HLSL: Flatten whole-struct assigns and returns when targeting flattened I/O structs.
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@@ -215,10 +215,14 @@ Shader version: 450
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:48 Sequence
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0:48 move second child to first child (temp structure{temp 4-component vector of float Position Pos})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Position Pos})
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0:48 'vsout' (temp structure{temp 4-component vector of float Position Pos})
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0:? Sequence
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0:? Sequence
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0:48 move second child to first child (temp 4-component vector of float)
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0:? 'Pos' (out 4-component vector of float Position)
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0:48 Pos: direct index for structure (temp 4-component vector of float Position)
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0:48 'vsout' (temp structure{temp 4-component vector of float Position Pos})
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0:48 Constant:
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0:48 0 (const int)
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0:48 Branch: Return
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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@@ -457,10 +461,14 @@ Shader version: 450
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:48 Sequence
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0:48 move second child to first child (temp structure{temp 4-component vector of float Position Pos})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Position Pos})
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0:48 'vsout' (temp structure{temp 4-component vector of float Position Pos})
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0:? Sequence
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0:? Sequence
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0:48 move second child to first child (temp 4-component vector of float)
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0:? 'Pos' (out 4-component vector of float Position)
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0:48 Pos: direct index for structure (temp 4-component vector of float Position)
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0:48 'vsout' (temp structure{temp 4-component vector of float Position Pos})
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0:48 Constant:
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0:48 0 (const int)
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0:48 Branch: Return
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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@@ -481,13 +489,13 @@ Shader version: 450
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 162
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// Id's are bound by 161
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Capability Shader
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Capability Sampled1D
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 156 161
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EntryPoint Vertex 4 "main" 156
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Name 4 "main"
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Name 9 "txval10"
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Name 12 "g_tTex1df4"
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@@ -517,9 +525,8 @@ Shader version: 450
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Name 148 "VS_OUTPUT"
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MemberName 148(VS_OUTPUT) 0 "Pos"
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Name 150 "vsout"
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Name 156 "@entryPointOutput"
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Name 159 "g_tTex1df4a"
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Name 161 "Pos"
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Name 156 "Pos"
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Name 160 "g_tTex1df4a"
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Decorate 12(g_tTex1df4) DescriptorSet 0
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Decorate 12(g_tTex1df4) Binding 0
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Decorate 16(g_sSamp) DescriptorSet 0
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@@ -536,9 +543,9 @@ Shader version: 450
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Decorate 133(g_tTexcdi4) DescriptorSet 0
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Decorate 142(g_tTexcdu4) DescriptorSet 0
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MemberDecorate 148(VS_OUTPUT) 0 BuiltIn Position
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Decorate 159(g_tTex1df4a) DescriptorSet 0
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Decorate 159(g_tTex1df4a) Binding 1
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Decorate 161(Pos) BuiltIn Position
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Decorate 156(Pos) BuiltIn Position
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Decorate 160(g_tTex1df4a) DescriptorSet 0
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Decorate 160(g_tTex1df4a) Binding 1
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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@@ -628,11 +635,9 @@ Shader version: 450
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151: 24(int) Constant 0
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152: 6(float) Constant 0
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153: 7(fvec4) ConstantComposite 152 152 152 152
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155: TypePointer Output 148(VS_OUTPUT)
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156(@entryPointOutput): 155(ptr) Variable Output
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159(g_tTex1df4a): 11(ptr) Variable UniformConstant
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160: TypePointer Output 7(fvec4)
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161(Pos): 160(ptr) Variable Output
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155: TypePointer Output 7(fvec4)
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156(Pos): 155(ptr) Variable Output
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160(g_tTex1df4a): 11(ptr) Variable UniformConstant
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4(main): 2 Function None 3
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5: Label
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9(txval10): 8(ptr) Variable Function
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@@ -710,7 +715,8 @@ Shader version: 450
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Store 139(txval42) 147
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154: 8(ptr) AccessChain 150(vsout) 151
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Store 154 153
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157:148(VS_OUTPUT) Load 150(vsout)
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Store 156(@entryPointOutput) 157
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157: 8(ptr) AccessChain 150(vsout) 151
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158: 7(fvec4) Load 157
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Store 156(Pos) 158
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Return
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FunctionEnd
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