HLSL: Flatten whole-struct assigns and returns when targeting flattened I/O structs.
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@@ -139,10 +139,20 @@ gl_FragCoord origin is upper left
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0:40 1 (const int)
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0:40 Constant:
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0:40 1.000000
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0:42 Sequence
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0:42 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? Sequence
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0:? Sequence
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0:42 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:42 Color: direct index for structure (temp 4-component vector of float)
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0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:42 Constant:
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0:42 0 (const int)
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0:42 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:42 Depth: direct index for structure (temp float FragDepth)
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0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:42 Constant:
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0:42 1 (const int)
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0:42 Branch: Return
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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@@ -303,10 +313,20 @@ gl_FragCoord origin is upper left
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0:40 1 (const int)
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0:40 Constant:
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0:40 1.000000
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0:42 Sequence
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0:42 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? Sequence
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0:? Sequence
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0:42 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:42 Color: direct index for structure (temp 4-component vector of float)
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0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:42 Constant:
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0:42 0 (const int)
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0:42 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:42 Depth: direct index for structure (temp float FragDepth)
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0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:42 Constant:
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0:42 1 (const int)
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0:42 Branch: Return
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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@@ -325,14 +345,14 @@ gl_FragCoord origin is upper left
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 139
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// Id's are bound by 140
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Capability Shader
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Capability Sampled1D
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Capability SampledCubeArray
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 131 136 138
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EntryPoint Fragment 4 "main" 131 135
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 9 "txval10"
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@@ -358,10 +378,9 @@ gl_FragCoord origin is upper left
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MemberName 121(PS_OUTPUT) 0 "Color"
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MemberName 121(PS_OUTPUT) 1 "Depth"
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Name 123 "psout"
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Name 131 "@entryPointOutput"
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Name 134 "g_tTex1df4"
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Name 136 "Color"
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Name 138 "Depth"
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Name 131 "Color"
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Name 135 "Depth"
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Name 139 "g_tTex1df4"
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Decorate 12(g_tTex1df4a) DescriptorSet 0
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Decorate 12(g_tTex1df4a) Binding 1
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Decorate 16(g_sSamp) DescriptorSet 0
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@@ -375,10 +394,10 @@ gl_FragCoord origin is upper left
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Decorate 101(g_tTexcdi4a) DescriptorSet 0
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Decorate 111(g_tTexcdu4a) DescriptorSet 0
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MemberDecorate 121(PS_OUTPUT) 1 BuiltIn FragDepth
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Decorate 134(g_tTex1df4) DescriptorSet 0
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Decorate 134(g_tTex1df4) Binding 0
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Decorate 136(Color) Location 0
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Decorate 138(Depth) BuiltIn FragDepth
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Decorate 131(Color) Location 0
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Decorate 135(Depth) BuiltIn FragDepth
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Decorate 139(g_tTex1df4) DescriptorSet 0
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Decorate 139(g_tTex1df4) Binding 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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@@ -457,13 +476,11 @@ gl_FragCoord origin is upper left
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125: 7(fvec4) ConstantComposite 118 118 118 118
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127: 26(int) Constant 1
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128: TypePointer Function 6(float)
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130: TypePointer Output 121(PS_OUTPUT)
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131(@entryPointOutput): 130(ptr) Variable Output
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134(g_tTex1df4): 11(ptr) Variable UniformConstant
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135: TypePointer Output 7(fvec4)
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136(Color): 135(ptr) Variable Output
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137: TypePointer Output 6(float)
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138(Depth): 137(ptr) Variable Output
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130: TypePointer Output 7(fvec4)
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131(Color): 130(ptr) Variable Output
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134: TypePointer Output 6(float)
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135(Depth): 134(ptr) Variable Output
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139(g_tTex1df4): 11(ptr) Variable UniformConstant
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4(main): 2 Function None 3
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5: Label
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9(txval10): 8(ptr) Variable Function
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@@ -525,7 +542,11 @@ gl_FragCoord origin is upper left
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Store 126 125
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129: 128(ptr) AccessChain 123(psout) 127
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Store 129 118
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132:121(PS_OUTPUT) Load 123(psout)
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Store 131(@entryPointOutput) 132
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132: 8(ptr) AccessChain 123(psout) 124
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133: 7(fvec4) Load 132
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Store 131(Color) 133
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136: 128(ptr) AccessChain 123(psout) 127
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137: 6(float) Load 136
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Store 135(Depth) 137
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Return
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FunctionEnd
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