HLSL: Flatten whole-struct assigns and returns when targeting flattened I/O structs.
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@@ -112,10 +112,20 @@ gl_FragCoord origin is upper left
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0:34 1 (const int)
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0:34 Constant:
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0:34 1.000000
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0:36 Sequence
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0:36 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? Sequence
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0:? Sequence
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0:36 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:36 Color: direct index for structure (temp 4-component vector of float)
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0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:36 Constant:
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0:36 0 (const int)
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0:36 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:36 Depth: direct index for structure (temp float FragDepth)
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0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:36 Constant:
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0:36 1 (const int)
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0:36 Branch: Return
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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@@ -246,10 +256,20 @@ gl_FragCoord origin is upper left
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0:34 1 (const int)
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0:34 Constant:
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0:34 1.000000
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0:36 Sequence
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0:36 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? Sequence
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0:? Sequence
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0:36 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:36 Color: direct index for structure (temp 4-component vector of float)
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0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:36 Constant:
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0:36 0 (const int)
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0:36 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:36 Depth: direct index for structure (temp float FragDepth)
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0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:36 Constant:
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0:36 1 (const int)
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0:36 Branch: Return
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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@@ -265,13 +285,13 @@ gl_FragCoord origin is upper left
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 111
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// Id's are bound by 112
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Capability Shader
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Capability Sampled1D
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 103 108 110
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EntryPoint Fragment 4 "main" 103 107
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 9 "txval10"
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@@ -291,10 +311,9 @@ gl_FragCoord origin is upper left
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MemberName 94(PS_OUTPUT) 0 "Color"
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MemberName 94(PS_OUTPUT) 1 "Depth"
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Name 96 "psout"
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Name 103 "@entryPointOutput"
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Name 106 "g_tTex1df4a"
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Name 108 "Color"
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Name 110 "Depth"
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Name 103 "Color"
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Name 107 "Depth"
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Name 111 "g_tTex1df4a"
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Decorate 12(g_tTex1df4) DescriptorSet 0
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Decorate 12(g_tTex1df4) Binding 0
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Decorate 16(g_sSamp) DescriptorSet 0
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@@ -305,10 +324,10 @@ gl_FragCoord origin is upper left
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Decorate 73(g_tTex2di4) DescriptorSet 0
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Decorate 84(g_tTex2du4) DescriptorSet 0
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MemberDecorate 94(PS_OUTPUT) 1 BuiltIn FragDepth
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Decorate 106(g_tTex1df4a) DescriptorSet 0
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Decorate 106(g_tTex1df4a) Binding 1
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Decorate 108(Color) Location 0
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Decorate 110(Depth) BuiltIn FragDepth
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Decorate 103(Color) Location 0
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Decorate 107(Depth) BuiltIn FragDepth
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Decorate 111(g_tTex1df4a) DescriptorSet 0
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Decorate 111(g_tTex1df4a) Binding 1
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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@@ -374,13 +393,11 @@ gl_FragCoord origin is upper left
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97: 6(float) Constant 1065353216
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98: 7(fvec4) ConstantComposite 97 97 97 97
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100: TypePointer Function 6(float)
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102: TypePointer Output 94(PS_OUTPUT)
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103(@entryPointOutput): 102(ptr) Variable Output
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106(g_tTex1df4a): 11(ptr) Variable UniformConstant
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107: TypePointer Output 7(fvec4)
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108(Color): 107(ptr) Variable Output
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109: TypePointer Output 6(float)
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110(Depth): 109(ptr) Variable Output
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102: TypePointer Output 7(fvec4)
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103(Color): 102(ptr) Variable Output
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106: TypePointer Output 6(float)
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107(Depth): 106(ptr) Variable Output
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111(g_tTex1df4a): 11(ptr) Variable UniformConstant
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4(main): 2 Function None 3
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5: Label
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9(txval10): 8(ptr) Variable Function
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@@ -424,7 +441,11 @@ gl_FragCoord origin is upper left
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Store 99 98
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101: 100(ptr) AccessChain 96(psout) 40
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Store 101 97
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104:94(PS_OUTPUT) Load 96(psout)
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Store 103(@entryPointOutput) 104
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104: 8(ptr) AccessChain 96(psout) 26
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105: 7(fvec4) Load 104
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Store 103(Color) 105
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108: 100(ptr) AccessChain 96(psout) 40
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109: 6(float) Load 108
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Store 107(Depth) 109
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Return
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FunctionEnd
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