HLSL: Flatten whole-struct assigns and returns when targeting flattened I/O structs.
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@@ -169,10 +169,20 @@ gl_FragCoord origin is upper left
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0:49 1 (const int)
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0:49 Constant:
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0:49 1.000000
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0:51 Sequence
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0:51 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:51 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? Sequence
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0:? Sequence
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0:51 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:51 Color: direct index for structure (temp 4-component vector of float)
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0:51 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:51 Constant:
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0:51 0 (const int)
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0:51 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:51 Depth: direct index for structure (temp float FragDepth)
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0:51 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:51 Constant:
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0:51 1 (const int)
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0:51 Branch: Return
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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@@ -367,10 +377,20 @@ gl_FragCoord origin is upper left
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0:49 1 (const int)
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0:49 Constant:
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0:49 1.000000
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0:51 Sequence
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0:51 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:51 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? Sequence
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0:? Sequence
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0:51 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:51 Color: direct index for structure (temp 4-component vector of float)
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0:51 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:51 Constant:
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0:51 0 (const int)
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0:51 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:51 Depth: direct index for structure (temp float FragDepth)
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0:51 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:51 Constant:
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0:51 1 (const int)
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0:51 Branch: Return
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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@@ -393,13 +413,13 @@ gl_FragCoord origin is upper left
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 164
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// Id's are bound by 165
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Capability Shader
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Capability Sampled1D
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 155 161 163
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EntryPoint Fragment 4 "main" 155 159
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 9 "txval10"
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@@ -431,11 +451,10 @@ gl_FragCoord origin is upper left
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MemberName 144(PS_OUTPUT) 0 "Color"
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MemberName 144(PS_OUTPUT) 1 "Depth"
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Name 146 "psout"
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Name 155 "@entryPointOutput"
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Name 158 "g_sSamp2d"
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Name 159 "g_tTex1df4a"
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Name 161 "Color"
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Name 163 "Depth"
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Name 155 "Color"
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Name 159 "Depth"
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Name 163 "g_sSamp2d"
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Name 164 "g_tTex1df4a"
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Decorate 12(g_tTex1df4) DescriptorSet 0
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Decorate 12(g_tTex1df4) Binding 0
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Decorate 16(g_sSamp) DescriptorSet 0
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@@ -452,11 +471,11 @@ gl_FragCoord origin is upper left
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Decorate 129(g_tTexcdi4) DescriptorSet 0
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Decorate 138(g_tTexcdu4) DescriptorSet 0
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MemberDecorate 144(PS_OUTPUT) 1 BuiltIn FragDepth
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Decorate 158(g_sSamp2d) DescriptorSet 0
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Decorate 159(g_tTex1df4a) DescriptorSet 0
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Decorate 159(g_tTex1df4a) Binding 1
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Decorate 161(Color) Location 0
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Decorate 163(Depth) BuiltIn FragDepth
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Decorate 155(Color) Location 0
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Decorate 159(Depth) BuiltIn FragDepth
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Decorate 163(g_sSamp2d) DescriptorSet 0
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Decorate 164(g_tTex1df4a) DescriptorSet 0
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Decorate 164(g_tTex1df4a) Binding 1
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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@@ -544,14 +563,12 @@ gl_FragCoord origin is upper left
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149: 7(fvec4) ConstantComposite 148 148 148 148
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151: 23(int) Constant 1
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152: TypePointer Function 6(float)
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154: TypePointer Output 144(PS_OUTPUT)
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155(@entryPointOutput): 154(ptr) Variable Output
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158(g_sSamp2d): 15(ptr) Variable UniformConstant
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159(g_tTex1df4a): 11(ptr) Variable UniformConstant
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160: TypePointer Output 7(fvec4)
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161(Color): 160(ptr) Variable Output
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162: TypePointer Output 6(float)
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163(Depth): 162(ptr) Variable Output
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154: TypePointer Output 7(fvec4)
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155(Color): 154(ptr) Variable Output
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158: TypePointer Output 6(float)
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159(Depth): 158(ptr) Variable Output
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163(g_sSamp2d): 15(ptr) Variable UniformConstant
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164(g_tTex1df4a): 11(ptr) Variable UniformConstant
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4(main): 2 Function None 3
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5: Label
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9(txval10): 8(ptr) Variable Function
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@@ -631,7 +648,11 @@ gl_FragCoord origin is upper left
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Store 150 149
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153: 152(ptr) AccessChain 146(psout) 151
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Store 153 148
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156:144(PS_OUTPUT) Load 146(psout)
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Store 155(@entryPointOutput) 156
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156: 8(ptr) AccessChain 146(psout) 147
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157: 7(fvec4) Load 156
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Store 155(Color) 157
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160: 152(ptr) AccessChain 146(psout) 151
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161: 6(float) Load 160
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Store 159(Depth) 161
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Return
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FunctionEnd
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