth) BuiltIn FragDepth
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Decorate 154(Color) Location 0
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Decorate 158(Depth) BuiltIn FragDepth
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Decorate 162(g_tTex1df4a) DescriptorSet 0
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Decorate 162(g_tTex1df4a) Binding 1
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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@@ -539,13 +558,11 @@ gl_FragCoord origin is upper left
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148: 7(fvec4) ConstantComposite 147 147 147 147
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150: 23(int) Constant 1
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151: TypePointer Function 6(float)
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153: TypePointer Output 143(PS_OUTPUT)
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154(@entryPointOutput): 153(ptr) Variable Output
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157(g_tTex1df4a): 11(ptr) Variable UniformConstant
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158: TypePointer Output 7(fvec4)
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159(Color): 158(ptr) Variable Output
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160: TypePointer Output 6(float)
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161(Depth): 160(ptr) Variable Output
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153: TypePointer Output 7(fvec4)
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154(Color): 153(ptr) Variable Output
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157: TypePointer Output 6(float)
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158(Depth): 157(ptr) Variable Output
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162(g_tTex1df4a): 11(ptr) Variable UniformConstant
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4(main): 2 Function None 3
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5: Label
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9(txval10): 8(ptr) Variable Function
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@@ -625,7 +642,11 @@ gl_FragCoord origin is upper left
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Store 149 148
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152: 151(ptr) AccessChain 145(psout) 150
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Store 152 147
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155:143(PS_OUTPUT) Load 145(psout)
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Store 154(@entryPointOutput) 155
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155: 8(ptr) AccessChain 145(psout) 146
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156: 7(fvec4) Load 155
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Store 154(Color) 156
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159: 151(ptr) AccessChain 145(psout) 150
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160: 6(float) Load 159
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Store 158(Depth) 160
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Return
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FunctionEnd
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