HLSL: Flatten whole-struct assigns and returns when targeting flattened I/O structs.

This commit is contained in:
John Kessenich
2016-09-16 03:05:12 -06:00
parent f8e494c18c
commit d21baed6bc
67 changed files with 4024 additions and 2886 deletions

View File

@@ -112,10 +112,20 @@ gl_FragCoord origin is upper left
0:34 1 (const int)
0:34 Constant:
0:34 1.000000
0:36 Sequence
0:36 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:36 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:36 Color: direct index for structure (temp 4-component vector of float)
0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:36 Constant:
0:36 0 (const int)
0:36 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:36 Depth: direct index for structure (temp float FragDepth)
0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:36 Constant:
0:36 1 (const int)
0:36 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -246,10 +256,20 @@ gl_FragCoord origin is upper left
0:34 1 (const int)
0:34 Constant:
0:34 1.000000
0:36 Sequence
0:36 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:36 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:36 Color: direct index for structure (temp 4-component vector of float)
0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:36 Constant:
0:36 0 (const int)
0:36 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:36 Depth: direct index for structure (temp float FragDepth)
0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:36 Constant:
0:36 1 (const int)
0:36 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -265,13 +285,13 @@ gl_FragCoord origin is upper left
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 110
// Id's are bound by 111
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 102 107 109
EntryPoint Fragment 4 "main" 102 106
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "txval10"
@@ -291,10 +311,9 @@ gl_FragCoord origin is upper left
MemberName 93(PS_OUTPUT) 0 "Color"
MemberName 93(PS_OUTPUT) 1 "Depth"
Name 95 "psout"
Name 102 "@entryPointOutput"
Name 105 "g_tTex1df4a"
Name 107 "Color"
Name 109 "Depth"
Name 102 "Color"
Name 106 "Depth"
Name 110 "g_tTex1df4a"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
Decorate 16(g_sSamp) DescriptorSet 0
@@ -305,10 +324,10 @@ gl_FragCoord origin is upper left
Decorate 73(g_tTex2di4) DescriptorSet 0
Decorate 83(g_tTex2du4) DescriptorSet 0
MemberDecorate 93(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 105(g_tTex1df4a) DescriptorSet 0
Decorate 105(g_tTex1df4a) Binding 1
Decorate 107(Color) Location 0
Decorate 109(Depth) BuiltIn FragDepth
Decorate 102(Color) Location 0
Decorate 106(Depth) BuiltIn FragDepth
Decorate 110(g_tTex1df4a) DescriptorSet 0
Decorate 110(g_tTex1df4a) Binding 1
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@@ -373,13 +392,11 @@ gl_FragCoord origin is upper left
96: 6(float) Constant 1065353216
97: 7(fvec4) ConstantComposite 96 96 96 96
99: TypePointer Function 6(float)
101: TypePointer Output 93(PS_OUTPUT)
102(@entryPointOutput): 101(ptr) Variable Output
105(g_tTex1df4a): 11(ptr) Variable UniformConstant
106: TypePointer Output 7(fvec4)
107(Color): 106(ptr) Variable Output
108: TypePointer Output 6(float)
109(Depth): 108(ptr) Variable Output
101: TypePointer Output 7(fvec4)
102(Color): 101(ptr) Variable Output
105: TypePointer Output 6(float)
106(Depth): 105(ptr) Variable Output
110(g_tTex1df4a): 11(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(txval10): 8(ptr) Variable Function
@@ -423,7 +440,11 @@ gl_FragCoord origin is upper left
Store 98 97
100: 99(ptr) AccessChain 95(psout) 40
Store 100 96
103:93(PS_OUTPUT) Load 95(psout)
Store 102(@entryPointOutput) 103
103: 8(ptr) AccessChain 95(psout) 26
104: 7(fvec4) Load 103
Store 102(Color) 104
107: 99(ptr) AccessChain 95(psout) 40
108: 6(float) Load 107
Store 106(Depth) 108
Return
FunctionEnd