HLSL: Flatten whole-struct assigns and returns when targeting flattened I/O structs.

This commit is contained in:
John Kessenich
2016-09-16 03:05:12 -06:00
parent f8e494c18c
commit d21baed6bc
67 changed files with 4024 additions and 2886 deletions

View File

@@ -223,10 +223,20 @@ gl_FragCoord origin is upper left
0:48 1 (const int)
0:48 Constant:
0:48 1.000000
0:50 Sequence
0:50 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:50 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:50 Color: direct index for structure (temp 4-component vector of float)
0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:50 Constant:
0:50 0 (const int)
0:50 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:50 Depth: direct index for structure (temp float FragDepth)
0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:50 Constant:
0:50 1 (const int)
0:50 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -474,10 +484,20 @@ gl_FragCoord origin is upper left
0:48 1 (const int)
0:48 Constant:
0:48 1.000000
0:50 Sequence
0:50 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:50 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:50 Color: direct index for structure (temp 4-component vector of float)
0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:50 Constant:
0:50 0 (const int)
0:50 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:50 Depth: direct index for structure (temp float FragDepth)
0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:50 Constant:
0:50 1 (const int)
0:50 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -499,13 +519,13 @@ gl_FragCoord origin is upper left
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 167
// Id's are bound by 168
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 159 164 166
EntryPoint Fragment 4 "main" 159 163
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "txval10"
@@ -537,10 +557,9 @@ gl_FragCoord origin is upper left
MemberName 148(PS_OUTPUT) 0 "Color"
MemberName 148(PS_OUTPUT) 1 "Depth"
Name 150 "psout"
Name 159 "@entryPointOutput"
Name 162 "g_tTex1df4a"
Name 164 "Color"
Name 166 "Depth"
Name 159 "Color"
Name 163 "Depth"
Name 167 "g_tTex1df4a"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
Decorate 16(g_sSamp) DescriptorSet 0
@@ -557,10 +576,10 @@ gl_FragCoord origin is upper left
Decorate 133(g_tTexcdi4) DescriptorSet 0
Decorate 142(g_tTexcdu4) DescriptorSet 0
MemberDecorate 148(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 162(g_tTex1df4a) DescriptorSet 0
Decorate 162(g_tTex1df4a) Binding 1
Decorate 164(Color) Location 0
Decorate 166(Depth) BuiltIn FragDepth
Decorate 159(Color) Location 0
Decorate 163(Depth) BuiltIn FragDepth
Decorate 167(g_tTex1df4a) DescriptorSet 0
Decorate 167(g_tTex1df4a) Binding 1
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@@ -652,13 +671,11 @@ gl_FragCoord origin is upper left
153: 7(fvec4) ConstantComposite 152 152 152 152
155: 24(int) Constant 1
156: TypePointer Function 6(float)
158: TypePointer Output 148(PS_OUTPUT)
159(@entryPointOutput): 158(ptr) Variable Output
162(g_tTex1df4a): 11(ptr) Variable UniformConstant
163: TypePointer Output 7(fvec4)
164(Color): 163(ptr) Variable Output
165: TypePointer Output 6(float)
166(Depth): 165(ptr) Variable Output
158: TypePointer Output 7(fvec4)
159(Color): 158(ptr) Variable Output
162: TypePointer Output 6(float)
163(Depth): 162(ptr) Variable Output
167(g_tTex1df4a): 11(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(txval10): 8(ptr) Variable Function
@@ -738,7 +755,11 @@ gl_FragCoord origin is upper left
Store 154 153
157: 156(ptr) AccessChain 150(psout) 155
Store 157 152
160:148(PS_OUTPUT) Load 150(psout)
Store 159(@entryPointOutput) 160
160: 8(ptr) AccessChain 150(psout) 151
161: 7(fvec4) Load 160
Store 159(Color) 161
164: 156(ptr) AccessChain 150(psout) 155
165: 6(float) Load 164
Store 163(Depth) 165
Return
FunctionEnd