HLSL: Flatten whole-struct assigns and returns when targeting flattened I/O structs.
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@@ -3,10 +3,15 @@ struct OutParam {
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int2 i;
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};
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float4 PixelShaderFunction(float4 input, out float4 out1, out OutParam out2) : COLOR0
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float4 PixelShaderFunction(float4 input, out float4 out1, out OutParam out2, out OutParam out3) : COLOR0
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{
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out1 = input;
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out2.v = 2.0;
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out2.i = 3;
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OutParam local;
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local.v = 12.0;
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local.i = 13;
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out3 = local;
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return out1;
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}
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