HLSL: Flatten whole-struct assigns and returns when targeting flattened I/O structs.

This commit is contained in:
John Kessenich
2016-09-16 03:05:12 -06:00
parent f8e494c18c
commit d21baed6bc
67 changed files with 4024 additions and 2886 deletions

View File

@@ -130,10 +130,20 @@ gl_FragCoord origin is upper left
0:36 1 (const int)
0:36 Constant:
0:36 1.000000
0:38 Sequence
0:38 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:38 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:38 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:38 Color: direct index for structure (temp 4-component vector of float)
0:38 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:38 Constant:
0:38 0 (const int)
0:38 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:38 Depth: direct index for structure (temp float FragDepth)
0:38 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:38 Constant:
0:38 1 (const int)
0:38 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -285,10 +295,20 @@ gl_FragCoord origin is upper left
0:36 1 (const int)
0:36 Constant:
0:36 1.000000
0:38 Sequence
0:38 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:38 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:38 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:38 Color: direct index for structure (temp 4-component vector of float)
0:38 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:38 Constant:
0:38 0 (const int)
0:38 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:38 Depth: direct index for structure (temp float FragDepth)
0:38 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:38 Constant:
0:38 1 (const int)
0:38 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -307,14 +327,14 @@ gl_FragCoord origin is upper left
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 112
// Id's are bound by 113
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 95 109 111
EntryPoint Fragment 4 "main" 95 99
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "txval10"
@@ -334,13 +354,12 @@ gl_FragCoord origin is upper left
MemberName 86(PS_OUTPUT) 0 "Color"
MemberName 86(PS_OUTPUT) 1 "Depth"
Name 88 "psout"
Name 95 "@entryPointOutput"
Name 98 "g_tTex1df4a"
Name 101 "g_tTexcdf4"
Name 104 "g_tTexcdi4"
Name 107 "g_tTexcdu4"
Name 109 "Color"
Name 111 "Depth"
Name 95 "Color"
Name 99 "Depth"
Name 103 "g_tTex1df4a"
Name 106 "g_tTexcdf4"
Name 109 "g_tTexcdi4"
Name 112 "g_tTexcdu4"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
Decorate 16(g_sSamp) DescriptorSet 0
@@ -351,13 +370,13 @@ gl_FragCoord origin is upper left
Decorate 71(g_tTex2di4) DescriptorSet 0
Decorate 80(g_tTex2du4) DescriptorSet 0
MemberDecorate 86(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 98(g_tTex1df4a) DescriptorSet 0
Decorate 98(g_tTex1df4a) Binding 1
Decorate 101(g_tTexcdf4) DescriptorSet 0
Decorate 104(g_tTexcdi4) DescriptorSet 0
Decorate 107(g_tTexcdu4) DescriptorSet 0
Decorate 109(Color) Location 0
Decorate 111(Depth) BuiltIn FragDepth
Decorate 95(Color) Location 0
Decorate 99(Depth) BuiltIn FragDepth
Decorate 103(g_tTex1df4a) DescriptorSet 0
Decorate 103(g_tTex1df4a) Binding 1
Decorate 106(g_tTexcdf4) DescriptorSet 0
Decorate 109(g_tTexcdi4) DescriptorSet 0
Decorate 112(g_tTexcdu4) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@@ -415,22 +434,20 @@ gl_FragCoord origin is upper left
89: 6(float) Constant 1065353216
90: 7(fvec4) ConstantComposite 89 89 89 89
92: TypePointer Function 6(float)
94: TypePointer Output 86(PS_OUTPUT)
95(@entryPointOutput): 94(ptr) Variable Output
98(g_tTex1df4a): 11(ptr) Variable UniformConstant
99: TypeImage 6(float) Cube array sampled format:Unknown
100: TypePointer UniformConstant 99
101(g_tTexcdf4): 100(ptr) Variable UniformConstant
102: TypeImage 26(int) Cube array sampled format:Unknown
103: TypePointer UniformConstant 102
104(g_tTexcdi4): 103(ptr) Variable UniformConstant
105: TypeImage 40(int) Cube array sampled format:Unknown
106: TypePointer UniformConstant 105
107(g_tTexcdu4): 106(ptr) Variable UniformConstant
108: TypePointer Output 7(fvec4)
109(Color): 108(ptr) Variable Output
110: TypePointer Output 6(float)
111(Depth): 110(ptr) Variable Output
94: TypePointer Output 7(fvec4)
95(Color): 94(ptr) Variable Output
98: TypePointer Output 6(float)
99(Depth): 98(ptr) Variable Output
103(g_tTex1df4a): 11(ptr) Variable UniformConstant
104: TypeImage 6(float) Cube array sampled format:Unknown
105: TypePointer UniformConstant 104
106(g_tTexcdf4): 105(ptr) Variable UniformConstant
107: TypeImage 26(int) Cube array sampled format:Unknown
108: TypePointer UniformConstant 107
109(g_tTexcdi4): 108(ptr) Variable UniformConstant
110: TypeImage 40(int) Cube array sampled format:Unknown
111: TypePointer UniformConstant 110
112(g_tTexcdu4): 111(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(txval10): 8(ptr) Variable Function
@@ -474,7 +491,11 @@ gl_FragCoord origin is upper left
Store 91 90
93: 92(ptr) AccessChain 88(psout) 27
Store 93 89
96:86(PS_OUTPUT) Load 88(psout)
Store 95(@entryPointOutput) 96
96: 8(ptr) AccessChain 88(psout) 65
97: 7(fvec4) Load 96
Store 95(Color) 97
100: 92(ptr) AccessChain 88(psout) 27
101: 6(float) Load 100
Store 99(Depth) 101
Return
FunctionEnd