HLSL: Flatten whole-struct assigns and returns when targeting flattened I/O structs.

This commit is contained in:
John Kessenich 2016-09-16 03:05:12 -06:00
parent f8e494c18c
commit d21baed6bc
67 changed files with 4024 additions and 2886 deletions

View File

@ -139,10 +139,20 @@ gl_FragCoord origin is upper left
0:41 1 (const int)
0:41 Constant:
0:41 1.000000
0:43 Sequence
0:43 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:43 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:43 Color: direct index for structure (temp 4-component vector of float)
0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:43 Constant:
0:43 0 (const int)
0:43 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:43 Depth: direct index for structure (temp float FragDepth)
0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:43 Constant:
0:43 1 (const int)
0:43 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -303,10 +313,20 @@ gl_FragCoord origin is upper left
0:41 1 (const int)
0:41 Constant:
0:41 1.000000
0:43 Sequence
0:43 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:43 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:43 Color: direct index for structure (temp 4-component vector of float)
0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:43 Constant:
0:43 0 (const int)
0:43 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:43 Depth: direct index for structure (temp float FragDepth)
0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:43 Constant:
0:43 1 (const int)
0:43 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -325,7 +345,7 @@ gl_FragCoord origin is upper left
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 149
// Id's are bound by 150
Capability Shader
Capability Sampled1D
@ -333,7 +353,7 @@ gl_FragCoord origin is upper left
Capability ImageQuery
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 141 146 148
EntryPoint Fragment 4 "main" 141 145
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 8 "txval10"
@ -359,10 +379,9 @@ gl_FragCoord origin is upper left
MemberName 131(PS_OUTPUT) 0 "Color"
MemberName 131(PS_OUTPUT) 1 "Depth"
Name 133 "psout"
Name 141 "@entryPointOutput"
Name 144 "g_tTex1df4"
Name 146 "Color"
Name 148 "Depth"
Name 141 "Color"
Name 145 "Depth"
Name 149 "g_tTex1df4"
Decorate 11(g_tTex1df4a) DescriptorSet 0
Decorate 11(g_tTex1df4a) Binding 1
Decorate 15(g_sSamp) DescriptorSet 0
@ -376,10 +395,10 @@ gl_FragCoord origin is upper left
Decorate 106(g_tTexcdi4a) DescriptorSet 0
Decorate 118(g_tTexcdu4a) DescriptorSet 0
MemberDecorate 131(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 144(g_tTex1df4) DescriptorSet 0
Decorate 144(g_tTex1df4) Binding 0
Decorate 146(Color) Location 0
Decorate 148(Depth) BuiltIn FragDepth
Decorate 141(Color) Location 0
Decorate 145(Depth) BuiltIn FragDepth
Decorate 149(g_tTex1df4) DescriptorSet 0
Decorate 149(g_tTex1df4) Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -450,13 +469,11 @@ gl_FragCoord origin is upper left
135: 130(fvec4) ConstantComposite 134 134 134 134
136: TypePointer Function 130(fvec4)
138: 23(int) Constant 1
140: TypePointer Output 131(PS_OUTPUT)
141(@entryPointOutput): 140(ptr) Variable Output
144(g_tTex1df4): 10(ptr) Variable UniformConstant
145: TypePointer Output 130(fvec4)
146(Color): 145(ptr) Variable Output
147: TypePointer Output 6(float)
148(Depth): 147(ptr) Variable Output
140: TypePointer Output 130(fvec4)
141(Color): 140(ptr) Variable Output
144: TypePointer Output 6(float)
145(Depth): 144(ptr) Variable Output
149(g_tTex1df4): 10(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
8(txval10): 7(ptr) Variable Function
@ -536,7 +553,11 @@ gl_FragCoord origin is upper left
Store 137 135
139: 7(ptr) AccessChain 133(psout) 138
Store 139 134
142:131(PS_OUTPUT) Load 133(psout)
Store 141(@entryPointOutput) 142
142: 136(ptr) AccessChain 133(psout) 24
143: 130(fvec4) Load 142
Store 141(Color) 143
146: 7(ptr) AccessChain 133(psout) 138
147: 6(float) Load 146
Store 145(Depth) 147
Return
FunctionEnd

View File

@ -151,10 +151,20 @@ ERROR: node is still EOpNull!
0:41 1 (const int)
0:41 Constant:
0:41 1.000000
0:43 Sequence
0:43 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:43 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:43 Color: direct index for structure (temp 4-component vector of float)
0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:43 Constant:
0:43 0 (const int)
0:43 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:43 Depth: direct index for structure (temp float FragDepth)
0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:43 Constant:
0:43 1 (const int)
0:43 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -315,10 +325,20 @@ ERROR: node is still EOpNull!
0:41 1 (const int)
0:41 Constant:
0:41 1.000000
0:43 Sequence
0:43 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:43 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:43 Color: direct index for structure (temp 4-component vector of float)
0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:43 Constant:
0:43 0 (const int)
0:43 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:43 Depth: direct index for structure (temp float FragDepth)
0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:43 Constant:
0:43 1 (const int)
0:43 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)

View File

@ -34,10 +34,14 @@ gl_FragCoord origin is upper left
0:15 1.000000
0:15 1.000000
0:15 1.000000
0:16 Sequence
0:16 move second child to first child (temp structure{temp 4-component vector of float color})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float color})
0:? Sequence
0:? Sequence
0:16 move second child to first child (temp 4-component vector of float)
0:? 'color' (layout(location=0 ) out 4-component vector of float)
0:16 color: direct index for structure (temp 4-component vector of float)
0:16 'ps_output' (temp structure{temp 4-component vector of float color})
0:16 Constant:
0:16 0 (const int)
0:16 Branch: Return
0:? Linker Objects
0:? 'color' (layout(location=0 ) out 4-component vector of float)
@ -81,30 +85,33 @@ gl_FragCoord origin is upper left
0:15 1.000000
0:15 1.000000
0:15 1.000000
0:16 Sequence
0:16 move second child to first child (temp structure{temp 4-component vector of float color})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float color})
0:? Sequence
0:? Sequence
0:16 move second child to first child (temp 4-component vector of float)
0:? 'color' (layout(location=0 ) out 4-component vector of float)
0:16 color: direct index for structure (temp 4-component vector of float)
0:16 'ps_output' (temp structure{temp 4-component vector of float color})
0:16 Constant:
0:16 0 (const int)
0:16 Branch: Return
0:? Linker Objects
0:? 'color' (layout(location=0 ) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 36
// Id's are bound by 35
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 31 35
EntryPoint Fragment 4 "main" 31
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 22 "PS_OUTPUT"
MemberName 22(PS_OUTPUT) 0 "color"
Name 24 "ps_output"
Name 31 "@entryPointOutput"
Name 35 "color"
Decorate 35(color) Location 0
Name 31 "color"
Decorate 31(color) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 1
@ -129,16 +136,15 @@ gl_FragCoord origin is upper left
26: 13(float) Constant 1065353216
27: 21(fvec4) ConstantComposite 26 26 26 26
28: TypePointer Function 21(fvec4)
30: TypePointer Output 22(PS_OUTPUT)
31(@entryPointOutput): 30(ptr) Variable Output
34: TypePointer Output 21(fvec4)
35(color): 34(ptr) Variable Output
30: TypePointer Output 21(fvec4)
31(color): 30(ptr) Variable Output
4(main): 2 Function None 3
5: Label
24(ps_output): 23(ptr) Variable Function
29: 28(ptr) AccessChain 24(ps_output) 25
Store 29 27
32:22(PS_OUTPUT) Load 24(ps_output)
Store 31(@entryPointOutput) 32
32: 28(ptr) AccessChain 24(ps_output) 25
33: 21(fvec4) Load 32
Store 31(color) 33
Return
FunctionEnd

View File

@ -2,11 +2,12 @@ hlsl.entry-out.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:7 Function Definition: PixelShaderFunction(vf4;vf4;struct-OutParam-vf2-vi21; (global 4-component vector of float)
0:7 Function Definition: PixelShaderFunction(vf4;vf4;struct-OutParam-vf2-vi21;struct-OutParam-vf2-vi21; (global 4-component vector of float)
0:7 Function Parameters:
0:7 'input' (layout(location=0 ) in 4-component vector of float)
0:7 'out1' (layout(location=1 ) out 4-component vector of float)
0:7 'out2' (out structure{temp 2-component vector of float v, temp 2-component vector of int i})
0:7 'out3' (out structure{temp 2-component vector of float v, temp 2-component vector of int i})
0:? Sequence
0:8 move second child to first child (temp 4-component vector of float)
0:8 'out1' (layout(location=1 ) out 4-component vector of float)
@ -21,17 +22,48 @@ gl_FragCoord origin is upper left
0:10 Constant:
0:10 3 (const int)
0:10 3 (const int)
0:11 Sequence
0:11 move second child to first child (temp 4-component vector of float)
0:12 move second child to first child (temp 2-component vector of float)
0:12 v: direct index for structure (temp 2-component vector of float)
0:12 'local' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i})
0:12 Constant:
0:12 0 (const int)
0:12 Constant:
0:12 12.000000
0:12 12.000000
0:13 move second child to first child (temp 2-component vector of int)
0:13 i: direct index for structure (temp 2-component vector of int)
0:13 'local' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i})
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
0:13 13 (const int)
0:13 13 (const int)
0:? Sequence
0:14 move second child to first child (temp 2-component vector of float)
0:? 'v' (layout(location=4 ) out 2-component vector of float)
0:14 v: direct index for structure (temp 2-component vector of float)
0:14 'local' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i})
0:14 Constant:
0:14 0 (const int)
0:14 move second child to first child (temp 2-component vector of int)
0:? 'i' (layout(location=5 ) out 2-component vector of int)
0:14 i: direct index for structure (temp 2-component vector of int)
0:14 'local' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i})
0:14 Constant:
0:14 1 (const int)
0:16 Sequence
0:16 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:11 'out1' (layout(location=1 ) out 4-component vector of float)
0:11 Branch: Return
0:16 'out1' (layout(location=1 ) out 4-component vector of float)
0:16 Branch: Return
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? 'input' (layout(location=0 ) in 4-component vector of float)
0:? 'out1' (layout(location=1 ) out 4-component vector of float)
0:? 'v' (layout(location=2 ) out 2-component vector of float)
0:? 'i' (layout(location=3 ) out 2-component vector of int)
0:? 'v' (layout(location=4 ) out 2-component vector of float)
0:? 'i' (layout(location=5 ) out 2-component vector of int)
Linked fragment stage:
@ -40,11 +72,12 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:7 Function Definition: PixelShaderFunction(vf4;vf4;struct-OutParam-vf2-vi21; (global 4-component vector of float)
0:7 Function Definition: PixelShaderFunction(vf4;vf4;struct-OutParam-vf2-vi21;struct-OutParam-vf2-vi21; (global 4-component vector of float)
0:7 Function Parameters:
0:7 'input' (layout(location=0 ) in 4-component vector of float)
0:7 'out1' (layout(location=1 ) out 4-component vector of float)
0:7 'out2' (out structure{temp 2-component vector of float v, temp 2-component vector of int i})
0:7 'out3' (out structure{temp 2-component vector of float v, temp 2-component vector of int i})
0:? Sequence
0:8 move second child to first child (temp 4-component vector of float)
0:8 'out1' (layout(location=1 ) out 4-component vector of float)
@ -59,38 +92,77 @@ gl_FragCoord origin is upper left
0:10 Constant:
0:10 3 (const int)
0:10 3 (const int)
0:11 Sequence
0:11 move second child to first child (temp 4-component vector of float)
0:12 move second child to first child (temp 2-component vector of float)
0:12 v: direct index for structure (temp 2-component vector of float)
0:12 'local' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i})
0:12 Constant:
0:12 0 (const int)
0:12 Constant:
0:12 12.000000
0:12 12.000000
0:13 move second child to first child (temp 2-component vector of int)
0:13 i: direct index for structure (temp 2-component vector of int)
0:13 'local' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i})
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
0:13 13 (const int)
0:13 13 (const int)
0:? Sequence
0:14 move second child to first child (temp 2-component vector of float)
0:? 'v' (layout(location=4 ) out 2-component vector of float)
0:14 v: direct index for structure (temp 2-component vector of float)
0:14 'local' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i})
0:14 Constant:
0:14 0 (const int)
0:14 move second child to first child (temp 2-component vector of int)
0:? 'i' (layout(location=5 ) out 2-component vector of int)
0:14 i: direct index for structure (temp 2-component vector of int)
0:14 'local' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i})
0:14 Constant:
0:14 1 (const int)
0:16 Sequence
0:16 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:11 'out1' (layout(location=1 ) out 4-component vector of float)
0:11 Branch: Return
0:16 'out1' (layout(location=1 ) out 4-component vector of float)
0:16 Branch: Return
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? 'input' (layout(location=0 ) in 4-component vector of float)
0:? 'out1' (layout(location=1 ) out 4-component vector of float)
0:? 'v' (layout(location=2 ) out 2-component vector of float)
0:? 'i' (layout(location=3 ) out 2-component vector of int)
0:? 'v' (layout(location=4 ) out 2-component vector of float)
0:? 'i' (layout(location=5 ) out 2-component vector of int)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 27
// Id's are bound by 46
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction" 9 11 15 21 24
EntryPoint Fragment 4 "PixelShaderFunction" 9 11 15 21 37 40 43
ExecutionMode 4 OriginUpperLeft
Name 4 "PixelShaderFunction"
Name 9 "out1"
Name 11 "input"
Name 15 "v"
Name 21 "i"
Name 24 "@entryPointOutput"
Name 24 "OutParam"
MemberName 24(OutParam) 0 "v"
MemberName 24(OutParam) 1 "i"
Name 26 "local"
Name 37 "v"
Name 40 "i"
Name 43 "@entryPointOutput"
Decorate 9(out1) Location 1
Decorate 11(input) Location 0
Decorate 15(v) Location 2
Decorate 21(i) Location 3
Decorate 24(@entryPointOutput) Location 0
Decorate 37(v) Location 4
Decorate 40(i) Location 5
Decorate 43(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -110,14 +182,37 @@ gl_FragCoord origin is upper left
21(i): 20(ptr) Variable Output
22: 18(int) Constant 3
23: 19(ivec2) ConstantComposite 22 22
24(@entryPointOutput): 8(ptr) Variable Output
24(OutParam): TypeStruct 13(fvec2) 19(ivec2)
25: TypePointer Function 24(OutParam)
27: 18(int) Constant 0
28: 6(float) Constant 1094713344
29: 13(fvec2) ConstantComposite 28 28
30: TypePointer Function 13(fvec2)
32: 18(int) Constant 1
33: 18(int) Constant 13
34: 19(ivec2) ConstantComposite 33 33
35: TypePointer Function 19(ivec2)
37(v): 14(ptr) Variable Output
40(i): 20(ptr) Variable Output
43(@entryPointOutput): 8(ptr) Variable Output
4(PixelShaderFunction): 2 Function None 3
5: Label
26(local): 25(ptr) Variable Function
12: 7(fvec4) Load 11(input)
Store 9(out1) 12
Store 15(v) 17
Store 21(i) 23
25: 7(fvec4) Load 9(out1)
Store 24(@entryPointOutput) 25
31: 30(ptr) AccessChain 26(local) 27
Store 31 29
36: 35(ptr) AccessChain 26(local) 32
Store 36 34
38: 30(ptr) AccessChain 26(local) 27
39: 13(fvec2) Load 38
Store 37(v) 39
41: 35(ptr) AccessChain 26(local) 32
42: 19(ivec2) Load 41
Store 40(i) 42
44: 7(fvec4) Load 9(out1)
Store 43(@entryPointOutput) 44
Return
FunctionEnd

View File

@ -91,10 +91,20 @@ gl_FragCoord origin is upper left
0:40 1 (const int)
0:40 Constant:
0:40 1.000000
0:42 Sequence
0:42 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:42 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:42 Color: direct index for structure (temp 4-component vector of float)
0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 Constant:
0:42 0 (const int)
0:42 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:42 Depth: direct index for structure (temp float FragDepth)
0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 Constant:
0:42 1 (const int)
0:42 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -207,10 +217,20 @@ gl_FragCoord origin is upper left
0:40 1 (const int)
0:40 Constant:
0:40 1.000000
0:42 Sequence
0:42 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:42 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:42 Color: direct index for structure (temp 4-component vector of float)
0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 Constant:
0:42 0 (const int)
0:42 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:42 Depth: direct index for structure (temp float FragDepth)
0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 Constant:
0:42 1 (const int)
0:42 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -229,14 +249,14 @@ gl_FragCoord origin is upper left
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 116
// Id's are bound by 117
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 99 113 115
EntryPoint Fragment 4 "main" 99 103
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "txval20"
@ -256,13 +276,12 @@ gl_FragCoord origin is upper left
MemberName 90(PS_OUTPUT) 0 "Color"
MemberName 90(PS_OUTPUT) 1 "Depth"
Name 92 "psout"
Name 99 "@entryPointOutput"
Name 104 "g_tTex1df4a"
Name 105 "g_tTex1df4"
Name 108 "g_tTex1di4a"
Name 111 "g_tTex1du4a"
Name 113 "Color"
Name 115 "Depth"
Name 99 "Color"
Name 103 "Depth"
Name 109 "g_tTex1df4a"
Name 110 "g_tTex1df4"
Name 113 "g_tTex1di4a"
Name 116 "g_tTex1du4a"
Decorate 12(g_tTex2df4a) DescriptorSet 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 16(g_sSamp) Binding 0
@ -272,14 +291,14 @@ gl_FragCoord origin is upper left
Decorate 70(g_tTexcdi4a) DescriptorSet 0
Decorate 80(g_tTexcdu4a) DescriptorSet 0
MemberDecorate 90(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 104(g_tTex1df4a) DescriptorSet 0
Decorate 104(g_tTex1df4a) Binding 1
Decorate 105(g_tTex1df4) DescriptorSet 0
Decorate 105(g_tTex1df4) Binding 0
Decorate 108(g_tTex1di4a) DescriptorSet 0
Decorate 111(g_tTex1du4a) DescriptorSet 0
Decorate 113(Color) Location 0
Decorate 115(Depth) BuiltIn FragDepth
Decorate 99(Color) Location 0
Decorate 103(Depth) BuiltIn FragDepth
Decorate 109(g_tTex1df4a) DescriptorSet 0
Decorate 109(g_tTex1df4a) Binding 1
Decorate 110(g_tTex1df4) DescriptorSet 0
Decorate 110(g_tTex1df4) Binding 0
Decorate 113(g_tTex1di4a) DescriptorSet 0
Decorate 116(g_tTex1du4a) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -341,22 +360,20 @@ gl_FragCoord origin is upper left
93: 7(fvec4) ConstantComposite 87 87 87 87
95: 25(int) Constant 1
96: TypePointer Function 6(float)
98: TypePointer Output 90(PS_OUTPUT)
99(@entryPointOutput): 98(ptr) Variable Output
102: TypeImage 6(float) 1D array sampled format:Unknown
103: TypePointer UniformConstant 102
104(g_tTex1df4a): 103(ptr) Variable UniformConstant
105(g_tTex1df4): 103(ptr) Variable UniformConstant
106: TypeImage 25(int) 1D array sampled format:Unknown
107: TypePointer UniformConstant 106
108(g_tTex1di4a): 107(ptr) Variable UniformConstant
109: TypeImage 42(int) 1D array sampled format:Unknown
110: TypePointer UniformConstant 109
111(g_tTex1du4a): 110(ptr) Variable UniformConstant
112: TypePointer Output 7(fvec4)
113(Color): 112(ptr) Variable Output
114: TypePointer Output 6(float)
115(Depth): 114(ptr) Variable Output
98: TypePointer Output 7(fvec4)
99(Color): 98(ptr) Variable Output
102: TypePointer Output 6(float)
103(Depth): 102(ptr) Variable Output
107: TypeImage 6(float) 1D array sampled format:Unknown
108: TypePointer UniformConstant 107
109(g_tTex1df4a): 108(ptr) Variable UniformConstant
110(g_tTex1df4): 108(ptr) Variable UniformConstant
111: TypeImage 25(int) 1D array sampled format:Unknown
112: TypePointer UniformConstant 111
113(g_tTex1di4a): 112(ptr) Variable UniformConstant
114: TypeImage 42(int) 1D array sampled format:Unknown
115: TypePointer UniformConstant 114
116(g_tTex1du4a): 115(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(txval20): 8(ptr) Variable Function
@ -400,7 +417,11 @@ gl_FragCoord origin is upper left
Store 94 93
97: 96(ptr) AccessChain 92(psout) 95
Store 97 87
100:90(PS_OUTPUT) Load 92(psout)
Store 99(@entryPointOutput) 100
100: 8(ptr) AccessChain 92(psout) 26
101: 7(fvec4) Load 100
Store 99(Color) 101
104: 96(ptr) AccessChain 92(psout) 95
105: 6(float) Load 104
Store 103(Depth) 105
Return
FunctionEnd

View File

@ -85,10 +85,20 @@ gl_FragCoord origin is upper left
0:45 1 (const int)
0:45 Constant:
0:45 1.000000
0:47 Sequence
0:47 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:47 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:47 Color: direct index for structure (temp 4-component vector of float)
0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:47 Constant:
0:47 0 (const int)
0:47 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:47 Depth: direct index for structure (temp float FragDepth)
0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:47 Constant:
0:47 1 (const int)
0:47 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -199,10 +209,20 @@ gl_FragCoord origin is upper left
0:45 1 (const int)
0:45 Constant:
0:45 1.000000
0:47 Sequence
0:47 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:47 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:47 Color: direct index for structure (temp 4-component vector of float)
0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:47 Constant:
0:47 0 (const int)
0:47 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:47 Depth: direct index for structure (temp float FragDepth)
0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:47 Constant:
0:47 1 (const int)
0:47 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -225,13 +245,13 @@ gl_FragCoord origin is upper left
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 127
// Id's are bound by 128
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 100 124 126
EntryPoint Fragment 4 "main" 100 104
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "txval20"
@ -251,17 +271,16 @@ gl_FragCoord origin is upper left
MemberName 90(PS_OUTPUT) 0 "Color"
MemberName 90(PS_OUTPUT) 1 "Depth"
Name 92 "psout"
Name 100 "@entryPointOutput"
Name 103 "g_sSamp2d"
Name 106 "g_tTex1df4a"
Name 107 "g_tTex1df4"
Name 110 "g_tTex1di4"
Name 113 "g_tTex1du4"
Name 116 "g_tTex3df4"
Name 119 "g_tTex3di4"
Name 122 "g_tTex3du4"
Name 124 "Color"
Name 126 "Depth"
Name 100 "Color"
Name 104 "Depth"
Name 108 "g_sSamp2d"
Name 111 "g_tTex1df4a"
Name 112 "g_tTex1df4"
Name 115 "g_tTex1di4"
Name 118 "g_tTex1du4"
Name 121 "g_tTex3df4"
Name 124 "g_tTex3di4"
Name 127 "g_tTex3du4"
Decorate 12(g_tTex2df4) DescriptorSet 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 16(g_sSamp) Binding 0
@ -271,18 +290,18 @@ gl_FragCoord origin is upper left
Decorate 70(g_tTexcdi4) DescriptorSet 0
Decorate 80(g_tTexcdu4) DescriptorSet 0
MemberDecorate 90(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 103(g_sSamp2d) DescriptorSet 0
Decorate 106(g_tTex1df4a) DescriptorSet 0
Decorate 106(g_tTex1df4a) Binding 1
Decorate 107(g_tTex1df4) DescriptorSet 0
Decorate 107(g_tTex1df4) Binding 0
Decorate 110(g_tTex1di4) DescriptorSet 0
Decorate 113(g_tTex1du4) DescriptorSet 0
Decorate 116(g_tTex3df4) DescriptorSet 0
Decorate 119(g_tTex3di4) DescriptorSet 0
Decorate 122(g_tTex3du4) DescriptorSet 0
Decorate 124(Color) Location 0
Decorate 126(Depth) BuiltIn FragDepth
Decorate 100(Color) Location 0
Decorate 104(Depth) BuiltIn FragDepth
Decorate 108(g_sSamp2d) DescriptorSet 0
Decorate 111(g_tTex1df4a) DescriptorSet 0
Decorate 111(g_tTex1df4a) Binding 1
Decorate 112(g_tTex1df4) DescriptorSet 0
Decorate 112(g_tTex1df4) Binding 0
Decorate 115(g_tTex1di4) DescriptorSet 0
Decorate 118(g_tTex1du4) DescriptorSet 0
Decorate 121(g_tTex3df4) DescriptorSet 0
Decorate 124(g_tTex3di4) DescriptorSet 0
Decorate 127(g_tTex3du4) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -345,32 +364,30 @@ gl_FragCoord origin is upper left
94: 7(fvec4) ConstantComposite 93 93 93 93
96: 24(int) Constant 1
97: TypePointer Function 6(float)
99: TypePointer Output 90(PS_OUTPUT)
100(@entryPointOutput): 99(ptr) Variable Output
103(g_sSamp2d): 15(ptr) Variable UniformConstant
104: TypeImage 6(float) 1D sampled format:Unknown
105: TypePointer UniformConstant 104
106(g_tTex1df4a): 105(ptr) Variable UniformConstant
107(g_tTex1df4): 105(ptr) Variable UniformConstant
108: TypeImage 24(int) 1D sampled format:Unknown
109: TypePointer UniformConstant 108
110(g_tTex1di4): 109(ptr) Variable UniformConstant
111: TypeImage 41(int) 1D sampled format:Unknown
112: TypePointer UniformConstant 111
113(g_tTex1du4): 112(ptr) Variable UniformConstant
114: TypeImage 6(float) 3D sampled format:Unknown
115: TypePointer UniformConstant 114
116(g_tTex3df4): 115(ptr) Variable UniformConstant
117: TypeImage 24(int) 3D sampled format:Unknown
118: TypePointer UniformConstant 117
119(g_tTex3di4): 118(ptr) Variable UniformConstant
120: TypeImage 41(int) 3D sampled format:Unknown
121: TypePointer UniformConstant 120
122(g_tTex3du4): 121(ptr) Variable UniformConstant
123: TypePointer Output 7(fvec4)
124(Color): 123(ptr) Variable Output
125: TypePointer Output 6(float)
126(Depth): 125(ptr) Variable Output
99: TypePointer Output 7(fvec4)
100(Color): 99(ptr) Variable Output
103: TypePointer Output 6(float)
104(Depth): 103(ptr) Variable Output
108(g_sSamp2d): 15(ptr) Variable UniformConstant
109: TypeImage 6(float) 1D sampled format:Unknown
110: TypePointer UniformConstant 109
111(g_tTex1df4a): 110(ptr) Variable UniformConstant
112(g_tTex1df4): 110(ptr) Variable UniformConstant
113: TypeImage 24(int) 1D sampled format:Unknown
114: TypePointer UniformConstant 113
115(g_tTex1di4): 114(ptr) Variable UniformConstant
116: TypeImage 41(int) 1D sampled format:Unknown
117: TypePointer UniformConstant 116
118(g_tTex1du4): 117(ptr) Variable UniformConstant
119: TypeImage 6(float) 3D sampled format:Unknown
120: TypePointer UniformConstant 119
121(g_tTex3df4): 120(ptr) Variable UniformConstant
122: TypeImage 24(int) 3D sampled format:Unknown
123: TypePointer UniformConstant 122
124(g_tTex3di4): 123(ptr) Variable UniformConstant
125: TypeImage 41(int) 3D sampled format:Unknown
126: TypePointer UniformConstant 125
127(g_tTex3du4): 126(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(txval20): 8(ptr) Variable Function
@ -414,7 +431,11 @@ gl_FragCoord origin is upper left
Store 95 94
98: 97(ptr) AccessChain 92(psout) 96
Store 98 93
101:90(PS_OUTPUT) Load 92(psout)
Store 100(@entryPointOutput) 101
101: 8(ptr) AccessChain 92(psout) 25
102: 7(fvec4) Load 101
Store 100(Color) 102
105: 97(ptr) AccessChain 92(psout) 96
106: 6(float) Load 105
Store 104(Depth) 106
Return
FunctionEnd

View File

@ -77,10 +77,14 @@ Shader version: 450
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:45 Sequence
0:45 move second child to first child (temp structure{temp 4-component vector of float Position Pos})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Position Pos})
0:? Sequence
0:? Sequence
0:45 move second child to first child (temp 4-component vector of float)
0:? 'Pos' (out 4-component vector of float Position)
0:45 Pos: direct index for structure (temp 4-component vector of float Position)
0:45 'vsout' (temp structure{temp 4-component vector of float Position Pos})
0:45 Constant:
0:45 0 (const int)
0:45 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -182,10 +186,14 @@ Shader version: 450
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:45 Sequence
0:45 move second child to first child (temp structure{temp 4-component vector of float Position Pos})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Position Pos})
0:? Sequence
0:? Sequence
0:45 move second child to first child (temp 4-component vector of float)
0:? 'Pos' (out 4-component vector of float Position)
0:45 Pos: direct index for structure (temp 4-component vector of float Position)
0:45 'vsout' (temp structure{temp 4-component vector of float Position Pos})
0:45 Constant:
0:45 0 (const int)
0:45 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -207,13 +215,13 @@ Shader version: 450
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 122
// Id's are bound by 121
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 97 121
EntryPoint Vertex 4 "main" 97
Name 4 "main"
Name 9 "txval20"
Name 12 "g_tTex2df4"
@ -231,16 +239,15 @@ Shader version: 450
Name 90 "VS_OUTPUT"
MemberName 90(VS_OUTPUT) 0 "Pos"
Name 92 "vsout"
Name 97 "@entryPointOutput"
Name 100 "g_sSamp2d"
Name 103 "g_tTex1df4a"
Name 104 "g_tTex1df4"
Name 107 "g_tTex1di4"
Name 110 "g_tTex1du4"
Name 113 "g_tTex3df4"
Name 116 "g_tTex3di4"
Name 119 "g_tTex3du4"
Name 121 "Pos"
Name 97 "Pos"
Name 101 "g_sSamp2d"
Name 104 "g_tTex1df4a"
Name 105 "g_tTex1df4"
Name 108 "g_tTex1di4"
Name 111 "g_tTex1du4"
Name 114 "g_tTex3df4"
Name 117 "g_tTex3di4"
Name 120 "g_tTex3du4"
Decorate 12(g_tTex2df4) DescriptorSet 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 16(g_sSamp) Binding 0
@ -250,17 +257,17 @@ Shader version: 450
Decorate 70(g_tTexcdi4) DescriptorSet 0
Decorate 80(g_tTexcdu4) DescriptorSet 0
MemberDecorate 90(VS_OUTPUT) 0 BuiltIn Position
Decorate 100(g_sSamp2d) DescriptorSet 0
Decorate 103(g_tTex1df4a) DescriptorSet 0
Decorate 103(g_tTex1df4a) Binding 1
Decorate 104(g_tTex1df4) DescriptorSet 0
Decorate 104(g_tTex1df4) Binding 0
Decorate 107(g_tTex1di4) DescriptorSet 0
Decorate 110(g_tTex1du4) DescriptorSet 0
Decorate 113(g_tTex3df4) DescriptorSet 0
Decorate 116(g_tTex3di4) DescriptorSet 0
Decorate 119(g_tTex3du4) DescriptorSet 0
Decorate 121(Pos) BuiltIn Position
Decorate 97(Pos) BuiltIn Position
Decorate 101(g_sSamp2d) DescriptorSet 0
Decorate 104(g_tTex1df4a) DescriptorSet 0
Decorate 104(g_tTex1df4a) Binding 1
Decorate 105(g_tTex1df4) DescriptorSet 0
Decorate 105(g_tTex1df4) Binding 0
Decorate 108(g_tTex1di4) DescriptorSet 0
Decorate 111(g_tTex1du4) DescriptorSet 0
Decorate 114(g_tTex3df4) DescriptorSet 0
Decorate 117(g_tTex3di4) DescriptorSet 0
Decorate 120(g_tTex3du4) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -321,30 +328,28 @@ Shader version: 450
91: TypePointer Function 90(VS_OUTPUT)
93: 6(float) Constant 0
94: 7(fvec4) ConstantComposite 93 93 93 93
96: TypePointer Output 90(VS_OUTPUT)
97(@entryPointOutput): 96(ptr) Variable Output
100(g_sSamp2d): 15(ptr) Variable UniformConstant
101: TypeImage 6(float) 1D sampled format:Unknown
102: TypePointer UniformConstant 101
103(g_tTex1df4a): 102(ptr) Variable UniformConstant
104(g_tTex1df4): 102(ptr) Variable UniformConstant
105: TypeImage 24(int) 1D sampled format:Unknown
106: TypePointer UniformConstant 105
107(g_tTex1di4): 106(ptr) Variable UniformConstant
108: TypeImage 41(int) 1D sampled format:Unknown
109: TypePointer UniformConstant 108
110(g_tTex1du4): 109(ptr) Variable UniformConstant
111: TypeImage 6(float) 3D sampled format:Unknown
112: TypePointer UniformConstant 111
113(g_tTex3df4): 112(ptr) Variable UniformConstant
114: TypeImage 24(int) 3D sampled format:Unknown
115: TypePointer UniformConstant 114
116(g_tTex3di4): 115(ptr) Variable UniformConstant
117: TypeImage 41(int) 3D sampled format:Unknown
118: TypePointer UniformConstant 117
119(g_tTex3du4): 118(ptr) Variable UniformConstant
120: TypePointer Output 7(fvec4)
121(Pos): 120(ptr) Variable Output
96: TypePointer Output 7(fvec4)
97(Pos): 96(ptr) Variable Output
101(g_sSamp2d): 15(ptr) Variable UniformConstant
102: TypeImage 6(float) 1D sampled format:Unknown
103: TypePointer UniformConstant 102
104(g_tTex1df4a): 103(ptr) Variable UniformConstant
105(g_tTex1df4): 103(ptr) Variable UniformConstant
106: TypeImage 24(int) 1D sampled format:Unknown
107: TypePointer UniformConstant 106
108(g_tTex1di4): 107(ptr) Variable UniformConstant
109: TypeImage 41(int) 1D sampled format:Unknown
110: TypePointer UniformConstant 109
111(g_tTex1du4): 110(ptr) Variable UniformConstant
112: TypeImage 6(float) 3D sampled format:Unknown
113: TypePointer UniformConstant 112
114(g_tTex3df4): 113(ptr) Variable UniformConstant
115: TypeImage 24(int) 3D sampled format:Unknown
116: TypePointer UniformConstant 115
117(g_tTex3di4): 116(ptr) Variable UniformConstant
118: TypeImage 41(int) 3D sampled format:Unknown
119: TypePointer UniformConstant 118
120(g_tTex3du4): 119(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(txval20): 8(ptr) Variable Function
@ -386,7 +391,8 @@ Shader version: 450
Store 77(txval42) 89
95: 8(ptr) AccessChain 92(vsout) 25
Store 95 94
98:90(VS_OUTPUT) Load 92(vsout)
Store 97(@entryPointOutput) 98
98: 8(ptr) AccessChain 92(vsout) 25
99: 7(fvec4) Load 98
Store 97(Pos) 99
Return
FunctionEnd

View File

@ -61,10 +61,20 @@ gl_FragCoord origin is upper left
0:41 1 (const int)
0:41 Constant:
0:41 1.000000
0:43 Sequence
0:43 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:43 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:43 Color: direct index for structure (temp 4-component vector of float)
0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:43 Constant:
0:43 0 (const int)
0:43 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:43 Depth: direct index for structure (temp float FragDepth)
0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:43 Constant:
0:43 1 (const int)
0:43 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -150,10 +160,20 @@ gl_FragCoord origin is upper left
0:41 1 (const int)
0:41 Constant:
0:41 1.000000
0:43 Sequence
0:43 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:43 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:43 Color: direct index for structure (temp 4-component vector of float)
0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:43 Constant:
0:43 0 (const int)
0:43 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:43 Depth: direct index for structure (temp float FragDepth)
0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:43 Constant:
0:43 1 (const int)
0:43 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -175,13 +195,13 @@ gl_FragCoord origin is upper left
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 106
// Id's are bound by 107
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 71 103 105
EntryPoint Fragment 4 "main" 71 75
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "txval20"
@ -195,39 +215,38 @@ gl_FragCoord origin is upper left
MemberName 62(PS_OUTPUT) 0 "Color"
MemberName 62(PS_OUTPUT) 1 "Depth"
Name 64 "psout"
Name 71 "@entryPointOutput"
Name 76 "g_tTex1df4a"
Name 77 "g_tTex1df4"
Name 80 "g_tTex1di4"
Name 83 "g_tTex1du4"
Name 86 "g_tTex3df4"
Name 89 "g_tTex3di4"
Name 92 "g_tTex3du4"
Name 95 "g_tTexcdf4"
Name 98 "g_tTexcdi4"
Name 101 "g_tTexcdu4"
Name 103 "Color"
Name 105 "Depth"
Name 71 "Color"
Name 75 "Depth"
Name 81 "g_tTex1df4a"
Name 82 "g_tTex1df4"
Name 85 "g_tTex1di4"
Name 88 "g_tTex1du4"
Name 91 "g_tTex3df4"
Name 94 "g_tTex3di4"
Name 97 "g_tTex3du4"
Name 100 "g_tTexcdf4"
Name 103 "g_tTexcdi4"
Name 106 "g_tTexcdu4"
Decorate 12(g_tTex2df4) DescriptorSet 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 16(g_sSamp) Binding 0
Decorate 35(g_tTex2di4) DescriptorSet 0
Decorate 51(g_tTex2du4) DescriptorSet 0
MemberDecorate 62(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 76(g_tTex1df4a) DescriptorSet 0
Decorate 76(g_tTex1df4a) Binding 1
Decorate 77(g_tTex1df4) DescriptorSet 0
Decorate 77(g_tTex1df4) Binding 0
Decorate 80(g_tTex1di4) DescriptorSet 0
Decorate 83(g_tTex1du4) DescriptorSet 0
Decorate 86(g_tTex3df4) DescriptorSet 0
Decorate 89(g_tTex3di4) DescriptorSet 0
Decorate 92(g_tTex3du4) DescriptorSet 0
Decorate 95(g_tTexcdf4) DescriptorSet 0
Decorate 98(g_tTexcdi4) DescriptorSet 0
Decorate 101(g_tTexcdu4) DescriptorSet 0
Decorate 103(Color) Location 0
Decorate 105(Depth) BuiltIn FragDepth
Decorate 71(Color) Location 0
Decorate 75(Depth) BuiltIn FragDepth
Decorate 81(g_tTex1df4a) DescriptorSet 0
Decorate 81(g_tTex1df4a) Binding 1
Decorate 82(g_tTex1df4) DescriptorSet 0
Decorate 82(g_tTex1df4) Binding 0
Decorate 85(g_tTex1di4) DescriptorSet 0
Decorate 88(g_tTex1du4) DescriptorSet 0
Decorate 91(g_tTex3df4) DescriptorSet 0
Decorate 94(g_tTex3di4) DescriptorSet 0
Decorate 97(g_tTex3du4) DescriptorSet 0
Decorate 100(g_tTexcdf4) DescriptorSet 0
Decorate 103(g_tTexcdi4) DescriptorSet 0
Decorate 106(g_tTexcdu4) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -276,40 +295,38 @@ gl_FragCoord origin is upper left
65: 6(float) Constant 1065353216
66: 7(fvec4) ConstantComposite 65 65 65 65
68: TypePointer Function 6(float)
70: TypePointer Output 62(PS_OUTPUT)
71(@entryPointOutput): 70(ptr) Variable Output
74: TypeImage 6(float) 1D sampled format:Unknown
75: TypePointer UniformConstant 74
76(g_tTex1df4a): 75(ptr) Variable UniformConstant
77(g_tTex1df4): 75(ptr) Variable UniformConstant
78: TypeImage 24(int) 1D sampled format:Unknown
79: TypePointer UniformConstant 78
80(g_tTex1di4): 79(ptr) Variable UniformConstant
81: TypeImage 45(int) 1D sampled format:Unknown
82: TypePointer UniformConstant 81
83(g_tTex1du4): 82(ptr) Variable UniformConstant
84: TypeImage 6(float) 3D sampled format:Unknown
85: TypePointer UniformConstant 84
86(g_tTex3df4): 85(ptr) Variable UniformConstant
87: TypeImage 24(int) 3D sampled format:Unknown
88: TypePointer UniformConstant 87
89(g_tTex3di4): 88(ptr) Variable UniformConstant
90: TypeImage 45(int) 3D sampled format:Unknown
91: TypePointer UniformConstant 90
92(g_tTex3du4): 91(ptr) Variable UniformConstant
93: TypeImage 6(float) Cube sampled format:Unknown
94: TypePointer UniformConstant 93
95(g_tTexcdf4): 94(ptr) Variable UniformConstant
96: TypeImage 24(int) Cube sampled format:Unknown
97: TypePointer UniformConstant 96
98(g_tTexcdi4): 97(ptr) Variable UniformConstant
99: TypeImage 45(int) Cube sampled format:Unknown
100: TypePointer UniformConstant 99
101(g_tTexcdu4): 100(ptr) Variable UniformConstant
102: TypePointer Output 7(fvec4)
103(Color): 102(ptr) Variable Output
104: TypePointer Output 6(float)
105(Depth): 104(ptr) Variable Output
70: TypePointer Output 7(fvec4)
71(Color): 70(ptr) Variable Output
74: TypePointer Output 6(float)
75(Depth): 74(ptr) Variable Output
79: TypeImage 6(float) 1D sampled format:Unknown
80: TypePointer UniformConstant 79
81(g_tTex1df4a): 80(ptr) Variable UniformConstant
82(g_tTex1df4): 80(ptr) Variable UniformConstant
83: TypeImage 24(int) 1D sampled format:Unknown
84: TypePointer UniformConstant 83
85(g_tTex1di4): 84(ptr) Variable UniformConstant
86: TypeImage 45(int) 1D sampled format:Unknown
87: TypePointer UniformConstant 86
88(g_tTex1du4): 87(ptr) Variable UniformConstant
89: TypeImage 6(float) 3D sampled format:Unknown
90: TypePointer UniformConstant 89
91(g_tTex3df4): 90(ptr) Variable UniformConstant
92: TypeImage 24(int) 3D sampled format:Unknown
93: TypePointer UniformConstant 92
94(g_tTex3di4): 93(ptr) Variable UniformConstant
95: TypeImage 45(int) 3D sampled format:Unknown
96: TypePointer UniformConstant 95
97(g_tTex3du4): 96(ptr) Variable UniformConstant
98: TypeImage 6(float) Cube sampled format:Unknown
99: TypePointer UniformConstant 98
100(g_tTexcdf4): 99(ptr) Variable UniformConstant
101: TypeImage 24(int) Cube sampled format:Unknown
102: TypePointer UniformConstant 101
103(g_tTexcdi4): 102(ptr) Variable UniformConstant
104: TypeImage 45(int) Cube sampled format:Unknown
105: TypePointer UniformConstant 104
106(g_tTexcdu4): 105(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(txval20): 8(ptr) Variable Function
@ -335,7 +352,11 @@ gl_FragCoord origin is upper left
Store 67 66
69: 68(ptr) AccessChain 64(psout) 26
Store 69 65
72:62(PS_OUTPUT) Load 64(psout)
Store 71(@entryPointOutput) 72
72: 8(ptr) AccessChain 64(psout) 27
73: 7(fvec4) Load 72
Store 71(Color) 73
76: 68(ptr) AccessChain 64(psout) 26
77: 6(float) Load 76
Store 75(Depth) 77
Return
FunctionEnd

View File

@ -64,10 +64,20 @@ gl_FragCoord origin is upper left
0:33 1 (const int)
0:33 Constant:
0:33 1.000000
0:35 Sequence
0:35 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:35 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:35 Color: direct index for structure (temp 4-component vector of float)
0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:35 Constant:
0:35 0 (const int)
0:35 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:35 Depth: direct index for structure (temp float FragDepth)
0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:35 Constant:
0:35 1 (const int)
0:35 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -150,10 +160,20 @@ gl_FragCoord origin is upper left
0:33 1 (const int)
0:33 Constant:
0:33 1.000000
0:35 Sequence
0:35 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:35 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:35 Color: direct index for structure (temp 4-component vector of float)
0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:35 Constant:
0:35 0 (const int)
0:35 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:35 Depth: direct index for structure (temp float FragDepth)
0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:35 Constant:
0:35 1 (const int)
0:35 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -169,13 +189,13 @@ gl_FragCoord origin is upper left
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 89
// Id's are bound by 90
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 72 86 88
EntryPoint Fragment 4 "main" 72 76
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "txval20"
@ -189,27 +209,26 @@ gl_FragCoord origin is upper left
MemberName 63(PS_OUTPUT) 0 "Color"
MemberName 63(PS_OUTPUT) 1 "Depth"
Name 65 "psout"
Name 72 "@entryPointOutput"
Name 77 "g_tTex1df4a"
Name 78 "g_tTex1df4"
Name 81 "g_tTex1di4"
Name 84 "g_tTex1du4"
Name 86 "Color"
Name 88 "Depth"
Name 72 "Color"
Name 76 "Depth"
Name 82 "g_tTex1df4a"
Name 83 "g_tTex1df4"
Name 86 "g_tTex1di4"
Name 89 "g_tTex1du4"
Decorate 12(g_tTex2df4) DescriptorSet 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 16(g_sSamp) Binding 0
Decorate 36(g_tTex2di4) DescriptorSet 0
Decorate 51(g_tTex2du4) DescriptorSet 0
MemberDecorate 63(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 77(g_tTex1df4a) DescriptorSet 0
Decorate 77(g_tTex1df4a) Binding 1
Decorate 78(g_tTex1df4) DescriptorSet 0
Decorate 78(g_tTex1df4) Binding 0
Decorate 81(g_tTex1di4) DescriptorSet 0
Decorate 84(g_tTex1du4) DescriptorSet 0
Decorate 86(Color) Location 0
Decorate 88(Depth) BuiltIn FragDepth
Decorate 72(Color) Location 0
Decorate 76(Depth) BuiltIn FragDepth
Decorate 82(g_tTex1df4a) DescriptorSet 0
Decorate 82(g_tTex1df4a) Binding 1
Decorate 83(g_tTex1df4) DescriptorSet 0
Decorate 83(g_tTex1df4) Binding 0
Decorate 86(g_tTex1di4) DescriptorSet 0
Decorate 89(g_tTex1du4) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -259,22 +278,20 @@ gl_FragCoord origin is upper left
66: 6(float) Constant 1065353216
67: 7(fvec4) ConstantComposite 66 66 66 66
69: TypePointer Function 6(float)
71: TypePointer Output 63(PS_OUTPUT)
72(@entryPointOutput): 71(ptr) Variable Output
75: TypeImage 6(float) 1D array sampled format:Unknown
76: TypePointer UniformConstant 75
77(g_tTex1df4a): 76(ptr) Variable UniformConstant
78(g_tTex1df4): 76(ptr) Variable UniformConstant
79: TypeImage 25(int) 1D array sampled format:Unknown
80: TypePointer UniformConstant 79
81(g_tTex1di4): 80(ptr) Variable UniformConstant
82: TypeImage 45(int) 1D array sampled format:Unknown
83: TypePointer UniformConstant 82
84(g_tTex1du4): 83(ptr) Variable UniformConstant
85: TypePointer Output 7(fvec4)
86(Color): 85(ptr) Variable Output
87: TypePointer Output 6(float)
88(Depth): 87(ptr) Variable Output
71: TypePointer Output 7(fvec4)
72(Color): 71(ptr) Variable Output
75: TypePointer Output 6(float)
76(Depth): 75(ptr) Variable Output
80: TypeImage 6(float) 1D array sampled format:Unknown
81: TypePointer UniformConstant 80
82(g_tTex1df4a): 81(ptr) Variable UniformConstant
83(g_tTex1df4): 81(ptr) Variable UniformConstant
84: TypeImage 25(int) 1D array sampled format:Unknown
85: TypePointer UniformConstant 84
86(g_tTex1di4): 85(ptr) Variable UniformConstant
87: TypeImage 45(int) 1D array sampled format:Unknown
88: TypePointer UniformConstant 87
89(g_tTex1du4): 88(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(txval20): 8(ptr) Variable Function
@ -300,7 +317,11 @@ gl_FragCoord origin is upper left
Store 68 67
70: 69(ptr) AccessChain 65(psout) 27
Store 70 66
73:63(PS_OUTPUT) Load 65(psout)
Store 72(@entryPointOutput) 73
73: 8(ptr) AccessChain 65(psout) 28
74: 7(fvec4) Load 73
Store 72(Color) 74
77: 69(ptr) AccessChain 65(psout) 27
78: 6(float) Load 77
Store 76(Depth) 78
Return
FunctionEnd

View File

@ -262,10 +262,20 @@ gl_FragCoord origin is upper left
0:68 1 (const int)
0:68 Constant:
0:68 1.000000
0:70 Sequence
0:70 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:70 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:70 Color: direct index for structure (temp 4-component vector of float)
0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:70 Constant:
0:70 0 (const int)
0:70 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:70 Depth: direct index for structure (temp float FragDepth)
0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:70 Constant:
0:70 1 (const int)
0:70 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -553,10 +563,20 @@ gl_FragCoord origin is upper left
0:68 1 (const int)
0:68 Constant:
0:68 1.000000
0:70 Sequence
0:70 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:70 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:70 Color: direct index for structure (temp 4-component vector of float)
0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:70 Constant:
0:70 0 (const int)
0:70 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:70 Depth: direct index for structure (temp float FragDepth)
0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:70 Constant:
0:70 1 (const int)
0:70 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -579,14 +599,14 @@ gl_FragCoord origin is upper left
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 226
// Id's are bound by 227
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 204 223 225
EntryPoint Fragment 4 "main" 204 208
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "txval00"
@ -626,15 +646,14 @@ gl_FragCoord origin is upper left
MemberName 195(PS_OUTPUT) 0 "Color"
MemberName 195(PS_OUTPUT) 1 "Depth"
Name 197 "psout"
Name 204 "@entryPointOutput"
Name 207 "g_sSamp2d"
Name 210 "g_tTex1df4a"
Name 213 "g_tTex1di4a"
Name 216 "g_tTex1du4a"
Name 218 "c1"
Name 221 "c2"
Name 223 "Color"
Name 225 "Depth"
Name 204 "Color"
Name 208 "Depth"
Name 212 "g_sSamp2d"
Name 215 "g_tTex1df4a"
Name 218 "g_tTex1di4a"
Name 221 "g_tTex1du4a"
Name 223 "c1"
Name 226 "c2"
Decorate 12(g_tTex2df4a) DescriptorSet 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 16(g_sSamp) Binding 0
@ -644,13 +663,13 @@ gl_FragCoord origin is upper left
Decorate 124(g_tTexcdi4a) DescriptorSet 0
Decorate 134(g_tTexcdu4a) DescriptorSet 0
MemberDecorate 195(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 207(g_sSamp2d) DescriptorSet 0
Decorate 210(g_tTex1df4a) DescriptorSet 0
Decorate 210(g_tTex1df4a) Binding 0
Decorate 213(g_tTex1di4a) DescriptorSet 0
Decorate 216(g_tTex1du4a) DescriptorSet 0
Decorate 223(Color) Location 0
Decorate 225(Depth) BuiltIn FragDepth
Decorate 204(Color) Location 0
Decorate 208(Depth) BuiltIn FragDepth
Decorate 212(g_sSamp2d) DescriptorSet 0
Decorate 215(g_tTex1df4a) DescriptorSet 0
Decorate 215(g_tTex1df4a) Binding 0
Decorate 218(g_tTex1di4a) DescriptorSet 0
Decorate 221(g_tTex1du4a) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -703,27 +722,25 @@ gl_FragCoord origin is upper left
198: 6(float) Constant 1065353216
199: 7(fvec4) ConstantComposite 198 198 198 198
201: TypePointer Function 6(float)
203: TypePointer Output 195(PS_OUTPUT)
204(@entryPointOutput): 203(ptr) Variable Output
207(g_sSamp2d): 15(ptr) Variable UniformConstant
208: TypeImage 6(float) 1D array sampled format:Unknown
209: TypePointer UniformConstant 208
210(g_tTex1df4a): 209(ptr) Variable UniformConstant
211: TypeImage 24(int) 1D array sampled format:Unknown
212: TypePointer UniformConstant 211
213(g_tTex1di4a): 212(ptr) Variable UniformConstant
214: TypeImage 39(int) 1D array sampled format:Unknown
215: TypePointer UniformConstant 214
216(g_tTex1du4a): 215(ptr) Variable UniformConstant
217: TypePointer UniformConstant 6(float)
218(c1): 217(ptr) Variable UniformConstant
219: TypeVector 6(float) 2
220: TypePointer UniformConstant 219(fvec2)
221(c2): 220(ptr) Variable UniformConstant
222: TypePointer Output 7(fvec4)
223(Color): 222(ptr) Variable Output
224: TypePointer Output 6(float)
225(Depth): 224(ptr) Variable Output
203: TypePointer Output 7(fvec4)
204(Color): 203(ptr) Variable Output
207: TypePointer Output 6(float)
208(Depth): 207(ptr) Variable Output
212(g_sSamp2d): 15(ptr) Variable UniformConstant
213: TypeImage 6(float) 1D array sampled format:Unknown
214: TypePointer UniformConstant 213
215(g_tTex1df4a): 214(ptr) Variable UniformConstant
216: TypeImage 24(int) 1D array sampled format:Unknown
217: TypePointer UniformConstant 216
218(g_tTex1di4a): 217(ptr) Variable UniformConstant
219: TypeImage 39(int) 1D array sampled format:Unknown
220: TypePointer UniformConstant 219
221(g_tTex1du4a): 220(ptr) Variable UniformConstant
222: TypePointer UniformConstant 6(float)
223(c1): 222(ptr) Variable UniformConstant
224: TypeVector 6(float) 2
225: TypePointer UniformConstant 224(fvec2)
226(c2): 225(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(txval00): 8(ptr) Variable Function
@ -899,7 +916,11 @@ gl_FragCoord origin is upper left
Store 200 199
202: 201(ptr) AccessChain 197(psout) 57
Store 202 198
205:195(PS_OUTPUT) Load 197(psout)
Store 204(@entryPointOutput) 205
205: 8(ptr) AccessChain 197(psout) 25
206: 7(fvec4) Load 205
Store 204(Color) 206
209: 201(ptr) AccessChain 197(psout) 57
210: 6(float) Load 209
Store 208(Depth) 210
Return
FunctionEnd

View File

@ -262,10 +262,20 @@ gl_FragCoord origin is upper left
0:74 1 (const int)
0:74 Constant:
0:74 1.000000
0:76 Sequence
0:76 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:76 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:76 Color: direct index for structure (temp 4-component vector of float)
0:76 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:76 Constant:
0:76 0 (const int)
0:76 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:76 Depth: direct index for structure (temp float FragDepth)
0:76 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:76 Constant:
0:76 1 (const int)
0:76 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -557,10 +567,20 @@ gl_FragCoord origin is upper left
0:74 1 (const int)
0:74 Constant:
0:74 1.000000
0:76 Sequence
0:76 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:76 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:76 Color: direct index for structure (temp 4-component vector of float)
0:76 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:76 Constant:
0:76 0 (const int)
0:76 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:76 Depth: direct index for structure (temp float FragDepth)
0:76 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:76 Constant:
0:76 1 (const int)
0:76 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -587,13 +607,13 @@ gl_FragCoord origin is upper left
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 236
// Id's are bound by 237
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 205 233 235
EntryPoint Fragment 4 "main" 205 209
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "txval00"
@ -633,19 +653,18 @@ gl_FragCoord origin is upper left
MemberName 196(PS_OUTPUT) 0 "Color"
MemberName 196(PS_OUTPUT) 1 "Depth"
Name 198 "psout"
Name 205 "@entryPointOutput"
Name 208 "g_sSamp2d"
Name 211 "g_tTex1df4a"
Name 212 "g_tTex1df4"
Name 215 "g_tTex1di4"
Name 218 "g_tTex1du4"
Name 221 "g_tTex3df4"
Name 224 "g_tTex3di4"
Name 227 "g_tTex3du4"
Name 229 "c1"
Name 231 "c4"
Name 233 "Color"
Name 235 "Depth"
Name 205 "Color"
Name 209 "Depth"
Name 213 "g_sSamp2d"
Name 216 "g_tTex1df4a"
Name 217 "g_tTex1df4"
Name 220 "g_tTex1di4"
Name 223 "g_tTex1du4"
Name 226 "g_tTex3df4"
Name 229 "g_tTex3di4"
Name 232 "g_tTex3du4"
Name 234 "c1"
Name 236 "c4"
Decorate 12(g_tTex2df4) DescriptorSet 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 16(g_sSamp) Binding 0
@ -655,18 +674,18 @@ gl_FragCoord origin is upper left
Decorate 125(g_tTexcdi4) DescriptorSet 0
Decorate 135(g_tTexcdu4) DescriptorSet 0
MemberDecorate 196(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 208(g_sSamp2d) DescriptorSet 0
Decorate 211(g_tTex1df4a) DescriptorSet 0
Decorate 211(g_tTex1df4a) Binding 1
Decorate 212(g_tTex1df4) DescriptorSet 0
Decorate 212(g_tTex1df4) Binding 0
Decorate 215(g_tTex1di4) DescriptorSet 0
Decorate 218(g_tTex1du4) DescriptorSet 0
Decorate 221(g_tTex3df4) DescriptorSet 0
Decorate 224(g_tTex3di4) DescriptorSet 0
Decorate 227(g_tTex3du4) DescriptorSet 0
Decorate 233(Color) Location 0
Decorate 235(Depth) BuiltIn FragDepth
Decorate 205(Color) Location 0
Decorate 209(Depth) BuiltIn FragDepth
Decorate 213(g_sSamp2d) DescriptorSet 0
Decorate 216(g_tTex1df4a) DescriptorSet 0
Decorate 216(g_tTex1df4a) Binding 1
Decorate 217(g_tTex1df4) DescriptorSet 0
Decorate 217(g_tTex1df4) Binding 0
Decorate 220(g_tTex1di4) DescriptorSet 0
Decorate 223(g_tTex1du4) DescriptorSet 0
Decorate 226(g_tTex3df4) DescriptorSet 0
Decorate 229(g_tTex3di4) DescriptorSet 0
Decorate 232(g_tTex3du4) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -720,36 +739,34 @@ gl_FragCoord origin is upper left
199: 6(float) Constant 1065353216
200: 7(fvec4) ConstantComposite 199 199 199 199
202: TypePointer Function 6(float)
204: TypePointer Output 196(PS_OUTPUT)
205(@entryPointOutput): 204(ptr) Variable Output
208(g_sSamp2d): 15(ptr) Variable UniformConstant
209: TypeImage 6(float) 1D sampled format:Unknown
210: TypePointer UniformConstant 209
211(g_tTex1df4a): 210(ptr) Variable UniformConstant
212(g_tTex1df4): 210(ptr) Variable UniformConstant
213: TypeImage 24(int) 1D sampled format:Unknown
214: TypePointer UniformConstant 213
215(g_tTex1di4): 214(ptr) Variable UniformConstant
216: TypeImage 39(int) 1D sampled format:Unknown
217: TypePointer UniformConstant 216
218(g_tTex1du4): 217(ptr) Variable UniformConstant
219: TypeImage 6(float) 3D sampled format:Unknown
220: TypePointer UniformConstant 219
221(g_tTex3df4): 220(ptr) Variable UniformConstant
222: TypeImage 24(int) 3D sampled format:Unknown
223: TypePointer UniformConstant 222
224(g_tTex3di4): 223(ptr) Variable UniformConstant
225: TypeImage 39(int) 3D sampled format:Unknown
226: TypePointer UniformConstant 225
227(g_tTex3du4): 226(ptr) Variable UniformConstant
228: TypePointer UniformConstant 6(float)
229(c1): 228(ptr) Variable UniformConstant
230: TypePointer UniformConstant 7(fvec4)
231(c4): 230(ptr) Variable UniformConstant
232: TypePointer Output 7(fvec4)
233(Color): 232(ptr) Variable Output
234: TypePointer Output 6(float)
235(Depth): 234(ptr) Variable Output
204: TypePointer Output 7(fvec4)
205(Color): 204(ptr) Variable Output
208: TypePointer Output 6(float)
209(Depth): 208(ptr) Variable Output
213(g_sSamp2d): 15(ptr) Variable UniformConstant
214: TypeImage 6(float) 1D sampled format:Unknown
215: TypePointer UniformConstant 214
216(g_tTex1df4a): 215(ptr) Variable UniformConstant
217(g_tTex1df4): 215(ptr) Variable UniformConstant
218: TypeImage 24(int) 1D sampled format:Unknown
219: TypePointer UniformConstant 218
220(g_tTex1di4): 219(ptr) Variable UniformConstant
221: TypeImage 39(int) 1D sampled format:Unknown
222: TypePointer UniformConstant 221
223(g_tTex1du4): 222(ptr) Variable UniformConstant
224: TypeImage 6(float) 3D sampled format:Unknown
225: TypePointer UniformConstant 224
226(g_tTex3df4): 225(ptr) Variable UniformConstant
227: TypeImage 24(int) 3D sampled format:Unknown
228: TypePointer UniformConstant 227
229(g_tTex3di4): 228(ptr) Variable UniformConstant
230: TypeImage 39(int) 3D sampled format:Unknown
231: TypePointer UniformConstant 230
232(g_tTex3du4): 231(ptr) Variable UniformConstant
233: TypePointer UniformConstant 6(float)
234(c1): 233(ptr) Variable UniformConstant
235: TypePointer UniformConstant 7(fvec4)
236(c4): 235(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(txval00): 8(ptr) Variable Function
@ -925,7 +942,11 @@ gl_FragCoord origin is upper left
Store 201 200
203: 202(ptr) AccessChain 198(psout) 57
Store 203 199
206:196(PS_OUTPUT) Load 198(psout)
Store 205(@entryPointOutput) 206
206: 8(ptr) AccessChain 198(psout) 25
207: 7(fvec4) Load 206
Store 205(Color) 207
210: 202(ptr) AccessChain 198(psout) 57
211: 6(float) Load 210
Store 209(Depth) 211
Return
FunctionEnd

View File

@ -334,10 +334,20 @@ gl_FragCoord origin is upper left
0:113 1 (const int)
0:113 Constant:
0:113 1.000000
0:115 Sequence
0:115 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:115 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:115 Color: direct index for structure (temp 4-component vector of float)
0:115 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:115 Constant:
0:115 0 (const int)
0:115 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:115 Depth: direct index for structure (temp float FragDepth)
0:115 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:115 Constant:
0:115 1 (const int)
0:115 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -705,10 +715,20 @@ gl_FragCoord origin is upper left
0:113 1 (const int)
0:113 Constant:
0:113 1.000000
0:115 Sequence
0:115 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:115 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:115 Color: direct index for structure (temp 4-component vector of float)
0:115 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:115 Constant:
0:115 0 (const int)
0:115 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:115 Depth: direct index for structure (temp float FragDepth)
0:115 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:115 Constant:
0:115 1 (const int)
0:115 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -739,14 +759,14 @@ gl_FragCoord origin is upper left
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 317
// Id's are bound by 318
Capability Shader
Capability ImageGatherExtended
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 267 314 316
EntryPoint Fragment 4 "main" 267 271
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "txval001"
@ -783,47 +803,46 @@ gl_FragCoord origin is upper left
MemberName 258(PS_OUTPUT) 0 "Color"
MemberName 258(PS_OUTPUT) 1 "Depth"
Name 260 "psout"
Name 267 "@entryPointOutput"
Name 270 "g_sSamp2d"
Name 273 "g_tTex1df4a"
Name 274 "g_tTex1df4"
Name 277 "g_tTex1di4"
Name 280 "g_tTex1du4"
Name 283 "g_tTex3df4"
Name 286 "g_tTex3di4"
Name 289 "g_tTex3du4"
Name 292 "g_tTexcdf4"
Name 295 "g_tTexcdi4"
Name 298 "g_tTexcdu4"
Name 300 "c1"
Name 303 "c3"
Name 305 "c4"
Name 307 "o1"
Name 310 "o3"
Name 312 "o4"
Name 314 "Color"
Name 316 "Depth"
Name 267 "Color"
Name 271 "Depth"
Name 275 "g_sSamp2d"
Name 278 "g_tTex1df4a"
Name 279 "g_tTex1df4"
Name 282 "g_tTex1di4"
Name 285 "g_tTex1du4"
Name 288 "g_tTex3df4"
Name 291 "g_tTex3di4"
Name 294 "g_tTex3du4"
Name 297 "g_tTexcdf4"
Name 300 "g_tTexcdi4"
Name 303 "g_tTexcdu4"
Name 305 "c1"
Name 308 "c3"
Name 310 "c4"
Name 312 "o1"
Name 315 "o3"
Name 317 "o4"
Decorate 12(g_tTex2df4) DescriptorSet 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 16(g_sSamp) Binding 0
Decorate 36(g_tTex2di4) DescriptorSet 0
Decorate 50(g_tTex2du4) DescriptorSet 0
MemberDecorate 258(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 270(g_sSamp2d) DescriptorSet 0
Decorate 273(g_tTex1df4a) DescriptorSet 0
Decorate 273(g_tTex1df4a) Binding 1
Decorate 274(g_tTex1df4) DescriptorSet 0
Decorate 274(g_tTex1df4) Binding 0
Decorate 277(g_tTex1di4) DescriptorSet 0
Decorate 280(g_tTex1du4) DescriptorSet 0
Decorate 283(g_tTex3df4) DescriptorSet 0
Decorate 286(g_tTex3di4) DescriptorSet 0
Decorate 289(g_tTex3du4) DescriptorSet 0
Decorate 292(g_tTexcdf4) DescriptorSet 0
Decorate 295(g_tTexcdi4) DescriptorSet 0
Decorate 298(g_tTexcdu4) DescriptorSet 0
Decorate 314(Color) Location 0
Decorate 316(Depth) BuiltIn FragDepth
Decorate 267(Color) Location 0
Decorate 271(Depth) BuiltIn FragDepth
Decorate 275(g_sSamp2d) DescriptorSet 0
Decorate 278(g_tTex1df4a) DescriptorSet 0
Decorate 278(g_tTex1df4a) Binding 1
Decorate 279(g_tTex1df4) DescriptorSet 0
Decorate 279(g_tTex1df4) Binding 0
Decorate 282(g_tTex1di4) DescriptorSet 0
Decorate 285(g_tTex1du4) DescriptorSet 0
Decorate 288(g_tTex3df4) DescriptorSet 0
Decorate 291(g_tTex3di4) DescriptorSet 0
Decorate 294(g_tTex3du4) DescriptorSet 0
Decorate 297(g_tTexcdf4) DescriptorSet 0
Decorate 300(g_tTexcdi4) DescriptorSet 0
Decorate 303(g_tTexcdu4) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -867,55 +886,53 @@ gl_FragCoord origin is upper left
261: 6(float) Constant 1065353216
262: 7(fvec4) ConstantComposite 261 261 261 261
264: TypePointer Function 6(float)
266: TypePointer Output 258(PS_OUTPUT)
267(@entryPointOutput): 266(ptr) Variable Output
270(g_sSamp2d): 15(ptr) Variable UniformConstant
271: TypeImage 6(float) 1D sampled format:Unknown
272: TypePointer UniformConstant 271
273(g_tTex1df4a): 272(ptr) Variable UniformConstant
274(g_tTex1df4): 272(ptr) Variable UniformConstant
275: TypeImage 24(int) 1D sampled format:Unknown
276: TypePointer UniformConstant 275
277(g_tTex1di4): 276(ptr) Variable UniformConstant
278: TypeImage 44(int) 1D sampled format:Unknown
279: TypePointer UniformConstant 278
280(g_tTex1du4): 279(ptr) Variable UniformConstant
281: TypeImage 6(float) 3D sampled format:Unknown
282: TypePointer UniformConstant 281
283(g_tTex3df4): 282(ptr) Variable UniformConstant
284: TypeImage 24(int) 3D sampled format:Unknown
285: TypePointer UniformConstant 284
286(g_tTex3di4): 285(ptr) Variable UniformConstant
287: TypeImage 44(int) 3D sampled format:Unknown
288: TypePointer UniformConstant 287
289(g_tTex3du4): 288(ptr) Variable UniformConstant
290: TypeImage 6(float) Cube sampled format:Unknown
291: TypePointer UniformConstant 290
292(g_tTexcdf4): 291(ptr) Variable UniformConstant
293: TypeImage 24(int) Cube sampled format:Unknown
294: TypePointer UniformConstant 293
295(g_tTexcdi4): 294(ptr) Variable UniformConstant
296: TypeImage 44(int) Cube sampled format:Unknown
297: TypePointer UniformConstant 296
298(g_tTexcdu4): 297(ptr) Variable UniformConstant
299: TypePointer UniformConstant 6(float)
300(c1): 299(ptr) Variable UniformConstant
301: TypeVector 6(float) 3
302: TypePointer UniformConstant 301(fvec3)
303(c3): 302(ptr) Variable UniformConstant
304: TypePointer UniformConstant 7(fvec4)
305(c4): 304(ptr) Variable UniformConstant
306: TypePointer UniformConstant 24(int)
307(o1): 306(ptr) Variable UniformConstant
308: TypeVector 24(int) 3
309: TypePointer UniformConstant 308(ivec3)
310(o3): 309(ptr) Variable UniformConstant
311: TypePointer UniformConstant 31(ivec4)
312(o4): 311(ptr) Variable UniformConstant
313: TypePointer Output 7(fvec4)
314(Color): 313(ptr) Variable Output
315: TypePointer Output 6(float)
316(Depth): 315(ptr) Variable Output
266: TypePointer Output 7(fvec4)
267(Color): 266(ptr) Variable Output
270: TypePointer Output 6(float)
271(Depth): 270(ptr) Variable Output
275(g_sSamp2d): 15(ptr) Variable UniformConstant
276: TypeImage 6(float) 1D sampled format:Unknown
277: TypePointer UniformConstant 276
278(g_tTex1df4a): 277(ptr) Variable UniformConstant
279(g_tTex1df4): 277(ptr) Variable UniformConstant
280: TypeImage 24(int) 1D sampled format:Unknown
281: TypePointer UniformConstant 280
282(g_tTex1di4): 281(ptr) Variable UniformConstant
283: TypeImage 44(int) 1D sampled format:Unknown
284: TypePointer UniformConstant 283
285(g_tTex1du4): 284(ptr) Variable UniformConstant
286: TypeImage 6(float) 3D sampled format:Unknown
287: TypePointer UniformConstant 286
288(g_tTex3df4): 287(ptr) Variable UniformConstant
289: TypeImage 24(int) 3D sampled format:Unknown
290: TypePointer UniformConstant 289
291(g_tTex3di4): 290(ptr) Variable UniformConstant
292: TypeImage 44(int) 3D sampled format:Unknown
293: TypePointer UniformConstant 292
294(g_tTex3du4): 293(ptr) Variable UniformConstant
295: TypeImage 6(float) Cube sampled format:Unknown
296: TypePointer UniformConstant 295
297(g_tTexcdf4): 296(ptr) Variable UniformConstant
298: TypeImage 24(int) Cube sampled format:Unknown
299: TypePointer UniformConstant 298
300(g_tTexcdi4): 299(ptr) Variable UniformConstant
301: TypeImage 44(int) Cube sampled format:Unknown
302: TypePointer UniformConstant 301
303(g_tTexcdu4): 302(ptr) Variable UniformConstant
304: TypePointer UniformConstant 6(float)
305(c1): 304(ptr) Variable UniformConstant
306: TypeVector 6(float) 3
307: TypePointer UniformConstant 306(fvec3)
308(c3): 307(ptr) Variable UniformConstant
309: TypePointer UniformConstant 7(fvec4)
310(c4): 309(ptr) Variable UniformConstant
311: TypePointer UniformConstant 24(int)
312(o1): 311(ptr) Variable UniformConstant
313: TypeVector 24(int) 3
314: TypePointer UniformConstant 313(ivec3)
315(o3): 314(ptr) Variable UniformConstant
316: TypePointer UniformConstant 31(ivec4)
317(o4): 316(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(txval001): 8(ptr) Variable Function
@ -1163,7 +1180,11 @@ gl_FragCoord origin is upper left
Store 263 262
265: 264(ptr) AccessChain 260(psout) 99
Store 265 261
268:258(PS_OUTPUT) Load 260(psout)
Store 267(@entryPointOutput) 268
268: 8(ptr) AccessChain 260(psout) 29
269: 7(fvec4) Load 268
Store 267(Color) 269
272: 264(ptr) AccessChain 260(psout) 99
273: 6(float) Load 272
Store 271(Depth) 273
Return
FunctionEnd

View File

@ -334,10 +334,20 @@ gl_FragCoord origin is upper left
0:107 1 (const int)
0:107 Constant:
0:107 1.000000
0:109 Sequence
0:109 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:109 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:109 Color: direct index for structure (temp 4-component vector of float)
0:109 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:109 Constant:
0:109 0 (const int)
0:109 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:109 Depth: direct index for structure (temp float FragDepth)
0:109 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:109 Constant:
0:109 1 (const int)
0:109 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -701,10 +711,20 @@ gl_FragCoord origin is upper left
0:107 1 (const int)
0:107 Constant:
0:107 1.000000
0:109 Sequence
0:109 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:109 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:109 Color: direct index for structure (temp 4-component vector of float)
0:109 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:109 Constant:
0:109 0 (const int)
0:109 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:109 Depth: direct index for structure (temp float FragDepth)
0:109 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:109 Constant:
0:109 1 (const int)
0:109 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -731,7 +751,7 @@ gl_FragCoord origin is upper left
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 307
// Id's are bound by 308
Capability Shader
Capability ImageGatherExtended
@ -739,7 +759,7 @@ gl_FragCoord origin is upper left
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 267 304 306
EntryPoint Fragment 4 "main" 267 271
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "txval001"
@ -776,38 +796,37 @@ gl_FragCoord origin is upper left
MemberName 258(PS_OUTPUT) 0 "Color"
MemberName 258(PS_OUTPUT) 1 "Depth"
Name 260 "psout"
Name 267 "@entryPointOutput"
Name 270 "g_sSamp2d"
Name 273 "g_tTex1df4a"
Name 276 "g_tTex1di4a"
Name 279 "g_tTex1du4a"
Name 282 "g_tTexcdf4a"
Name 285 "g_tTexcdi4a"
Name 288 "g_tTexcdu4a"
Name 290 "c1"
Name 293 "c2"
Name 295 "c4"
Name 297 "o1"
Name 300 "o3"
Name 302 "o4"
Name 304 "Color"
Name 306 "Depth"
Name 267 "Color"
Name 271 "Depth"
Name 275 "g_sSamp2d"
Name 278 "g_tTex1df4a"
Name 281 "g_tTex1di4a"
Name 284 "g_tTex1du4a"
Name 287 "g_tTexcdf4a"
Name 290 "g_tTexcdi4a"
Name 293 "g_tTexcdu4a"
Name 295 "c1"
Name 298 "c2"
Name 300 "c4"
Name 302 "o1"
Name 305 "o3"
Name 307 "o4"
Decorate 12(g_tTex2df4a) DescriptorSet 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 16(g_sSamp) Binding 0
Decorate 36(g_tTex2di4a) DescriptorSet 0
Decorate 50(g_tTex2du4a) DescriptorSet 0
MemberDecorate 258(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 270(g_sSamp2d) DescriptorSet 0
Decorate 273(g_tTex1df4a) DescriptorSet 0
Decorate 273(g_tTex1df4a) Binding 0
Decorate 276(g_tTex1di4a) DescriptorSet 0
Decorate 279(g_tTex1du4a) DescriptorSet 0
Decorate 282(g_tTexcdf4a) DescriptorSet 0
Decorate 285(g_tTexcdi4a) DescriptorSet 0
Decorate 288(g_tTexcdu4a) DescriptorSet 0
Decorate 304(Color) Location 0
Decorate 306(Depth) BuiltIn FragDepth
Decorate 267(Color) Location 0
Decorate 271(Depth) BuiltIn FragDepth
Decorate 275(g_sSamp2d) DescriptorSet 0
Decorate 278(g_tTex1df4a) DescriptorSet 0
Decorate 278(g_tTex1df4a) Binding 0
Decorate 281(g_tTex1di4a) DescriptorSet 0
Decorate 284(g_tTex1du4a) DescriptorSet 0
Decorate 287(g_tTexcdf4a) DescriptorSet 0
Decorate 290(g_tTexcdi4a) DescriptorSet 0
Decorate 293(g_tTexcdu4a) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -851,45 +870,43 @@ gl_FragCoord origin is upper left
261: 6(float) Constant 1065353216
262: 7(fvec4) ConstantComposite 261 261 261 261
264: TypePointer Function 6(float)
266: TypePointer Output 258(PS_OUTPUT)
267(@entryPointOutput): 266(ptr) Variable Output
270(g_sSamp2d): 15(ptr) Variable UniformConstant
271: TypeImage 6(float) 1D array sampled format:Unknown
272: TypePointer UniformConstant 271
273(g_tTex1df4a): 272(ptr) Variable UniformConstant
274: TypeImage 24(int) 1D array sampled format:Unknown
275: TypePointer UniformConstant 274
276(g_tTex1di4a): 275(ptr) Variable UniformConstant
277: TypeImage 44(int) 1D array sampled format:Unknown
278: TypePointer UniformConstant 277
279(g_tTex1du4a): 278(ptr) Variable UniformConstant
280: TypeImage 6(float) Cube array sampled format:Unknown
281: TypePointer UniformConstant 280
282(g_tTexcdf4a): 281(ptr) Variable UniformConstant
283: TypeImage 24(int) Cube array sampled format:Unknown
284: TypePointer UniformConstant 283
285(g_tTexcdi4a): 284(ptr) Variable UniformConstant
286: TypeImage 44(int) Cube array sampled format:Unknown
287: TypePointer UniformConstant 286
288(g_tTexcdu4a): 287(ptr) Variable UniformConstant
289: TypePointer UniformConstant 6(float)
290(c1): 289(ptr) Variable UniformConstant
291: TypeVector 6(float) 2
292: TypePointer UniformConstant 291(fvec2)
293(c2): 292(ptr) Variable UniformConstant
294: TypePointer UniformConstant 7(fvec4)
295(c4): 294(ptr) Variable UniformConstant
296: TypePointer UniformConstant 24(int)
297(o1): 296(ptr) Variable UniformConstant
298: TypeVector 24(int) 3
299: TypePointer UniformConstant 298(ivec3)
300(o3): 299(ptr) Variable UniformConstant
301: TypePointer UniformConstant 31(ivec4)
302(o4): 301(ptr) Variable UniformConstant
303: TypePointer Output 7(fvec4)
304(Color): 303(ptr) Variable Output
305: TypePointer Output 6(float)
306(Depth): 305(ptr) Variable Output
266: TypePointer Output 7(fvec4)
267(Color): 266(ptr) Variable Output
270: TypePointer Output 6(float)
271(Depth): 270(ptr) Variable Output
275(g_sSamp2d): 15(ptr) Variable UniformConstant
276: TypeImage 6(float) 1D array sampled format:Unknown
277: TypePointer UniformConstant 276
278(g_tTex1df4a): 277(ptr) Variable UniformConstant
279: TypeImage 24(int) 1D array sampled format:Unknown
280: TypePointer UniformConstant 279
281(g_tTex1di4a): 280(ptr) Variable UniformConstant
282: TypeImage 44(int) 1D array sampled format:Unknown
283: TypePointer UniformConstant 282
284(g_tTex1du4a): 283(ptr) Variable UniformConstant
285: TypeImage 6(float) Cube array sampled format:Unknown
286: TypePointer UniformConstant 285
287(g_tTexcdf4a): 286(ptr) Variable UniformConstant
288: TypeImage 24(int) Cube array sampled format:Unknown
289: TypePointer UniformConstant 288
290(g_tTexcdi4a): 289(ptr) Variable UniformConstant
291: TypeImage 44(int) Cube array sampled format:Unknown
292: TypePointer UniformConstant 291
293(g_tTexcdu4a): 292(ptr) Variable UniformConstant
294: TypePointer UniformConstant 6(float)
295(c1): 294(ptr) Variable UniformConstant
296: TypeVector 6(float) 2
297: TypePointer UniformConstant 296(fvec2)
298(c2): 297(ptr) Variable UniformConstant
299: TypePointer UniformConstant 7(fvec4)
300(c4): 299(ptr) Variable UniformConstant
301: TypePointer UniformConstant 24(int)
302(o1): 301(ptr) Variable UniformConstant
303: TypeVector 24(int) 3
304: TypePointer UniformConstant 303(ivec3)
305(o3): 304(ptr) Variable UniformConstant
306: TypePointer UniformConstant 31(ivec4)
307(o4): 306(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(txval001): 8(ptr) Variable Function
@ -1137,7 +1154,11 @@ gl_FragCoord origin is upper left
Store 263 262
265: 264(ptr) AccessChain 260(psout) 99
Store 265 261
268:258(PS_OUTPUT) Load 260(psout)
Store 267(@entryPointOutput) 268
268: 8(ptr) AccessChain 260(psout) 29
269: 7(fvec4) Load 268
Store 267(Color) 269
272: 264(ptr) AccessChain 260(psout) 99
273: 6(float) Load 272
Store 271(Depth) 273
Return
FunctionEnd

View File

@ -1060,10 +1060,20 @@ gl_FragCoord origin is upper left
0:277 1 (const int)
0:277 Constant:
0:277 1.000000
0:279 Sequence
0:279 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:279 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:279 Color: direct index for structure (temp 4-component vector of float)
0:279 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:279 Constant:
0:279 0 (const int)
0:279 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:279 Depth: direct index for structure (temp float FragDepth)
0:279 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:279 Constant:
0:279 1 (const int)
0:279 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -2162,10 +2172,20 @@ gl_FragCoord origin is upper left
0:277 1 (const int)
0:277 Constant:
0:277 1.000000
0:279 Sequence
0:279 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:279 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:279 Color: direct index for structure (temp 4-component vector of float)
0:279 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:279 Constant:
0:279 0 (const int)
0:279 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:279 Depth: direct index for structure (temp float FragDepth)
0:279 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:279 Constant:
0:279 1 (const int)
0:279 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -2201,7 +2221,7 @@ gl_FragCoord origin is upper left
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 544
// Id's are bound by 545
Capability Shader
Capability Sampled1D
@ -2210,7 +2230,7 @@ gl_FragCoord origin is upper left
Capability ImageQuery
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 534 541 543
EntryPoint Fragment 4 "main" 534 538
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 8 "sizeQueryTemp"
@ -2298,10 +2318,9 @@ gl_FragCoord origin is upper left
MemberName 522(PS_OUTPUT) 0 "Color"
MemberName 522(PS_OUTPUT) 1 "Depth"
Name 524 "psout"
Name 534 "@entryPointOutput"
Name 539 "g_sSamp"
Name 541 "Color"
Name 543 "Depth"
Name 534 "Color"
Name 538 "Depth"
Name 544 "g_sSamp"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
Decorate 29(g_tTex1di4) DescriptorSet 0
@ -2331,10 +2350,10 @@ gl_FragCoord origin is upper left
Decorate 496(g_tTex2dmsi4a) DescriptorSet 0
Decorate 510(g_tTex2dmsu4a) DescriptorSet 0
MemberDecorate 522(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 539(g_sSamp) DescriptorSet 0
Decorate 539(g_sSamp) Binding 0
Decorate 541(Color) Location 0
Decorate 543(Depth) BuiltIn FragDepth
Decorate 534(Color) Location 0
Decorate 538(Depth) BuiltIn FragDepth
Decorate 544(g_sSamp) DescriptorSet 0
Decorate 544(g_sSamp) Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 0
@ -2441,15 +2460,13 @@ gl_FragCoord origin is upper left
528: TypePointer Function 521(fvec4)
530: 14(int) Constant 1
531: TypePointer Function 9(float)
533: TypePointer Output 522(PS_OUTPUT)
534(@entryPointOutput): 533(ptr) Variable Output
537: TypeSampler
538: TypePointer UniformConstant 537
539(g_sSamp): 538(ptr) Variable UniformConstant
540: TypePointer Output 521(fvec4)
541(Color): 540(ptr) Variable Output
542: TypePointer Output 9(float)
543(Depth): 542(ptr) Variable Output
533: TypePointer Output 521(fvec4)
534(Color): 533(ptr) Variable Output
537: TypePointer Output 9(float)
538(Depth): 537(ptr) Variable Output
542: TypeSampler
543: TypePointer UniformConstant 542
544(g_sSamp): 543(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
8(sizeQueryTemp): 7(ptr) Variable Function
@ -3063,7 +3080,11 @@ gl_FragCoord origin is upper left
Store 529 527
532: 531(ptr) AccessChain 524(psout) 530
Store 532 526
535:522(PS_OUTPUT) Load 524(psout)
Store 534(@entryPointOutput) 535
535: 528(ptr) AccessChain 524(psout) 525
536: 521(fvec4) Load 535
Store 534(Color) 536
539: 531(ptr) AccessChain 524(psout) 530
540: 9(float) Load 539
Store 538(Depth) 540
Return
FunctionEnd

View File

@ -36,10 +36,14 @@ Shader version: 450
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:26 Sequence
0:26 move second child to first child (temp structure{temp 4-component vector of float Position Pos})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Position Pos})
0:? Sequence
0:? Sequence
0:26 move second child to first child (temp 4-component vector of float)
0:? 'Pos' (out 4-component vector of float Position)
0:26 Pos: direct index for structure (temp 4-component vector of float Position)
0:26 'vsout' (temp structure{temp 4-component vector of float Position Pos})
0:26 Constant:
0:26 0 (const int)
0:26 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -87,10 +91,14 @@ Shader version: 450
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:26 Sequence
0:26 move second child to first child (temp structure{temp 4-component vector of float Position Pos})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Position Pos})
0:? Sequence
0:? Sequence
0:26 move second child to first child (temp 4-component vector of float)
0:? 'Pos' (out 4-component vector of float Position)
0:26 Pos: direct index for structure (temp 4-component vector of float Position)
0:26 'vsout' (temp structure{temp 4-component vector of float Position Pos})
0:26 Constant:
0:26 0 (const int)
0:26 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -99,14 +107,14 @@ Shader version: 450
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 44
// Id's are bound by 43
Capability Shader
Capability Sampled1D
Capability ImageQuery
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 36 43
EntryPoint Vertex 4 "main" 36
Name 4 "main"
Name 8 "sizeQueryTemp"
Name 12 "g_tTex1df4"
@ -116,15 +124,14 @@ Shader version: 450
Name 27 "VS_OUTPUT"
MemberName 27(VS_OUTPUT) 0 "Pos"
Name 29 "vsout"
Name 36 "@entryPointOutput"
Name 41 "g_sSamp"
Name 43 "Pos"
Name 36 "Pos"
Name 42 "g_sSamp"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
MemberDecorate 27(VS_OUTPUT) 0 BuiltIn Position
Decorate 41(g_sSamp) DescriptorSet 0
Decorate 41(g_sSamp) Binding 0
Decorate 43(Pos) BuiltIn Position
Decorate 36(Pos) BuiltIn Position
Decorate 42(g_sSamp) DescriptorSet 0
Decorate 42(g_sSamp) Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 0
@ -142,13 +149,11 @@ Shader version: 450
31: 9(float) Constant 0
32: 26(fvec4) ConstantComposite 31 31 31 31
33: TypePointer Function 26(fvec4)
35: TypePointer Output 27(VS_OUTPUT)
36(@entryPointOutput): 35(ptr) Variable Output
39: TypeSampler
40: TypePointer UniformConstant 39
41(g_sSamp): 40(ptr) Variable UniformConstant
42: TypePointer Output 26(fvec4)
43(Pos): 42(ptr) Variable Output
35: TypePointer Output 26(fvec4)
36(Pos): 35(ptr) Variable Output
40: TypeSampler
41: TypePointer UniformConstant 40
42(g_sSamp): 41(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
8(sizeQueryTemp): 7(ptr) Variable Function
@ -171,7 +176,8 @@ Shader version: 450
Store 23(NumberOfLevelsU) 25
34: 33(ptr) AccessChain 29(vsout) 30
Store 34 32
37:27(VS_OUTPUT) Load 29(vsout)
Store 36(@entryPointOutput) 37
37: 33(ptr) AccessChain 29(vsout) 30
38: 26(fvec4) Load 37
Store 36(Pos) 38
Return
FunctionEnd

View File

@ -43,10 +43,20 @@ ERROR: node is still EOpNull!
0:20 1 (const int)
0:20 Constant:
0:20 1.000000
0:22 Sequence
0:22 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:22 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:22 Color: direct index for structure (temp 4-component vector of float)
0:22 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:22 Constant:
0:22 0 (const int)
0:22 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:22 Depth: direct index for structure (temp float FragDepth)
0:22 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:22 Constant:
0:22 1 (const int)
0:22 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -98,10 +108,20 @@ ERROR: node is still EOpNull!
0:20 1 (const int)
0:20 Constant:
0:20 1.000000
0:22 Sequence
0:22 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:22 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:22 Color: direct index for structure (temp 4-component vector of float)
0:22 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:22 Constant:
0:22 0 (const int)
0:22 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:22 Depth: direct index for structure (temp float FragDepth)
0:22 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:22 Constant:
0:22 1 (const int)
0:22 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)

View File

@ -43,10 +43,14 @@ gl_FragCoord origin is upper left
0:30 1.000000
0:30 1.000000
0:30 1.000000
0:31 Sequence
0:31 move second child to first child (temp structure{temp 4-component vector of float color})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float color})
0:? Sequence
0:? Sequence
0:31 move second child to first child (temp 4-component vector of float)
0:? 'color' (layout(location=0 ) out 4-component vector of float)
0:31 color: direct index for structure (temp 4-component vector of float)
0:31 'ps_output' (temp structure{temp 4-component vector of float color})
0:31 Constant:
0:31 0 (const int)
0:31 Branch: Return
0:? Linker Objects
0:? 'color' (layout(location=0 ) out 4-component vector of float)
@ -99,22 +103,26 @@ gl_FragCoord origin is upper left
0:30 1.000000
0:30 1.000000
0:30 1.000000
0:31 Sequence
0:31 move second child to first child (temp structure{temp 4-component vector of float color})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float color})
0:? Sequence
0:? Sequence
0:31 move second child to first child (temp 4-component vector of float)
0:? 'color' (layout(location=0 ) out 4-component vector of float)
0:31 color: direct index for structure (temp 4-component vector of float)
0:31 'ps_output' (temp structure{temp 4-component vector of float color})
0:31 Constant:
0:31 0 (const int)
0:31 Branch: Return
0:? Linker Objects
0:? 'color' (layout(location=0 ) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 48
// Id's are bound by 47
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 43 47
EntryPoint Fragment 4 "main" 43
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 6 "Test1("
@ -131,9 +139,8 @@ gl_FragCoord origin is upper left
Name 34 "PS_OUTPUT"
MemberName 34(PS_OUTPUT) 0 "color"
Name 36 "ps_output"
Name 43 "@entryPointOutput"
Name 47 "color"
Decorate 47(color) Location 0
Name 43 "color"
Decorate 43(color) Location 0
2: TypeVoid
3: TypeFunction 2
8: TypeFloat 32
@ -163,18 +170,17 @@ gl_FragCoord origin is upper left
38: 37(int) Constant 0
39: 33(fvec4) ConstantComposite 13 13 13 13
40: TypePointer Function 33(fvec4)
42: TypePointer Output 34(PS_OUTPUT)
43(@entryPointOutput): 42(ptr) Variable Output
46: TypePointer Output 33(fvec4)
47(color): 46(ptr) Variable Output
42: TypePointer Output 33(fvec4)
43(color): 42(ptr) Variable Output
4(main): 2 Function None 3
5: Label
36(ps_output): 35(ptr) Variable Function
32: 2 FunctionCall 6(Test1()
41: 40(ptr) AccessChain 36(ps_output) 38
Store 41 39
44:34(PS_OUTPUT) Load 36(ps_output)
Store 43(@entryPointOutput) 44
44: 40(ptr) AccessChain 36(ps_output) 38
45: 33(fvec4) Load 44
Store 43(color) 45
Return
FunctionEnd
6(Test1(): 2 Function None 3

View File

@ -55,10 +55,20 @@ gl_FragCoord origin is upper left
0:22 'inpos' (noperspective in 4-component vector of float FragCoord)
0:22 Constant:
0:22 3 (const int)
0:24 Sequence
0:24 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:24 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:24 Color: direct index for structure (temp 4-component vector of float)
0:24 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 Constant:
0:24 0 (const int)
0:24 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:24 Depth: direct index for structure (temp float FragDepth)
0:24 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 Constant:
0:24 1 (const int)
0:24 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
@ -125,10 +135,20 @@ gl_FragCoord origin is upper left
0:22 'inpos' (noperspective in 4-component vector of float FragCoord)
0:22 Constant:
0:22 3 (const int)
0:24 Sequence
0:24 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:24 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:24 Color: direct index for structure (temp 4-component vector of float)
0:24 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 Constant:
0:24 0 (const int)
0:24 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:24 Depth: direct index for structure (temp float FragDepth)
0:24 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 Constant:
0:24 1 (const int)
0:24 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
@ -137,12 +157,12 @@ gl_FragCoord origin is upper left
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 60
// Id's are bound by 61
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 45 53 57 59
EntryPoint Fragment 4 "main" 45 53 57
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 12 "MyFunc(f1;f1;f1;"
@ -160,14 +180,13 @@ gl_FragCoord origin is upper left
MemberName 31(PS_OUTPUT) 1 "Depth"
Name 33 "psout"
Name 45 "inpos"
Name 53 "@entryPointOutput"
Name 57 "Color"
Name 59 "Depth"
Name 53 "Color"
Name 57 "Depth"
MemberDecorate 31(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 45(inpos) NoPerspective
Decorate 45(inpos) BuiltIn FragCoord
Decorate 57(Color) Location 0
Decorate 59(Depth) BuiltIn FragDepth
Decorate 53(Color) Location 0
Decorate 57(Depth) BuiltIn FragDepth
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -189,12 +208,10 @@ gl_FragCoord origin is upper left
46: TypeInt 32 0
47: 46(int) Constant 3
48: TypePointer Input 6(float)
52: TypePointer Output 31(PS_OUTPUT)
53(@entryPointOutput): 52(ptr) Variable Output
56: TypePointer Output 30(fvec4)
57(Color): 56(ptr) Variable Output
58: TypePointer Output 6(float)
59(Depth): 58(ptr) Variable Output
52: TypePointer Output 30(fvec4)
53(Color): 52(ptr) Variable Output
56: TypePointer Output 6(float)
57(Depth): 56(ptr) Variable Output
4(main): 2 Function None 3
5: Label
17(x): 7(ptr) Variable Function
@ -225,8 +242,12 @@ gl_FragCoord origin is upper left
50: 6(float) Load 49
51: 7(ptr) AccessChain 33(psout) 43
Store 51 50
54:31(PS_OUTPUT) Load 33(psout)
Store 53(@entryPointOutput) 54
54: 41(ptr) AccessChain 33(psout) 35
55: 30(fvec4) Load 54
Store 53(Color) 55
58: 7(ptr) AccessChain 33(psout) 43
59: 6(float) Load 58
Store 57(Depth) 59
Return
FunctionEnd
12(MyFunc(f1;f1;f1;): 2 Function None 8

View File

@ -2772,10 +2772,14 @@ gl_FragCoord origin is upper left
0:491 1.000000
0:491 1.000000
0:491 1.000000
0:492 Sequence
0:492 move second child to first child (temp structure{temp 4-component vector of float color})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float color})
0:? Sequence
0:? Sequence
0:492 move second child to first child (temp 4-component vector of float)
0:? 'color' (layout(location=0 ) out 4-component vector of float)
0:492 color: direct index for structure (temp 4-component vector of float)
0:492 'ps_output' (temp structure{temp 4-component vector of float color})
0:492 Constant:
0:492 0 (const int)
0:492 Branch: Return
0:? Linker Objects
0:? 'gs_ua' (global uint)
@ -5569,10 +5573,14 @@ gl_FragCoord origin is upper left
0:491 1.000000
0:491 1.000000
0:491 1.000000
0:492 Sequence
0:492 move second child to first child (temp structure{temp 4-component vector of float color})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float color})
0:? Sequence
0:? Sequence
0:492 move second child to first child (temp 4-component vector of float)
0:? 'color' (layout(location=0 ) out 4-component vector of float)
0:492 color: direct index for structure (temp 4-component vector of float)
0:492 'ps_output' (temp structure{temp 4-component vector of float color})
0:492 Constant:
0:492 0 (const int)
0:492 Branch: Return
0:? Linker Objects
0:? 'gs_ua' (global uint)
@ -5591,13 +5599,13 @@ gl_FragCoord origin is upper left
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 1826
// Id's are bound by 1825
Capability Shader
Capability DerivativeControl
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 1805 1825
EntryPoint Fragment 4 "main" 1805
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 16 "PixelShaderFunctionS(f1;f1;f1;u1;u1;"
@ -6111,21 +6119,20 @@ gl_FragCoord origin is upper left
Name 1798 "PS_OUTPUT"
MemberName 1798(PS_OUTPUT) 0 "color"
Name 1800 "ps_output"
Name 1805 "@entryPointOutput"
Name 1809 "gs_ua"
Name 1810 "gs_ub"
Name 1811 "gs_uc"
Name 1813 "gs_ua2"
Name 1814 "gs_ub2"
Name 1815 "gs_uc2"
Name 1817 "gs_ua3"
Name 1818 "gs_ub3"
Name 1819 "gs_uc3"
Name 1821 "gs_ua4"
Name 1822 "gs_ub4"
Name 1823 "gs_uc4"
Name 1825 "color"
Decorate 1825(color) Location 0
Name 1805 "color"
Name 1810 "gs_ua"
Name 1811 "gs_ub"
Name 1812 "gs_uc"
Name 1814 "gs_ua2"
Name 1815 "gs_ub2"
Name 1816 "gs_uc2"
Name 1818 "gs_ua3"
Name 1819 "gs_ub3"
Name 1820 "gs_uc3"
Name 1822 "gs_ua4"
Name 1823 "gs_ub4"
Name 1824 "gs_uc4"
Decorate 1805(color) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -6241,33 +6248,32 @@ gl_FragCoord origin is upper left
1799: TypePointer Function 1798(PS_OUTPUT)
1801: 148(int) Constant 0
1802: 48(fvec4) ConstantComposite 284 284 284 284
1804: TypePointer Output 1798(PS_OUTPUT)
1805(@entryPointOutput): 1804(ptr) Variable Output
1808: TypePointer Private 8(int)
1809(gs_ua): 1808(ptr) Variable Private
1810(gs_ub): 1808(ptr) Variable Private
1811(gs_uc): 1808(ptr) Variable Private
1812: TypePointer Private 26(ivec2)
1813(gs_ua2): 1812(ptr) Variable Private
1814(gs_ub2): 1812(ptr) Variable Private
1815(gs_uc2): 1812(ptr) Variable Private
1816: TypePointer Private 38(ivec3)
1817(gs_ua3): 1816(ptr) Variable Private
1818(gs_ub3): 1816(ptr) Variable Private
1819(gs_uc3): 1816(ptr) Variable Private
1820: TypePointer Private 50(ivec4)
1821(gs_ua4): 1820(ptr) Variable Private
1822(gs_ub4): 1820(ptr) Variable Private
1823(gs_uc4): 1820(ptr) Variable Private
1824: TypePointer Output 48(fvec4)
1825(color): 1824(ptr) Variable Output
1804: TypePointer Output 48(fvec4)
1805(color): 1804(ptr) Variable Output
1809: TypePointer Private 8(int)
1810(gs_ua): 1809(ptr) Variable Private
1811(gs_ub): 1809(ptr) Variable Private
1812(gs_uc): 1809(ptr) Variable Private
1813: TypePointer Private 26(ivec2)
1814(gs_ua2): 1813(ptr) Variable Private
1815(gs_ub2): 1813(ptr) Variable Private
1816(gs_uc2): 1813(ptr) Variable Private
1817: TypePointer Private 38(ivec3)
1818(gs_ua3): 1817(ptr) Variable Private
1819(gs_ub3): 1817(ptr) Variable Private
1820(gs_uc3): 1817(ptr) Variable Private
1821: TypePointer Private 50(ivec4)
1822(gs_ua4): 1821(ptr) Variable Private
1823(gs_ub4): 1821(ptr) Variable Private
1824(gs_uc4): 1821(ptr) Variable Private
4(main): 2 Function None 3
5: Label
1800(ps_output): 1799(ptr) Variable Function
1803: 49(ptr) AccessChain 1800(ps_output) 1801
Store 1803 1802
1806:1798(PS_OUTPUT) Load 1800(ps_output)
Store 1805(@entryPointOutput) 1806
1806: 49(ptr) AccessChain 1800(ps_output) 1801
1807: 48(fvec4) Load 1806
Store 1805(color) 1807
Return
FunctionEnd
16(PixelShaderFunctionS(f1;f1;f1;u1;u1;): 6(float) Function None 10

View File

@ -88,10 +88,20 @@ gl_FragCoord origin is upper left
0:52 1 (const int)
0:52 Constant:
0:52 1.000000
0:54 Sequence
0:54 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:54 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:54 Color: direct index for structure (temp 4-component vector of float)
0:54 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:54 Constant:
0:54 0 (const int)
0:54 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:54 Depth: direct index for structure (temp float FragDepth)
0:54 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:54 Constant:
0:54 1 (const int)
0:54 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -205,10 +215,20 @@ gl_FragCoord origin is upper left
0:52 1 (const int)
0:52 Constant:
0:52 1.000000
0:54 Sequence
0:54 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:54 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:54 Color: direct index for structure (temp 4-component vector of float)
0:54 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:54 Constant:
0:54 0 (const int)
0:54 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:54 Depth: direct index for structure (temp float FragDepth)
0:54 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:54 Constant:
0:54 1 (const int)
0:54 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -231,14 +251,14 @@ gl_FragCoord origin is upper left
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 109
// Id's are bound by 110
Capability Shader
Capability ImageGatherExtended
Capability ImageMSArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 92 106 108
EntryPoint Fragment 4 "main" 92 96
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "g_tTex2dmsf4"
@ -254,15 +274,14 @@ gl_FragCoord origin is upper left
MemberName 80(PS_OUTPUT) 0 "Color"
MemberName 80(PS_OUTPUT) 1 "Depth"
Name 82 "psout"
Name 92 "@entryPointOutput"
Name 97 "g_sSamp"
Name 99 "c1"
Name 101 "c4"
Name 102 "o1"
Name 103 "o3"
Name 104 "o4"
Name 106 "Color"
Name 108 "Depth"
Name 92 "Color"
Name 96 "Depth"
Name 102 "g_sSamp"
Name 104 "c1"
Name 106 "c4"
Name 107 "o1"
Name 108 "o3"
Name 109 "o4"
Decorate 9(g_tTex2dmsf4) DescriptorSet 0
Decorate 21(g_tTex2dmsi4) DescriptorSet 0
Decorate 29(g_tTex2dmsu4) DescriptorSet 0
@ -270,10 +289,10 @@ gl_FragCoord origin is upper left
Decorate 58(g_tTex2dmsi4a) DescriptorSet 0
Decorate 64(g_tTex2dmsu4a) DescriptorSet 0
MemberDecorate 80(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 97(g_sSamp) DescriptorSet 0
Decorate 97(g_sSamp) Binding 0
Decorate 106(Color) Location 0
Decorate 108(Depth) BuiltIn FragDepth
Decorate 92(Color) Location 0
Decorate 96(Depth) BuiltIn FragDepth
Decorate 102(g_sSamp) DescriptorSet 0
Decorate 102(g_sSamp) Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -316,22 +335,20 @@ gl_FragCoord origin is upper left
86: TypePointer Function 17(fvec4)
88: 11(int) Constant 1
89: TypePointer Function 6(float)
91: TypePointer Output 80(PS_OUTPUT)
92(@entryPointOutput): 91(ptr) Variable Output
95: TypeSampler
96: TypePointer UniformConstant 95
97(g_sSamp): 96(ptr) Variable UniformConstant
98: TypePointer UniformConstant 11(int)
99(c1): 98(ptr) Variable UniformConstant
100: TypePointer UniformConstant 24(ivec4)
101(c4): 100(ptr) Variable UniformConstant
102(o1): 98(ptr) Variable UniformConstant
103(o3): 52(ptr) Variable UniformConstant
104(o4): 100(ptr) Variable UniformConstant
105: TypePointer Output 17(fvec4)
106(Color): 105(ptr) Variable Output
107: TypePointer Output 6(float)
108(Depth): 107(ptr) Variable Output
91: TypePointer Output 17(fvec4)
92(Color): 91(ptr) Variable Output
95: TypePointer Output 6(float)
96(Depth): 95(ptr) Variable Output
100: TypeSampler
101: TypePointer UniformConstant 100
102(g_sSamp): 101(ptr) Variable UniformConstant
103: TypePointer UniformConstant 11(int)
104(c1): 103(ptr) Variable UniformConstant
105: TypePointer UniformConstant 24(ivec4)
106(c4): 105(ptr) Variable UniformConstant
107(o1): 103(ptr) Variable UniformConstant
108(o3): 52(ptr) Variable UniformConstant
109(o4): 105(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
82(psout): 81(ptr) Variable Function
@ -381,7 +398,11 @@ gl_FragCoord origin is upper left
Store 87 85
90: 89(ptr) AccessChain 82(psout) 88
Store 90 84
93:80(PS_OUTPUT) Load 82(psout)
Store 92(@entryPointOutput) 93
93: 86(ptr) AccessChain 82(psout) 83
94: 17(fvec4) Load 93
Store 92(Color) 94
97: 89(ptr) AccessChain 82(psout) 88
98: 6(float) Load 97
Store 96(Depth) 98
Return
FunctionEnd

View File

@ -106,10 +106,20 @@ gl_FragCoord origin is upper left
0:68 1 (const int)
0:68 Constant:
0:68 1.000000
0:70 Sequence
0:70 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:70 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:70 Color: direct index for structure (temp 4-component vector of float)
0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:70 Constant:
0:70 0 (const int)
0:70 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:70 Depth: direct index for structure (temp float FragDepth)
0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:70 Constant:
0:70 1 (const int)
0:70 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -256,10 +266,20 @@ gl_FragCoord origin is upper left
0:68 1 (const int)
0:68 Constant:
0:68 1.000000
0:70 Sequence
0:70 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:70 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:70 Color: direct index for structure (temp 4-component vector of float)
0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:70 Constant:
0:70 0 (const int)
0:70 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:70 Depth: direct index for structure (temp float FragDepth)
0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:70 Constant:
0:70 1 (const int)
0:70 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -297,14 +317,14 @@ gl_FragCoord origin is upper left
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 149
// Id's are bound by 150
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 87 146 148
EntryPoint Fragment 4 "main" 87 91
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "g_tTex1df4a"
@ -319,31 +339,30 @@ gl_FragCoord origin is upper left
MemberName 75(PS_OUTPUT) 0 "Color"
MemberName 75(PS_OUTPUT) 1 "Depth"
Name 77 "psout"
Name 87 "@entryPointOutput"
Name 92 "g_sSamp"
Name 95 "g_tTex1df4"
Name 98 "g_tTex1di4"
Name 101 "g_tTex1du4"
Name 104 "g_tTex2df4"
Name 107 "g_tTex2di4"
Name 110 "g_tTex2du4"
Name 113 "g_tTex3df4"
Name 116 "g_tTex3di4"
Name 119 "g_tTex3du4"
Name 122 "g_tTexcdf4"
Name 125 "g_tTexcdi4"
Name 128 "g_tTexcdu4"
Name 131 "g_tTexcdf4a"
Name 134 "g_tTexcdi4a"
Name 137 "g_tTexcdu4a"
Name 138 "c1"
Name 140 "c2"
Name 141 "o1"
Name 142 "o2"
Name 143 "o3"
Name 144 "o4"
Name 146 "Color"
Name 148 "Depth"
Name 87 "Color"
Name 91 "Depth"
Name 97 "g_sSamp"
Name 100 "g_tTex1df4"
Name 103 "g_tTex1di4"
Name 106 "g_tTex1du4"
Name 109 "g_tTex2df4"
Name 112 "g_tTex2di4"
Name 115 "g_tTex2du4"
Name 118 "g_tTex3df4"
Name 121 "g_tTex3di4"
Name 124 "g_tTex3du4"
Name 127 "g_tTexcdf4"
Name 130 "g_tTexcdi4"
Name 133 "g_tTexcdu4"
Name 136 "g_tTexcdf4a"
Name 139 "g_tTexcdi4a"
Name 142 "g_tTexcdu4a"
Name 143 "c1"
Name 145 "c2"
Name 146 "o1"
Name 147 "o2"
Name 148 "o3"
Name 149 "o4"
Decorate 9(g_tTex1df4a) DescriptorSet 0
Decorate 27(g_tTex1di4a) DescriptorSet 0
Decorate 37(g_tTex1du4a) DescriptorSet 0
@ -351,26 +370,26 @@ gl_FragCoord origin is upper left
Decorate 59(g_tTex2di4a) DescriptorSet 0
Decorate 68(g_tTex2du4a) DescriptorSet 0
MemberDecorate 75(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 92(g_sSamp) DescriptorSet 0
Decorate 92(g_sSamp) Binding 0
Decorate 95(g_tTex1df4) DescriptorSet 0
Decorate 95(g_tTex1df4) Binding 0
Decorate 98(g_tTex1di4) DescriptorSet 0
Decorate 101(g_tTex1du4) DescriptorSet 0
Decorate 104(g_tTex2df4) DescriptorSet 0
Decorate 107(g_tTex2di4) DescriptorSet 0
Decorate 110(g_tTex2du4) DescriptorSet 0
Decorate 113(g_tTex3df4) DescriptorSet 0
Decorate 116(g_tTex3di4) DescriptorSet 0
Decorate 119(g_tTex3du4) DescriptorSet 0
Decorate 122(g_tTexcdf4) DescriptorSet 0
Decorate 125(g_tTexcdi4) DescriptorSet 0
Decorate 128(g_tTexcdu4) DescriptorSet 0
Decorate 131(g_tTexcdf4a) DescriptorSet 0
Decorate 134(g_tTexcdi4a) DescriptorSet 0
Decorate 137(g_tTexcdu4a) DescriptorSet 0
Decorate 146(Color) Location 0
Decorate 148(Depth) BuiltIn FragDepth
Decorate 87(Color) Location 0
Decorate 91(Depth) BuiltIn FragDepth
Decorate 97(g_sSamp) DescriptorSet 0
Decorate 97(g_sSamp) Binding 0
Decorate 100(g_tTex1df4) DescriptorSet 0
Decorate 100(g_tTex1df4) Binding 0
Decorate 103(g_tTex1di4) DescriptorSet 0
Decorate 106(g_tTex1du4) DescriptorSet 0
Decorate 109(g_tTex2df4) DescriptorSet 0
Decorate 112(g_tTex2di4) DescriptorSet 0
Decorate 115(g_tTex2du4) DescriptorSet 0
Decorate 118(g_tTex3df4) DescriptorSet 0
Decorate 121(g_tTex3di4) DescriptorSet 0
Decorate 124(g_tTex3du4) DescriptorSet 0
Decorate 127(g_tTexcdf4) DescriptorSet 0
Decorate 130(g_tTexcdi4) DescriptorSet 0
Decorate 133(g_tTexcdu4) DescriptorSet 0
Decorate 136(g_tTexcdf4a) DescriptorSet 0
Decorate 139(g_tTexcdi4a) DescriptorSet 0
Decorate 142(g_tTexcdu4a) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -414,67 +433,65 @@ gl_FragCoord origin is upper left
81: TypePointer Function 23(fvec4)
83: 11(int) Constant 1
84: TypePointer Function 6(float)
86: TypePointer Output 75(PS_OUTPUT)
87(@entryPointOutput): 86(ptr) Variable Output
90: TypeSampler
91: TypePointer UniformConstant 90
92(g_sSamp): 91(ptr) Variable UniformConstant
93: TypeImage 6(float) 1D sampled format:Unknown
94: TypePointer UniformConstant 93
95(g_tTex1df4): 94(ptr) Variable UniformConstant
96: TypeImage 11(int) 1D sampled format:Unknown
97: TypePointer UniformConstant 96
98(g_tTex1di4): 97(ptr) Variable UniformConstant
99: TypeImage 18(int) 1D sampled format:Unknown
100: TypePointer UniformConstant 99
101(g_tTex1du4): 100(ptr) Variable UniformConstant
102: TypeImage 6(float) 2D sampled format:Unknown
103: TypePointer UniformConstant 102
104(g_tTex2df4): 103(ptr) Variable UniformConstant
105: TypeImage 11(int) 2D sampled format:Unknown
106: TypePointer UniformConstant 105
107(g_tTex2di4): 106(ptr) Variable UniformConstant
108: TypeImage 18(int) 2D sampled format:Unknown
109: TypePointer UniformConstant 108
110(g_tTex2du4): 109(ptr) Variable UniformConstant
111: TypeImage 6(float) 3D sampled format:Unknown
112: TypePointer UniformConstant 111
113(g_tTex3df4): 112(ptr) Variable UniformConstant
114: TypeImage 11(int) 3D sampled format:Unknown
115: TypePointer UniformConstant 114
116(g_tTex3di4): 115(ptr) Variable UniformConstant
117: TypeImage 18(int) 3D sampled format:Unknown
118: TypePointer UniformConstant 117
119(g_tTex3du4): 118(ptr) Variable UniformConstant
120: TypeImage 6(float) Cube sampled format:Unknown
121: TypePointer UniformConstant 120
122(g_tTexcdf4): 121(ptr) Variable UniformConstant
123: TypeImage 11(int) Cube sampled format:Unknown
124: TypePointer UniformConstant 123
125(g_tTexcdi4): 124(ptr) Variable UniformConstant
126: TypeImage 18(int) Cube sampled format:Unknown
127: TypePointer UniformConstant 126
128(g_tTexcdu4): 127(ptr) Variable UniformConstant
129: TypeImage 6(float) Cube array sampled format:Unknown
130: TypePointer UniformConstant 129
131(g_tTexcdf4a): 130(ptr) Variable UniformConstant
132: TypeImage 11(int) Cube array sampled format:Unknown
133: TypePointer UniformConstant 132
134(g_tTexcdi4a): 133(ptr) Variable UniformConstant
135: TypeImage 18(int) Cube array sampled format:Unknown
136: TypePointer UniformConstant 135
137(g_tTexcdu4a): 136(ptr) Variable UniformConstant
138(c1): 20(ptr) Variable UniformConstant
139: TypePointer UniformConstant 15(ivec2)
140(c2): 139(ptr) Variable UniformConstant
141(o1): 20(ptr) Variable UniformConstant
142(o2): 139(ptr) Variable UniformConstant
143(o3): 13(ptr) Variable UniformConstant
144(o4): 49(ptr) Variable UniformConstant
145: TypePointer Output 23(fvec4)
146(Color): 145(ptr) Variable Output
147: TypePointer Output 6(float)
148(Depth): 147(ptr) Variable Output
86: TypePointer Output 23(fvec4)
87(Color): 86(ptr) Variable Output
90: TypePointer Output 6(float)
91(Depth): 90(ptr) Variable Output
95: TypeSampler
96: TypePointer UniformConstant 95
97(g_sSamp): 96(ptr) Variable UniformConstant
98: TypeImage 6(float) 1D sampled format:Unknown
99: TypePointer UniformConstant 98
100(g_tTex1df4): 99(ptr) Variable UniformConstant
101: TypeImage 11(int) 1D sampled format:Unknown
102: TypePointer UniformConstant 101
103(g_tTex1di4): 102(ptr) Variable UniformConstant
104: TypeImage 18(int) 1D sampled format:Unknown
105: TypePointer UniformConstant 104
106(g_tTex1du4): 105(ptr) Variable UniformConstant
107: TypeImage 6(float) 2D sampled format:Unknown
108: TypePointer UniformConstant 107
109(g_tTex2df4): 108(ptr) Variable UniformConstant
110: TypeImage 11(int) 2D sampled format:Unknown
111: TypePointer UniformConstant 110
112(g_tTex2di4): 111(ptr) Variable UniformConstant
113: TypeImage 18(int) 2D sampled format:Unknown
114: TypePointer UniformConstant 113
115(g_tTex2du4): 114(ptr) Variable UniformConstant
116: TypeImage 6(float) 3D sampled format:Unknown
117: TypePointer UniformConstant 116
118(g_tTex3df4): 117(ptr) Variable UniformConstant
119: TypeImage 11(int) 3D sampled format:Unknown
120: TypePointer UniformConstant 119
121(g_tTex3di4): 120(ptr) Variable UniformConstant
122: TypeImage 18(int) 3D sampled format:Unknown
123: TypePointer UniformConstant 122
124(g_tTex3du4): 123(ptr) Variable UniformConstant
125: TypeImage 6(float) Cube sampled format:Unknown
126: TypePointer UniformConstant 125
127(g_tTexcdf4): 126(ptr) Variable UniformConstant
128: TypeImage 11(int) Cube sampled format:Unknown
129: TypePointer UniformConstant 128
130(g_tTexcdi4): 129(ptr) Variable UniformConstant
131: TypeImage 18(int) Cube sampled format:Unknown
132: TypePointer UniformConstant 131
133(g_tTexcdu4): 132(ptr) Variable UniformConstant
134: TypeImage 6(float) Cube array sampled format:Unknown
135: TypePointer UniformConstant 134
136(g_tTexcdf4a): 135(ptr) Variable UniformConstant
137: TypeImage 11(int) Cube array sampled format:Unknown
138: TypePointer UniformConstant 137
139(g_tTexcdi4a): 138(ptr) Variable UniformConstant
140: TypeImage 18(int) Cube array sampled format:Unknown
141: TypePointer UniformConstant 140
142(g_tTexcdu4a): 141(ptr) Variable UniformConstant
143(c1): 20(ptr) Variable UniformConstant
144: TypePointer UniformConstant 15(ivec2)
145(c2): 144(ptr) Variable UniformConstant
146(o1): 20(ptr) Variable UniformConstant
147(o2): 144(ptr) Variable UniformConstant
148(o3): 13(ptr) Variable UniformConstant
149(o4): 49(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
77(psout): 76(ptr) Variable Function
@ -518,7 +535,11 @@ gl_FragCoord origin is upper left
Store 82 80
85: 84(ptr) AccessChain 77(psout) 83
Store 85 79
88:75(PS_OUTPUT) Load 77(psout)
Store 87(@entryPointOutput) 88
88: 81(ptr) AccessChain 77(psout) 78
89: 23(fvec4) Load 88
Store 87(Color) 89
92: 84(ptr) AccessChain 77(psout) 83
93: 6(float) Load 92
Store 91(Depth) 93
Return
FunctionEnd

View File

@ -139,10 +139,20 @@ gl_FragCoord origin is upper left
0:73 1 (const int)
0:73 Constant:
0:73 1.000000
0:75 Sequence
0:75 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:75 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:75 Color: direct index for structure (temp 4-component vector of float)
0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:75 Constant:
0:75 0 (const int)
0:75 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:75 Depth: direct index for structure (temp float FragDepth)
0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:75 Constant:
0:75 1 (const int)
0:75 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -322,10 +332,20 @@ gl_FragCoord origin is upper left
0:73 1 (const int)
0:73 Constant:
0:73 1.000000
0:75 Sequence
0:75 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:75 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:75 Color: direct index for structure (temp 4-component vector of float)
0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:75 Constant:
0:75 0 (const int)
0:75 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:75 Depth: direct index for structure (temp float FragDepth)
0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:75 Constant:
0:75 1 (const int)
0:75 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -363,14 +383,14 @@ gl_FragCoord origin is upper left
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 169
// Id's are bound by 170
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 118 166 168
EntryPoint Fragment 4 "main" 118 122
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "g_tTex1df4"
@ -389,27 +409,26 @@ gl_FragCoord origin is upper left
MemberName 106(PS_OUTPUT) 0 "Color"
MemberName 106(PS_OUTPUT) 1 "Depth"
Name 108 "psout"
Name 118 "@entryPointOutput"
Name 123 "g_sSamp"
Name 126 "g_tTexcdf4"
Name 129 "g_tTexcdi4"
Name 132 "g_tTexcdu4"
Name 135 "g_tTex1df4a"
Name 138 "g_tTex1di4a"
Name 141 "g_tTex1du4a"
Name 144 "g_tTex2df4a"
Name 147 "g_tTex2di4a"
Name 150 "g_tTex2du4a"
Name 153 "g_tTexcdf4a"
Name 156 "g_tTexcdi4a"
Name 159 "g_tTexcdu4a"
Name 160 "c1"
Name 161 "o1"
Name 162 "o2"
Name 163 "o3"
Name 164 "o4"
Name 166 "Color"
Name 168 "Depth"
Name 118 "Color"
Name 122 "Depth"
Name 128 "g_sSamp"
Name 131 "g_tTexcdf4"
Name 134 "g_tTexcdi4"
Name 137 "g_tTexcdu4"
Name 140 "g_tTex1df4a"
Name 143 "g_tTex1di4a"
Name 146 "g_tTex1du4a"
Name 149 "g_tTex2df4a"
Name 152 "g_tTex2di4a"
Name 155 "g_tTex2du4a"
Name 158 "g_tTexcdf4a"
Name 161 "g_tTexcdi4a"
Name 164 "g_tTexcdu4a"
Name 165 "c1"
Name 166 "o1"
Name 167 "o2"
Name 168 "o3"
Name 169 "o4"
Decorate 9(g_tTex1df4) DescriptorSet 0
Decorate 9(g_tTex1df4) Binding 0
Decorate 27(g_tTex1di4) DescriptorSet 0
@ -421,22 +440,22 @@ gl_FragCoord origin is upper left
Decorate 90(g_tTex3di4) DescriptorSet 0
Decorate 99(g_tTex3du4) DescriptorSet 0
MemberDecorate 106(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 123(g_sSamp) DescriptorSet 0
Decorate 123(g_sSamp) Binding 0
Decorate 126(g_tTexcdf4) DescriptorSet 0
Decorate 129(g_tTexcdi4) DescriptorSet 0
Decorate 132(g_tTexcdu4) DescriptorSet 0
Decorate 135(g_tTex1df4a) DescriptorSet 0
Decorate 138(g_tTex1di4a) DescriptorSet 0
Decorate 141(g_tTex1du4a) DescriptorSet 0
Decorate 144(g_tTex2df4a) DescriptorSet 0
Decorate 147(g_tTex2di4a) DescriptorSet 0
Decorate 150(g_tTex2du4a) DescriptorSet 0
Decorate 153(g_tTexcdf4a) DescriptorSet 0
Decorate 156(g_tTexcdi4a) DescriptorSet 0
Decorate 159(g_tTexcdu4a) DescriptorSet 0
Decorate 166(Color) Location 0
Decorate 168(Depth) BuiltIn FragDepth
Decorate 118(Color) Location 0
Decorate 122(Depth) BuiltIn FragDepth
Decorate 128(g_sSamp) DescriptorSet 0
Decorate 128(g_sSamp) Binding 0
Decorate 131(g_tTexcdf4) DescriptorSet 0
Decorate 134(g_tTexcdi4) DescriptorSet 0
Decorate 137(g_tTexcdu4) DescriptorSet 0
Decorate 140(g_tTex1df4a) DescriptorSet 0
Decorate 143(g_tTex1di4a) DescriptorSet 0
Decorate 146(g_tTex1du4a) DescriptorSet 0
Decorate 149(g_tTex2df4a) DescriptorSet 0
Decorate 152(g_tTex2di4a) DescriptorSet 0
Decorate 155(g_tTex2du4a) DescriptorSet 0
Decorate 158(g_tTexcdf4a) DescriptorSet 0
Decorate 161(g_tTexcdi4a) DescriptorSet 0
Decorate 164(g_tTexcdu4a) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -493,56 +512,54 @@ gl_FragCoord origin is upper left
112: TypePointer Function 23(fvec4)
114: 11(int) Constant 1
115: TypePointer Function 6(float)
117: TypePointer Output 106(PS_OUTPUT)
118(@entryPointOutput): 117(ptr) Variable Output
121: TypeSampler
122: TypePointer UniformConstant 121
123(g_sSamp): 122(ptr) Variable UniformConstant
124: TypeImage 6(float) Cube sampled format:Unknown
125: TypePointer UniformConstant 124
126(g_tTexcdf4): 125(ptr) Variable UniformConstant
127: TypeImage 11(int) Cube sampled format:Unknown
128: TypePointer UniformConstant 127
129(g_tTexcdi4): 128(ptr) Variable UniformConstant
130: TypeImage 15(int) Cube sampled format:Unknown
131: TypePointer UniformConstant 130
132(g_tTexcdu4): 131(ptr) Variable UniformConstant
133: TypeImage 6(float) 1D array sampled format:Unknown
134: TypePointer UniformConstant 133
135(g_tTex1df4a): 134(ptr) Variable UniformConstant
136: TypeImage 11(int) 1D array sampled format:Unknown
137: TypePointer UniformConstant 136
138(g_tTex1di4a): 137(ptr) Variable UniformConstant
139: TypeImage 15(int) 1D array sampled format:Unknown
140: TypePointer UniformConstant 139
141(g_tTex1du4a): 140(ptr) Variable UniformConstant
142: TypeImage 6(float) 2D array sampled format:Unknown
143: TypePointer UniformConstant 142
144(g_tTex2df4a): 143(ptr) Variable UniformConstant
145: TypeImage 11(int) 2D array sampled format:Unknown
146: TypePointer UniformConstant 145
147(g_tTex2di4a): 146(ptr) Variable UniformConstant
148: TypeImage 15(int) 2D array sampled format:Unknown
149: TypePointer UniformConstant 148
150(g_tTex2du4a): 149(ptr) Variable UniformConstant
151: TypeImage 6(float) Cube array sampled format:Unknown
152: TypePointer UniformConstant 151
153(g_tTexcdf4a): 152(ptr) Variable UniformConstant
154: TypeImage 11(int) Cube array sampled format:Unknown
155: TypePointer UniformConstant 154
156(g_tTexcdi4a): 155(ptr) Variable UniformConstant
157: TypeImage 15(int) Cube array sampled format:Unknown
158: TypePointer UniformConstant 157
159(g_tTexcdu4a): 158(ptr) Variable UniformConstant
160(c1): 17(ptr) Variable UniformConstant
161(o1): 17(ptr) Variable UniformConstant
162(o2): 13(ptr) Variable UniformConstant
163(o3): 50(ptr) Variable UniformConstant
164(o4): 80(ptr) Variable UniformConstant
165: TypePointer Output 23(fvec4)
166(Color): 165(ptr) Variable Output
167: TypePointer Output 6(float)
168(Depth): 167(ptr) Variable Output
117: TypePointer Output 23(fvec4)
118(Color): 117(ptr) Variable Output
121: TypePointer Output 6(float)
122(Depth): 121(ptr) Variable Output
126: TypeSampler
127: TypePointer UniformConstant 126
128(g_sSamp): 127(ptr) Variable UniformConstant
129: TypeImage 6(float) Cube sampled format:Unknown
130: TypePointer UniformConstant 129
131(g_tTexcdf4): 130(ptr) Variable UniformConstant
132: TypeImage 11(int) Cube sampled format:Unknown
133: TypePointer UniformConstant 132
134(g_tTexcdi4): 133(ptr) Variable UniformConstant
135: TypeImage 15(int) Cube sampled format:Unknown
136: TypePointer UniformConstant 135
137(g_tTexcdu4): 136(ptr) Variable UniformConstant
138: TypeImage 6(float) 1D array sampled format:Unknown
139: TypePointer UniformConstant 138
140(g_tTex1df4a): 139(ptr) Variable UniformConstant
141: TypeImage 11(int) 1D array sampled format:Unknown
142: TypePointer UniformConstant 141
143(g_tTex1di4a): 142(ptr) Variable UniformConstant
144: TypeImage 15(int) 1D array sampled format:Unknown
145: TypePointer UniformConstant 144
146(g_tTex1du4a): 145(ptr) Variable UniformConstant
147: TypeImage 6(float) 2D array sampled format:Unknown
148: TypePointer UniformConstant 147
149(g_tTex2df4a): 148(ptr) Variable UniformConstant
150: TypeImage 11(int) 2D array sampled format:Unknown
151: TypePointer UniformConstant 150
152(g_tTex2di4a): 151(ptr) Variable UniformConstant
153: TypeImage 15(int) 2D array sampled format:Unknown
154: TypePointer UniformConstant 153
155(g_tTex2du4a): 154(ptr) Variable UniformConstant
156: TypeImage 6(float) Cube array sampled format:Unknown
157: TypePointer UniformConstant 156
158(g_tTexcdf4a): 157(ptr) Variable UniformConstant
159: TypeImage 11(int) Cube array sampled format:Unknown
160: TypePointer UniformConstant 159
161(g_tTexcdi4a): 160(ptr) Variable UniformConstant
162: TypeImage 15(int) Cube array sampled format:Unknown
163: TypePointer UniformConstant 162
164(g_tTexcdu4a): 163(ptr) Variable UniformConstant
165(c1): 17(ptr) Variable UniformConstant
166(o1): 17(ptr) Variable UniformConstant
167(o2): 13(ptr) Variable UniformConstant
168(o3): 50(ptr) Variable UniformConstant
169(o4): 80(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
108(psout): 107(ptr) Variable Function
@ -604,7 +621,11 @@ gl_FragCoord origin is upper left
Store 113 111
116: 115(ptr) AccessChain 108(psout) 114
Store 116 110
119:106(PS_OUTPUT) Load 108(psout)
Store 118(@entryPointOutput) 119
119: 112(ptr) AccessChain 108(psout) 109
120: 23(fvec4) Load 119
Store 118(Color) 120
123: 115(ptr) AccessChain 108(psout) 114
124: 6(float) Load 123
Store 122(Depth) 124
Return
FunctionEnd

View File

@ -131,10 +131,14 @@ Shader version: 450
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:69 Sequence
0:69 move second child to first child (temp structure{temp 4-component vector of float Position Pos})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Position Pos})
0:? Sequence
0:? Sequence
0:69 move second child to first child (temp 4-component vector of float)
0:? 'Pos' (out 4-component vector of float Position)
0:69 Pos: direct index for structure (temp 4-component vector of float Position)
0:69 'vsout' (temp structure{temp 4-component vector of float Position Pos})
0:69 Constant:
0:69 0 (const int)
0:69 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -305,10 +309,14 @@ Shader version: 450
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:69 Sequence
0:69 move second child to first child (temp structure{temp 4-component vector of float Position Pos})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Position Pos})
0:? Sequence
0:? Sequence
0:69 move second child to first child (temp 4-component vector of float)
0:? 'Pos' (out 4-component vector of float Position)
0:69 Pos: direct index for structure (temp 4-component vector of float Position)
0:69 'vsout' (temp structure{temp 4-component vector of float Position Pos})
0:69 Constant:
0:69 0 (const int)
0:69 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -345,14 +353,14 @@ Shader version: 450
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 164
// Id's are bound by 163
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 115 163
EntryPoint Vertex 4 "main" 115
Name 4 "main"
Name 9 "g_tTex1df4"
Name 14 "c2"
@ -369,26 +377,25 @@ Shader version: 450
Name 106 "VS_OUTPUT"
MemberName 106(VS_OUTPUT) 0 "Pos"
Name 108 "vsout"
Name 115 "@entryPointOutput"
Name 120 "g_sSamp"
Name 123 "g_tTexcdf4"
Name 126 "g_tTexcdi4"
Name 129 "g_tTexcdu4"
Name 132 "g_tTex1df4a"
Name 135 "g_tTex1di4a"
Name 138 "g_tTex1du4a"
Name 141 "g_tTex2df4a"
Name 144 "g_tTex2di4a"
Name 147 "g_tTex2du4a"
Name 150 "g_tTexcdf4a"
Name 153 "g_tTexcdi4a"
Name 156 "g_tTexcdu4a"
Name 157 "c1"
Name 158 "o1"
Name 159 "o2"
Name 160 "o3"
Name 161 "o4"
Name 163 "Pos"
Name 115 "Pos"
Name 121 "g_sSamp"
Name 124 "g_tTexcdf4"
Name 127 "g_tTexcdi4"
Name 130 "g_tTexcdu4"
Name 133 "g_tTex1df4a"
Name 136 "g_tTex1di4a"
Name 139 "g_tTex1du4a"
Name 142 "g_tTex2df4a"
Name 145 "g_tTex2di4a"
Name 148 "g_tTex2du4a"
Name 151 "g_tTexcdf4a"
Name 154 "g_tTexcdi4a"
Name 157 "g_tTexcdu4a"
Name 158 "c1"
Name 159 "o1"
Name 160 "o2"
Name 161 "o3"
Name 162 "o4"
Decorate 9(g_tTex1df4) DescriptorSet 0
Decorate 9(g_tTex1df4) Binding 0
Decorate 27(g_tTex1di4) DescriptorSet 0
@ -400,21 +407,21 @@ Shader version: 450
Decorate 90(g_tTex3di4) DescriptorSet 0
Decorate 99(g_tTex3du4) DescriptorSet 0
MemberDecorate 106(VS_OUTPUT) 0 BuiltIn Position
Decorate 120(g_sSamp) DescriptorSet 0
Decorate 120(g_sSamp) Binding 0
Decorate 123(g_tTexcdf4) DescriptorSet 0
Decorate 126(g_tTexcdi4) DescriptorSet 0
Decorate 129(g_tTexcdu4) DescriptorSet 0
Decorate 132(g_tTex1df4a) DescriptorSet 0
Decorate 135(g_tTex1di4a) DescriptorSet 0
Decorate 138(g_tTex1du4a) DescriptorSet 0
Decorate 141(g_tTex2df4a) DescriptorSet 0
Decorate 144(g_tTex2di4a) DescriptorSet 0
Decorate 147(g_tTex2du4a) DescriptorSet 0
Decorate 150(g_tTexcdf4a) DescriptorSet 0
Decorate 153(g_tTexcdi4a) DescriptorSet 0
Decorate 156(g_tTexcdu4a) DescriptorSet 0
Decorate 163(Pos) BuiltIn Position
Decorate 115(Pos) BuiltIn Position
Decorate 121(g_sSamp) DescriptorSet 0
Decorate 121(g_sSamp) Binding 0
Decorate 124(g_tTexcdf4) DescriptorSet 0
Decorate 127(g_tTexcdi4) DescriptorSet 0
Decorate 130(g_tTexcdu4) DescriptorSet 0
Decorate 133(g_tTex1df4a) DescriptorSet 0
Decorate 136(g_tTex1di4a) DescriptorSet 0
Decorate 139(g_tTex1du4a) DescriptorSet 0
Decorate 142(g_tTex2df4a) DescriptorSet 0
Decorate 145(g_tTex2di4a) DescriptorSet 0
Decorate 148(g_tTex2du4a) DescriptorSet 0
Decorate 151(g_tTexcdf4a) DescriptorSet 0
Decorate 154(g_tTexcdi4a) DescriptorSet 0
Decorate 157(g_tTexcdu4a) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -469,54 +476,52 @@ Shader version: 450
110: 6(float) Constant 0
111: 23(fvec4) ConstantComposite 110 110 110 110
112: TypePointer Function 23(fvec4)
114: TypePointer Output 106(VS_OUTPUT)
115(@entryPointOutput): 114(ptr) Variable Output
118: TypeSampler
119: TypePointer UniformConstant 118
120(g_sSamp): 119(ptr) Variable UniformConstant
121: TypeImage 6(float) Cube sampled format:Unknown
122: TypePointer UniformConstant 121
123(g_tTexcdf4): 122(ptr) Variable UniformConstant
124: TypeImage 11(int) Cube sampled format:Unknown
125: TypePointer UniformConstant 124
126(g_tTexcdi4): 125(ptr) Variable UniformConstant
127: TypeImage 15(int) Cube sampled format:Unknown
128: TypePointer UniformConstant 127
129(g_tTexcdu4): 128(ptr) Variable UniformConstant
130: TypeImage 6(float) 1D array sampled format:Unknown
131: TypePointer UniformConstant 130
132(g_tTex1df4a): 131(ptr) Variable UniformConstant
133: TypeImage 11(int) 1D array sampled format:Unknown
134: TypePointer UniformConstant 133
135(g_tTex1di4a): 134(ptr) Variable UniformConstant
136: TypeImage 15(int) 1D array sampled format:Unknown
137: TypePointer UniformConstant 136
138(g_tTex1du4a): 137(ptr) Variable UniformConstant
139: TypeImage 6(float) 2D array sampled format:Unknown
140: TypePointer UniformConstant 139
141(g_tTex2df4a): 140(ptr) Variable UniformConstant
142: TypeImage 11(int) 2D array sampled format:Unknown
143: TypePointer UniformConstant 142
144(g_tTex2di4a): 143(ptr) Variable UniformConstant
145: TypeImage 15(int) 2D array sampled format:Unknown
146: TypePointer UniformConstant 145
147(g_tTex2du4a): 146(ptr) Variable UniformConstant
148: TypeImage 6(float) Cube array sampled format:Unknown
149: TypePointer UniformConstant 148
150(g_tTexcdf4a): 149(ptr) Variable UniformConstant
151: TypeImage 11(int) Cube array sampled format:Unknown
152: TypePointer UniformConstant 151
153(g_tTexcdi4a): 152(ptr) Variable UniformConstant
154: TypeImage 15(int) Cube array sampled format:Unknown
155: TypePointer UniformConstant 154
156(g_tTexcdu4a): 155(ptr) Variable UniformConstant
157(c1): 17(ptr) Variable UniformConstant
158(o1): 17(ptr) Variable UniformConstant
159(o2): 13(ptr) Variable UniformConstant
160(o3): 50(ptr) Variable UniformConstant
161(o4): 80(ptr) Variable UniformConstant
162: TypePointer Output 23(fvec4)
163(Pos): 162(ptr) Variable Output
114: TypePointer Output 23(fvec4)
115(Pos): 114(ptr) Variable Output
119: TypeSampler
120: TypePointer UniformConstant 119
121(g_sSamp): 120(ptr) Variable UniformConstant
122: TypeImage 6(float) Cube sampled format:Unknown
123: TypePointer UniformConstant 122
124(g_tTexcdf4): 123(ptr) Variable UniformConstant
125: TypeImage 11(int) Cube sampled format:Unknown
126: TypePointer UniformConstant 125
127(g_tTexcdi4): 126(ptr) Variable UniformConstant
128: TypeImage 15(int) Cube sampled format:Unknown
129: TypePointer UniformConstant 128
130(g_tTexcdu4): 129(ptr) Variable UniformConstant
131: TypeImage 6(float) 1D array sampled format:Unknown
132: TypePointer UniformConstant 131
133(g_tTex1df4a): 132(ptr) Variable UniformConstant
134: TypeImage 11(int) 1D array sampled format:Unknown
135: TypePointer UniformConstant 134
136(g_tTex1di4a): 135(ptr) Variable UniformConstant
137: TypeImage 15(int) 1D array sampled format:Unknown
138: TypePointer UniformConstant 137
139(g_tTex1du4a): 138(ptr) Variable UniformConstant
140: TypeImage 6(float) 2D array sampled format:Unknown
141: TypePointer UniformConstant 140
142(g_tTex2df4a): 141(ptr) Variable UniformConstant
143: TypeImage 11(int) 2D array sampled format:Unknown
144: TypePointer UniformConstant 143
145(g_tTex2di4a): 144(ptr) Variable UniformConstant
146: TypeImage 15(int) 2D array sampled format:Unknown
147: TypePointer UniformConstant 146
148(g_tTex2du4a): 147(ptr) Variable UniformConstant
149: TypeImage 6(float) Cube array sampled format:Unknown
150: TypePointer UniformConstant 149
151(g_tTexcdf4a): 150(ptr) Variable UniformConstant
152: TypeImage 11(int) Cube array sampled format:Unknown
153: TypePointer UniformConstant 152
154(g_tTexcdi4a): 153(ptr) Variable UniformConstant
155: TypeImage 15(int) Cube array sampled format:Unknown
156: TypePointer UniformConstant 155
157(g_tTexcdu4a): 156(ptr) Variable UniformConstant
158(c1): 17(ptr) Variable UniformConstant
159(o1): 17(ptr) Variable UniformConstant
160(o2): 13(ptr) Variable UniformConstant
161(o3): 50(ptr) Variable UniformConstant
162(o4): 80(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
108(vsout): 107(ptr) Variable Function
@ -576,7 +581,8 @@ Shader version: 450
105: 43(ivec4) ImageFetch 100 102 Lod 104
113: 112(ptr) AccessChain 108(vsout) 109
Store 113 111
116:106(VS_OUTPUT) Load 108(vsout)
Store 115(@entryPointOutput) 116
116: 112(ptr) AccessChain 108(vsout) 109
117: 23(fvec4) Load 116
Store 115(Pos) 117
Return
FunctionEnd

View File

@ -40,10 +40,20 @@ gl_FragCoord origin is upper left
0:35 1 (const int)
0:35 Constant:
0:35 1.000000
0:37 Sequence
0:37 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:37 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:37 Color: direct index for structure (temp 4-component vector of float)
0:37 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:37 Constant:
0:37 0 (const int)
0:37 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:37 Depth: direct index for structure (temp float FragDepth)
0:37 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:37 Constant:
0:37 1 (const int)
0:37 Branch: Return
0:? Linker Objects
0:? 'g_tTexbf4_test' (layout(binding=0 ) uniform samplerBuffer)
@ -106,10 +116,20 @@ gl_FragCoord origin is upper left
0:35 1 (const int)
0:35 Constant:
0:35 1.000000
0:37 Sequence
0:37 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:37 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:37 Color: direct index for structure (temp 4-component vector of float)
0:37 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:37 Constant:
0:37 0 (const int)
0:37 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:37 Depth: direct index for structure (temp float FragDepth)
0:37 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:37 Constant:
0:37 1 (const int)
0:37 Branch: Return
0:? Linker Objects
0:? 'g_tTexbf4_test' (layout(binding=0 ) uniform samplerBuffer)
@ -129,13 +149,13 @@ gl_FragCoord origin is upper left
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 75
// Id's are bound by 76
Capability Shader
Capability SampledBuffer
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 55 72 74
EntryPoint Fragment 4 "main" 55 59
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "r00"
@ -149,25 +169,24 @@ gl_FragCoord origin is upper left
MemberName 44(PS_OUTPUT) 0 "Color"
MemberName 44(PS_OUTPUT) 1 "Depth"
Name 46 "psout"
Name 55 "@entryPointOutput"
Name 58 "g_tTexbf4_test"
Name 61 "c2"
Name 64 "c3"
Name 66 "c4"
Name 67 "o1"
Name 68 "o2"
Name 69 "o3"
Name 70 "o4"
Name 72 "Color"
Name 74 "Depth"
Name 55 "Color"
Name 59 "Depth"
Name 63 "g_tTexbf4_test"
Name 66 "c2"
Name 69 "c3"
Name 71 "c4"
Name 72 "o1"
Name 73 "o2"
Name 74 "o3"
Name 75 "o4"
Decorate 13(g_tTexbf4) DescriptorSet 0
Decorate 27(g_tTexbi4) DescriptorSet 0
Decorate 39(g_tTexbu4) DescriptorSet 0
MemberDecorate 44(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 58(g_tTexbf4_test) DescriptorSet 0
Decorate 58(g_tTexbf4_test) Binding 0
Decorate 72(Color) Location 0
Decorate 74(Depth) BuiltIn FragDepth
Decorate 55(Color) Location 0
Decorate 59(Depth) BuiltIn FragDepth
Decorate 63(g_tTexbf4_test) DescriptorSet 0
Decorate 63(g_tTexbf4_test) Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -200,25 +219,23 @@ gl_FragCoord origin is upper left
49: 7(fvec4) ConstantComposite 48 48 48 48
51: 15(int) Constant 1
52: TypePointer Function 6(float)
54: TypePointer Output 44(PS_OUTPUT)
55(@entryPointOutput): 54(ptr) Variable Output
58(g_tTexbf4_test): 12(ptr) Variable UniformConstant
59: TypeVector 15(int) 2
60: TypePointer UniformConstant 59(ivec2)
61(c2): 60(ptr) Variable UniformConstant
62: TypeVector 15(int) 3
63: TypePointer UniformConstant 62(ivec3)
64(c3): 63(ptr) Variable UniformConstant
65: TypePointer UniformConstant 21(ivec4)
66(c4): 65(ptr) Variable UniformConstant
67(o1): 16(ptr) Variable UniformConstant
68(o2): 60(ptr) Variable UniformConstant
69(o3): 63(ptr) Variable UniformConstant
70(o4): 65(ptr) Variable UniformConstant
71: TypePointer Output 7(fvec4)
72(Color): 71(ptr) Variable Output
73: TypePointer Output 6(float)
74(Depth): 73(ptr) Variable Output
54: TypePointer Output 7(fvec4)
55(Color): 54(ptr) Variable Output
58: TypePointer Output 6(float)
59(Depth): 58(ptr) Variable Output
63(g_tTexbf4_test): 12(ptr) Variable UniformConstant
64: TypeVector 15(int) 2
65: TypePointer UniformConstant 64(ivec2)
66(c2): 65(ptr) Variable UniformConstant
67: TypeVector 15(int) 3
68: TypePointer UniformConstant 67(ivec3)
69(c3): 68(ptr) Variable UniformConstant
70: TypePointer UniformConstant 21(ivec4)
71(c4): 70(ptr) Variable UniformConstant
72(o1): 16(ptr) Variable UniformConstant
73(o2): 65(ptr) Variable UniformConstant
74(o3): 68(ptr) Variable UniformConstant
75(o4): 70(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(r00): 8(ptr) Variable Function
@ -244,7 +261,11 @@ gl_FragCoord origin is upper left
Store 50 49
53: 52(ptr) AccessChain 46(psout) 51
Store 53 48
56:44(PS_OUTPUT) Load 46(psout)
Store 55(@entryPointOutput) 56
56: 8(ptr) AccessChain 46(psout) 47
57: 7(fvec4) Load 56
Store 55(Color) 57
60: 52(ptr) AccessChain 46(psout) 51
61: 6(float) Load 60
Store 59(Depth) 61
Return
FunctionEnd

View File

@ -148,10 +148,20 @@ gl_FragCoord origin is upper left
0:73 1 (const int)
0:73 Constant:
0:73 1.000000
0:75 Sequence
0:75 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:75 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:75 Color: direct index for structure (temp 4-component vector of float)
0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:75 Constant:
0:75 0 (const int)
0:75 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:75 Depth: direct index for structure (temp float FragDepth)
0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:75 Constant:
0:75 1 (const int)
0:75 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -340,10 +350,20 @@ gl_FragCoord origin is upper left
0:73 1 (const int)
0:73 Constant:
0:73 1.000000
0:75 Sequence
0:75 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:75 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:75 Color: direct index for structure (temp 4-component vector of float)
0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:75 Constant:
0:75 0 (const int)
0:75 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:75 Depth: direct index for structure (temp float FragDepth)
0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:75 Constant:
0:75 1 (const int)
0:75 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -381,7 +401,7 @@ gl_FragCoord origin is upper left
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 178
// Id's are bound by 179
Capability Shader
Capability ImageGatherExtended
@ -389,7 +409,7 @@ gl_FragCoord origin is upper left
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 130 175 177
EntryPoint Fragment 4 "main" 130 134
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "g_tTex1df4"
@ -411,24 +431,23 @@ gl_FragCoord origin is upper left
MemberName 118(PS_OUTPUT) 0 "Color"
MemberName 118(PS_OUTPUT) 1 "Depth"
Name 120 "psout"
Name 130 "@entryPointOutput"
Name 135 "g_sSamp"
Name 138 "g_tTexcdf4"
Name 141 "g_tTexcdi4"
Name 144 "g_tTexcdu4"
Name 147 "g_tTex1df4a"
Name 150 "g_tTex1di4a"
Name 153 "g_tTex1du4a"
Name 156 "g_tTex2df4a"
Name 159 "g_tTex2di4a"
Name 162 "g_tTex2du4a"
Name 165 "g_tTexcdf4a"
Name 168 "g_tTexcdi4a"
Name 171 "g_tTexcdu4a"
Name 172 "c1"
Name 173 "o4"
Name 175 "Color"
Name 177 "Depth"
Name 130 "Color"
Name 134 "Depth"
Name 140 "g_sSamp"
Name 143 "g_tTexcdf4"
Name 146 "g_tTexcdi4"
Name 149 "g_tTexcdu4"
Name 152 "g_tTex1df4a"
Name 155 "g_tTex1di4a"
Name 158 "g_tTex1du4a"
Name 161 "g_tTex2df4a"
Name 164 "g_tTex2di4a"
Name 167 "g_tTex2du4a"
Name 170 "g_tTexcdf4a"
Name 173 "g_tTexcdi4a"
Name 176 "g_tTexcdu4a"
Name 177 "c1"
Name 178 "o4"
Decorate 9(g_tTex1df4) DescriptorSet 0
Decorate 9(g_tTex1df4) Binding 0
Decorate 29(g_tTex1di4) DescriptorSet 0
@ -440,22 +459,22 @@ gl_FragCoord origin is upper left
Decorate 100(g_tTex3di4) DescriptorSet 0
Decorate 110(g_tTex3du4) DescriptorSet 0
MemberDecorate 118(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 135(g_sSamp) DescriptorSet 0
Decorate 135(g_sSamp) Binding 0
Decorate 138(g_tTexcdf4) DescriptorSet 0
Decorate 141(g_tTexcdi4) DescriptorSet 0
Decorate 144(g_tTexcdu4) DescriptorSet 0
Decorate 147(g_tTex1df4a) DescriptorSet 0
Decorate 150(g_tTex1di4a) DescriptorSet 0
Decorate 153(g_tTex1du4a) DescriptorSet 0
Decorate 156(g_tTex2df4a) DescriptorSet 0
Decorate 159(g_tTex2di4a) DescriptorSet 0
Decorate 162(g_tTex2du4a) DescriptorSet 0
Decorate 165(g_tTexcdf4a) DescriptorSet 0
Decorate 168(g_tTexcdi4a) DescriptorSet 0
Decorate 171(g_tTexcdu4a) DescriptorSet 0
Decorate 175(Color) Location 0
Decorate 177(Depth) BuiltIn FragDepth
Decorate 130(Color) Location 0
Decorate 134(Depth) BuiltIn FragDepth
Decorate 140(g_sSamp) DescriptorSet 0
Decorate 140(g_sSamp) Binding 0
Decorate 143(g_tTexcdf4) DescriptorSet 0
Decorate 146(g_tTexcdi4) DescriptorSet 0
Decorate 149(g_tTexcdu4) DescriptorSet 0
Decorate 152(g_tTex1df4a) DescriptorSet 0
Decorate 155(g_tTex1di4a) DescriptorSet 0
Decorate 158(g_tTex1du4a) DescriptorSet 0
Decorate 161(g_tTex2df4a) DescriptorSet 0
Decorate 164(g_tTex2di4a) DescriptorSet 0
Decorate 167(g_tTex2du4a) DescriptorSet 0
Decorate 170(g_tTexcdf4a) DescriptorSet 0
Decorate 173(g_tTexcdi4a) DescriptorSet 0
Decorate 176(g_tTexcdu4a) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -515,53 +534,51 @@ gl_FragCoord origin is upper left
124: TypePointer Function 25(fvec4)
126: 11(int) Constant 1
127: TypePointer Function 6(float)
129: TypePointer Output 118(PS_OUTPUT)
130(@entryPointOutput): 129(ptr) Variable Output
133: TypeSampler
134: TypePointer UniformConstant 133
135(g_sSamp): 134(ptr) Variable UniformConstant
136: TypeImage 6(float) Cube sampled format:Unknown
137: TypePointer UniformConstant 136
138(g_tTexcdf4): 137(ptr) Variable UniformConstant
139: TypeImage 11(int) Cube sampled format:Unknown
140: TypePointer UniformConstant 139
141(g_tTexcdi4): 140(ptr) Variable UniformConstant
142: TypeImage 15(int) Cube sampled format:Unknown
143: TypePointer UniformConstant 142
144(g_tTexcdu4): 143(ptr) Variable UniformConstant
145: TypeImage 6(float) 1D array sampled format:Unknown
146: TypePointer UniformConstant 145
147(g_tTex1df4a): 146(ptr) Variable UniformConstant
148: TypeImage 11(int) 1D array sampled format:Unknown
149: TypePointer UniformConstant 148
150(g_tTex1di4a): 149(ptr) Variable UniformConstant
151: TypeImage 15(int) 1D array sampled format:Unknown
152: TypePointer UniformConstant 151
153(g_tTex1du4a): 152(ptr) Variable UniformConstant
154: TypeImage 6(float) 2D array sampled format:Unknown
155: TypePointer UniformConstant 154
156(g_tTex2df4a): 155(ptr) Variable UniformConstant
157: TypeImage 11(int) 2D array sampled format:Unknown
158: TypePointer UniformConstant 157
159(g_tTex2di4a): 158(ptr) Variable UniformConstant
160: TypeImage 15(int) 2D array sampled format:Unknown
161: TypePointer UniformConstant 160
162(g_tTex2du4a): 161(ptr) Variable UniformConstant
163: TypeImage 6(float) Cube array sampled format:Unknown
164: TypePointer UniformConstant 163
165(g_tTexcdf4a): 164(ptr) Variable UniformConstant
166: TypeImage 11(int) Cube array sampled format:Unknown
167: TypePointer UniformConstant 166
168(g_tTexcdi4a): 167(ptr) Variable UniformConstant
169: TypeImage 15(int) Cube array sampled format:Unknown
170: TypePointer UniformConstant 169
171(g_tTexcdu4a): 170(ptr) Variable UniformConstant
172(c1): 17(ptr) Variable UniformConstant
173(o4): 88(ptr) Variable UniformConstant
174: TypePointer Output 25(fvec4)
175(Color): 174(ptr) Variable Output
176: TypePointer Output 6(float)
177(Depth): 176(ptr) Variable Output
129: TypePointer Output 25(fvec4)
130(Color): 129(ptr) Variable Output
133: TypePointer Output 6(float)
134(Depth): 133(ptr) Variable Output
138: TypeSampler
139: TypePointer UniformConstant 138
140(g_sSamp): 139(ptr) Variable UniformConstant
141: TypeImage 6(float) Cube sampled format:Unknown
142: TypePointer UniformConstant 141
143(g_tTexcdf4): 142(ptr) Variable UniformConstant
144: TypeImage 11(int) Cube sampled format:Unknown
145: TypePointer UniformConstant 144
146(g_tTexcdi4): 145(ptr) Variable UniformConstant
147: TypeImage 15(int) Cube sampled format:Unknown
148: TypePointer UniformConstant 147
149(g_tTexcdu4): 148(ptr) Variable UniformConstant
150: TypeImage 6(float) 1D array sampled format:Unknown
151: TypePointer UniformConstant 150
152(g_tTex1df4a): 151(ptr) Variable UniformConstant
153: TypeImage 11(int) 1D array sampled format:Unknown
154: TypePointer UniformConstant 153
155(g_tTex1di4a): 154(ptr) Variable UniformConstant
156: TypeImage 15(int) 1D array sampled format:Unknown
157: TypePointer UniformConstant 156
158(g_tTex1du4a): 157(ptr) Variable UniformConstant
159: TypeImage 6(float) 2D array sampled format:Unknown
160: TypePointer UniformConstant 159
161(g_tTex2df4a): 160(ptr) Variable UniformConstant
162: TypeImage 11(int) 2D array sampled format:Unknown
163: TypePointer UniformConstant 162
164(g_tTex2di4a): 163(ptr) Variable UniformConstant
165: TypeImage 15(int) 2D array sampled format:Unknown
166: TypePointer UniformConstant 165
167(g_tTex2du4a): 166(ptr) Variable UniformConstant
168: TypeImage 6(float) Cube array sampled format:Unknown
169: TypePointer UniformConstant 168
170(g_tTexcdf4a): 169(ptr) Variable UniformConstant
171: TypeImage 11(int) Cube array sampled format:Unknown
172: TypePointer UniformConstant 171
173(g_tTexcdi4a): 172(ptr) Variable UniformConstant
174: TypeImage 15(int) Cube array sampled format:Unknown
175: TypePointer UniformConstant 174
176(g_tTexcdu4a): 175(ptr) Variable UniformConstant
177(c1): 17(ptr) Variable UniformConstant
178(o4): 88(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
120(psout): 119(ptr) Variable Function
@ -632,7 +649,11 @@ gl_FragCoord origin is upper left
Store 125 123
128: 127(ptr) AccessChain 120(psout) 126
Store 128 122
131:118(PS_OUTPUT) Load 120(psout)
Store 130(@entryPointOutput) 131
131: 124(ptr) AccessChain 120(psout) 121
132: 25(fvec4) Load 131
Store 130(Color) 132
135: 127(ptr) AccessChain 120(psout) 126
136: 6(float) Load 135
Store 134(Depth) 136
Return
FunctionEnd

View File

@ -112,10 +112,20 @@ gl_FragCoord origin is upper left
0:66 1 (const int)
0:66 Constant:
0:66 1.000000
0:68 Sequence
0:68 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:68 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:68 Color: direct index for structure (temp 4-component vector of float)
0:68 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:68 Constant:
0:68 0 (const int)
0:68 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:68 Depth: direct index for structure (temp float FragDepth)
0:68 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:68 Constant:
0:68 1 (const int)
0:68 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -268,10 +278,20 @@ gl_FragCoord origin is upper left
0:66 1 (const int)
0:66 Constant:
0:66 1.000000
0:68 Sequence
0:68 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:68 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:68 Color: direct index for structure (temp 4-component vector of float)
0:68 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:68 Constant:
0:68 0 (const int)
0:68 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:68 Depth: direct index for structure (temp float FragDepth)
0:68 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:68 Constant:
0:68 1 (const int)
0:68 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -309,7 +329,7 @@ gl_FragCoord origin is upper left
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 155
// Id's are bound by 156
Capability Shader
Capability ImageGatherExtended
@ -317,7 +337,7 @@ gl_FragCoord origin is upper left
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 96 152 154
EntryPoint Fragment 4 "main" 96 100
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "g_tTex1df4a"
@ -334,29 +354,28 @@ gl_FragCoord origin is upper left
MemberName 84(PS_OUTPUT) 0 "Color"
MemberName 84(PS_OUTPUT) 1 "Depth"
Name 86 "psout"
Name 96 "@entryPointOutput"
Name 101 "g_sSamp"
Name 104 "g_tTex1df4"
Name 107 "g_tTex1di4"
Name 110 "g_tTex1du4"
Name 113 "g_tTex2df4"
Name 116 "g_tTex2di4"
Name 119 "g_tTex2du4"
Name 122 "g_tTex3df4"
Name 125 "g_tTex3di4"
Name 128 "g_tTex3du4"
Name 131 "g_tTexcdf4"
Name 134 "g_tTexcdi4"
Name 137 "g_tTexcdu4"
Name 140 "g_tTexcdf4a"
Name 143 "g_tTexcdi4a"
Name 146 "g_tTexcdu4a"
Name 147 "c1"
Name 148 "c2"
Name 149 "o3"
Name 150 "o4"
Name 152 "Color"
Name 154 "Depth"
Name 96 "Color"
Name 100 "Depth"
Name 106 "g_sSamp"
Name 109 "g_tTex1df4"
Name 112 "g_tTex1di4"
Name 115 "g_tTex1du4"
Name 118 "g_tTex2df4"
Name 121 "g_tTex2di4"
Name 124 "g_tTex2du4"
Name 127 "g_tTex3df4"
Name 130 "g_tTex3di4"
Name 133 "g_tTex3du4"
Name 136 "g_tTexcdf4"
Name 139 "g_tTexcdi4"
Name 142 "g_tTexcdu4"
Name 145 "g_tTexcdf4a"
Name 148 "g_tTexcdi4a"
Name 151 "g_tTexcdu4a"
Name 152 "c1"
Name 153 "c2"
Name 154 "o3"
Name 155 "o4"
Decorate 9(g_tTex1df4a) DescriptorSet 0
Decorate 29(g_tTex1di4a) DescriptorSet 0
Decorate 40(g_tTex1du4a) DescriptorSet 0
@ -364,26 +383,26 @@ gl_FragCoord origin is upper left
Decorate 66(g_tTex2di4a) DescriptorSet 0
Decorate 76(g_tTex2du4a) DescriptorSet 0
MemberDecorate 84(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 101(g_sSamp) DescriptorSet 0
Decorate 101(g_sSamp) Binding 0
Decorate 104(g_tTex1df4) DescriptorSet 0
Decorate 104(g_tTex1df4) Binding 0
Decorate 107(g_tTex1di4) DescriptorSet 0
Decorate 110(g_tTex1du4) DescriptorSet 0
Decorate 113(g_tTex2df4) DescriptorSet 0
Decorate 116(g_tTex2di4) DescriptorSet 0
Decorate 119(g_tTex2du4) DescriptorSet 0
Decorate 122(g_tTex3df4) DescriptorSet 0
Decorate 125(g_tTex3di4) DescriptorSet 0
Decorate 128(g_tTex3du4) DescriptorSet 0
Decorate 131(g_tTexcdf4) DescriptorSet 0
Decorate 134(g_tTexcdi4) DescriptorSet 0
Decorate 137(g_tTexcdu4) DescriptorSet 0
Decorate 140(g_tTexcdf4a) DescriptorSet 0
Decorate 143(g_tTexcdi4a) DescriptorSet 0
Decorate 146(g_tTexcdu4a) DescriptorSet 0
Decorate 152(Color) Location 0
Decorate 154(Depth) BuiltIn FragDepth
Decorate 96(Color) Location 0
Decorate 100(Depth) BuiltIn FragDepth
Decorate 106(g_sSamp) DescriptorSet 0
Decorate 106(g_sSamp) Binding 0
Decorate 109(g_tTex1df4) DescriptorSet 0
Decorate 109(g_tTex1df4) Binding 0
Decorate 112(g_tTex1di4) DescriptorSet 0
Decorate 115(g_tTex1du4) DescriptorSet 0
Decorate 118(g_tTex2df4) DescriptorSet 0
Decorate 121(g_tTex2di4) DescriptorSet 0
Decorate 124(g_tTex2du4) DescriptorSet 0
Decorate 127(g_tTex3df4) DescriptorSet 0
Decorate 130(g_tTex3di4) DescriptorSet 0
Decorate 133(g_tTex3du4) DescriptorSet 0
Decorate 136(g_tTexcdf4) DescriptorSet 0
Decorate 139(g_tTexcdi4) DescriptorSet 0
Decorate 142(g_tTexcdu4) DescriptorSet 0
Decorate 145(g_tTexcdf4a) DescriptorSet 0
Decorate 148(g_tTexcdi4a) DescriptorSet 0
Decorate 151(g_tTexcdu4a) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -430,64 +449,62 @@ gl_FragCoord origin is upper left
90: TypePointer Function 25(fvec4)
92: 11(int) Constant 1
93: TypePointer Function 6(float)
95: TypePointer Output 84(PS_OUTPUT)
96(@entryPointOutput): 95(ptr) Variable Output
99: TypeSampler
100: TypePointer UniformConstant 99
101(g_sSamp): 100(ptr) Variable UniformConstant
102: TypeImage 6(float) 1D sampled format:Unknown
103: TypePointer UniformConstant 102
104(g_tTex1df4): 103(ptr) Variable UniformConstant
105: TypeImage 11(int) 1D sampled format:Unknown
106: TypePointer UniformConstant 105
107(g_tTex1di4): 106(ptr) Variable UniformConstant
108: TypeImage 18(int) 1D sampled format:Unknown
109: TypePointer UniformConstant 108
110(g_tTex1du4): 109(ptr) Variable UniformConstant
111: TypeImage 6(float) 2D sampled format:Unknown
112: TypePointer UniformConstant 111
113(g_tTex2df4): 112(ptr) Variable UniformConstant
114: TypeImage 11(int) 2D sampled format:Unknown
115: TypePointer UniformConstant 114
116(g_tTex2di4): 115(ptr) Variable UniformConstant
117: TypeImage 18(int) 2D sampled format:Unknown
118: TypePointer UniformConstant 117
119(g_tTex2du4): 118(ptr) Variable UniformConstant
120: TypeImage 6(float) 3D sampled format:Unknown
121: TypePointer UniformConstant 120
122(g_tTex3df4): 121(ptr) Variable UniformConstant
123: TypeImage 11(int) 3D sampled format:Unknown
124: TypePointer UniformConstant 123
125(g_tTex3di4): 124(ptr) Variable UniformConstant
126: TypeImage 18(int) 3D sampled format:Unknown
127: TypePointer UniformConstant 126
128(g_tTex3du4): 127(ptr) Variable UniformConstant
129: TypeImage 6(float) Cube sampled format:Unknown
130: TypePointer UniformConstant 129
131(g_tTexcdf4): 130(ptr) Variable UniformConstant
132: TypeImage 11(int) Cube sampled format:Unknown
133: TypePointer UniformConstant 132
134(g_tTexcdi4): 133(ptr) Variable UniformConstant
135: TypeImage 18(int) Cube sampled format:Unknown
136: TypePointer UniformConstant 135
137(g_tTexcdu4): 136(ptr) Variable UniformConstant
138: TypeImage 6(float) Cube array sampled format:Unknown
139: TypePointer UniformConstant 138
140(g_tTexcdf4a): 139(ptr) Variable UniformConstant
141: TypeImage 11(int) Cube array sampled format:Unknown
142: TypePointer UniformConstant 141
143(g_tTexcdi4a): 142(ptr) Variable UniformConstant
144: TypeImage 18(int) Cube array sampled format:Unknown
145: TypePointer UniformConstant 144
146(g_tTexcdu4a): 145(ptr) Variable UniformConstant
147(c1): 20(ptr) Variable UniformConstant
148(c2): 60(ptr) Variable UniformConstant
149(o3): 13(ptr) Variable UniformConstant
150(o4): 53(ptr) Variable UniformConstant
151: TypePointer Output 25(fvec4)
152(Color): 151(ptr) Variable Output
153: TypePointer Output 6(float)
154(Depth): 153(ptr) Variable Output
95: TypePointer Output 25(fvec4)
96(Color): 95(ptr) Variable Output
99: TypePointer Output 6(float)
100(Depth): 99(ptr) Variable Output
104: TypeSampler
105: TypePointer UniformConstant 104
106(g_sSamp): 105(ptr) Variable UniformConstant
107: TypeImage 6(float) 1D sampled format:Unknown
108: TypePointer UniformConstant 107
109(g_tTex1df4): 108(ptr) Variable UniformConstant
110: TypeImage 11(int) 1D sampled format:Unknown
111: TypePointer UniformConstant 110
112(g_tTex1di4): 111(ptr) Variable UniformConstant
113: TypeImage 18(int) 1D sampled format:Unknown
114: TypePointer UniformConstant 113
115(g_tTex1du4): 114(ptr) Variable UniformConstant
116: TypeImage 6(float) 2D sampled format:Unknown
117: TypePointer UniformConstant 116
118(g_tTex2df4): 117(ptr) Variable UniformConstant
119: TypeImage 11(int) 2D sampled format:Unknown
120: TypePointer UniformConstant 119
121(g_tTex2di4): 120(ptr) Variable UniformConstant
122: TypeImage 18(int) 2D sampled format:Unknown
123: TypePointer UniformConstant 122
124(g_tTex2du4): 123(ptr) Variable UniformConstant
125: TypeImage 6(float) 3D sampled format:Unknown
126: TypePointer UniformConstant 125
127(g_tTex3df4): 126(ptr) Variable UniformConstant
128: TypeImage 11(int) 3D sampled format:Unknown
129: TypePointer UniformConstant 128
130(g_tTex3di4): 129(ptr) Variable UniformConstant
131: TypeImage 18(int) 3D sampled format:Unknown
132: TypePointer UniformConstant 131
133(g_tTex3du4): 132(ptr) Variable UniformConstant
134: TypeImage 6(float) Cube sampled format:Unknown
135: TypePointer UniformConstant 134
136(g_tTexcdf4): 135(ptr) Variable UniformConstant
137: TypeImage 11(int) Cube sampled format:Unknown
138: TypePointer UniformConstant 137
139(g_tTexcdi4): 138(ptr) Variable UniformConstant
140: TypeImage 18(int) Cube sampled format:Unknown
141: TypePointer UniformConstant 140
142(g_tTexcdu4): 141(ptr) Variable UniformConstant
143: TypeImage 6(float) Cube array sampled format:Unknown
144: TypePointer UniformConstant 143
145(g_tTexcdf4a): 144(ptr) Variable UniformConstant
146: TypeImage 11(int) Cube array sampled format:Unknown
147: TypePointer UniformConstant 146
148(g_tTexcdi4a): 147(ptr) Variable UniformConstant
149: TypeImage 18(int) Cube array sampled format:Unknown
150: TypePointer UniformConstant 149
151(g_tTexcdu4a): 150(ptr) Variable UniformConstant
152(c1): 20(ptr) Variable UniformConstant
153(c2): 60(ptr) Variable UniformConstant
154(o3): 13(ptr) Variable UniformConstant
155(o4): 53(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
86(psout): 85(ptr) Variable Function
@ -537,7 +554,11 @@ gl_FragCoord origin is upper left
Store 91 89
94: 93(ptr) AccessChain 86(psout) 92
Store 94 88
97:84(PS_OUTPUT) Load 86(psout)
Store 96(@entryPointOutput) 97
97: 90(ptr) AccessChain 86(psout) 87
98: 25(fvec4) Load 97
Store 96(Color) 98
101: 93(ptr) AccessChain 86(psout) 92
102: 6(float) Load 101
Store 100(Depth) 102
Return
FunctionEnd

View File

@ -108,10 +108,14 @@ gl_FragCoord origin is upper left
0:47 0 (const int)
0:47 Construct vec4 (temp 4-component vector of float)
0:47 'e2_11' (temp float)
0:48 Sequence
0:48 move second child to first child (temp structure{temp 4-component vector of float Color})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color})
0:? Sequence
0:? Sequence
0:48 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:48 Color: direct index for structure (temp 4-component vector of float)
0:48 'psout' (temp structure{temp 4-component vector of float Color})
0:48 Constant:
0:48 0 (const int)
0:48 Branch: Return
0:? Linker Objects
0:? 'idx' (uniform int)
@ -231,10 +235,14 @@ gl_FragCoord origin is upper left
0:47 0 (const int)
0:47 Construct vec4 (temp 4-component vector of float)
0:47 'e2_11' (temp float)
0:48 Sequence
0:48 move second child to first child (temp structure{temp 4-component vector of float Color})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color})
0:? Sequence
0:? Sequence
0:48 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:48 Color: direct index for structure (temp 4-component vector of float)
0:48 'psout' (temp structure{temp 4-component vector of float Color})
0:48 Constant:
0:48 0 (const int)
0:48 Branch: Return
0:? Linker Objects
0:? 'idx' (uniform int)
@ -243,12 +251,12 @@ gl_FragCoord origin is upper left
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 76
// Id's are bound by 75
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 71 75
EntryPoint Fragment 4 "main" 71
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 8 "e1_00"
@ -274,9 +282,8 @@ gl_FragCoord origin is upper left
Name 62 "PS_OUTPUT"
MemberName 62(PS_OUTPUT) 0 "Color"
Name 64 "psout"
Name 71 "@entryPointOutput"
Name 75 "Color"
Decorate 75(Color) Location 0
Name 71 "Color"
Decorate 71(Color) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -315,10 +322,8 @@ gl_FragCoord origin is upper left
63: TypePointer Function 62(PS_OUTPUT)
65: 46(int) Constant 0
68: TypePointer Function 61(fvec4)
70: TypePointer Output 62(PS_OUTPUT)
71(@entryPointOutput): 70(ptr) Variable Output
74: TypePointer Output 61(fvec4)
75(Color): 74(ptr) Variable Output
70: TypePointer Output 61(fvec4)
71(Color): 70(ptr) Variable Output
4(main): 2 Function None 3
5: Label
8(e1_00): 7(ptr) Variable Function
@ -368,7 +373,8 @@ gl_FragCoord origin is upper left
67: 61(fvec4) CompositeConstruct 66 66 66 66
69: 68(ptr) AccessChain 64(psout) 65
Store 69 67
72:62(PS_OUTPUT) Load 64(psout)
Store 71(@entryPointOutput) 72
72: 68(ptr) AccessChain 64(psout) 65
73: 61(fvec4) Load 72
Store 71(Color) 73
Return
FunctionEnd

View File

@ -58,10 +58,14 @@ gl_FragCoord origin is upper left
0:18 Construct vec4 (temp 4-component vector of float)
0:18 Convert int to float (temp float)
0:18 'r07' (temp int)
0:19 Sequence
0:19 move second child to first child (temp structure{temp 4-component vector of float color})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float color})
0:? Sequence
0:? Sequence
0:19 move second child to first child (temp 4-component vector of float)
0:? 'color' (layout(location=0 ) out 4-component vector of float)
0:19 color: direct index for structure (temp 4-component vector of float)
0:19 'ps_output' (temp structure{temp 4-component vector of float color})
0:19 Constant:
0:19 0 (const int)
0:19 Branch: Return
0:? Linker Objects
0:? 'color' (layout(location=0 ) out 4-component vector of float)
@ -129,22 +133,26 @@ gl_FragCoord origin is upper left
0:18 Construct vec4 (temp 4-component vector of float)
0:18 Convert int to float (temp float)
0:18 'r07' (temp int)
0:19 Sequence
0:19 move second child to first child (temp structure{temp 4-component vector of float color})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float color})
0:? Sequence
0:? Sequence
0:19 move second child to first child (temp 4-component vector of float)
0:? 'color' (layout(location=0 ) out 4-component vector of float)
0:19 color: direct index for structure (temp 4-component vector of float)
0:19 'ps_output' (temp structure{temp 4-component vector of float color})
0:19 Constant:
0:19 0 (const int)
0:19 Branch: Return
0:? Linker Objects
0:? 'color' (layout(location=0 ) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 45
// Id's are bound by 44
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 40 44
EntryPoint Fragment 4 "main" 40
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 8 "r00"
@ -159,9 +167,8 @@ gl_FragCoord origin is upper left
Name 30 "PS_OUTPUT"
MemberName 30(PS_OUTPUT) 0 "color"
Name 32 "ps_output"
Name 40 "@entryPointOutput"
Name 44 "color"
Decorate 44(color) Location 0
Name 40 "color"
Decorate 40(color) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -183,10 +190,8 @@ gl_FragCoord origin is upper left
31: TypePointer Function 30(PS_OUTPUT)
33: 19(int) Constant 0
37: TypePointer Function 29(fvec4)
39: TypePointer Output 30(PS_OUTPUT)
40(@entryPointOutput): 39(ptr) Variable Output
43: TypePointer Output 29(fvec4)
44(color): 43(ptr) Variable Output
39: TypePointer Output 29(fvec4)
40(color): 39(ptr) Variable Output
4(main): 2 Function None 3
5: Label
8(r00): 7(ptr) Variable Function
@ -213,7 +218,8 @@ gl_FragCoord origin is upper left
36: 29(fvec4) CompositeConstruct 35 35 35 35
38: 37(ptr) AccessChain 32(ps_output) 33
Store 38 36
41:30(PS_OUTPUT) Load 32(ps_output)
Store 40(@entryPointOutput) 41
41: 37(ptr) AccessChain 32(ps_output) 33
42: 29(fvec4) Load 41
Store 40(color) 42
Return
FunctionEnd

View File

@ -31,10 +31,20 @@ gl_FragCoord origin is upper left
0:127 1 (const int)
0:127 Constant:
0:127 1.000000
0:129 Sequence
0:129 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:129 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:129 Color: direct index for structure (temp 4-component vector of float)
0:129 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:129 Constant:
0:129 0 (const int)
0:129 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:129 Depth: direct index for structure (temp float FragDepth)
0:129 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:129 Constant:
0:129 1 (const int)
0:129 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
@ -76,10 +86,20 @@ gl_FragCoord origin is upper left
0:127 1 (const int)
0:127 Constant:
0:127 1.000000
0:129 Sequence
0:129 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:129 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:129 Color: direct index for structure (temp 4-component vector of float)
0:129 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:129 Constant:
0:129 0 (const int)
0:129 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:129 Depth: direct index for structure (temp float FragDepth)
0:129 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:129 Constant:
0:129 1 (const int)
0:129 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
@ -87,12 +107,12 @@ gl_FragCoord origin is upper left
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 34
// Id's are bound by 35
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 27 31 33
EntryPoint Fragment 4 "main" 27 31
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 8 "thisLineIs"
@ -100,12 +120,11 @@ gl_FragCoord origin is upper left
MemberName 12(PS_OUTPUT) 0 "Color"
MemberName 12(PS_OUTPUT) 1 "Depth"
Name 14 "psout"
Name 27 "@entryPointOutput"
Name 31 "Color"
Name 33 "Depth"
Name 27 "Color"
Name 31 "Depth"
MemberDecorate 12(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 31(Color) Location 0
Decorate 33(Depth) BuiltIn FragDepth
Decorate 27(Color) Location 0
Decorate 31(Depth) BuiltIn FragDepth
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 1
@ -121,12 +140,10 @@ gl_FragCoord origin is upper left
21: TypePointer Function 11(fvec4)
23: 6(int) Constant 1
24: TypePointer Function 10(float)
26: TypePointer Output 12(PS_OUTPUT)
27(@entryPointOutput): 26(ptr) Variable Output
30: TypePointer Output 11(fvec4)
31(Color): 30(ptr) Variable Output
32: TypePointer Output 10(float)
33(Depth): 32(ptr) Variable Output
26: TypePointer Output 11(fvec4)
27(Color): 26(ptr) Variable Output
30: TypePointer Output 10(float)
31(Depth): 30(ptr) Variable Output
4(main): 2 Function None 3
5: Label
8(thisLineIs): 7(ptr) Variable Function
@ -139,7 +156,11 @@ gl_FragCoord origin is upper left
Store 22 20
25: 24(ptr) AccessChain 14(psout) 23
Store 25 19
28:12(PS_OUTPUT) Load 14(psout)
Store 27(@entryPointOutput) 28
28: 21(ptr) AccessChain 14(psout) 15
29: 11(fvec4) Load 28
Store 27(Color) 29
32: 24(ptr) AccessChain 14(psout) 23
33: 10(float) Load 32
Store 31(Depth) 33
Return
FunctionEnd

View File

@ -19,10 +19,14 @@ gl_FragCoord origin is upper left
0:11 1.000000
0:11 1.000000
0:11 1.000000
0:12 Sequence
0:12 move second child to first child (temp structure{noContraction temp 4-component vector of float color})
0:? '@entryPointOutput' (out structure{noContraction temp 4-component vector of float color})
0:? Sequence
0:? Sequence
0:12 move second child to first child (noContraction temp 4-component vector of float)
0:? 'color' (layout(location=0 ) noContraction out 4-component vector of float)
0:12 color: direct index for structure (noContraction temp 4-component vector of float)
0:12 'ps_output' (temp structure{noContraction temp 4-component vector of float color})
0:12 Constant:
0:12 0 (const int)
0:12 Branch: Return
0:? Linker Objects
0:? 'precisefloat' (noContraction global float)
@ -52,10 +56,14 @@ gl_FragCoord origin is upper left
0:11 1.000000
0:11 1.000000
0:11 1.000000
0:12 Sequence
0:12 move second child to first child (temp structure{noContraction temp 4-component vector of float color})
0:? '@entryPointOutput' (out structure{noContraction temp 4-component vector of float color})
0:? Sequence
0:? Sequence
0:12 move second child to first child (noContraction temp 4-component vector of float)
0:? 'color' (layout(location=0 ) noContraction out 4-component vector of float)
0:12 color: direct index for structure (noContraction temp 4-component vector of float)
0:12 'ps_output' (temp structure{noContraction temp 4-component vector of float color})
0:12 Constant:
0:12 0 (const int)
0:12 Branch: Return
0:? Linker Objects
0:? 'precisefloat' (noContraction global float)
@ -63,12 +71,12 @@ gl_FragCoord origin is upper left
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 33
// Id's are bound by 32
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 26 32
EntryPoint Fragment 4 "main" 26
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 13 "MyFunction(f1;vf3;"
@ -77,10 +85,9 @@ gl_FragCoord origin is upper left
Name 16 "PS_OUTPUT"
MemberName 16(PS_OUTPUT) 0 "color"
Name 18 "ps_output"
Name 26 "@entryPointOutput"
Name 30 "precisefloat"
Name 32 "color"
Decorate 32(color) Location 0
Name 26 "color"
Name 31 "precisefloat"
Decorate 26(color) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -96,19 +103,18 @@ gl_FragCoord origin is upper left
21: 6(float) Constant 1065353216
22: 15(fvec4) ConstantComposite 21 21 21 21
23: TypePointer Function 15(fvec4)
25: TypePointer Output 16(PS_OUTPUT)
26(@entryPointOutput): 25(ptr) Variable Output
29: TypePointer Private 6(float)
30(precisefloat): 29(ptr) Variable Private
31: TypePointer Output 15(fvec4)
32(color): 31(ptr) Variable Output
25: TypePointer Output 15(fvec4)
26(color): 25(ptr) Variable Output
30: TypePointer Private 6(float)
31(precisefloat): 30(ptr) Variable Private
4(main): 2 Function None 3
5: Label
18(ps_output): 17(ptr) Variable Function
24: 23(ptr) AccessChain 18(ps_output) 20
Store 24 22
27:16(PS_OUTPUT) Load 18(ps_output)
Store 26(@entryPointOutput) 27
27: 23(ptr) AccessChain 18(ps_output) 20
28: 15(fvec4) Load 27
Store 26(color) 28
Return
FunctionEnd
13(MyFunction(f1;vf3;): 2 Function None 10

View File

@ -496,10 +496,14 @@ gl_FragCoord origin is upper left
0:199 Constant:
0:199 0 (const int)
0:199 'outval' (temp 4-component vector of float)
0:200 Sequence
0:200 move second child to first child (temp structure{temp 4-component vector of float Color})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color})
0:? Sequence
0:? Sequence
0:200 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:200 Color: direct index for structure (temp 4-component vector of float)
0:200 'psout' (temp structure{temp 4-component vector of float Color})
0:200 Constant:
0:200 0 (const int)
0:200 Branch: Return
0:? Linker Objects
0:? 'i3' (uniform 3-component vector of int)
@ -1015,10 +1019,14 @@ gl_FragCoord origin is upper left
0:199 Constant:
0:199 0 (const int)
0:199 'outval' (temp 4-component vector of float)
0:200 Sequence
0:200 move second child to first child (temp structure{temp 4-component vector of float Color})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color})
0:? Sequence
0:? Sequence
0:200 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:200 Color: direct index for structure (temp 4-component vector of float)
0:200 'psout' (temp structure{temp 4-component vector of float Color})
0:200 Constant:
0:200 0 (const int)
0:200 Branch: Return
0:? Linker Objects
0:? 'i3' (uniform 3-component vector of int)
@ -1035,13 +1043,13 @@ gl_FragCoord origin is upper left
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 482
// Id's are bound by 481
Capability Shader
Capability Float64
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 477 481
EntryPoint Fragment 4 "main" 477
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 11 "Fn_F3(vf3;"
@ -1130,9 +1138,8 @@ gl_FragCoord origin is upper left
Name 471 "PS_OUTPUT"
MemberName 471(PS_OUTPUT) 0 "Color"
Name 473 "psout"
Name 477 "@entryPointOutput"
Name 481 "Color"
Decorate 481(Color) Location 0
Name 477 "Color"
Decorate 477(Color) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -1203,10 +1210,8 @@ gl_FragCoord origin is upper left
465: 6(float) Constant 1080452710
471(PS_OUTPUT): TypeStruct 462(fvec4)
472: TypePointer Function 471(PS_OUTPUT)
476: TypePointer Output 471(PS_OUTPUT)
477(@entryPointOutput): 476(ptr) Variable Output
480: TypePointer Output 462(fvec4)
481(Color): 480(ptr) Variable Output
476: TypePointer Output 462(fvec4)
477(Color): 476(ptr) Variable Output
4(main): 2 Function None 3
5: Label
252(r00): 8(ptr) Variable Function
@ -1472,8 +1477,9 @@ gl_FragCoord origin is upper left
474: 462(fvec4) Load 464(outval)
475: 463(ptr) AccessChain 473(psout) 149
Store 475 474
478:471(PS_OUTPUT) Load 473(psout)
Store 477(@entryPointOutput) 478
478: 463(ptr) AccessChain 473(psout) 149
479: 462(fvec4) Load 478
Store 477(Color) 479
Return
FunctionEnd
11(Fn_F3(vf3;): 2 Function None 9

View File

@ -121,10 +121,20 @@ gl_FragCoord origin is upper left
0:40 1 (const int)
0:40 Constant:
0:40 1.000000
0:42 Sequence
0:42 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:42 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:42 Color: direct index for structure (temp 4-component vector of float)
0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 Constant:
0:42 0 (const int)
0:42 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:42 Depth: direct index for structure (temp float FragDepth)
0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 Constant:
0:42 1 (const int)
0:42 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -267,10 +277,20 @@ gl_FragCoord origin is upper left
0:40 1 (const int)
0:40 Constant:
0:40 1.000000
0:42 Sequence
0:42 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:42 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:42 Color: direct index for structure (temp 4-component vector of float)
0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 Constant:
0:42 0 (const int)
0:42 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:42 Depth: direct index for structure (temp float FragDepth)
0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 Constant:
0:42 1 (const int)
0:42 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -289,14 +309,14 @@ gl_FragCoord origin is upper left
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 138
// Id's are bound by 139
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 130 135 137
EntryPoint Fragment 4 "main" 130 134
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "txval10"
@ -322,10 +342,9 @@ gl_FragCoord origin is upper left
MemberName 120(PS_OUTPUT) 0 "Color"
MemberName 120(PS_OUTPUT) 1 "Depth"
Name 122 "psout"
Name 130 "@entryPointOutput"
Name 133 "g_tTex1df4a"
Name 135 "Color"
Name 137 "Depth"
Name 130 "Color"
Name 134 "Depth"
Name 138 "g_tTex1df4a"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
Decorate 16(g_sSamp) DescriptorSet 0
@ -339,10 +358,10 @@ gl_FragCoord origin is upper left
Decorate 100(g_tTexcdi4) DescriptorSet 0
Decorate 110(g_tTexcdu4) DescriptorSet 0
MemberDecorate 120(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 133(g_tTex1df4a) DescriptorSet 0
Decorate 133(g_tTex1df4a) Binding 1
Decorate 135(Color) Location 0
Decorate 137(Depth) BuiltIn FragDepth
Decorate 130(Color) Location 0
Decorate 134(Depth) BuiltIn FragDepth
Decorate 138(g_tTex1df4a) DescriptorSet 0
Decorate 138(g_tTex1df4a) Binding 1
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -420,13 +439,11 @@ gl_FragCoord origin is upper left
124: 7(fvec4) ConstantComposite 117 117 117 117
126: 25(int) Constant 1
127: TypePointer Function 6(float)
129: TypePointer Output 120(PS_OUTPUT)
130(@entryPointOutput): 129(ptr) Variable Output
133(g_tTex1df4a): 11(ptr) Variable UniformConstant
134: TypePointer Output 7(fvec4)
135(Color): 134(ptr) Variable Output
136: TypePointer Output 6(float)
137(Depth): 136(ptr) Variable Output
129: TypePointer Output 7(fvec4)
130(Color): 129(ptr) Variable Output
133: TypePointer Output 6(float)
134(Depth): 133(ptr) Variable Output
138(g_tTex1df4a): 11(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(txval10): 8(ptr) Variable Function
@ -488,7 +505,11 @@ gl_FragCoord origin is upper left
Store 125 124
128: 127(ptr) AccessChain 122(psout) 126
Store 128 117
131:120(PS_OUTPUT) Load 122(psout)
Store 130(@entryPointOutput) 131
131: 8(ptr) AccessChain 122(psout) 123
132: 7(fvec4) Load 131
Store 130(Color) 132
135: 127(ptr) AccessChain 122(psout) 126
136: 6(float) Load 135
Store 134(Depth) 136
Return
FunctionEnd

View File

@ -231,10 +231,20 @@ gl_FragCoord origin is upper left
0:87 1 (const int)
0:87 Constant:
0:87 1.000000
0:89 Sequence
0:89 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:89 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:89 Color: direct index for structure (temp 4-component vector of float)
0:89 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:89 Constant:
0:89 0 (const int)
0:89 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:89 Depth: direct index for structure (temp float FragDepth)
0:89 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:89 Constant:
0:89 1 (const int)
0:89 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -490,10 +500,20 @@ gl_FragCoord origin is upper left
0:87 1 (const int)
0:87 Constant:
0:87 1.000000
0:89 Sequence
0:89 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:89 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:89 Color: direct index for structure (temp 4-component vector of float)
0:89 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:89 Constant:
0:89 0 (const int)
0:89 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:89 Depth: direct index for structure (temp float FragDepth)
0:89 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:89 Constant:
0:89 1 (const int)
0:89 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -517,13 +537,13 @@ gl_FragCoord origin is upper left
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 190
// Id's are bound by 191
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 180 187 189
EntryPoint Fragment 4 "main" 180 184
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 7 "MemberTest"
@ -569,12 +589,11 @@ gl_FragCoord origin is upper left
MemberName 171(PS_OUTPUT) 0 "Color"
MemberName 171(PS_OUTPUT) 1 "Depth"
Name 173 "psout"
Name 180 "@entryPointOutput"
Name 183 "g_sSamp2d"
Name 184 "g_sSamp2D_b"
Name 185 "g_tTex1df4a"
Name 187 "Color"
Name 189 "Depth"
Name 180 "Color"
Name 184 "Depth"
Name 188 "g_sSamp2d"
Name 189 "g_sSamp2D_b"
Name 190 "g_tTex1df4a"
Decorate 41(g_tTex1df4) DescriptorSet 0
Decorate 41(g_tTex1df4) Binding 0
Decorate 45(g_sSamp) DescriptorSet 0
@ -591,12 +610,12 @@ gl_FragCoord origin is upper left
Decorate 156(g_tTexcdi4) DescriptorSet 0
Decorate 165(g_tTexcdu4) DescriptorSet 0
MemberDecorate 171(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 183(g_sSamp2d) DescriptorSet 0
Decorate 184(g_sSamp2D_b) DescriptorSet 0
Decorate 185(g_tTex1df4a) DescriptorSet 0
Decorate 185(g_tTex1df4a) Binding 1
Decorate 187(Color) Location 0
Decorate 189(Depth) BuiltIn FragDepth
Decorate 180(Color) Location 0
Decorate 184(Depth) BuiltIn FragDepth
Decorate 188(g_sSamp2d) DescriptorSet 0
Decorate 189(g_sSamp2D_b) DescriptorSet 0
Decorate 190(g_tTex1df4a) DescriptorSet 0
Decorate 190(g_tTex1df4a) Binding 1
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 1
@ -696,15 +715,13 @@ gl_FragCoord origin is upper left
174: 35(float) Constant 1065353216
175: 36(fvec4) ConstantComposite 174 174 174 174
177: TypePointer Function 35(float)
179: TypePointer Output 171(PS_OUTPUT)
180(@entryPointOutput): 179(ptr) Variable Output
183(g_sSamp2d): 44(ptr) Variable UniformConstant
184(g_sSamp2D_b): 44(ptr) Variable UniformConstant
185(g_tTex1df4a): 40(ptr) Variable UniformConstant
186: TypePointer Output 36(fvec4)
187(Color): 186(ptr) Variable Output
188: TypePointer Output 35(float)
189(Depth): 188(ptr) Variable Output
179: TypePointer Output 36(fvec4)
180(Color): 179(ptr) Variable Output
183: TypePointer Output 35(float)
184(Depth): 183(ptr) Variable Output
188(g_sSamp2d): 44(ptr) Variable UniformConstant
189(g_sSamp2D_b): 44(ptr) Variable UniformConstant
190(g_tTex1df4a): 40(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(mtest): 8(ptr) Variable Function
@ -809,7 +826,11 @@ gl_FragCoord origin is upper left
Store 176 175
178: 177(ptr) AccessChain 173(psout) 10
Store 178 174
181:171(PS_OUTPUT) Load 173(psout)
Store 180(@entryPointOutput) 181
181: 37(ptr) AccessChain 173(psout) 23
182: 36(fvec4) Load 181
Store 180(Color) 182
185: 177(ptr) AccessChain 173(psout) 10
186: 35(float) Load 185
Store 184(Depth) 186
Return
FunctionEnd

View File

@ -139,10 +139,20 @@ gl_FragCoord origin is upper left
0:46 1 (const int)
0:46 Constant:
0:46 1.000000
0:48 Sequence
0:48 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:48 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:48 Color: direct index for structure (temp 4-component vector of float)
0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 Constant:
0:48 0 (const int)
0:48 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:48 Depth: direct index for structure (temp float FragDepth)
0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 Constant:
0:48 1 (const int)
0:48 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -306,10 +316,20 @@ gl_FragCoord origin is upper left
0:46 1 (const int)
0:46 Constant:
0:46 1.000000
0:48 Sequence
0:48 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:48 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:48 Color: direct index for structure (temp 4-component vector of float)
0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 Constant:
0:48 0 (const int)
0:48 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:48 Depth: direct index for structure (temp float FragDepth)
0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 Constant:
0:48 1 (const int)
0:48 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -331,13 +351,13 @@ gl_FragCoord origin is upper left
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 153
// Id's are bound by 154
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 136 150 152
EntryPoint Fragment 4 "main" 136 140
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "txval10"
@ -363,13 +383,12 @@ gl_FragCoord origin is upper left
MemberName 127(PS_OUTPUT) 0 "Color"
MemberName 127(PS_OUTPUT) 1 "Depth"
Name 129 "psout"
Name 136 "@entryPointOutput"
Name 139 "g_tTex1df4a"
Name 142 "g_tTexcdf4"
Name 145 "g_tTexcdi4"
Name 148 "g_tTexcdu4"
Name 150 "Color"
Name 152 "Depth"
Name 136 "Color"
Name 140 "Depth"
Name 144 "g_tTex1df4a"
Name 147 "g_tTexcdf4"
Name 150 "g_tTexcdi4"
Name 153 "g_tTexcdu4"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
Decorate 16(g_sSamp) DescriptorSet 0
@ -383,13 +402,13 @@ gl_FragCoord origin is upper left
Decorate 105(g_tTex3di4) DescriptorSet 0
Decorate 116(g_tTex3du4) DescriptorSet 0
MemberDecorate 127(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 139(g_tTex1df4a) DescriptorSet 0
Decorate 139(g_tTex1df4a) Binding 1
Decorate 142(g_tTexcdf4) DescriptorSet 0
Decorate 145(g_tTexcdi4) DescriptorSet 0
Decorate 148(g_tTexcdu4) DescriptorSet 0
Decorate 150(Color) Location 0
Decorate 152(Depth) BuiltIn FragDepth
Decorate 136(Color) Location 0
Decorate 140(Depth) BuiltIn FragDepth
Decorate 144(g_tTex1df4a) DescriptorSet 0
Decorate 144(g_tTex1df4a) Binding 1
Decorate 147(g_tTexcdf4) DescriptorSet 0
Decorate 150(g_tTexcdi4) DescriptorSet 0
Decorate 153(g_tTexcdu4) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -473,22 +492,20 @@ gl_FragCoord origin is upper left
130: 6(float) Constant 1065353216
131: 7(fvec4) ConstantComposite 130 130 130 130
133: TypePointer Function 6(float)
135: TypePointer Output 127(PS_OUTPUT)
136(@entryPointOutput): 135(ptr) Variable Output
139(g_tTex1df4a): 11(ptr) Variable UniformConstant
140: TypeImage 6(float) Cube sampled format:Unknown
141: TypePointer UniformConstant 140
142(g_tTexcdf4): 141(ptr) Variable UniformConstant
143: TypeImage 21(int) Cube sampled format:Unknown
144: TypePointer UniformConstant 143
145(g_tTexcdi4): 144(ptr) Variable UniformConstant
146: TypeImage 36(int) Cube sampled format:Unknown
147: TypePointer UniformConstant 146
148(g_tTexcdu4): 147(ptr) Variable UniformConstant
149: TypePointer Output 7(fvec4)
150(Color): 149(ptr) Variable Output
151: TypePointer Output 6(float)
152(Depth): 151(ptr) Variable Output
135: TypePointer Output 7(fvec4)
136(Color): 135(ptr) Variable Output
139: TypePointer Output 6(float)
140(Depth): 139(ptr) Variable Output
144(g_tTex1df4a): 11(ptr) Variable UniformConstant
145: TypeImage 6(float) Cube sampled format:Unknown
146: TypePointer UniformConstant 145
147(g_tTexcdf4): 146(ptr) Variable UniformConstant
148: TypeImage 21(int) Cube sampled format:Unknown
149: TypePointer UniformConstant 148
150(g_tTexcdi4): 149(ptr) Variable UniformConstant
151: TypeImage 36(int) Cube sampled format:Unknown
152: TypePointer UniformConstant 151
153(g_tTexcdu4): 152(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(txval10): 8(ptr) Variable Function
@ -550,7 +567,11 @@ gl_FragCoord origin is upper left
Store 132 131
134: 133(ptr) AccessChain 129(psout) 22
Store 134 130
137:127(PS_OUTPUT) Load 129(psout)
Store 136(@entryPointOutput) 137
137: 8(ptr) AccessChain 129(psout) 60
138: 7(fvec4) Load 137
Store 136(Color) 138
141: 133(ptr) AccessChain 129(psout) 22
142: 6(float) Load 141
Store 140(Depth) 142
Return
FunctionEnd

View File

@ -100,10 +100,20 @@ gl_FragCoord origin is upper left
0:34 1 (const int)
0:34 Constant:
0:34 1.000000
0:36 Sequence
0:36 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:36 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:36 Color: direct index for structure (temp 4-component vector of float)
0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:36 Constant:
0:36 0 (const int)
0:36 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:36 Depth: direct index for structure (temp float FragDepth)
0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:36 Constant:
0:36 1 (const int)
0:36 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -222,10 +232,20 @@ gl_FragCoord origin is upper left
0:34 1 (const int)
0:34 Constant:
0:34 1.000000
0:36 Sequence
0:36 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:36 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:36 Color: direct index for structure (temp 4-component vector of float)
0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:36 Constant:
0:36 0 (const int)
0:36 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:36 Depth: direct index for structure (temp float FragDepth)
0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:36 Constant:
0:36 1 (const int)
0:36 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -241,13 +261,13 @@ gl_FragCoord origin is upper left
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 110
// Id's are bound by 111
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 102 107 109
EntryPoint Fragment 4 "main" 102 106
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "txval10"
@ -267,10 +287,9 @@ gl_FragCoord origin is upper left
MemberName 93(PS_OUTPUT) 0 "Color"
MemberName 93(PS_OUTPUT) 1 "Depth"
Name 95 "psout"
Name 102 "@entryPointOutput"
Name 105 "g_tTex1df4a"
Name 107 "Color"
Name 109 "Depth"
Name 102 "Color"
Name 106 "Depth"
Name 110 "g_tTex1df4a"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
Decorate 16(g_sSamp) DescriptorSet 0
@ -281,10 +300,10 @@ gl_FragCoord origin is upper left
Decorate 72(g_tTex2di4) DescriptorSet 0
Decorate 83(g_tTex2du4) DescriptorSet 0
MemberDecorate 93(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 105(g_tTex1df4a) DescriptorSet 0
Decorate 105(g_tTex1df4a) Binding 1
Decorate 107(Color) Location 0
Decorate 109(Depth) BuiltIn FragDepth
Decorate 102(Color) Location 0
Decorate 106(Depth) BuiltIn FragDepth
Decorate 110(g_tTex1df4a) DescriptorSet 0
Decorate 110(g_tTex1df4a) Binding 1
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -349,13 +368,11 @@ gl_FragCoord origin is upper left
96: 6(float) Constant 1065353216
97: 7(fvec4) ConstantComposite 96 96 96 96
99: TypePointer Function 6(float)
101: TypePointer Output 93(PS_OUTPUT)
102(@entryPointOutput): 101(ptr) Variable Output
105(g_tTex1df4a): 11(ptr) Variable UniformConstant
106: TypePointer Output 7(fvec4)
107(Color): 106(ptr) Variable Output
108: TypePointer Output 6(float)
109(Depth): 108(ptr) Variable Output
101: TypePointer Output 7(fvec4)
102(Color): 101(ptr) Variable Output
105: TypePointer Output 6(float)
106(Depth): 105(ptr) Variable Output
110(g_tTex1df4a): 11(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(txval10): 8(ptr) Variable Function
@ -399,7 +416,11 @@ gl_FragCoord origin is upper left
Store 98 97
100: 99(ptr) AccessChain 95(psout) 39
Store 100 96
103:93(PS_OUTPUT) Load 95(psout)
Store 102(@entryPointOutput) 103
103: 8(ptr) AccessChain 95(psout) 25
104: 7(fvec4) Load 103
Store 102(Color) 104
107: 99(ptr) AccessChain 95(psout) 39
108: 6(float) Load 107
Store 106(Depth) 108
Return
FunctionEnd

View File

@ -139,10 +139,20 @@ gl_FragCoord origin is upper left
0:40 1 (const int)
0:40 Constant:
0:40 1.000000
0:42 Sequence
0:42 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:42 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:42 Color: direct index for structure (temp 4-component vector of float)
0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 Constant:
0:42 0 (const int)
0:42 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:42 Depth: direct index for structure (temp float FragDepth)
0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 Constant:
0:42 1 (const int)
0:42 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -303,10 +313,20 @@ gl_FragCoord origin is upper left
0:40 1 (const int)
0:40 Constant:
0:40 1.000000
0:42 Sequence
0:42 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:42 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:42 Color: direct index for structure (temp 4-component vector of float)
0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 Constant:
0:42 0 (const int)
0:42 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:42 Depth: direct index for structure (temp float FragDepth)
0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 Constant:
0:42 1 (const int)
0:42 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -325,14 +345,14 @@ gl_FragCoord origin is upper left
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 138
// Id's are bound by 139
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 130 135 137
EntryPoint Fragment 4 "main" 130 134
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "txval10"
@ -358,10 +378,9 @@ gl_FragCoord origin is upper left
MemberName 120(PS_OUTPUT) 0 "Color"
MemberName 120(PS_OUTPUT) 1 "Depth"
Name 122 "psout"
Name 130 "@entryPointOutput"
Name 133 "g_tTex1df4a"
Name 135 "Color"
Name 137 "Depth"
Name 130 "Color"
Name 134 "Depth"
Name 138 "g_tTex1df4a"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
Decorate 16(g_sSamp) DescriptorSet 0
@ -375,10 +394,10 @@ gl_FragCoord origin is upper left
Decorate 100(g_tTexcdi4) DescriptorSet 0
Decorate 110(g_tTexcdu4) DescriptorSet 0
MemberDecorate 120(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 133(g_tTex1df4a) DescriptorSet 0
Decorate 133(g_tTex1df4a) Binding 1
Decorate 135(Color) Location 0
Decorate 137(Depth) BuiltIn FragDepth
Decorate 130(Color) Location 0
Decorate 134(Depth) BuiltIn FragDepth
Decorate 138(g_tTex1df4a) DescriptorSet 0
Decorate 138(g_tTex1df4a) Binding 1
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -456,13 +475,11 @@ gl_FragCoord origin is upper left
124: 7(fvec4) ConstantComposite 117 117 117 117
126: 26(int) Constant 1
127: TypePointer Function 6(float)
129: TypePointer Output 120(PS_OUTPUT)
130(@entryPointOutput): 129(ptr) Variable Output
133(g_tTex1df4a): 11(ptr) Variable UniformConstant
134: TypePointer Output 7(fvec4)
135(Color): 134(ptr) Variable Output
136: TypePointer Output 6(float)
137(Depth): 136(ptr) Variable Output
129: TypePointer Output 7(fvec4)
130(Color): 129(ptr) Variable Output
133: TypePointer Output 6(float)
134(Depth): 133(ptr) Variable Output
138(g_tTex1df4a): 11(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(txval10): 8(ptr) Variable Function
@ -524,7 +541,11 @@ gl_FragCoord origin is upper left
Store 125 124
128: 127(ptr) AccessChain 122(psout) 126
Store 128 117
131:120(PS_OUTPUT) Load 122(psout)
Store 130(@entryPointOutput) 131
131: 8(ptr) AccessChain 122(psout) 123
132: 7(fvec4) Load 131
Store 130(Color) 132
135: 127(ptr) AccessChain 122(psout) 126
136: 6(float) Load 135
Store 134(Depth) 136
Return
FunctionEnd

View File

@ -169,10 +169,20 @@ gl_FragCoord origin is upper left
0:48 1 (const int)
0:48 Constant:
0:48 1.000000
0:50 Sequence
0:50 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:50 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:50 Color: direct index for structure (temp 4-component vector of float)
0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:50 Constant:
0:50 0 (const int)
0:50 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:50 Depth: direct index for structure (temp float FragDepth)
0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:50 Constant:
0:50 1 (const int)
0:50 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -366,10 +376,20 @@ gl_FragCoord origin is upper left
0:48 1 (const int)
0:48 Constant:
0:48 1.000000
0:50 Sequence
0:50 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:50 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:50 Color: direct index for structure (temp 4-component vector of float)
0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:50 Constant:
0:50 0 (const int)
0:50 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:50 Depth: direct index for structure (temp float FragDepth)
0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:50 Constant:
0:50 1 (const int)
0:50 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -391,13 +411,13 @@ gl_FragCoord origin is upper left
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 162
// Id's are bound by 163
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 154 159 161
EntryPoint Fragment 4 "main" 154 158
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "txval10"
@ -429,10 +449,9 @@ gl_FragCoord origin is upper left
MemberName 143(PS_OUTPUT) 0 "Color"
MemberName 143(PS_OUTPUT) 1 "Depth"
Name 145 "psout"
Name 154 "@entryPointOutput"
Name 157 "g_tTex1df4a"
Name 159 "Color"
Name 161 "Depth"
Name 154 "Color"
Name 158 "Depth"
Name 162 "g_tTex1df4a"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
Decorate 16(g_sSamp) DescriptorSet 0
@ -449,10 +468,10 @@ gl_FragCoord origin is upper left
Decorate 128(g_tTexcdi4) DescriptorSet 0
Decorate 137(g_tTexcdu4) DescriptorSet 0
MemberDecorate 143(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 157(g_tTex1df4a) DescriptorSet 0
Decorate 157(g_tTex1df4a) Binding 1
Decorate 159(Color) Location 0
Decorate 161(Depth) BuiltIn FragDepth
Decorate 154(Color) Location 0
Decorate 158(Depth) BuiltIn FragDepth
Decorate 162(g_tTex1df4a) DescriptorSet 0
Decorate 162(g_tTex1df4a) Binding 1
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -539,13 +558,11 @@ gl_FragCoord origin is upper left
148: 7(fvec4) ConstantComposite 147 147 147 147
150: 23(int) Constant 1
151: TypePointer Function 6(float)
153: TypePointer Output 143(PS_OUTPUT)
154(@entryPointOutput): 153(ptr) Variable Output
157(g_tTex1df4a): 11(ptr) Variable UniformConstant
158: TypePointer Output 7(fvec4)
159(Color): 158(ptr) Variable Output
160: TypePointer Output 6(float)
161(Depth): 160(ptr) Variable Output
153: TypePointer Output 7(fvec4)
154(Color): 153(ptr) Variable Output
157: TypePointer Output 6(float)
158(Depth): 157(ptr) Variable Output
162(g_tTex1df4a): 11(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(txval10): 8(ptr) Variable Function
@ -625,7 +642,11 @@ gl_FragCoord origin is upper left
Store 149 148
152: 151(ptr) AccessChain 145(psout) 150
Store 152 147
155:143(PS_OUTPUT) Load 145(psout)
Store 154(@entryPointOutput) 155
155: 8(ptr) AccessChain 145(psout) 146
156: 7(fvec4) Load 155
Store 154(Color) 156
159: 151(ptr) AccessChain 145(psout) 150
160: 6(float) Load 159
Store 158(Depth) 160
Return
FunctionEnd

View File

@ -157,10 +157,20 @@ gl_FragCoord origin is upper left
0:46 1 (const int)
0:46 Constant:
0:46 1.000000
0:48 Sequence
0:48 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:48 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:48 Color: direct index for structure (temp 4-component vector of float)
0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 Constant:
0:48 0 (const int)
0:48 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:48 Depth: direct index for structure (temp float FragDepth)
0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 Constant:
0:48 1 (const int)
0:48 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -342,10 +352,20 @@ gl_FragCoord origin is upper left
0:46 1 (const int)
0:46 Constant:
0:46 1.000000
0:48 Sequence
0:48 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:48 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:48 Color: direct index for structure (temp 4-component vector of float)
0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 Constant:
0:48 0 (const int)
0:48 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:48 Depth: direct index for structure (temp float FragDepth)
0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 Constant:
0:48 1 (const int)
0:48 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -367,13 +387,13 @@ gl_FragCoord origin is upper left
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 153
// Id's are bound by 154
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 136 150 152
EntryPoint Fragment 4 "main" 136 140
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "txval10"
@ -399,13 +419,12 @@ gl_FragCoord origin is upper left
MemberName 127(PS_OUTPUT) 0 "Color"
MemberName 127(PS_OUTPUT) 1 "Depth"
Name 129 "psout"
Name 136 "@entryPointOutput"
Name 139 "g_tTex1df4a"
Name 142 "g_tTexcdf4"
Name 145 "g_tTexcdi4"
Name 148 "g_tTexcdu4"
Name 150 "Color"
Name 152 "Depth"
Name 136 "Color"
Name 140 "Depth"
Name 144 "g_tTex1df4a"
Name 147 "g_tTexcdf4"
Name 150 "g_tTexcdi4"
Name 153 "g_tTexcdu4"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
Decorate 16(g_sSamp) DescriptorSet 0
@ -419,13 +438,13 @@ gl_FragCoord origin is upper left
Decorate 105(g_tTex3di4) DescriptorSet 0
Decorate 116(g_tTex3du4) DescriptorSet 0
MemberDecorate 127(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 139(g_tTex1df4a) DescriptorSet 0
Decorate 139(g_tTex1df4a) Binding 1
Decorate 142(g_tTexcdf4) DescriptorSet 0
Decorate 145(g_tTexcdi4) DescriptorSet 0
Decorate 148(g_tTexcdu4) DescriptorSet 0
Decorate 150(Color) Location 0
Decorate 152(Depth) BuiltIn FragDepth
Decorate 136(Color) Location 0
Decorate 140(Depth) BuiltIn FragDepth
Decorate 144(g_tTex1df4a) DescriptorSet 0
Decorate 144(g_tTex1df4a) Binding 1
Decorate 147(g_tTexcdf4) DescriptorSet 0
Decorate 150(g_tTexcdi4) DescriptorSet 0
Decorate 153(g_tTexcdu4) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -509,22 +528,20 @@ gl_FragCoord origin is upper left
130: 6(float) Constant 1065353216
131: 7(fvec4) ConstantComposite 130 130 130 130
133: TypePointer Function 6(float)
135: TypePointer Output 127(PS_OUTPUT)
136(@entryPointOutput): 135(ptr) Variable Output
139(g_tTex1df4a): 11(ptr) Variable UniformConstant
140: TypeImage 6(float) Cube sampled format:Unknown
141: TypePointer UniformConstant 140
142(g_tTexcdf4): 141(ptr) Variable UniformConstant
143: TypeImage 22(int) Cube sampled format:Unknown
144: TypePointer UniformConstant 143
145(g_tTexcdi4): 144(ptr) Variable UniformConstant
146: TypeImage 37(int) Cube sampled format:Unknown
147: TypePointer UniformConstant 146
148(g_tTexcdu4): 147(ptr) Variable UniformConstant
149: TypePointer Output 7(fvec4)
150(Color): 149(ptr) Variable Output
151: TypePointer Output 6(float)
152(Depth): 151(ptr) Variable Output
135: TypePointer Output 7(fvec4)
136(Color): 135(ptr) Variable Output
139: TypePointer Output 6(float)
140(Depth): 139(ptr) Variable Output
144(g_tTex1df4a): 11(ptr) Variable UniformConstant
145: TypeImage 6(float) Cube sampled format:Unknown
146: TypePointer UniformConstant 145
147(g_tTexcdf4): 146(ptr) Variable UniformConstant
148: TypeImage 22(int) Cube sampled format:Unknown
149: TypePointer UniformConstant 148
150(g_tTexcdi4): 149(ptr) Variable UniformConstant
151: TypeImage 37(int) Cube sampled format:Unknown
152: TypePointer UniformConstant 151
153(g_tTexcdu4): 152(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(txval10): 8(ptr) Variable Function
@ -586,7 +603,11 @@ gl_FragCoord origin is upper left
Store 132 131
134: 133(ptr) AccessChain 129(psout) 23
Store 134 130
137:127(PS_OUTPUT) Load 129(psout)
Store 136(@entryPointOutput) 137
137: 8(ptr) AccessChain 129(psout) 61
138: 7(fvec4) Load 137
Store 136(Color) 138
141: 133(ptr) AccessChain 129(psout) 23
142: 6(float) Load 141
Store 140(Depth) 142
Return
FunctionEnd

View File

@ -112,10 +112,20 @@ gl_FragCoord origin is upper left
0:34 1 (const int)
0:34 Constant:
0:34 1.000000
0:36 Sequence
0:36 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:36 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:36 Color: direct index for structure (temp 4-component vector of float)
0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:36 Constant:
0:36 0 (const int)
0:36 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:36 Depth: direct index for structure (temp float FragDepth)
0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:36 Constant:
0:36 1 (const int)
0:36 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -246,10 +256,20 @@ gl_FragCoord origin is upper left
0:34 1 (const int)
0:34 Constant:
0:34 1.000000
0:36 Sequence
0:36 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:36 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:36 Color: direct index for structure (temp 4-component vector of float)
0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:36 Constant:
0:36 0 (const int)
0:36 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:36 Depth: direct index for structure (temp float FragDepth)
0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:36 Constant:
0:36 1 (const int)
0:36 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -265,13 +285,13 @@ gl_FragCoord origin is upper left
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 110
// Id's are bound by 111
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 102 107 109
EntryPoint Fragment 4 "main" 102 106
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "txval10"
@ -291,10 +311,9 @@ gl_FragCoord origin is upper left
MemberName 93(PS_OUTPUT) 0 "Color"
MemberName 93(PS_OUTPUT) 1 "Depth"
Name 95 "psout"
Name 102 "@entryPointOutput"
Name 105 "g_tTex1df4a"
Name 107 "Color"
Name 109 "Depth"
Name 102 "Color"
Name 106 "Depth"
Name 110 "g_tTex1df4a"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
Decorate 16(g_sSamp) DescriptorSet 0
@ -305,10 +324,10 @@ gl_FragCoord origin is upper left
Decorate 73(g_tTex2di4) DescriptorSet 0
Decorate 83(g_tTex2du4) DescriptorSet 0
MemberDecorate 93(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 105(g_tTex1df4a) DescriptorSet 0
Decorate 105(g_tTex1df4a) Binding 1
Decorate 107(Color) Location 0
Decorate 109(Depth) BuiltIn FragDepth
Decorate 102(Color) Location 0
Decorate 106(Depth) BuiltIn FragDepth
Decorate 110(g_tTex1df4a) DescriptorSet 0
Decorate 110(g_tTex1df4a) Binding 1
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -373,13 +392,11 @@ gl_FragCoord origin is upper left
96: 6(float) Constant 1065353216
97: 7(fvec4) ConstantComposite 96 96 96 96
99: TypePointer Function 6(float)
101: TypePointer Output 93(PS_OUTPUT)
102(@entryPointOutput): 101(ptr) Variable Output
105(g_tTex1df4a): 11(ptr) Variable UniformConstant
106: TypePointer Output 7(fvec4)
107(Color): 106(ptr) Variable Output
108: TypePointer Output 6(float)
109(Depth): 108(ptr) Variable Output
101: TypePointer Output 7(fvec4)
102(Color): 101(ptr) Variable Output
105: TypePointer Output 6(float)
106(Depth): 105(ptr) Variable Output
110(g_tTex1df4a): 11(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(txval10): 8(ptr) Variable Function
@ -423,7 +440,11 @@ gl_FragCoord origin is upper left
Store 98 97
100: 99(ptr) AccessChain 95(psout) 40
Store 100 96
103:93(PS_OUTPUT) Load 95(psout)
Store 102(@entryPointOutput) 103
103: 8(ptr) AccessChain 95(psout) 26
104: 7(fvec4) Load 103
Store 102(Color) 104
107: 99(ptr) AccessChain 95(psout) 40
108: 6(float) Load 107
Store 106(Depth) 108
Return
FunctionEnd

View File

@ -148,10 +148,20 @@ gl_FragCoord origin is upper left
0:57 1 (const int)
0:57 Constant:
0:57 1.000000
0:59 Sequence
0:59 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:59 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:59 Color: direct index for structure (temp 4-component vector of float)
0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:59 Constant:
0:59 0 (const int)
0:59 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:59 Depth: direct index for structure (temp float FragDepth)
0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:59 Constant:
0:59 1 (const int)
0:59 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -332,10 +342,20 @@ gl_FragCoord origin is upper left
0:57 1 (const int)
0:57 Constant:
0:57 1.000000
0:59 Sequence
0:59 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:59 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:59 Color: direct index for structure (temp 4-component vector of float)
0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:59 Constant:
0:59 0 (const int)
0:59 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:59 Depth: direct index for structure (temp float FragDepth)
0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:59 Constant:
0:59 1 (const int)
0:59 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -365,14 +385,14 @@ gl_FragCoord origin is upper left
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 183
// Id's are bound by 184
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 140 180 182
EntryPoint Fragment 4 "main" 140 144
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 8 "r10"
@ -398,21 +418,20 @@ gl_FragCoord origin is upper left
MemberName 129(PS_OUTPUT) 0 "Color"
MemberName 129(PS_OUTPUT) 1 "Depth"
Name 131 "psout"
Name 140 "@entryPointOutput"
Name 145 "g_tTex1df4"
Name 148 "g_tTex1di4"
Name 151 "g_tTex1du4"
Name 154 "g_tTex2df4"
Name 157 "g_tTex2di4"
Name 160 "g_tTex2du4"
Name 163 "g_tTex3df4"
Name 166 "g_tTex3di4"
Name 169 "g_tTex3du4"
Name 172 "g_tTexcdf4"
Name 175 "g_tTexcdi4"
Name 178 "g_tTexcdu4"
Name 180 "Color"
Name 182 "Depth"
Name 140 "Color"
Name 144 "Depth"
Name 150 "g_tTex1df4"
Name 153 "g_tTex1di4"
Name 156 "g_tTex1du4"
Name 159 "g_tTex2df4"
Name 162 "g_tTex2di4"
Name 165 "g_tTex2du4"
Name 168 "g_tTex3df4"
Name 171 "g_tTex3di4"
Name 174 "g_tTex3du4"
Name 177 "g_tTexcdf4"
Name 180 "g_tTexcdi4"
Name 183 "g_tTexcdu4"
Decorate 11(g_tTex1df4a) DescriptorSet 0
Decorate 15(g_sSamp) DescriptorSet 0
Decorate 15(g_sSamp) Binding 0
@ -425,21 +444,21 @@ gl_FragCoord origin is upper left
Decorate 110(g_tTexcdi4a) DescriptorSet 0
Decorate 121(g_tTexcdu4a) DescriptorSet 0
MemberDecorate 129(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 145(g_tTex1df4) DescriptorSet 0
Decorate 145(g_tTex1df4) Binding 0
Decorate 148(g_tTex1di4) DescriptorSet 0
Decorate 151(g_tTex1du4) DescriptorSet 0
Decorate 154(g_tTex2df4) DescriptorSet 0
Decorate 157(g_tTex2di4) DescriptorSet 0
Decorate 160(g_tTex2du4) DescriptorSet 0
Decorate 163(g_tTex3df4) DescriptorSet 0
Decorate 166(g_tTex3di4) DescriptorSet 0
Decorate 169(g_tTex3du4) DescriptorSet 0
Decorate 172(g_tTexcdf4) DescriptorSet 0
Decorate 175(g_tTexcdi4) DescriptorSet 0
Decorate 178(g_tTexcdu4) DescriptorSet 0
Decorate 180(Color) Location 0
Decorate 182(Depth) BuiltIn FragDepth
Decorate 140(Color) Location 0
Decorate 144(Depth) BuiltIn FragDepth
Decorate 150(g_tTex1df4) DescriptorSet 0
Decorate 150(g_tTex1df4) Binding 0
Decorate 153(g_tTex1di4) DescriptorSet 0
Decorate 156(g_tTex1du4) DescriptorSet 0
Decorate 159(g_tTex2df4) DescriptorSet 0
Decorate 162(g_tTex2di4) DescriptorSet 0
Decorate 165(g_tTex2du4) DescriptorSet 0
Decorate 168(g_tTex3df4) DescriptorSet 0
Decorate 171(g_tTex3di4) DescriptorSet 0
Decorate 174(g_tTex3du4) DescriptorSet 0
Decorate 177(g_tTexcdf4) DescriptorSet 0
Decorate 180(g_tTexcdi4) DescriptorSet 0
Decorate 183(g_tTexcdu4) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -512,48 +531,46 @@ gl_FragCoord origin is upper left
134: 102(fvec4) ConstantComposite 133 133 133 133
135: TypePointer Function 102(fvec4)
137: 29(int) Constant 1
139: TypePointer Output 129(PS_OUTPUT)
140(@entryPointOutput): 139(ptr) Variable Output
143: TypeImage 6(float) 1D sampled format:Unknown
144: TypePointer UniformConstant 143
145(g_tTex1df4): 144(ptr) Variable UniformConstant
146: TypeImage 29(int) 1D sampled format:Unknown
147: TypePointer UniformConstant 146
148(g_tTex1di4): 147(ptr) Variable UniformConstant
149: TypeImage 42(int) 1D sampled format:Unknown
150: TypePointer UniformConstant 149
151(g_tTex1du4): 150(ptr) Variable UniformConstant
152: TypeImage 6(float) 2D sampled format:Unknown
153: TypePointer UniformConstant 152
154(g_tTex2df4): 153(ptr) Variable UniformConstant
155: TypeImage 29(int) 2D sampled format:Unknown
156: TypePointer UniformConstant 155
157(g_tTex2di4): 156(ptr) Variable UniformConstant
158: TypeImage 42(int) 2D sampled format:Unknown
159: TypePointer UniformConstant 158
160(g_tTex2du4): 159(ptr) Variable UniformConstant
161: TypeImage 6(float) 3D sampled format:Unknown
162: TypePointer UniformConstant 161
163(g_tTex3df4): 162(ptr) Variable UniformConstant
164: TypeImage 29(int) 3D sampled format:Unknown
165: TypePointer UniformConstant 164
166(g_tTex3di4): 165(ptr) Variable UniformConstant
167: TypeImage 42(int) 3D sampled format:Unknown
168: TypePointer UniformConstant 167
169(g_tTex3du4): 168(ptr) Variable UniformConstant
170: TypeImage 6(float) Cube sampled format:Unknown
171: TypePointer UniformConstant 170
172(g_tTexcdf4): 171(ptr) Variable UniformConstant
173: TypeImage 29(int) Cube sampled format:Unknown
174: TypePointer UniformConstant 173
175(g_tTexcdi4): 174(ptr) Variable UniformConstant
176: TypeImage 42(int) Cube sampled format:Unknown
177: TypePointer UniformConstant 176
178(g_tTexcdu4): 177(ptr) Variable UniformConstant
179: TypePointer Output 102(fvec4)
180(Color): 179(ptr) Variable Output
181: TypePointer Output 6(float)
182(Depth): 181(ptr) Variable Output
139: TypePointer Output 102(fvec4)
140(Color): 139(ptr) Variable Output
143: TypePointer Output 6(float)
144(Depth): 143(ptr) Variable Output
148: TypeImage 6(float) 1D sampled format:Unknown
149: TypePointer UniformConstant 148
150(g_tTex1df4): 149(ptr) Variable UniformConstant
151: TypeImage 29(int) 1D sampled format:Unknown
152: TypePointer UniformConstant 151
153(g_tTex1di4): 152(ptr) Variable UniformConstant
154: TypeImage 42(int) 1D sampled format:Unknown
155: TypePointer UniformConstant 154
156(g_tTex1du4): 155(ptr) Variable UniformConstant
157: TypeImage 6(float) 2D sampled format:Unknown
158: TypePointer UniformConstant 157
159(g_tTex2df4): 158(ptr) Variable UniformConstant
160: TypeImage 29(int) 2D sampled format:Unknown
161: TypePointer UniformConstant 160
162(g_tTex2di4): 161(ptr) Variable UniformConstant
163: TypeImage 42(int) 2D sampled format:Unknown
164: TypePointer UniformConstant 163
165(g_tTex2du4): 164(ptr) Variable UniformConstant
166: TypeImage 6(float) 3D sampled format:Unknown
167: TypePointer UniformConstant 166
168(g_tTex3df4): 167(ptr) Variable UniformConstant
169: TypeImage 29(int) 3D sampled format:Unknown
170: TypePointer UniformConstant 169
171(g_tTex3di4): 170(ptr) Variable UniformConstant
172: TypeImage 42(int) 3D sampled format:Unknown
173: TypePointer UniformConstant 172
174(g_tTex3du4): 173(ptr) Variable UniformConstant
175: TypeImage 6(float) Cube sampled format:Unknown
176: TypePointer UniformConstant 175
177(g_tTexcdf4): 176(ptr) Variable UniformConstant
178: TypeImage 29(int) Cube sampled format:Unknown
179: TypePointer UniformConstant 178
180(g_tTexcdi4): 179(ptr) Variable UniformConstant
181: TypeImage 42(int) Cube sampled format:Unknown
182: TypePointer UniformConstant 181
183(g_tTexcdu4): 182(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
8(r10): 7(ptr) Variable Function
@ -630,7 +647,11 @@ gl_FragCoord origin is upper left
Store 136 134
138: 7(ptr) AccessChain 131(psout) 137
Store 138 133
141:129(PS_OUTPUT) Load 131(psout)
Store 140(@entryPointOutput) 141
141: 135(ptr) AccessChain 131(psout) 132
142: 102(fvec4) Load 141
Store 140(Color) 142
145: 7(ptr) AccessChain 131(psout) 137
146: 6(float) Load 145
Store 144(Depth) 146
Return
FunctionEnd

View File

@ -139,10 +139,20 @@ gl_FragCoord origin is upper left
0:58 1 (const int)
0:58 Constant:
0:58 1.000000
0:60 Sequence
0:60 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:60 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:60 Color: direct index for structure (temp 4-component vector of float)
0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:60 Constant:
0:60 0 (const int)
0:60 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:60 Depth: direct index for structure (temp float FragDepth)
0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:60 Constant:
0:60 1 (const int)
0:60 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -314,10 +324,20 @@ gl_FragCoord origin is upper left
0:58 1 (const int)
0:58 Constant:
0:58 1.000000
0:60 Sequence
0:60 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:60 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:60 Color: direct index for structure (temp 4-component vector of float)
0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:60 Constant:
0:60 0 (const int)
0:60 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:60 Depth: direct index for structure (temp float FragDepth)
0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:60 Constant:
0:60 1 (const int)
0:60 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -347,14 +367,14 @@ gl_FragCoord origin is upper left
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 181
// Id's are bound by 182
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 138 178 180
EntryPoint Fragment 4 "main" 138 142
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 8 "r00"
@ -380,21 +400,20 @@ gl_FragCoord origin is upper left
MemberName 127(PS_OUTPUT) 0 "Color"
MemberName 127(PS_OUTPUT) 1 "Depth"
Name 129 "psout"
Name 138 "@entryPointOutput"
Name 143 "g_tTex3df4"
Name 146 "g_tTex3di4"
Name 149 "g_tTex3du4"
Name 152 "g_tTex1df4a"
Name 155 "g_tTex1di4a"
Name 158 "g_tTex1du4a"
Name 161 "g_tTex2df4a"
Name 164 "g_tTex2di4a"
Name 167 "g_tTex2du4a"
Name 170 "g_tTexcdf4a"
Name 173 "g_tTexcdi4a"
Name 176 "g_tTexcdu4a"
Name 178 "Color"
Name 180 "Depth"
Name 138 "Color"
Name 142 "Depth"
Name 148 "g_tTex3df4"
Name 151 "g_tTex3di4"
Name 154 "g_tTex3du4"
Name 157 "g_tTex1df4a"
Name 160 "g_tTex1di4a"
Name 163 "g_tTex1du4a"
Name 166 "g_tTex2df4a"
Name 169 "g_tTex2di4a"
Name 172 "g_tTex2du4a"
Name 175 "g_tTexcdf4a"
Name 178 "g_tTexcdi4a"
Name 181 "g_tTexcdu4a"
Decorate 11(g_tTex1df4) DescriptorSet 0
Decorate 11(g_tTex1df4) Binding 0
Decorate 15(g_sSamp) DescriptorSet 0
@ -408,20 +427,20 @@ gl_FragCoord origin is upper left
Decorate 105(g_tTexcdi4) DescriptorSet 0
Decorate 117(g_tTexcdu4) DescriptorSet 0
MemberDecorate 127(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 143(g_tTex3df4) DescriptorSet 0
Decorate 146(g_tTex3di4) DescriptorSet 0
Decorate 149(g_tTex3du4) DescriptorSet 0
Decorate 152(g_tTex1df4a) DescriptorSet 0
Decorate 155(g_tTex1di4a) DescriptorSet 0
Decorate 158(g_tTex1du4a) DescriptorSet 0
Decorate 161(g_tTex2df4a) DescriptorSet 0
Decorate 164(g_tTex2di4a) DescriptorSet 0
Decorate 167(g_tTex2du4a) DescriptorSet 0
Decorate 170(g_tTexcdf4a) DescriptorSet 0
Decorate 173(g_tTexcdi4a) DescriptorSet 0
Decorate 176(g_tTexcdu4a) DescriptorSet 0
Decorate 178(Color) Location 0
Decorate 180(Depth) BuiltIn FragDepth
Decorate 138(Color) Location 0
Decorate 142(Depth) BuiltIn FragDepth
Decorate 148(g_tTex3df4) DescriptorSet 0
Decorate 151(g_tTex3di4) DescriptorSet 0
Decorate 154(g_tTex3du4) DescriptorSet 0
Decorate 157(g_tTex1df4a) DescriptorSet 0
Decorate 160(g_tTex1di4a) DescriptorSet 0
Decorate 163(g_tTex1du4a) DescriptorSet 0
Decorate 166(g_tTex2df4a) DescriptorSet 0
Decorate 169(g_tTex2di4a) DescriptorSet 0
Decorate 172(g_tTex2du4a) DescriptorSet 0
Decorate 175(g_tTexcdf4a) DescriptorSet 0
Decorate 178(g_tTexcdi4a) DescriptorSet 0
Decorate 181(g_tTexcdu4a) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -492,48 +511,46 @@ gl_FragCoord origin is upper left
132: 126(fvec4) ConstantComposite 131 131 131 131
133: TypePointer Function 126(fvec4)
135: 25(int) Constant 1
137: TypePointer Output 127(PS_OUTPUT)
138(@entryPointOutput): 137(ptr) Variable Output
141: TypeImage 6(float) 3D sampled format:Unknown
142: TypePointer UniformConstant 141
143(g_tTex3df4): 142(ptr) Variable UniformConstant
144: TypeImage 25(int) 3D sampled format:Unknown
145: TypePointer UniformConstant 144
146(g_tTex3di4): 145(ptr) Variable UniformConstant
147: TypeImage 37(int) 3D sampled format:Unknown
148: TypePointer UniformConstant 147
149(g_tTex3du4): 148(ptr) Variable UniformConstant
150: TypeImage 6(float) 1D array sampled format:Unknown
151: TypePointer UniformConstant 150
152(g_tTex1df4a): 151(ptr) Variable UniformConstant
153: TypeImage 25(int) 1D array sampled format:Unknown
154: TypePointer UniformConstant 153
155(g_tTex1di4a): 154(ptr) Variable UniformConstant
156: TypeImage 37(int) 1D array sampled format:Unknown
157: TypePointer UniformConstant 156
158(g_tTex1du4a): 157(ptr) Variable UniformConstant
159: TypeImage 6(float) 2D array sampled format:Unknown
160: TypePointer UniformConstant 159
161(g_tTex2df4a): 160(ptr) Variable UniformConstant
162: TypeImage 25(int) 2D array sampled format:Unknown
163: TypePointer UniformConstant 162
164(g_tTex2di4a): 163(ptr) Variable UniformConstant
165: TypeImage 37(int) 2D array sampled format:Unknown
166: TypePointer UniformConstant 165
167(g_tTex2du4a): 166(ptr) Variable UniformConstant
168: TypeImage 6(float) Cube array sampled format:Unknown
169: TypePointer UniformConstant 168
170(g_tTexcdf4a): 169(ptr) Variable UniformConstant
171: TypeImage 25(int) Cube array sampled format:Unknown
172: TypePointer UniformConstant 171
173(g_tTexcdi4a): 172(ptr) Variable UniformConstant
174: TypeImage 37(int) Cube array sampled format:Unknown
175: TypePointer UniformConstant 174
176(g_tTexcdu4a): 175(ptr) Variable UniformConstant
177: TypePointer Output 126(fvec4)
178(Color): 177(ptr) Variable Output
179: TypePointer Output 6(float)
180(Depth): 179(ptr) Variable Output
137: TypePointer Output 126(fvec4)
138(Color): 137(ptr) Variable Output
141: TypePointer Output 6(float)
142(Depth): 141(ptr) Variable Output
146: TypeImage 6(float) 3D sampled format:Unknown
147: TypePointer UniformConstant 146
148(g_tTex3df4): 147(ptr) Variable UniformConstant
149: TypeImage 25(int) 3D sampled format:Unknown
150: TypePointer UniformConstant 149
151(g_tTex3di4): 150(ptr) Variable UniformConstant
152: TypeImage 37(int) 3D sampled format:Unknown
153: TypePointer UniformConstant 152
154(g_tTex3du4): 153(ptr) Variable UniformConstant
155: TypeImage 6(float) 1D array sampled format:Unknown
156: TypePointer UniformConstant 155
157(g_tTex1df4a): 156(ptr) Variable UniformConstant
158: TypeImage 25(int) 1D array sampled format:Unknown
159: TypePointer UniformConstant 158
160(g_tTex1di4a): 159(ptr) Variable UniformConstant
161: TypeImage 37(int) 1D array sampled format:Unknown
162: TypePointer UniformConstant 161
163(g_tTex1du4a): 162(ptr) Variable UniformConstant
164: TypeImage 6(float) 2D array sampled format:Unknown
165: TypePointer UniformConstant 164
166(g_tTex2df4a): 165(ptr) Variable UniformConstant
167: TypeImage 25(int) 2D array sampled format:Unknown
168: TypePointer UniformConstant 167
169(g_tTex2di4a): 168(ptr) Variable UniformConstant
170: TypeImage 37(int) 2D array sampled format:Unknown
171: TypePointer UniformConstant 170
172(g_tTex2du4a): 171(ptr) Variable UniformConstant
173: TypeImage 6(float) Cube array sampled format:Unknown
174: TypePointer UniformConstant 173
175(g_tTexcdf4a): 174(ptr) Variable UniformConstant
176: TypeImage 25(int) Cube array sampled format:Unknown
177: TypePointer UniformConstant 176
178(g_tTexcdi4a): 177(ptr) Variable UniformConstant
179: TypeImage 37(int) Cube array sampled format:Unknown
180: TypePointer UniformConstant 179
181(g_tTexcdu4a): 180(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
8(r00): 7(ptr) Variable Function
@ -610,7 +627,11 @@ gl_FragCoord origin is upper left
Store 134 132
136: 7(ptr) AccessChain 129(psout) 135
Store 136 131
139:127(PS_OUTPUT) Load 129(psout)
Store 138(@entryPointOutput) 139
139: 133(ptr) AccessChain 129(psout) 130
140: 126(fvec4) Load 139
Store 138(Color) 140
143: 7(ptr) AccessChain 129(psout) 135
144: 6(float) Load 143
Store 142(Depth) 144
Return
FunctionEnd

View File

@ -112,10 +112,20 @@ gl_FragCoord origin is upper left
0:63 1 (const int)
0:63 Constant:
0:63 1.000000
0:65 Sequence
0:65 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:65 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:65 Color: direct index for structure (temp 4-component vector of float)
0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:65 Constant:
0:65 0 (const int)
0:65 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:65 Depth: direct index for structure (temp float FragDepth)
0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:65 Constant:
0:65 1 (const int)
0:65 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -260,10 +270,20 @@ gl_FragCoord origin is upper left
0:63 1 (const int)
0:63 Constant:
0:63 1.000000
0:65 Sequence
0:65 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:65 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:65 Color: direct index for structure (temp 4-component vector of float)
0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:65 Constant:
0:65 0 (const int)
0:65 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:65 Depth: direct index for structure (temp float FragDepth)
0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:65 Constant:
0:65 1 (const int)
0:65 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -293,14 +313,14 @@ gl_FragCoord origin is upper left
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 155
// Id's are bound by 156
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 103 152 154
EntryPoint Fragment 4 "main" 103 107
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 8 "r01"
@ -320,24 +340,23 @@ gl_FragCoord origin is upper left
MemberName 92(PS_OUTPUT) 0 "Color"
MemberName 92(PS_OUTPUT) 1 "Depth"
Name 94 "psout"
Name 103 "@entryPointOutput"
Name 108 "g_tTex3df4"
Name 111 "g_tTex3di4"
Name 114 "g_tTex3du4"
Name 117 "g_tTexcdf4"
Name 120 "g_tTexcdi4"
Name 123 "g_tTexcdu4"
Name 126 "g_tTex1df4a"
Name 129 "g_tTex1di4a"
Name 132 "g_tTex1du4a"
Name 135 "g_tTex2df4a"
Name 138 "g_tTex2di4a"
Name 141 "g_tTex2du4a"
Name 144 "g_tTexcdf4a"
Name 147 "g_tTexcdi4a"
Name 150 "g_tTexcdu4a"
Name 152 "Color"
Name 154 "Depth"
Name 103 "Color"
Name 107 "Depth"
Name 113 "g_tTex3df4"
Name 116 "g_tTex3di4"
Name 119 "g_tTex3du4"
Name 122 "g_tTexcdf4"
Name 125 "g_tTexcdi4"
Name 128 "g_tTexcdu4"
Name 131 "g_tTex1df4a"
Name 134 "g_tTex1di4a"
Name 137 "g_tTex1du4a"
Name 140 "g_tTex2df4a"
Name 143 "g_tTex2di4a"
Name 146 "g_tTex2du4a"
Name 149 "g_tTexcdf4a"
Name 152 "g_tTexcdi4a"
Name 155 "g_tTexcdu4a"
Decorate 11(g_tTex1df4) DescriptorSet 0
Decorate 11(g_tTex1df4) Binding 0
Decorate 15(g_sSamp) DescriptorSet 0
@ -348,23 +367,23 @@ gl_FragCoord origin is upper left
Decorate 70(g_tTex2di4) DescriptorSet 0
Decorate 82(g_tTex2du4) DescriptorSet 0
MemberDecorate 92(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 108(g_tTex3df4) DescriptorSet 0
Decorate 111(g_tTex3di4) DescriptorSet 0
Decorate 114(g_tTex3du4) DescriptorSet 0
Decorate 117(g_tTexcdf4) DescriptorSet 0
Decorate 120(g_tTexcdi4) DescriptorSet 0
Decorate 123(g_tTexcdu4) DescriptorSet 0
Decorate 126(g_tTex1df4a) DescriptorSet 0
Decorate 129(g_tTex1di4a) DescriptorSet 0
Decorate 132(g_tTex1du4a) DescriptorSet 0
Decorate 135(g_tTex2df4a) DescriptorSet 0
Decorate 138(g_tTex2di4a) DescriptorSet 0
Decorate 141(g_tTex2du4a) DescriptorSet 0
Decorate 144(g_tTexcdf4a) DescriptorSet 0
Decorate 147(g_tTexcdi4a) DescriptorSet 0
Decorate 150(g_tTexcdu4a) DescriptorSet 0
Decorate 152(Color) Location 0
Decorate 154(Depth) BuiltIn FragDepth
Decorate 103(Color) Location 0
Decorate 107(Depth) BuiltIn FragDepth
Decorate 113(g_tTex3df4) DescriptorSet 0
Decorate 116(g_tTex3di4) DescriptorSet 0
Decorate 119(g_tTex3du4) DescriptorSet 0
Decorate 122(g_tTexcdf4) DescriptorSet 0
Decorate 125(g_tTexcdi4) DescriptorSet 0
Decorate 128(g_tTexcdu4) DescriptorSet 0
Decorate 131(g_tTex1df4a) DescriptorSet 0
Decorate 134(g_tTex1di4a) DescriptorSet 0
Decorate 137(g_tTex1du4a) DescriptorSet 0
Decorate 140(g_tTex2df4a) DescriptorSet 0
Decorate 143(g_tTex2di4a) DescriptorSet 0
Decorate 146(g_tTex2du4a) DescriptorSet 0
Decorate 149(g_tTexcdf4a) DescriptorSet 0
Decorate 152(g_tTexcdi4a) DescriptorSet 0
Decorate 155(g_tTexcdu4a) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -421,57 +440,55 @@ gl_FragCoord origin is upper left
97: 91(fvec4) ConstantComposite 96 96 96 96
98: TypePointer Function 91(fvec4)
100: 22(int) Constant 1
102: TypePointer Output 92(PS_OUTPUT)
103(@entryPointOutput): 102(ptr) Variable Output
106: TypeImage 6(float) 3D sampled format:Unknown
107: TypePointer UniformConstant 106
108(g_tTex3df4): 107(ptr) Variable UniformConstant
109: TypeImage 22(int) 3D sampled format:Unknown
110: TypePointer UniformConstant 109
111(g_tTex3di4): 110(ptr) Variable UniformConstant
112: TypeImage 38(int) 3D sampled format:Unknown
113: TypePointer UniformConstant 112
114(g_tTex3du4): 113(ptr) Variable UniformConstant
115: TypeImage 6(float) Cube sampled format:Unknown
116: TypePointer UniformConstant 115
117(g_tTexcdf4): 116(ptr) Variable UniformConstant
118: TypeImage 22(int) Cube sampled format:Unknown
119: TypePointer UniformConstant 118
120(g_tTexcdi4): 119(ptr) Variable UniformConstant
121: TypeImage 38(int) Cube sampled format:Unknown
122: TypePointer UniformConstant 121
123(g_tTexcdu4): 122(ptr) Variable UniformConstant
124: TypeImage 6(float) 1D array sampled format:Unknown
125: TypePointer UniformConstant 124
126(g_tTex1df4a): 125(ptr) Variable UniformConstant
127: TypeImage 22(int) 1D array sampled format:Unknown
128: TypePointer UniformConstant 127
129(g_tTex1di4a): 128(ptr) Variable UniformConstant
130: TypeImage 38(int) 1D array sampled format:Unknown
131: TypePointer UniformConstant 130
132(g_tTex1du4a): 131(ptr) Variable UniformConstant
133: TypeImage 6(float) 2D array sampled format:Unknown
134: TypePointer UniformConstant 133
135(g_tTex2df4a): 134(ptr) Variable UniformConstant
136: TypeImage 22(int) 2D array sampled format:Unknown
137: TypePointer UniformConstant 136
138(g_tTex2di4a): 137(ptr) Variable UniformConstant
139: TypeImage 38(int) 2D array sampled format:Unknown
140: TypePointer UniformConstant 139
141(g_tTex2du4a): 140(ptr) Variable UniformConstant
142: TypeImage 6(float) Cube array sampled format:Unknown
143: TypePointer UniformConstant 142
144(g_tTexcdf4a): 143(ptr) Variable UniformConstant
145: TypeImage 22(int) Cube array sampled format:Unknown
146: TypePointer UniformConstant 145
147(g_tTexcdi4a): 146(ptr) Variable UniformConstant
148: TypeImage 38(int) Cube array sampled format:Unknown
149: TypePointer UniformConstant 148
150(g_tTexcdu4a): 149(ptr) Variable UniformConstant
151: TypePointer Output 91(fvec4)
152(Color): 151(ptr) Variable Output
153: TypePointer Output 6(float)
154(Depth): 153(ptr) Variable Output
102: TypePointer Output 91(fvec4)
103(Color): 102(ptr) Variable Output
106: TypePointer Output 6(float)
107(Depth): 106(ptr) Variable Output
111: TypeImage 6(float) 3D sampled format:Unknown
112: TypePointer UniformConstant 111
113(g_tTex3df4): 112(ptr) Variable UniformConstant
114: TypeImage 22(int) 3D sampled format:Unknown
115: TypePointer UniformConstant 114
116(g_tTex3di4): 115(ptr) Variable UniformConstant
117: TypeImage 38(int) 3D sampled format:Unknown
118: TypePointer UniformConstant 117
119(g_tTex3du4): 118(ptr) Variable UniformConstant
120: TypeImage 6(float) Cube sampled format:Unknown
121: TypePointer UniformConstant 120
122(g_tTexcdf4): 121(ptr) Variable UniformConstant
123: TypeImage 22(int) Cube sampled format:Unknown
124: TypePointer UniformConstant 123
125(g_tTexcdi4): 124(ptr) Variable UniformConstant
126: TypeImage 38(int) Cube sampled format:Unknown
127: TypePointer UniformConstant 126
128(g_tTexcdu4): 127(ptr) Variable UniformConstant
129: TypeImage 6(float) 1D array sampled format:Unknown
130: TypePointer UniformConstant 129
131(g_tTex1df4a): 130(ptr) Variable UniformConstant
132: TypeImage 22(int) 1D array sampled format:Unknown
133: TypePointer UniformConstant 132
134(g_tTex1di4a): 133(ptr) Variable UniformConstant
135: TypeImage 38(int) 1D array sampled format:Unknown
136: TypePointer UniformConstant 135
137(g_tTex1du4a): 136(ptr) Variable UniformConstant
138: TypeImage 6(float) 2D array sampled format:Unknown
139: TypePointer UniformConstant 138
140(g_tTex2df4a): 139(ptr) Variable UniformConstant
141: TypeImage 22(int) 2D array sampled format:Unknown
142: TypePointer UniformConstant 141
143(g_tTex2di4a): 142(ptr) Variable UniformConstant
144: TypeImage 38(int) 2D array sampled format:Unknown
145: TypePointer UniformConstant 144
146(g_tTex2du4a): 145(ptr) Variable UniformConstant
147: TypeImage 6(float) Cube array sampled format:Unknown
148: TypePointer UniformConstant 147
149(g_tTexcdf4a): 148(ptr) Variable UniformConstant
150: TypeImage 22(int) Cube array sampled format:Unknown
151: TypePointer UniformConstant 150
152(g_tTexcdi4a): 151(ptr) Variable UniformConstant
153: TypeImage 38(int) Cube array sampled format:Unknown
154: TypePointer UniformConstant 153
155(g_tTexcdu4a): 154(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
8(r01): 7(ptr) Variable Function
@ -524,7 +541,11 @@ gl_FragCoord origin is upper left
Store 99 97
101: 7(ptr) AccessChain 94(psout) 100
Store 101 96
104:92(PS_OUTPUT) Load 94(psout)
Store 103(@entryPointOutput) 104
104: 98(ptr) AccessChain 94(psout) 95
105: 91(fvec4) Load 104
Store 103(Color) 105
108: 7(ptr) AccessChain 94(psout) 100
109: 6(float) Load 108
Store 107(Depth) 109
Return
FunctionEnd

View File

@ -118,10 +118,20 @@ gl_FragCoord origin is upper left
0:64 1 (const int)
0:64 Constant:
0:64 1.000000
0:66 Sequence
0:66 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:66 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:66 Color: direct index for structure (temp 4-component vector of float)
0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:66 Constant:
0:66 0 (const int)
0:66 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:66 Depth: direct index for structure (temp float FragDepth)
0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:66 Constant:
0:66 1 (const int)
0:66 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -272,10 +282,20 @@ gl_FragCoord origin is upper left
0:64 1 (const int)
0:64 Constant:
0:64 1.000000
0:66 Sequence
0:66 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:66 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:66 Color: direct index for structure (temp 4-component vector of float)
0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:66 Constant:
0:66 0 (const int)
0:66 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:66 Depth: direct index for structure (temp float FragDepth)
0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:66 Constant:
0:66 1 (const int)
0:66 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -305,14 +325,14 @@ gl_FragCoord origin is upper left
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 161
// Id's are bound by 162
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 109 158 160
EntryPoint Fragment 4 "main" 109 113
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 8 "r11"
@ -332,24 +352,23 @@ gl_FragCoord origin is upper left
MemberName 98(PS_OUTPUT) 0 "Color"
MemberName 98(PS_OUTPUT) 1 "Depth"
Name 100 "psout"
Name 109 "@entryPointOutput"
Name 114 "g_tTex1df4"
Name 117 "g_tTex1di4"
Name 120 "g_tTex1du4"
Name 123 "g_tTex2df4"
Name 126 "g_tTex2di4"
Name 129 "g_tTex2du4"
Name 132 "g_tTex3df4"
Name 135 "g_tTex3di4"
Name 138 "g_tTex3du4"
Name 141 "g_tTexcdf4"
Name 144 "g_tTexcdi4"
Name 147 "g_tTexcdu4"
Name 150 "g_tTexcdf4a"
Name 153 "g_tTexcdi4a"
Name 156 "g_tTexcdu4a"
Name 158 "Color"
Name 160 "Depth"
Name 109 "Color"
Name 113 "Depth"
Name 119 "g_tTex1df4"
Name 122 "g_tTex1di4"
Name 125 "g_tTex1du4"
Name 128 "g_tTex2df4"
Name 131 "g_tTex2di4"
Name 134 "g_tTex2du4"
Name 137 "g_tTex3df4"
Name 140 "g_tTex3di4"
Name 143 "g_tTex3du4"
Name 146 "g_tTexcdf4"
Name 149 "g_tTexcdi4"
Name 152 "g_tTexcdu4"
Name 155 "g_tTexcdf4a"
Name 158 "g_tTexcdi4a"
Name 161 "g_tTexcdu4a"
Decorate 11(g_tTex1df4a) DescriptorSet 0
Decorate 15(g_sSamp) DescriptorSet 0
Decorate 15(g_sSamp) Binding 0
@ -359,24 +378,24 @@ gl_FragCoord origin is upper left
Decorate 76(g_tTex2di4a) DescriptorSet 0
Decorate 88(g_tTex2du4a) DescriptorSet 0
MemberDecorate 98(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 114(g_tTex1df4) DescriptorSet 0
Decorate 114(g_tTex1df4) Binding 0
Decorate 117(g_tTex1di4) DescriptorSet 0
Decorate 120(g_tTex1du4) DescriptorSet 0
Decorate 123(g_tTex2df4) DescriptorSet 0
Decorate 126(g_tTex2di4) DescriptorSet 0
Decorate 129(g_tTex2du4) DescriptorSet 0
Decorate 132(g_tTex3df4) DescriptorSet 0
Decorate 135(g_tTex3di4) DescriptorSet 0
Decorate 138(g_tTex3du4) DescriptorSet 0
Decorate 141(g_tTexcdf4) DescriptorSet 0
Decorate 144(g_tTexcdi4) DescriptorSet 0
Decorate 147(g_tTexcdu4) DescriptorSet 0
Decorate 150(g_tTexcdf4a) DescriptorSet 0
Decorate 153(g_tTexcdi4a) DescriptorSet 0
Decorate 156(g_tTexcdu4a) DescriptorSet 0
Decorate 158(Color) Location 0
Decorate 160(Depth) BuiltIn FragDepth
Decorate 109(Color) Location 0
Decorate 113(Depth) BuiltIn FragDepth
Decorate 119(g_tTex1df4) DescriptorSet 0
Decorate 119(g_tTex1df4) Binding 0
Decorate 122(g_tTex1di4) DescriptorSet 0
Decorate 125(g_tTex1du4) DescriptorSet 0
Decorate 128(g_tTex2df4) DescriptorSet 0
Decorate 131(g_tTex2di4) DescriptorSet 0
Decorate 134(g_tTex2du4) DescriptorSet 0
Decorate 137(g_tTex3df4) DescriptorSet 0
Decorate 140(g_tTex3di4) DescriptorSet 0
Decorate 143(g_tTex3du4) DescriptorSet 0
Decorate 146(g_tTexcdf4) DescriptorSet 0
Decorate 149(g_tTexcdi4) DescriptorSet 0
Decorate 152(g_tTexcdu4) DescriptorSet 0
Decorate 155(g_tTexcdf4a) DescriptorSet 0
Decorate 158(g_tTexcdi4a) DescriptorSet 0
Decorate 161(g_tTexcdu4a) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -436,57 +455,55 @@ gl_FragCoord origin is upper left
103: 97(fvec4) ConstantComposite 102 102 102 102
104: TypePointer Function 97(fvec4)
106: 26(int) Constant 1
108: TypePointer Output 98(PS_OUTPUT)
109(@entryPointOutput): 108(ptr) Variable Output
112: TypeImage 6(float) 1D sampled format:Unknown
113: TypePointer UniformConstant 112
114(g_tTex1df4): 113(ptr) Variable UniformConstant
115: TypeImage 26(int) 1D sampled format:Unknown
116: TypePointer UniformConstant 115
117(g_tTex1di4): 116(ptr) Variable UniformConstant
118: TypeImage 43(int) 1D sampled format:Unknown
119: TypePointer UniformConstant 118
120(g_tTex1du4): 119(ptr) Variable UniformConstant
121: TypeImage 6(float) 2D sampled format:Unknown
122: TypePointer UniformConstant 121
123(g_tTex2df4): 122(ptr) Variable UniformConstant
124: TypeImage 26(int) 2D sampled format:Unknown
125: TypePointer UniformConstant 124
126(g_tTex2di4): 125(ptr) Variable UniformConstant
127: TypeImage 43(int) 2D sampled format:Unknown
128: TypePointer UniformConstant 127
129(g_tTex2du4): 128(ptr) Variable UniformConstant
130: TypeImage 6(float) 3D sampled format:Unknown
131: TypePointer UniformConstant 130
132(g_tTex3df4): 131(ptr) Variable UniformConstant
133: TypeImage 26(int) 3D sampled format:Unknown
134: TypePointer UniformConstant 133
135(g_tTex3di4): 134(ptr) Variable UniformConstant
136: TypeImage 43(int) 3D sampled format:Unknown
137: TypePointer UniformConstant 136
138(g_tTex3du4): 137(ptr) Variable UniformConstant
139: TypeImage 6(float) Cube sampled format:Unknown
140: TypePointer UniformConstant 139
141(g_tTexcdf4): 140(ptr) Variable UniformConstant
142: TypeImage 26(int) Cube sampled format:Unknown
143: TypePointer UniformConstant 142
144(g_tTexcdi4): 143(ptr) Variable UniformConstant
145: TypeImage 43(int) Cube sampled format:Unknown
146: TypePointer UniformConstant 145
147(g_tTexcdu4): 146(ptr) Variable UniformConstant
148: TypeImage 6(float) Cube array sampled format:Unknown
149: TypePointer UniformConstant 148
150(g_tTexcdf4a): 149(ptr) Variable UniformConstant
151: TypeImage 26(int) Cube array sampled format:Unknown
152: TypePointer UniformConstant 151
153(g_tTexcdi4a): 152(ptr) Variable UniformConstant
154: TypeImage 43(int) Cube array sampled format:Unknown
155: TypePointer UniformConstant 154
156(g_tTexcdu4a): 155(ptr) Variable UniformConstant
157: TypePointer Output 97(fvec4)
158(Color): 157(ptr) Variable Output
159: TypePointer Output 6(float)
160(Depth): 159(ptr) Variable Output
108: TypePointer Output 97(fvec4)
109(Color): 108(ptr) Variable Output
112: TypePointer Output 6(float)
113(Depth): 112(ptr) Variable Output
117: TypeImage 6(float) 1D sampled format:Unknown
118: TypePointer UniformConstant 117
119(g_tTex1df4): 118(ptr) Variable UniformConstant
120: TypeImage 26(int) 1D sampled format:Unknown
121: TypePointer UniformConstant 120
122(g_tTex1di4): 121(ptr) Variable UniformConstant
123: TypeImage 43(int) 1D sampled format:Unknown
124: TypePointer UniformConstant 123
125(g_tTex1du4): 124(ptr) Variable UniformConstant
126: TypeImage 6(float) 2D sampled format:Unknown
127: TypePointer UniformConstant 126
128(g_tTex2df4): 127(ptr) Variable UniformConstant
129: TypeImage 26(int) 2D sampled format:Unknown
130: TypePointer UniformConstant 129
131(g_tTex2di4): 130(ptr) Variable UniformConstant
132: TypeImage 43(int) 2D sampled format:Unknown
133: TypePointer UniformConstant 132
134(g_tTex2du4): 133(ptr) Variable UniformConstant
135: TypeImage 6(float) 3D sampled format:Unknown
136: TypePointer UniformConstant 135
137(g_tTex3df4): 136(ptr) Variable UniformConstant
138: TypeImage 26(int) 3D sampled format:Unknown
139: TypePointer UniformConstant 138
140(g_tTex3di4): 139(ptr) Variable UniformConstant
141: TypeImage 43(int) 3D sampled format:Unknown
142: TypePointer UniformConstant 141
143(g_tTex3du4): 142(ptr) Variable UniformConstant
144: TypeImage 6(float) Cube sampled format:Unknown
145: TypePointer UniformConstant 144
146(g_tTexcdf4): 145(ptr) Variable UniformConstant
147: TypeImage 26(int) Cube sampled format:Unknown
148: TypePointer UniformConstant 147
149(g_tTexcdi4): 148(ptr) Variable UniformConstant
150: TypeImage 43(int) Cube sampled format:Unknown
151: TypePointer UniformConstant 150
152(g_tTexcdu4): 151(ptr) Variable UniformConstant
153: TypeImage 6(float) Cube array sampled format:Unknown
154: TypePointer UniformConstant 153
155(g_tTexcdf4a): 154(ptr) Variable UniformConstant
156: TypeImage 26(int) Cube array sampled format:Unknown
157: TypePointer UniformConstant 156
158(g_tTexcdi4a): 157(ptr) Variable UniformConstant
159: TypeImage 43(int) Cube array sampled format:Unknown
160: TypePointer UniformConstant 159
161(g_tTexcdu4a): 160(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
8(r11): 7(ptr) Variable Function
@ -542,7 +559,11 @@ gl_FragCoord origin is upper left
Store 105 103
107: 7(ptr) AccessChain 100(psout) 106
Store 107 102
110:98(PS_OUTPUT) Load 100(psout)
Store 109(@entryPointOutput) 110
110: 104(ptr) AccessChain 100(psout) 101
111: 97(fvec4) Load 110
Store 109(Color) 111
114: 7(ptr) AccessChain 100(psout) 106
115: 6(float) Load 114
Store 113(Depth) 115
Return
FunctionEnd

View File

@ -166,10 +166,20 @@ gl_FragCoord origin is upper left
0:57 1 (const int)
0:57 Constant:
0:57 1.000000
0:59 Sequence
0:59 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:59 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:59 Color: direct index for structure (temp 4-component vector of float)
0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:59 Constant:
0:59 0 (const int)
0:59 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:59 Depth: direct index for structure (temp float FragDepth)
0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:59 Constant:
0:59 1 (const int)
0:59 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -368,10 +378,20 @@ gl_FragCoord origin is upper left
0:57 1 (const int)
0:57 Constant:
0:57 1.000000
0:59 Sequence
0:59 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:59 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:59 Color: direct index for structure (temp 4-component vector of float)
0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:59 Constant:
0:59 0 (const int)
0:59 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:59 Depth: direct index for structure (temp float FragDepth)
0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:59 Constant:
0:59 1 (const int)
0:59 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -401,14 +421,14 @@ gl_FragCoord origin is upper left
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 184
// Id's are bound by 185
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 141 181 183
EntryPoint Fragment 4 "main" 141 145
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 8 "r10"
@ -434,21 +454,20 @@ gl_FragCoord origin is upper left
MemberName 130(PS_OUTPUT) 0 "Color"
MemberName 130(PS_OUTPUT) 1 "Depth"
Name 132 "psout"
Name 141 "@entryPointOutput"
Name 146 "g_tTex1df4"
Name 149 "g_tTex1di4"
Name 152 "g_tTex1du4"
Name 155 "g_tTex2df4"
Name 158 "g_tTex2di4"
Name 161 "g_tTex2du4"
Name 164 "g_tTex3df4"
Name 167 "g_tTex3di4"
Name 170 "g_tTex3du4"
Name 173 "g_tTexcdf4"
Name 176 "g_tTexcdi4"
Name 179 "g_tTexcdu4"
Name 181 "Color"
Name 183 "Depth"
Name 141 "Color"
Name 145 "Depth"
Name 151 "g_tTex1df4"
Name 154 "g_tTex1di4"
Name 157 "g_tTex1du4"
Name 160 "g_tTex2df4"
Name 163 "g_tTex2di4"
Name 166 "g_tTex2du4"
Name 169 "g_tTex3df4"
Name 172 "g_tTex3di4"
Name 175 "g_tTex3du4"
Name 178 "g_tTexcdf4"
Name 181 "g_tTexcdi4"
Name 184 "g_tTexcdu4"
Decorate 11(g_tTex1df4a) DescriptorSet 0
Decorate 15(g_sSamp) DescriptorSet 0
Decorate 15(g_sSamp) Binding 0
@ -461,21 +480,21 @@ gl_FragCoord origin is upper left
Decorate 111(g_tTexcdi4a) DescriptorSet 0
Decorate 122(g_tTexcdu4a) DescriptorSet 0
MemberDecorate 130(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 146(g_tTex1df4) DescriptorSet 0
Decorate 146(g_tTex1df4) Binding 0
Decorate 149(g_tTex1di4) DescriptorSet 0
Decorate 152(g_tTex1du4) DescriptorSet 0
Decorate 155(g_tTex2df4) DescriptorSet 0
Decorate 158(g_tTex2di4) DescriptorSet 0
Decorate 161(g_tTex2du4) DescriptorSet 0
Decorate 164(g_tTex3df4) DescriptorSet 0
Decorate 167(g_tTex3di4) DescriptorSet 0
Decorate 170(g_tTex3du4) DescriptorSet 0
Decorate 173(g_tTexcdf4) DescriptorSet 0
Decorate 176(g_tTexcdi4) DescriptorSet 0
Decorate 179(g_tTexcdu4) DescriptorSet 0
Decorate 181(Color) Location 0
Decorate 183(Depth) BuiltIn FragDepth
Decorate 141(Color) Location 0
Decorate 145(Depth) BuiltIn FragDepth
Decorate 151(g_tTex1df4) DescriptorSet 0
Decorate 151(g_tTex1df4) Binding 0
Decorate 154(g_tTex1di4) DescriptorSet 0
Decorate 157(g_tTex1du4) DescriptorSet 0
Decorate 160(g_tTex2df4) DescriptorSet 0
Decorate 163(g_tTex2di4) DescriptorSet 0
Decorate 166(g_tTex2du4) DescriptorSet 0
Decorate 169(g_tTex3df4) DescriptorSet 0
Decorate 172(g_tTex3di4) DescriptorSet 0
Decorate 175(g_tTex3du4) DescriptorSet 0
Decorate 178(g_tTexcdf4) DescriptorSet 0
Decorate 181(g_tTexcdi4) DescriptorSet 0
Decorate 184(g_tTexcdu4) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -549,48 +568,46 @@ gl_FragCoord origin is upper left
135: 103(fvec4) ConstantComposite 134 134 134 134
136: TypePointer Function 103(fvec4)
138: 30(int) Constant 1
140: TypePointer Output 130(PS_OUTPUT)
141(@entryPointOutput): 140(ptr) Variable Output
144: TypeImage 6(float) 1D sampled format:Unknown
145: TypePointer UniformConstant 144
146(g_tTex1df4): 145(ptr) Variable UniformConstant
147: TypeImage 30(int) 1D sampled format:Unknown
148: TypePointer UniformConstant 147
149(g_tTex1di4): 148(ptr) Variable UniformConstant
150: TypeImage 43(int) 1D sampled format:Unknown
151: TypePointer UniformConstant 150
152(g_tTex1du4): 151(ptr) Variable UniformConstant
153: TypeImage 6(float) 2D sampled format:Unknown
154: TypePointer UniformConstant 153
155(g_tTex2df4): 154(ptr) Variable UniformConstant
156: TypeImage 30(int) 2D sampled format:Unknown
157: TypePointer UniformConstant 156
158(g_tTex2di4): 157(ptr) Variable UniformConstant
159: TypeImage 43(int) 2D sampled format:Unknown
160: TypePointer UniformConstant 159
161(g_tTex2du4): 160(ptr) Variable UniformConstant
162: TypeImage 6(float) 3D sampled format:Unknown
163: TypePointer UniformConstant 162
164(g_tTex3df4): 163(ptr) Variable UniformConstant
165: TypeImage 30(int) 3D sampled format:Unknown
166: TypePointer UniformConstant 165
167(g_tTex3di4): 166(ptr) Variable UniformConstant
168: TypeImage 43(int) 3D sampled format:Unknown
169: TypePointer UniformConstant 168
170(g_tTex3du4): 169(ptr) Variable UniformConstant
171: TypeImage 6(float) Cube sampled format:Unknown
172: TypePointer UniformConstant 171
173(g_tTexcdf4): 172(ptr) Variable UniformConstant
174: TypeImage 30(int) Cube sampled format:Unknown
175: TypePointer UniformConstant 174
176(g_tTexcdi4): 175(ptr) Variable UniformConstant
177: TypeImage 43(int) Cube sampled format:Unknown
178: TypePointer UniformConstant 177
179(g_tTexcdu4): 178(ptr) Variable UniformConstant
180: TypePointer Output 103(fvec4)
181(Color): 180(ptr) Variable Output
182: TypePointer Output 6(float)
183(Depth): 182(ptr) Variable Output
140: TypePointer Output 103(fvec4)
141(Color): 140(ptr) Variable Output
144: TypePointer Output 6(float)
145(Depth): 144(ptr) Variable Output
149: TypeImage 6(float) 1D sampled format:Unknown
150: TypePointer UniformConstant 149
151(g_tTex1df4): 150(ptr) Variable UniformConstant
152: TypeImage 30(int) 1D sampled format:Unknown
153: TypePointer UniformConstant 152
154(g_tTex1di4): 153(ptr) Variable UniformConstant
155: TypeImage 43(int) 1D sampled format:Unknown
156: TypePointer UniformConstant 155
157(g_tTex1du4): 156(ptr) Variable UniformConstant
158: TypeImage 6(float) 2D sampled format:Unknown
159: TypePointer UniformConstant 158
160(g_tTex2df4): 159(ptr) Variable UniformConstant
161: TypeImage 30(int) 2D sampled format:Unknown
162: TypePointer UniformConstant 161
163(g_tTex2di4): 162(ptr) Variable UniformConstant
164: TypeImage 43(int) 2D sampled format:Unknown
165: TypePointer UniformConstant 164
166(g_tTex2du4): 165(ptr) Variable UniformConstant
167: TypeImage 6(float) 3D sampled format:Unknown
168: TypePointer UniformConstant 167
169(g_tTex3df4): 168(ptr) Variable UniformConstant
170: TypeImage 30(int) 3D sampled format:Unknown
171: TypePointer UniformConstant 170
172(g_tTex3di4): 171(ptr) Variable UniformConstant
173: TypeImage 43(int) 3D sampled format:Unknown
174: TypePointer UniformConstant 173
175(g_tTex3du4): 174(ptr) Variable UniformConstant
176: TypeImage 6(float) Cube sampled format:Unknown
177: TypePointer UniformConstant 176
178(g_tTexcdf4): 177(ptr) Variable UniformConstant
179: TypeImage 30(int) Cube sampled format:Unknown
180: TypePointer UniformConstant 179
181(g_tTexcdi4): 180(ptr) Variable UniformConstant
182: TypeImage 43(int) Cube sampled format:Unknown
183: TypePointer UniformConstant 182
184(g_tTexcdu4): 183(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
8(r10): 7(ptr) Variable Function
@ -667,7 +684,11 @@ gl_FragCoord origin is upper left
Store 137 135
139: 7(ptr) AccessChain 132(psout) 138
Store 139 134
142:130(PS_OUTPUT) Load 132(psout)
Store 141(@entryPointOutput) 142
142: 136(ptr) AccessChain 132(psout) 133
143: 103(fvec4) Load 142
Store 141(Color) 143
146: 7(ptr) AccessChain 132(psout) 138
147: 6(float) Load 146
Store 145(Depth) 147
Return
FunctionEnd

View File

@ -157,10 +157,20 @@ gl_FragCoord origin is upper left
0:58 1 (const int)
0:58 Constant:
0:58 1.000000
0:60 Sequence
0:60 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:60 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:60 Color: direct index for structure (temp 4-component vector of float)
0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:60 Constant:
0:60 0 (const int)
0:60 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:60 Depth: direct index for structure (temp float FragDepth)
0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:60 Constant:
0:60 1 (const int)
0:60 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -350,10 +360,20 @@ gl_FragCoord origin is upper left
0:58 1 (const int)
0:58 Constant:
0:58 1.000000
0:60 Sequence
0:60 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:60 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:60 Color: direct index for structure (temp 4-component vector of float)
0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:60 Constant:
0:60 0 (const int)
0:60 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:60 Depth: direct index for structure (temp float FragDepth)
0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:60 Constant:
0:60 1 (const int)
0:60 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -383,14 +403,14 @@ gl_FragCoord origin is upper left
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 182
// Id's are bound by 183
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 139 179 181
EntryPoint Fragment 4 "main" 139 143
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 8 "r00"
@ -416,21 +436,20 @@ gl_FragCoord origin is upper left
MemberName 128(PS_OUTPUT) 0 "Color"
MemberName 128(PS_OUTPUT) 1 "Depth"
Name 130 "psout"
Name 139 "@entryPointOutput"
Name 144 "g_tTex3df4"
Name 147 "g_tTex3di4"
Name 150 "g_tTex3du4"
Name 153 "g_tTex1df4a"
Name 156 "g_tTex1di4a"
Name 159 "g_tTex1du4a"
Name 162 "g_tTex2df4a"
Name 165 "g_tTex2di4a"
Name 168 "g_tTex2du4a"
Name 171 "g_tTexcdf4a"
Name 174 "g_tTexcdi4a"
Name 177 "g_tTexcdu4a"
Name 179 "Color"
Name 181 "Depth"
Name 139 "Color"
Name 143 "Depth"
Name 149 "g_tTex3df4"
Name 152 "g_tTex3di4"
Name 155 "g_tTex3du4"
Name 158 "g_tTex1df4a"
Name 161 "g_tTex1di4a"
Name 164 "g_tTex1du4a"
Name 167 "g_tTex2df4a"
Name 170 "g_tTex2di4a"
Name 173 "g_tTex2du4a"
Name 176 "g_tTexcdf4a"
Name 179 "g_tTexcdi4a"
Name 182 "g_tTexcdu4a"
Decorate 11(g_tTex1df4) DescriptorSet 0
Decorate 11(g_tTex1df4) Binding 0
Decorate 15(g_sSamp) DescriptorSet 0
@ -444,20 +463,20 @@ gl_FragCoord origin is upper left
Decorate 106(g_tTexcdi4) DescriptorSet 0
Decorate 118(g_tTexcdu4) DescriptorSet 0
MemberDecorate 128(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 144(g_tTex3df4) DescriptorSet 0
Decorate 147(g_tTex3di4) DescriptorSet 0
Decorate 150(g_tTex3du4) DescriptorSet 0
Decorate 153(g_tTex1df4a) DescriptorSet 0
Decorate 156(g_tTex1di4a) DescriptorSet 0
Decorate 159(g_tTex1du4a) DescriptorSet 0
Decorate 162(g_tTex2df4a) DescriptorSet 0
Decorate 165(g_tTex2di4a) DescriptorSet 0
Decorate 168(g_tTex2du4a) DescriptorSet 0
Decorate 171(g_tTexcdf4a) DescriptorSet 0
Decorate 174(g_tTexcdi4a) DescriptorSet 0
Decorate 177(g_tTexcdu4a) DescriptorSet 0
Decorate 179(Color) Location 0
Decorate 181(Depth) BuiltIn FragDepth
Decorate 139(Color) Location 0
Decorate 143(Depth) BuiltIn FragDepth
Decorate 149(g_tTex3df4) DescriptorSet 0
Decorate 152(g_tTex3di4) DescriptorSet 0
Decorate 155(g_tTex3du4) DescriptorSet 0
Decorate 158(g_tTex1df4a) DescriptorSet 0
Decorate 161(g_tTex1di4a) DescriptorSet 0
Decorate 164(g_tTex1du4a) DescriptorSet 0
Decorate 167(g_tTex2df4a) DescriptorSet 0
Decorate 170(g_tTex2di4a) DescriptorSet 0
Decorate 173(g_tTex2du4a) DescriptorSet 0
Decorate 176(g_tTexcdf4a) DescriptorSet 0
Decorate 179(g_tTexcdi4a) DescriptorSet 0
Decorate 182(g_tTexcdu4a) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -529,48 +548,46 @@ gl_FragCoord origin is upper left
133: 127(fvec4) ConstantComposite 132 132 132 132
134: TypePointer Function 127(fvec4)
136: 26(int) Constant 1
138: TypePointer Output 128(PS_OUTPUT)
139(@entryPointOutput): 138(ptr) Variable Output
142: TypeImage 6(float) 3D sampled format:Unknown
143: TypePointer UniformConstant 142
144(g_tTex3df4): 143(ptr) Variable UniformConstant
145: TypeImage 26(int) 3D sampled format:Unknown
146: TypePointer UniformConstant 145
147(g_tTex3di4): 146(ptr) Variable UniformConstant
148: TypeImage 38(int) 3D sampled format:Unknown
149: TypePointer UniformConstant 148
150(g_tTex3du4): 149(ptr) Variable UniformConstant
151: TypeImage 6(float) 1D array sampled format:Unknown
152: TypePointer UniformConstant 151
153(g_tTex1df4a): 152(ptr) Variable UniformConstant
154: TypeImage 26(int) 1D array sampled format:Unknown
155: TypePointer UniformConstant 154
156(g_tTex1di4a): 155(ptr) Variable UniformConstant
157: TypeImage 38(int) 1D array sampled format:Unknown
158: TypePointer UniformConstant 157
159(g_tTex1du4a): 158(ptr) Variable UniformConstant
160: TypeImage 6(float) 2D array sampled format:Unknown
161: TypePointer UniformConstant 160
162(g_tTex2df4a): 161(ptr) Variable UniformConstant
163: TypeImage 26(int) 2D array sampled format:Unknown
164: TypePointer UniformConstant 163
165(g_tTex2di4a): 164(ptr) Variable UniformConstant
166: TypeImage 38(int) 2D array sampled format:Unknown
167: TypePointer UniformConstant 166
168(g_tTex2du4a): 167(ptr) Variable UniformConstant
169: TypeImage 6(float) Cube array sampled format:Unknown
170: TypePointer UniformConstant 169
171(g_tTexcdf4a): 170(ptr) Variable UniformConstant
172: TypeImage 26(int) Cube array sampled format:Unknown
173: TypePointer UniformConstant 172
174(g_tTexcdi4a): 173(ptr) Variable UniformConstant
175: TypeImage 38(int) Cube array sampled format:Unknown
176: TypePointer UniformConstant 175
177(g_tTexcdu4a): 176(ptr) Variable UniformConstant
178: TypePointer Output 127(fvec4)
179(Color): 178(ptr) Variable Output
180: TypePointer Output 6(float)
181(Depth): 180(ptr) Variable Output
138: TypePointer Output 127(fvec4)
139(Color): 138(ptr) Variable Output
142: TypePointer Output 6(float)
143(Depth): 142(ptr) Variable Output
147: TypeImage 6(float) 3D sampled format:Unknown
148: TypePointer UniformConstant 147
149(g_tTex3df4): 148(ptr) Variable UniformConstant
150: TypeImage 26(int) 3D sampled format:Unknown
151: TypePointer UniformConstant 150
152(g_tTex3di4): 151(ptr) Variable UniformConstant
153: TypeImage 38(int) 3D sampled format:Unknown
154: TypePointer UniformConstant 153
155(g_tTex3du4): 154(ptr) Variable UniformConstant
156: TypeImage 6(float) 1D array sampled format:Unknown
157: TypePointer UniformConstant 156
158(g_tTex1df4a): 157(ptr) Variable UniformConstant
159: TypeImage 26(int) 1D array sampled format:Unknown
160: TypePointer UniformConstant 159
161(g_tTex1di4a): 160(ptr) Variable UniformConstant
162: TypeImage 38(int) 1D array sampled format:Unknown
163: TypePointer UniformConstant 162
164(g_tTex1du4a): 163(ptr) Variable UniformConstant
165: TypeImage 6(float) 2D array sampled format:Unknown
166: TypePointer UniformConstant 165
167(g_tTex2df4a): 166(ptr) Variable UniformConstant
168: TypeImage 26(int) 2D array sampled format:Unknown
169: TypePointer UniformConstant 168
170(g_tTex2di4a): 169(ptr) Variable UniformConstant
171: TypeImage 38(int) 2D array sampled format:Unknown
172: TypePointer UniformConstant 171
173(g_tTex2du4a): 172(ptr) Variable UniformConstant
174: TypeImage 6(float) Cube array sampled format:Unknown
175: TypePointer UniformConstant 174
176(g_tTexcdf4a): 175(ptr) Variable UniformConstant
177: TypeImage 26(int) Cube array sampled format:Unknown
178: TypePointer UniformConstant 177
179(g_tTexcdi4a): 178(ptr) Variable UniformConstant
180: TypeImage 38(int) Cube array sampled format:Unknown
181: TypePointer UniformConstant 180
182(g_tTexcdu4a): 181(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
8(r00): 7(ptr) Variable Function
@ -647,7 +664,11 @@ gl_FragCoord origin is upper left
Store 135 133
137: 7(ptr) AccessChain 130(psout) 136
Store 137 132
140:128(PS_OUTPUT) Load 130(psout)
Store 139(@entryPointOutput) 140
140: 134(ptr) AccessChain 130(psout) 131
141: 127(fvec4) Load 140
Store 139(Color) 141
144: 7(ptr) AccessChain 130(psout) 136
145: 6(float) Load 144
Store 143(Depth) 145
Return
FunctionEnd

View File

@ -124,10 +124,20 @@ gl_FragCoord origin is upper left
0:63 1 (const int)
0:63 Constant:
0:63 1.000000
0:65 Sequence
0:65 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:65 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:65 Color: direct index for structure (temp 4-component vector of float)
0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:65 Constant:
0:65 0 (const int)
0:65 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:65 Depth: direct index for structure (temp float FragDepth)
0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:65 Constant:
0:65 1 (const int)
0:65 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -284,10 +294,20 @@ gl_FragCoord origin is upper left
0:63 1 (const int)
0:63 Constant:
0:63 1.000000
0:65 Sequence
0:65 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:65 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:65 Color: direct index for structure (temp 4-component vector of float)
0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:65 Constant:
0:65 0 (const int)
0:65 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:65 Depth: direct index for structure (temp float FragDepth)
0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:65 Constant:
0:65 1 (const int)
0:65 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -317,14 +337,14 @@ gl_FragCoord origin is upper left
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 156
// Id's are bound by 157
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 104 153 155
EntryPoint Fragment 4 "main" 104 108
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 8 "r01"
@ -344,24 +364,23 @@ gl_FragCoord origin is upper left
MemberName 93(PS_OUTPUT) 0 "Color"
MemberName 93(PS_OUTPUT) 1 "Depth"
Name 95 "psout"
Name 104 "@entryPointOutput"
Name 109 "g_tTex3df4"
Name 112 "g_tTex3di4"
Name 115 "g_tTex3du4"
Name 118 "g_tTexcdf4"
Name 121 "g_tTexcdi4"
Name 124 "g_tTexcdu4"
Name 127 "g_tTex1df4a"
Name 130 "g_tTex1di4a"
Name 133 "g_tTex1du4a"
Name 136 "g_tTex2df4a"
Name 139 "g_tTex2di4a"
Name 142 "g_tTex2du4a"
Name 145 "g_tTexcdf4a"
Name 148 "g_tTexcdi4a"
Name 151 "g_tTexcdu4a"
Name 153 "Color"
Name 155 "Depth"
Name 104 "Color"
Name 108 "Depth"
Name 114 "g_tTex3df4"
Name 117 "g_tTex3di4"
Name 120 "g_tTex3du4"
Name 123 "g_tTexcdf4"
Name 126 "g_tTexcdi4"
Name 129 "g_tTexcdu4"
Name 132 "g_tTex1df4a"
Name 135 "g_tTex1di4a"
Name 138 "g_tTex1du4a"
Name 141 "g_tTex2df4a"
Name 144 "g_tTex2di4a"
Name 147 "g_tTex2du4a"
Name 150 "g_tTexcdf4a"
Name 153 "g_tTexcdi4a"
Name 156 "g_tTexcdu4a"
Decorate 11(g_tTex1df4) DescriptorSet 0
Decorate 11(g_tTex1df4) Binding 0
Decorate 15(g_sSamp) DescriptorSet 0
@ -372,23 +391,23 @@ gl_FragCoord origin is upper left
Decorate 71(g_tTex2di4) DescriptorSet 0
Decorate 83(g_tTex2du4) DescriptorSet 0
MemberDecorate 93(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 109(g_tTex3df4) DescriptorSet 0
Decorate 112(g_tTex3di4) DescriptorSet 0
Decorate 115(g_tTex3du4) DescriptorSet 0
Decorate 118(g_tTexcdf4) DescriptorSet 0
Decorate 121(g_tTexcdi4) DescriptorSet 0
Decorate 124(g_tTexcdu4) DescriptorSet 0
Decorate 127(g_tTex1df4a) DescriptorSet 0
Decorate 130(g_tTex1di4a) DescriptorSet 0
Decorate 133(g_tTex1du4a) DescriptorSet 0
Decorate 136(g_tTex2df4a) DescriptorSet 0
Decorate 139(g_tTex2di4a) DescriptorSet 0
Decorate 142(g_tTex2du4a) DescriptorSet 0
Decorate 145(g_tTexcdf4a) DescriptorSet 0
Decorate 148(g_tTexcdi4a) DescriptorSet 0
Decorate 151(g_tTexcdu4a) DescriptorSet 0
Decorate 153(Color) Location 0
Decorate 155(Depth) BuiltIn FragDepth
Decorate 104(Color) Location 0
Decorate 108(Depth) BuiltIn FragDepth
Decorate 114(g_tTex3df4) DescriptorSet 0
Decorate 117(g_tTex3di4) DescriptorSet 0
Decorate 120(g_tTex3du4) DescriptorSet 0
Decorate 123(g_tTexcdf4) DescriptorSet 0
Decorate 126(g_tTexcdi4) DescriptorSet 0
Decorate 129(g_tTexcdu4) DescriptorSet 0
Decorate 132(g_tTex1df4a) DescriptorSet 0
Decorate 135(g_tTex1di4a) DescriptorSet 0
Decorate 138(g_tTex1du4a) DescriptorSet 0
Decorate 141(g_tTex2df4a) DescriptorSet 0
Decorate 144(g_tTex2di4a) DescriptorSet 0
Decorate 147(g_tTex2du4a) DescriptorSet 0
Decorate 150(g_tTexcdf4a) DescriptorSet 0
Decorate 153(g_tTexcdi4a) DescriptorSet 0
Decorate 156(g_tTexcdu4a) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -446,57 +465,55 @@ gl_FragCoord origin is upper left
98: 92(fvec4) ConstantComposite 97 97 97 97
99: TypePointer Function 92(fvec4)
101: 23(int) Constant 1
103: TypePointer Output 93(PS_OUTPUT)
104(@entryPointOutput): 103(ptr) Variable Output
107: TypeImage 6(float) 3D sampled format:Unknown
108: TypePointer UniformConstant 107
109(g_tTex3df4): 108(ptr) Variable UniformConstant
110: TypeImage 23(int) 3D sampled format:Unknown
111: TypePointer UniformConstant 110
112(g_tTex3di4): 111(ptr) Variable UniformConstant
113: TypeImage 39(int) 3D sampled format:Unknown
114: TypePointer UniformConstant 113
115(g_tTex3du4): 114(ptr) Variable UniformConstant
116: TypeImage 6(float) Cube sampled format:Unknown
117: TypePointer UniformConstant 116
118(g_tTexcdf4): 117(ptr) Variable UniformConstant
119: TypeImage 23(int) Cube sampled format:Unknown
120: TypePointer UniformConstant 119
121(g_tTexcdi4): 120(ptr) Variable UniformConstant
122: TypeImage 39(int) Cube sampled format:Unknown
123: TypePointer UniformConstant 122
124(g_tTexcdu4): 123(ptr) Variable UniformConstant
125: TypeImage 6(float) 1D array sampled format:Unknown
126: TypePointer UniformConstant 125
127(g_tTex1df4a): 126(ptr) Variable UniformConstant
128: TypeImage 23(int) 1D array sampled format:Unknown
129: TypePointer UniformConstant 128
130(g_tTex1di4a): 129(ptr) Variable UniformConstant
131: TypeImage 39(int) 1D array sampled format:Unknown
132: TypePointer UniformConstant 131
133(g_tTex1du4a): 132(ptr) Variable UniformConstant
134: TypeImage 6(float) 2D array sampled format:Unknown
135: TypePointer UniformConstant 134
136(g_tTex2df4a): 135(ptr) Variable UniformConstant
137: TypeImage 23(int) 2D array sampled format:Unknown
138: TypePointer UniformConstant 137
139(g_tTex2di4a): 138(ptr) Variable UniformConstant
140: TypeImage 39(int) 2D array sampled format:Unknown
141: TypePointer UniformConstant 140
142(g_tTex2du4a): 141(ptr) Variable UniformConstant
143: TypeImage 6(float) Cube array sampled format:Unknown
144: TypePointer UniformConstant 143
145(g_tTexcdf4a): 144(ptr) Variable UniformConstant
146: TypeImage 23(int) Cube array sampled format:Unknown
147: TypePointer UniformConstant 146
148(g_tTexcdi4a): 147(ptr) Variable UniformConstant
149: TypeImage 39(int) Cube array sampled format:Unknown
150: TypePointer UniformConstant 149
151(g_tTexcdu4a): 150(ptr) Variable UniformConstant
152: TypePointer Output 92(fvec4)
153(Color): 152(ptr) Variable Output
154: TypePointer Output 6(float)
155(Depth): 154(ptr) Variable Output
103: TypePointer Output 92(fvec4)
104(Color): 103(ptr) Variable Output
107: TypePointer Output 6(float)
108(Depth): 107(ptr) Variable Output
112: TypeImage 6(float) 3D sampled format:Unknown
113: TypePointer UniformConstant 112
114(g_tTex3df4): 113(ptr) Variable UniformConstant
115: TypeImage 23(int) 3D sampled format:Unknown
116: TypePointer UniformConstant 115
117(g_tTex3di4): 116(ptr) Variable UniformConstant
118: TypeImage 39(int) 3D sampled format:Unknown
119: TypePointer UniformConstant 118
120(g_tTex3du4): 119(ptr) Variable UniformConstant
121: TypeImage 6(float) Cube sampled format:Unknown
122: TypePointer UniformConstant 121
123(g_tTexcdf4): 122(ptr) Variable UniformConstant
124: TypeImage 23(int) Cube sampled format:Unknown
125: TypePointer UniformConstant 124
126(g_tTexcdi4): 125(ptr) Variable UniformConstant
127: TypeImage 39(int) Cube sampled format:Unknown
128: TypePointer UniformConstant 127
129(g_tTexcdu4): 128(ptr) Variable UniformConstant
130: TypeImage 6(float) 1D array sampled format:Unknown
131: TypePointer UniformConstant 130
132(g_tTex1df4a): 131(ptr) Variable UniformConstant
133: TypeImage 23(int) 1D array sampled format:Unknown
134: TypePointer UniformConstant 133
135(g_tTex1di4a): 134(ptr) Variable UniformConstant
136: TypeImage 39(int) 1D array sampled format:Unknown
137: TypePointer UniformConstant 136
138(g_tTex1du4a): 137(ptr) Variable UniformConstant
139: TypeImage 6(float) 2D array sampled format:Unknown
140: TypePointer UniformConstant 139
141(g_tTex2df4a): 140(ptr) Variable UniformConstant
142: TypeImage 23(int) 2D array sampled format:Unknown
143: TypePointer UniformConstant 142
144(g_tTex2di4a): 143(ptr) Variable UniformConstant
145: TypeImage 39(int) 2D array sampled format:Unknown
146: TypePointer UniformConstant 145
147(g_tTex2du4a): 146(ptr) Variable UniformConstant
148: TypeImage 6(float) Cube array sampled format:Unknown
149: TypePointer UniformConstant 148
150(g_tTexcdf4a): 149(ptr) Variable UniformConstant
151: TypeImage 23(int) Cube array sampled format:Unknown
152: TypePointer UniformConstant 151
153(g_tTexcdi4a): 152(ptr) Variable UniformConstant
154: TypeImage 39(int) Cube array sampled format:Unknown
155: TypePointer UniformConstant 154
156(g_tTexcdu4a): 155(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
8(r01): 7(ptr) Variable Function
@ -549,7 +566,11 @@ gl_FragCoord origin is upper left
Store 100 98
102: 7(ptr) AccessChain 95(psout) 101
Store 102 97
105:93(PS_OUTPUT) Load 95(psout)
Store 104(@entryPointOutput) 105
105: 99(ptr) AccessChain 95(psout) 96
106: 92(fvec4) Load 105
Store 104(Color) 106
109: 7(ptr) AccessChain 95(psout) 101
110: 6(float) Load 109
Store 108(Depth) 110
Return
FunctionEnd

View File

@ -130,10 +130,20 @@ gl_FragCoord origin is upper left
0:64 1 (const int)
0:64 Constant:
0:64 1.000000
0:66 Sequence
0:66 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:66 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:66 Color: direct index for structure (temp 4-component vector of float)
0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:66 Constant:
0:66 0 (const int)
0:66 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:66 Depth: direct index for structure (temp float FragDepth)
0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:66 Constant:
0:66 1 (const int)
0:66 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -296,10 +306,20 @@ gl_FragCoord origin is upper left
0:64 1 (const int)
0:64 Constant:
0:64 1.000000
0:66 Sequence
0:66 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:66 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:66 Color: direct index for structure (temp 4-component vector of float)
0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:66 Constant:
0:66 0 (const int)
0:66 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:66 Depth: direct index for structure (temp float FragDepth)
0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:66 Constant:
0:66 1 (const int)
0:66 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -329,14 +349,14 @@ gl_FragCoord origin is upper left
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 162
// Id's are bound by 163
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 110 159 161
EntryPoint Fragment 4 "main" 110 114
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 8 "r11"
@ -356,24 +376,23 @@ gl_FragCoord origin is upper left
MemberName 99(PS_OUTPUT) 0 "Color"
MemberName 99(PS_OUTPUT) 1 "Depth"
Name 101 "psout"
Name 110 "@entryPointOutput"
Name 115 "g_tTex1df4"
Name 118 "g_tTex1di4"
Name 121 "g_tTex1du4"
Name 124 "g_tTex2df4"
Name 127 "g_tTex2di4"
Name 130 "g_tTex2du4"
Name 133 "g_tTex3df4"
Name 136 "g_tTex3di4"
Name 139 "g_tTex3du4"
Name 142 "g_tTexcdf4"
Name 145 "g_tTexcdi4"
Name 148 "g_tTexcdu4"
Name 151 "g_tTexcdf4a"
Name 154 "g_tTexcdi4a"
Name 157 "g_tTexcdu4a"
Name 159 "Color"
Name 161 "Depth"
Name 110 "Color"
Name 114 "Depth"
Name 120 "g_tTex1df4"
Name 123 "g_tTex1di4"
Name 126 "g_tTex1du4"
Name 129 "g_tTex2df4"
Name 132 "g_tTex2di4"
Name 135 "g_tTex2du4"
Name 138 "g_tTex3df4"
Name 141 "g_tTex3di4"
Name 144 "g_tTex3du4"
Name 147 "g_tTexcdf4"
Name 150 "g_tTexcdi4"
Name 153 "g_tTexcdu4"
Name 156 "g_tTexcdf4a"
Name 159 "g_tTexcdi4a"
Name 162 "g_tTexcdu4a"
Decorate 11(g_tTex1df4a) DescriptorSet 0
Decorate 15(g_sSamp) DescriptorSet 0
Decorate 15(g_sSamp) Binding 0
@ -383,24 +402,24 @@ gl_FragCoord origin is upper left
Decorate 77(g_tTex2di4a) DescriptorSet 0
Decorate 89(g_tTex2du4a) DescriptorSet 0
MemberDecorate 99(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 115(g_tTex1df4) DescriptorSet 0
Decorate 115(g_tTex1df4) Binding 0
Decorate 118(g_tTex1di4) DescriptorSet 0
Decorate 121(g_tTex1du4) DescriptorSet 0
Decorate 124(g_tTex2df4) DescriptorSet 0
Decorate 127(g_tTex2di4) DescriptorSet 0
Decorate 130(g_tTex2du4) DescriptorSet 0
Decorate 133(g_tTex3df4) DescriptorSet 0
Decorate 136(g_tTex3di4) DescriptorSet 0
Decorate 139(g_tTex3du4) DescriptorSet 0
Decorate 142(g_tTexcdf4) DescriptorSet 0
Decorate 145(g_tTexcdi4) DescriptorSet 0
Decorate 148(g_tTexcdu4) DescriptorSet 0
Decorate 151(g_tTexcdf4a) DescriptorSet 0
Decorate 154(g_tTexcdi4a) DescriptorSet 0
Decorate 157(g_tTexcdu4a) DescriptorSet 0
Decorate 159(Color) Location 0
Decorate 161(Depth) BuiltIn FragDepth
Decorate 110(Color) Location 0
Decorate 114(Depth) BuiltIn FragDepth
Decorate 120(g_tTex1df4) DescriptorSet 0
Decorate 120(g_tTex1df4) Binding 0
Decorate 123(g_tTex1di4) DescriptorSet 0
Decorate 126(g_tTex1du4) DescriptorSet 0
Decorate 129(g_tTex2df4) DescriptorSet 0
Decorate 132(g_tTex2di4) DescriptorSet 0
Decorate 135(g_tTex2du4) DescriptorSet 0
Decorate 138(g_tTex3df4) DescriptorSet 0
Decorate 141(g_tTex3di4) DescriptorSet 0
Decorate 144(g_tTex3du4) DescriptorSet 0
Decorate 147(g_tTexcdf4) DescriptorSet 0
Decorate 150(g_tTexcdi4) DescriptorSet 0
Decorate 153(g_tTexcdu4) DescriptorSet 0
Decorate 156(g_tTexcdf4a) DescriptorSet 0
Decorate 159(g_tTexcdi4a) DescriptorSet 0
Decorate 162(g_tTexcdu4a) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -461,57 +480,55 @@ gl_FragCoord origin is upper left
104: 98(fvec4) ConstantComposite 103 103 103 103
105: TypePointer Function 98(fvec4)
107: 27(int) Constant 1
109: TypePointer Output 99(PS_OUTPUT)
110(@entryPointOutput): 109(ptr) Variable Output
113: TypeImage 6(float) 1D sampled format:Unknown
114: TypePointer UniformConstant 113
115(g_tTex1df4): 114(ptr) Variable UniformConstant
116: TypeImage 27(int) 1D sampled format:Unknown
117: TypePointer UniformConstant 116
118(g_tTex1di4): 117(ptr) Variable UniformConstant
119: TypeImage 44(int) 1D sampled format:Unknown
120: TypePointer UniformConstant 119
121(g_tTex1du4): 120(ptr) Variable UniformConstant
122: TypeImage 6(float) 2D sampled format:Unknown
123: TypePointer UniformConstant 122
124(g_tTex2df4): 123(ptr) Variable UniformConstant
125: TypeImage 27(int) 2D sampled format:Unknown
126: TypePointer UniformConstant 125
127(g_tTex2di4): 126(ptr) Variable UniformConstant
128: TypeImage 44(int) 2D sampled format:Unknown
129: TypePointer UniformConstant 128
130(g_tTex2du4): 129(ptr) Variable UniformConstant
131: TypeImage 6(float) 3D sampled format:Unknown
132: TypePointer UniformConstant 131
133(g_tTex3df4): 132(ptr) Variable UniformConstant
134: TypeImage 27(int) 3D sampled format:Unknown
135: TypePointer UniformConstant 134
136(g_tTex3di4): 135(ptr) Variable UniformConstant
137: TypeImage 44(int) 3D sampled format:Unknown
138: TypePointer UniformConstant 137
139(g_tTex3du4): 138(ptr) Variable UniformConstant
140: TypeImage 6(float) Cube sampled format:Unknown
141: TypePointer UniformConstant 140
142(g_tTexcdf4): 141(ptr) Variable UniformConstant
143: TypeImage 27(int) Cube sampled format:Unknown
144: TypePointer UniformConstant 143
145(g_tTexcdi4): 144(ptr) Variable UniformConstant
146: TypeImage 44(int) Cube sampled format:Unknown
147: TypePointer UniformConstant 146
148(g_tTexcdu4): 147(ptr) Variable UniformConstant
149: TypeImage 6(float) Cube array sampled format:Unknown
150: TypePointer UniformConstant 149
151(g_tTexcdf4a): 150(ptr) Variable UniformConstant
152: TypeImage 27(int) Cube array sampled format:Unknown
153: TypePointer UniformConstant 152
154(g_tTexcdi4a): 153(ptr) Variable UniformConstant
155: TypeImage 44(int) Cube array sampled format:Unknown
156: TypePointer UniformConstant 155
157(g_tTexcdu4a): 156(ptr) Variable UniformConstant
158: TypePointer Output 98(fvec4)
159(Color): 158(ptr) Variable Output
160: TypePointer Output 6(float)
161(Depth): 160(ptr) Variable Output
109: TypePointer Output 98(fvec4)
110(Color): 109(ptr) Variable Output
113: TypePointer Output 6(float)
114(Depth): 113(ptr) Variable Output
118: TypeImage 6(float) 1D sampled format:Unknown
119: TypePointer UniformConstant 118
120(g_tTex1df4): 119(ptr) Variable UniformConstant
121: TypeImage 27(int) 1D sampled format:Unknown
122: TypePointer UniformConstant 121
123(g_tTex1di4): 122(ptr) Variable UniformConstant
124: TypeImage 44(int) 1D sampled format:Unknown
125: TypePointer UniformConstant 124
126(g_tTex1du4): 125(ptr) Variable UniformConstant
127: TypeImage 6(float) 2D sampled format:Unknown
128: TypePointer UniformConstant 127
129(g_tTex2df4): 128(ptr) Variable UniformConstant
130: TypeImage 27(int) 2D sampled format:Unknown
131: TypePointer UniformConstant 130
132(g_tTex2di4): 131(ptr) Variable UniformConstant
133: TypeImage 44(int) 2D sampled format:Unknown
134: TypePointer UniformConstant 133
135(g_tTex2du4): 134(ptr) Variable UniformConstant
136: TypeImage 6(float) 3D sampled format:Unknown
137: TypePointer UniformConstant 136
138(g_tTex3df4): 137(ptr) Variable UniformConstant
139: TypeImage 27(int) 3D sampled format:Unknown
140: TypePointer UniformConstant 139
141(g_tTex3di4): 140(ptr) Variable UniformConstant
142: TypeImage 44(int) 3D sampled format:Unknown
143: TypePointer UniformConstant 142
144(g_tTex3du4): 143(ptr) Variable UniformConstant
145: TypeImage 6(float) Cube sampled format:Unknown
146: TypePointer UniformConstant 145
147(g_tTexcdf4): 146(ptr) Variable UniformConstant
148: TypeImage 27(int) Cube sampled format:Unknown
149: TypePointer UniformConstant 148
150(g_tTexcdi4): 149(ptr) Variable UniformConstant
151: TypeImage 44(int) Cube sampled format:Unknown
152: TypePointer UniformConstant 151
153(g_tTexcdu4): 152(ptr) Variable UniformConstant
154: TypeImage 6(float) Cube array sampled format:Unknown
155: TypePointer UniformConstant 154
156(g_tTexcdf4a): 155(ptr) Variable UniformConstant
157: TypeImage 27(int) Cube array sampled format:Unknown
158: TypePointer UniformConstant 157
159(g_tTexcdi4a): 158(ptr) Variable UniformConstant
160: TypeImage 44(int) Cube array sampled format:Unknown
161: TypePointer UniformConstant 160
162(g_tTexcdu4a): 161(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
8(r11): 7(ptr) Variable Function
@ -567,7 +584,11 @@ gl_FragCoord origin is upper left
Store 106 104
108: 7(ptr) AccessChain 101(psout) 107
Store 108 103
111:99(PS_OUTPUT) Load 101(psout)
Store 110(@entryPointOutput) 111
111: 105(ptr) AccessChain 101(psout) 102
112: 98(fvec4) Load 111
Store 110(Color) 112
115: 7(ptr) AccessChain 101(psout) 107
116: 6(float) Load 115
Store 114(Depth) 116
Return
FunctionEnd

View File

@ -175,10 +175,20 @@ gl_FragCoord origin is upper left
0:40 1 (const int)
0:40 Constant:
0:40 1.000000
0:42 Sequence
0:42 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:42 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:42 Color: direct index for structure (temp 4-component vector of float)
0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 Constant:
0:42 0 (const int)
0:42 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:42 Depth: direct index for structure (temp float FragDepth)
0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 Constant:
0:42 1 (const int)
0:42 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -375,10 +385,20 @@ gl_FragCoord origin is upper left
0:40 1 (const int)
0:40 Constant:
0:40 1.000000
0:42 Sequence
0:42 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:42 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:42 Color: direct index for structure (temp 4-component vector of float)
0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 Constant:
0:42 0 (const int)
0:42 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:42 Depth: direct index for structure (temp float FragDepth)
0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 Constant:
0:42 1 (const int)
0:42 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -397,14 +417,14 @@ gl_FragCoord origin is upper left
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 132
// Id's are bound by 133
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 124 129 131
EntryPoint Fragment 4 "main" 124 128
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "txval10"
@ -430,10 +450,9 @@ gl_FragCoord origin is upper left
MemberName 113(PS_OUTPUT) 0 "Color"
MemberName 113(PS_OUTPUT) 1 "Depth"
Name 115 "psout"
Name 124 "@entryPointOutput"
Name 127 "g_tTex1df4a"
Name 129 "Color"
Name 131 "Depth"
Name 124 "Color"
Name 128 "Depth"
Name 132 "g_tTex1df4a"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
Decorate 16(g_sSamp) DescriptorSet 0
@ -447,10 +466,10 @@ gl_FragCoord origin is upper left
Decorate 98(g_tTexcdi4) DescriptorSet 0
Decorate 107(g_tTexcdu4) DescriptorSet 0
MemberDecorate 113(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 127(g_tTex1df4a) DescriptorSet 0
Decorate 127(g_tTex1df4a) Binding 1
Decorate 129(Color) Location 0
Decorate 131(Depth) BuiltIn FragDepth
Decorate 124(Color) Location 0
Decorate 128(Depth) BuiltIn FragDepth
Decorate 132(g_tTex1df4a) DescriptorSet 0
Decorate 132(g_tTex1df4a) Binding 1
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -522,13 +541,11 @@ gl_FragCoord origin is upper left
118: 7(fvec4) ConstantComposite 117 117 117 117
120: 27(int) Constant 1
121: TypePointer Function 6(float)
123: TypePointer Output 113(PS_OUTPUT)
124(@entryPointOutput): 123(ptr) Variable Output
127(g_tTex1df4a): 11(ptr) Variable UniformConstant
128: TypePointer Output 7(fvec4)
129(Color): 128(ptr) Variable Output
130: TypePointer Output 6(float)
131(Depth): 130(ptr) Variable Output
123: TypePointer Output 7(fvec4)
124(Color): 123(ptr) Variable Output
127: TypePointer Output 6(float)
128(Depth): 127(ptr) Variable Output
132(g_tTex1df4a): 11(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(txval10): 8(ptr) Variable Function
@ -590,7 +607,11 @@ gl_FragCoord origin is upper left
Store 119 118
122: 121(ptr) AccessChain 115(psout) 120
Store 122 117
125:113(PS_OUTPUT) Load 115(psout)
Store 124(@entryPointOutput) 125
125: 8(ptr) AccessChain 115(psout) 116
126: 7(fvec4) Load 125
Store 124(Color) 126
129: 121(ptr) AccessChain 115(psout) 120
130: 6(float) Load 129
Store 128(Depth) 130
Return
FunctionEnd

View File

@ -223,10 +223,20 @@ gl_FragCoord origin is upper left
0:48 1 (const int)
0:48 Constant:
0:48 1.000000
0:50 Sequence
0:50 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:50 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:50 Color: direct index for structure (temp 4-component vector of float)
0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:50 Constant:
0:50 0 (const int)
0:50 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:50 Depth: direct index for structure (temp float FragDepth)
0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:50 Constant:
0:50 1 (const int)
0:50 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -474,10 +484,20 @@ gl_FragCoord origin is upper left
0:48 1 (const int)
0:48 Constant:
0:48 1.000000
0:50 Sequence
0:50 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:50 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:50 Color: direct index for structure (temp 4-component vector of float)
0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:50 Constant:
0:50 0 (const int)
0:50 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:50 Depth: direct index for structure (temp float FragDepth)
0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:50 Constant:
0:50 1 (const int)
0:50 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -499,13 +519,13 @@ gl_FragCoord origin is upper left
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 167
// Id's are bound by 168
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 159 164 166
EntryPoint Fragment 4 "main" 159 163
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "txval10"
@ -537,10 +557,9 @@ gl_FragCoord origin is upper left
MemberName 148(PS_OUTPUT) 0 "Color"
MemberName 148(PS_OUTPUT) 1 "Depth"
Name 150 "psout"
Name 159 "@entryPointOutput"
Name 162 "g_tTex1df4a"
Name 164 "Color"
Name 166 "Depth"
Name 159 "Color"
Name 163 "Depth"
Name 167 "g_tTex1df4a"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
Decorate 16(g_sSamp) DescriptorSet 0
@ -557,10 +576,10 @@ gl_FragCoord origin is upper left
Decorate 133(g_tTexcdi4) DescriptorSet 0
Decorate 142(g_tTexcdu4) DescriptorSet 0
MemberDecorate 148(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 162(g_tTex1df4a) DescriptorSet 0
Decorate 162(g_tTex1df4a) Binding 1
Decorate 164(Color) Location 0
Decorate 166(Depth) BuiltIn FragDepth
Decorate 159(Color) Location 0
Decorate 163(Depth) BuiltIn FragDepth
Decorate 167(g_tTex1df4a) DescriptorSet 0
Decorate 167(g_tTex1df4a) Binding 1
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -652,13 +671,11 @@ gl_FragCoord origin is upper left
153: 7(fvec4) ConstantComposite 152 152 152 152
155: 24(int) Constant 1
156: TypePointer Function 6(float)
158: TypePointer Output 148(PS_OUTPUT)
159(@entryPointOutput): 158(ptr) Variable Output
162(g_tTex1df4a): 11(ptr) Variable UniformConstant
163: TypePointer Output 7(fvec4)
164(Color): 163(ptr) Variable Output
165: TypePointer Output 6(float)
166(Depth): 165(ptr) Variable Output
158: TypePointer Output 7(fvec4)
159(Color): 158(ptr) Variable Output
162: TypePointer Output 6(float)
163(Depth): 162(ptr) Variable Output
167(g_tTex1df4a): 11(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(txval10): 8(ptr) Variable Function
@ -738,7 +755,11 @@ gl_FragCoord origin is upper left
Store 154 153
157: 156(ptr) AccessChain 150(psout) 155
Store 157 152
160:148(PS_OUTPUT) Load 150(psout)
Store 159(@entryPointOutput) 160
160: 8(ptr) AccessChain 150(psout) 151
161: 7(fvec4) Load 160
Store 159(Color) 161
164: 156(ptr) AccessChain 150(psout) 155
165: 6(float) Load 164
Store 163(Depth) 165
Return
FunctionEnd

View File

@ -215,10 +215,14 @@ Shader version: 450
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:48 Sequence
0:48 move second child to first child (temp structure{temp 4-component vector of float Position Pos})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Position Pos})
0:? Sequence
0:? Sequence
0:48 move second child to first child (temp 4-component vector of float)
0:? 'Pos' (out 4-component vector of float Position)
0:48 Pos: direct index for structure (temp 4-component vector of float Position)
0:48 'vsout' (temp structure{temp 4-component vector of float Position Pos})
0:48 Constant:
0:48 0 (const int)
0:48 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -457,10 +461,14 @@ Shader version: 450
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:48 Sequence
0:48 move second child to first child (temp structure{temp 4-component vector of float Position Pos})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Position Pos})
0:? Sequence
0:? Sequence
0:48 move second child to first child (temp 4-component vector of float)
0:? 'Pos' (out 4-component vector of float Position)
0:48 Pos: direct index for structure (temp 4-component vector of float Position)
0:48 'vsout' (temp structure{temp 4-component vector of float Position Pos})
0:48 Constant:
0:48 0 (const int)
0:48 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -481,13 +489,13 @@ Shader version: 450
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 162
// Id's are bound by 161
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 156 161
EntryPoint Vertex 4 "main" 156
Name 4 "main"
Name 9 "txval10"
Name 12 "g_tTex1df4"
@ -517,9 +525,8 @@ Shader version: 450
Name 148 "VS_OUTPUT"
MemberName 148(VS_OUTPUT) 0 "Pos"
Name 150 "vsout"
Name 156 "@entryPointOutput"
Name 159 "g_tTex1df4a"
Name 161 "Pos"
Name 156 "Pos"
Name 160 "g_tTex1df4a"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
Decorate 16(g_sSamp) DescriptorSet 0
@ -536,9 +543,9 @@ Shader version: 450
Decorate 133(g_tTexcdi4) DescriptorSet 0
Decorate 142(g_tTexcdu4) DescriptorSet 0
MemberDecorate 148(VS_OUTPUT) 0 BuiltIn Position
Decorate 159(g_tTex1df4a) DescriptorSet 0
Decorate 159(g_tTex1df4a) Binding 1
Decorate 161(Pos) BuiltIn Position
Decorate 156(Pos) BuiltIn Position
Decorate 160(g_tTex1df4a) DescriptorSet 0
Decorate 160(g_tTex1df4a) Binding 1
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -628,11 +635,9 @@ Shader version: 450
151: 24(int) Constant 0
152: 6(float) Constant 0
153: 7(fvec4) ConstantComposite 152 152 152 152
155: TypePointer Output 148(VS_OUTPUT)
156(@entryPointOutput): 155(ptr) Variable Output
159(g_tTex1df4a): 11(ptr) Variable UniformConstant
160: TypePointer Output 7(fvec4)
161(Pos): 160(ptr) Variable Output
155: TypePointer Output 7(fvec4)
156(Pos): 155(ptr) Variable Output
160(g_tTex1df4a): 11(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(txval10): 8(ptr) Variable Function
@ -710,7 +715,8 @@ Shader version: 450
Store 139(txval42) 147
154: 8(ptr) AccessChain 150(vsout) 151
Store 154 153
157:148(VS_OUTPUT) Load 150(vsout)
Store 156(@entryPointOutput) 157
157: 8(ptr) AccessChain 150(vsout) 151
158: 7(fvec4) Load 157
Store 156(Pos) 158
Return
FunctionEnd

View File

@ -193,10 +193,20 @@ gl_FragCoord origin is upper left
0:46 1 (const int)
0:46 Constant:
0:46 1.000000
0:48 Sequence
0:48 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:48 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:48 Color: direct index for structure (temp 4-component vector of float)
0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 Constant:
0:48 0 (const int)
0:48 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:48 Depth: direct index for structure (temp float FragDepth)
0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 Constant:
0:48 1 (const int)
0:48 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -414,10 +424,20 @@ gl_FragCoord origin is upper left
0:46 1 (const int)
0:46 Constant:
0:46 1.000000
0:48 Sequence
0:48 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:48 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:48 Color: direct index for structure (temp 4-component vector of float)
0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 Constant:
0:48 0 (const int)
0:48 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:48 Depth: direct index for structure (temp float FragDepth)
0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 Constant:
0:48 1 (const int)
0:48 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -439,13 +459,13 @@ gl_FragCoord origin is upper left
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 158
// Id's are bound by 159
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 141 155 157
EntryPoint Fragment 4 "main" 141 145
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "txval10"
@ -471,13 +491,12 @@ gl_FragCoord origin is upper left
MemberName 132(PS_OUTPUT) 0 "Color"
MemberName 132(PS_OUTPUT) 1 "Depth"
Name 134 "psout"
Name 141 "@entryPointOutput"
Name 144 "g_tTex1df4a"
Name 147 "g_tTexcdf4"
Name 150 "g_tTexcdi4"
Name 153 "g_tTexcdu4"
Name 155 "Color"
Name 157 "Depth"
Name 141 "Color"
Name 145 "Depth"
Name 149 "g_tTex1df4a"
Name 152 "g_tTexcdf4"
Name 155 "g_tTexcdi4"
Name 158 "g_tTexcdu4"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
Decorate 16(g_sSamp) DescriptorSet 0
@ -491,13 +510,13 @@ gl_FragCoord origin is upper left
Decorate 110(g_tTex3di4) DescriptorSet 0
Decorate 121(g_tTex3du4) DescriptorSet 0
MemberDecorate 132(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 144(g_tTex1df4a) DescriptorSet 0
Decorate 144(g_tTex1df4a) Binding 1
Decorate 147(g_tTexcdf4) DescriptorSet 0
Decorate 150(g_tTexcdi4) DescriptorSet 0
Decorate 153(g_tTexcdu4) DescriptorSet 0
Decorate 155(Color) Location 0
Decorate 157(Depth) BuiltIn FragDepth
Decorate 141(Color) Location 0
Decorate 145(Depth) BuiltIn FragDepth
Decorate 149(g_tTex1df4a) DescriptorSet 0
Decorate 149(g_tTex1df4a) Binding 1
Decorate 152(g_tTexcdf4) DescriptorSet 0
Decorate 155(g_tTexcdi4) DescriptorSet 0
Decorate 158(g_tTexcdu4) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -586,22 +605,20 @@ gl_FragCoord origin is upper left
135: 6(float) Constant 1065353216
136: 7(fvec4) ConstantComposite 135 135 135 135
138: TypePointer Function 6(float)
140: TypePointer Output 132(PS_OUTPUT)
141(@entryPointOutput): 140(ptr) Variable Output
144(g_tTex1df4a): 11(ptr) Variable UniformConstant
145: TypeImage 6(float) Cube sampled format:Unknown
146: TypePointer UniformConstant 145
147(g_tTexcdf4): 146(ptr) Variable UniformConstant
148: TypeImage 23(int) Cube sampled format:Unknown
149: TypePointer UniformConstant 148
150(g_tTexcdi4): 149(ptr) Variable UniformConstant
151: TypeImage 38(int) Cube sampled format:Unknown
152: TypePointer UniformConstant 151
153(g_tTexcdu4): 152(ptr) Variable UniformConstant
154: TypePointer Output 7(fvec4)
155(Color): 154(ptr) Variable Output
156: TypePointer Output 6(float)
157(Depth): 156(ptr) Variable Output
140: TypePointer Output 7(fvec4)
141(Color): 140(ptr) Variable Output
144: TypePointer Output 6(float)
145(Depth): 144(ptr) Variable Output
149(g_tTex1df4a): 11(ptr) Variable UniformConstant
150: TypeImage 6(float) Cube sampled format:Unknown
151: TypePointer UniformConstant 150
152(g_tTexcdf4): 151(ptr) Variable UniformConstant
153: TypeImage 23(int) Cube sampled format:Unknown
154: TypePointer UniformConstant 153
155(g_tTexcdi4): 154(ptr) Variable UniformConstant
156: TypeImage 38(int) Cube sampled format:Unknown
157: TypePointer UniformConstant 156
158(g_tTexcdu4): 157(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(txval10): 8(ptr) Variable Function
@ -663,7 +680,11 @@ gl_FragCoord origin is upper left
Store 137 136
139: 138(ptr) AccessChain 134(psout) 24
Store 139 135
142:132(PS_OUTPUT) Load 134(psout)
Store 141(@entryPointOutput) 142
142: 8(ptr) AccessChain 134(psout) 63
143: 7(fvec4) Load 142
Store 141(Color) 143
146: 138(ptr) AccessChain 134(psout) 24
147: 6(float) Load 146
Store 145(Depth) 147
Return
FunctionEnd

View File

@ -130,10 +130,20 @@ gl_FragCoord origin is upper left
0:36 1 (const int)
0:36 Constant:
0:36 1.000000
0:38 Sequence
0:38 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:38 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:38 Color: direct index for structure (temp 4-component vector of float)
0:38 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:38 Constant:
0:38 0 (const int)
0:38 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:38 Depth: direct index for structure (temp float FragDepth)
0:38 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:38 Constant:
0:38 1 (const int)
0:38 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -285,10 +295,20 @@ gl_FragCoord origin is upper left
0:36 1 (const int)
0:36 Constant:
0:36 1.000000
0:38 Sequence
0:38 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:38 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:38 Color: direct index for structure (temp 4-component vector of float)
0:38 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:38 Constant:
0:38 0 (const int)
0:38 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:38 Depth: direct index for structure (temp float FragDepth)
0:38 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:38 Constant:
0:38 1 (const int)
0:38 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -307,14 +327,14 @@ gl_FragCoord origin is upper left
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 112
// Id's are bound by 113
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 95 109 111
EntryPoint Fragment 4 "main" 95 99
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "txval10"
@ -334,13 +354,12 @@ gl_FragCoord origin is upper left
MemberName 86(PS_OUTPUT) 0 "Color"
MemberName 86(PS_OUTPUT) 1 "Depth"
Name 88 "psout"
Name 95 "@entryPointOutput"
Name 98 "g_tTex1df4a"
Name 101 "g_tTexcdf4"
Name 104 "g_tTexcdi4"
Name 107 "g_tTexcdu4"
Name 109 "Color"
Name 111 "Depth"
Name 95 "Color"
Name 99 "Depth"
Name 103 "g_tTex1df4a"
Name 106 "g_tTexcdf4"
Name 109 "g_tTexcdi4"
Name 112 "g_tTexcdu4"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
Decorate 16(g_sSamp) DescriptorSet 0
@ -351,13 +370,13 @@ gl_FragCoord origin is upper left
Decorate 71(g_tTex2di4) DescriptorSet 0
Decorate 80(g_tTex2du4) DescriptorSet 0
MemberDecorate 86(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 98(g_tTex1df4a) DescriptorSet 0
Decorate 98(g_tTex1df4a) Binding 1
Decorate 101(g_tTexcdf4) DescriptorSet 0
Decorate 104(g_tTexcdi4) DescriptorSet 0
Decorate 107(g_tTexcdu4) DescriptorSet 0
Decorate 109(Color) Location 0
Decorate 111(Depth) BuiltIn FragDepth
Decorate 95(Color) Location 0
Decorate 99(Depth) BuiltIn FragDepth
Decorate 103(g_tTex1df4a) DescriptorSet 0
Decorate 103(g_tTex1df4a) Binding 1
Decorate 106(g_tTexcdf4) DescriptorSet 0
Decorate 109(g_tTexcdi4) DescriptorSet 0
Decorate 112(g_tTexcdu4) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -415,22 +434,20 @@ gl_FragCoord origin is upper left
89: 6(float) Constant 1065353216
90: 7(fvec4) ConstantComposite 89 89 89 89
92: TypePointer Function 6(float)
94: TypePointer Output 86(PS_OUTPUT)
95(@entryPointOutput): 94(ptr) Variable Output
98(g_tTex1df4a): 11(ptr) Variable UniformConstant
99: TypeImage 6(float) Cube array sampled format:Unknown
100: TypePointer UniformConstant 99
101(g_tTexcdf4): 100(ptr) Variable UniformConstant
102: TypeImage 26(int) Cube array sampled format:Unknown
103: TypePointer UniformConstant 102
104(g_tTexcdi4): 103(ptr) Variable UniformConstant
105: TypeImage 40(int) Cube array sampled format:Unknown
106: TypePointer UniformConstant 105
107(g_tTexcdu4): 106(ptr) Variable UniformConstant
108: TypePointer Output 7(fvec4)
109(Color): 108(ptr) Variable Output
110: TypePointer Output 6(float)
111(Depth): 110(ptr) Variable Output
94: TypePointer Output 7(fvec4)
95(Color): 94(ptr) Variable Output
98: TypePointer Output 6(float)
99(Depth): 98(ptr) Variable Output
103(g_tTex1df4a): 11(ptr) Variable UniformConstant
104: TypeImage 6(float) Cube array sampled format:Unknown
105: TypePointer UniformConstant 104
106(g_tTexcdf4): 105(ptr) Variable UniformConstant
107: TypeImage 26(int) Cube array sampled format:Unknown
108: TypePointer UniformConstant 107
109(g_tTexcdi4): 108(ptr) Variable UniformConstant
110: TypeImage 40(int) Cube array sampled format:Unknown
111: TypePointer UniformConstant 110
112(g_tTexcdu4): 111(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(txval10): 8(ptr) Variable Function
@ -474,7 +491,11 @@ gl_FragCoord origin is upper left
Store 91 90
93: 92(ptr) AccessChain 88(psout) 27
Store 93 89
96:86(PS_OUTPUT) Load 88(psout)
Store 95(@entryPointOutput) 96
96: 8(ptr) AccessChain 88(psout) 65
97: 7(fvec4) Load 96
Store 95(Color) 97
100: 92(ptr) AccessChain 88(psout) 27
101: 6(float) Load 100
Store 99(Depth) 101
Return
FunctionEnd

View File

@ -139,10 +139,20 @@ gl_FragCoord origin is upper left
0:40 1 (const int)
0:40 Constant:
0:40 1.000000
0:42 Sequence
0:42 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:42 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:42 Color: direct index for structure (temp 4-component vector of float)
0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 Constant:
0:42 0 (const int)
0:42 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:42 Depth: direct index for structure (temp float FragDepth)
0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 Constant:
0:42 1 (const int)
0:42 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -303,10 +313,20 @@ gl_FragCoord origin is upper left
0:40 1 (const int)
0:40 Constant:
0:40 1.000000
0:42 Sequence
0:42 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:42 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:42 Color: direct index for structure (temp 4-component vector of float)
0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 Constant:
0:42 0 (const int)
0:42 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:42 Depth: direct index for structure (temp float FragDepth)
0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 Constant:
0:42 1 (const int)
0:42 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -325,14 +345,14 @@ gl_FragCoord origin is upper left
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 139
// Id's are bound by 140
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 131 136 138
EntryPoint Fragment 4 "main" 131 135
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "txval10"
@ -358,10 +378,9 @@ gl_FragCoord origin is upper left
MemberName 121(PS_OUTPUT) 0 "Color"
MemberName 121(PS_OUTPUT) 1 "Depth"
Name 123 "psout"
Name 131 "@entryPointOutput"
Name 134 "g_tTex1df4"
Name 136 "Color"
Name 138 "Depth"
Name 131 "Color"
Name 135 "Depth"
Name 139 "g_tTex1df4"
Decorate 12(g_tTex1df4a) DescriptorSet 0
Decorate 12(g_tTex1df4a) Binding 1
Decorate 16(g_sSamp) DescriptorSet 0
@ -375,10 +394,10 @@ gl_FragCoord origin is upper left
Decorate 101(g_tTexcdi4a) DescriptorSet 0
Decorate 111(g_tTexcdu4a) DescriptorSet 0
MemberDecorate 121(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 134(g_tTex1df4) DescriptorSet 0
Decorate 134(g_tTex1df4) Binding 0
Decorate 136(Color) Location 0
Decorate 138(Depth) BuiltIn FragDepth
Decorate 131(Color) Location 0
Decorate 135(Depth) BuiltIn FragDepth
Decorate 139(g_tTex1df4) DescriptorSet 0
Decorate 139(g_tTex1df4) Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -457,13 +476,11 @@ gl_FragCoord origin is upper left
125: 7(fvec4) ConstantComposite 118 118 118 118
127: 26(int) Constant 1
128: TypePointer Function 6(float)
130: TypePointer Output 121(PS_OUTPUT)
131(@entryPointOutput): 130(ptr) Variable Output
134(g_tTex1df4): 11(ptr) Variable UniformConstant
135: TypePointer Output 7(fvec4)
136(Color): 135(ptr) Variable Output
137: TypePointer Output 6(float)
138(Depth): 137(ptr) Variable Output
130: TypePointer Output 7(fvec4)
131(Color): 130(ptr) Variable Output
134: TypePointer Output 6(float)
135(Depth): 134(ptr) Variable Output
139(g_tTex1df4): 11(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(txval10): 8(ptr) Variable Function
@ -525,7 +542,11 @@ gl_FragCoord origin is upper left
Store 126 125
129: 128(ptr) AccessChain 123(psout) 127
Store 129 118
132:121(PS_OUTPUT) Load 123(psout)
Store 131(@entryPointOutput) 132
132: 8(ptr) AccessChain 123(psout) 124
133: 7(fvec4) Load 132
Store 131(Color) 133
136: 128(ptr) AccessChain 123(psout) 127
137: 6(float) Load 136
Store 135(Depth) 137
Return
FunctionEnd

View File

@ -169,10 +169,20 @@ gl_FragCoord origin is upper left
0:49 1 (const int)
0:49 Constant:
0:49 1.000000
0:51 Sequence
0:51 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:51 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:51 Color: direct index for structure (temp 4-component vector of float)
0:51 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:51 Constant:
0:51 0 (const int)
0:51 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:51 Depth: direct index for structure (temp float FragDepth)
0:51 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:51 Constant:
0:51 1 (const int)
0:51 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -367,10 +377,20 @@ gl_FragCoord origin is upper left
0:49 1 (const int)
0:49 Constant:
0:49 1.000000
0:51 Sequence
0:51 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:51 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:51 Color: direct index for structure (temp 4-component vector of float)
0:51 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:51 Constant:
0:51 0 (const int)
0:51 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:51 Depth: direct index for structure (temp float FragDepth)
0:51 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:51 Constant:
0:51 1 (const int)
0:51 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -393,13 +413,13 @@ gl_FragCoord origin is upper left
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 164
// Id's are bound by 165
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 155 161 163
EntryPoint Fragment 4 "main" 155 159
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "txval10"
@ -431,11 +451,10 @@ gl_FragCoord origin is upper left
MemberName 144(PS_OUTPUT) 0 "Color"
MemberName 144(PS_OUTPUT) 1 "Depth"
Name 146 "psout"
Name 155 "@entryPointOutput"
Name 158 "g_sSamp2d"
Name 159 "g_tTex1df4a"
Name 161 "Color"
Name 163 "Depth"
Name 155 "Color"
Name 159 "Depth"
Name 163 "g_sSamp2d"
Name 164 "g_tTex1df4a"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
Decorate 16(g_sSamp) DescriptorSet 0
@ -452,11 +471,11 @@ gl_FragCoord origin is upper left
Decorate 129(g_tTexcdi4) DescriptorSet 0
Decorate 138(g_tTexcdu4) DescriptorSet 0
MemberDecorate 144(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 158(g_sSamp2d) DescriptorSet 0
Decorate 159(g_tTex1df4a) DescriptorSet 0
Decorate 159(g_tTex1df4a) Binding 1
Decorate 161(Color) Location 0
Decorate 163(Depth) BuiltIn FragDepth
Decorate 155(Color) Location 0
Decorate 159(Depth) BuiltIn FragDepth
Decorate 163(g_sSamp2d) DescriptorSet 0
Decorate 164(g_tTex1df4a) DescriptorSet 0
Decorate 164(g_tTex1df4a) Binding 1
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -544,14 +563,12 @@ gl_FragCoord origin is upper left
149: 7(fvec4) ConstantComposite 148 148 148 148
151: 23(int) Constant 1
152: TypePointer Function 6(float)
154: TypePointer Output 144(PS_OUTPUT)
155(@entryPointOutput): 154(ptr) Variable Output
158(g_sSamp2d): 15(ptr) Variable UniformConstant
159(g_tTex1df4a): 11(ptr) Variable UniformConstant
160: TypePointer Output 7(fvec4)
161(Color): 160(ptr) Variable Output
162: TypePointer Output 6(float)
163(Depth): 162(ptr) Variable Output
154: TypePointer Output 7(fvec4)
155(Color): 154(ptr) Variable Output
158: TypePointer Output 6(float)
159(Depth): 158(ptr) Variable Output
163(g_sSamp2d): 15(ptr) Variable UniformConstant
164(g_tTex1df4a): 11(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(txval10): 8(ptr) Variable Function
@ -631,7 +648,11 @@ gl_FragCoord origin is upper left
Store 150 149
153: 152(ptr) AccessChain 146(psout) 151
Store 153 148
156:144(PS_OUTPUT) Load 146(psout)
Store 155(@entryPointOutput) 156
156: 8(ptr) AccessChain 146(psout) 147
157: 7(fvec4) Load 156
Store 155(Color) 157
160: 152(ptr) AccessChain 146(psout) 151
161: 6(float) Load 160
Store 159(Depth) 161
Return
FunctionEnd

View File

@ -161,10 +161,14 @@ Shader version: 450
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:48 Sequence
0:48 move second child to first child (temp structure{temp 4-component vector of float Position Pos})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Position Pos})
0:? Sequence
0:? Sequence
0:48 move second child to first child (temp 4-component vector of float)
0:? 'Pos' (out 4-component vector of float Position)
0:48 Pos: direct index for structure (temp 4-component vector of float Position)
0:48 'vsout' (temp structure{temp 4-component vector of float Position Pos})
0:48 Constant:
0:48 0 (const int)
0:48 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -349,10 +353,14 @@ Shader version: 450
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:48 Sequence
0:48 move second child to first child (temp structure{temp 4-component vector of float Position Pos})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Position Pos})
0:? Sequence
0:? Sequence
0:48 move second child to first child (temp 4-component vector of float)
0:? 'Pos' (out 4-component vector of float Position)
0:48 Pos: direct index for structure (temp 4-component vector of float Position)
0:48 'vsout' (temp structure{temp 4-component vector of float Position Pos})
0:48 Constant:
0:48 0 (const int)
0:48 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -373,13 +381,13 @@ Shader version: 450
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 158
// Id's are bound by 157
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 152 157
EntryPoint Vertex 4 "main" 152
Name 4 "main"
Name 9 "txval10"
Name 12 "g_tTex1df4"
@ -409,9 +417,8 @@ Shader version: 450
Name 144 "VS_OUTPUT"
MemberName 144(VS_OUTPUT) 0 "Pos"
Name 146 "vsout"
Name 152 "@entryPointOutput"
Name 155 "g_tTex1df4a"
Name 157 "Pos"
Name 152 "Pos"
Name 156 "g_tTex1df4a"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
Decorate 16(g_sSamp) DescriptorSet 0
@ -428,9 +435,9 @@ Shader version: 450
Decorate 129(g_tTexcdi4) DescriptorSet 0
Decorate 138(g_tTexcdu4) DescriptorSet 0
MemberDecorate 144(VS_OUTPUT) 0 BuiltIn Position
Decorate 155(g_tTex1df4a) DescriptorSet 0
Decorate 155(g_tTex1df4a) Binding 1
Decorate 157(Pos) BuiltIn Position
Decorate 152(Pos) BuiltIn Position
Decorate 156(g_tTex1df4a) DescriptorSet 0
Decorate 156(g_tTex1df4a) Binding 1
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -516,11 +523,9 @@ Shader version: 450
147: 23(int) Constant 0
148: 6(float) Constant 0
149: 7(fvec4) ConstantComposite 148 148 148 148
151: TypePointer Output 144(VS_OUTPUT)
152(@entryPointOutput): 151(ptr) Variable Output
155(g_tTex1df4a): 11(ptr) Variable UniformConstant
156: TypePointer Output 7(fvec4)
157(Pos): 156(ptr) Variable Output
151: TypePointer Output 7(fvec4)
152(Pos): 151(ptr) Variable Output
156(g_tTex1df4a): 11(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(txval10): 8(ptr) Variable Function
@ -598,7 +603,8 @@ Shader version: 450
Store 135(txval42) 143
150: 8(ptr) AccessChain 146(vsout) 147
Store 150 149
153:144(VS_OUTPUT) Load 146(vsout)
Store 152(@entryPointOutput) 153
153: 8(ptr) AccessChain 146(vsout) 147
154: 7(fvec4) Load 153
Store 152(Pos) 154
Return
FunctionEnd

View File

@ -157,10 +157,20 @@ gl_FragCoord origin is upper left
0:46 1 (const int)
0:46 Constant:
0:46 1.000000
0:48 Sequence
0:48 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:48 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:48 Color: direct index for structure (temp 4-component vector of float)
0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 Constant:
0:48 0 (const int)
0:48 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:48 Depth: direct index for structure (temp float FragDepth)
0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 Constant:
0:48 1 (const int)
0:48 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -342,10 +352,20 @@ gl_FragCoord origin is upper left
0:46 1 (const int)
0:46 Constant:
0:46 1.000000
0:48 Sequence
0:48 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:48 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:48 Color: direct index for structure (temp 4-component vector of float)
0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 Constant:
0:48 0 (const int)
0:48 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:48 Depth: direct index for structure (temp float FragDepth)
0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 Constant:
0:48 1 (const int)
0:48 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -367,13 +387,13 @@ gl_FragCoord origin is upper left
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 154
// Id's are bound by 155
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 137 151 153
EntryPoint Fragment 4 "main" 137 141
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "txval10"
@ -399,13 +419,12 @@ gl_FragCoord origin is upper left
MemberName 128(PS_OUTPUT) 0 "Color"
MemberName 128(PS_OUTPUT) 1 "Depth"
Name 130 "psout"
Name 137 "@entryPointOutput"
Name 140 "g_tTex1df4a"
Name 143 "g_tTexcdf4"
Name 146 "g_tTexcdi4"
Name 149 "g_tTexcdu4"
Name 151 "Color"
Name 153 "Depth"
Name 137 "Color"
Name 141 "Depth"
Name 145 "g_tTex1df4a"
Name 148 "g_tTexcdf4"
Name 151 "g_tTexcdi4"
Name 154 "g_tTexcdu4"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
Decorate 16(g_sSamp) DescriptorSet 0
@ -419,13 +438,13 @@ gl_FragCoord origin is upper left
Decorate 106(g_tTex3di4) DescriptorSet 0
Decorate 117(g_tTex3du4) DescriptorSet 0
MemberDecorate 128(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 140(g_tTex1df4a) DescriptorSet 0
Decorate 140(g_tTex1df4a) Binding 1
Decorate 143(g_tTexcdf4) DescriptorSet 0
Decorate 146(g_tTexcdi4) DescriptorSet 0
Decorate 149(g_tTexcdu4) DescriptorSet 0
Decorate 151(Color) Location 0
Decorate 153(Depth) BuiltIn FragDepth
Decorate 137(Color) Location 0
Decorate 141(Depth) BuiltIn FragDepth
Decorate 145(g_tTex1df4a) DescriptorSet 0
Decorate 145(g_tTex1df4a) Binding 1
Decorate 148(g_tTexcdf4) DescriptorSet 0
Decorate 151(g_tTexcdi4) DescriptorSet 0
Decorate 154(g_tTexcdu4) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -510,22 +529,20 @@ gl_FragCoord origin is upper left
131: 6(float) Constant 1065353216
132: 7(fvec4) ConstantComposite 131 131 131 131
134: TypePointer Function 6(float)
136: TypePointer Output 128(PS_OUTPUT)
137(@entryPointOutput): 136(ptr) Variable Output
140(g_tTex1df4a): 11(ptr) Variable UniformConstant
141: TypeImage 6(float) Cube sampled format:Unknown
142: TypePointer UniformConstant 141
143(g_tTexcdf4): 142(ptr) Variable UniformConstant
144: TypeImage 22(int) Cube sampled format:Unknown
145: TypePointer UniformConstant 144
146(g_tTexcdi4): 145(ptr) Variable UniformConstant
147: TypeImage 37(int) Cube sampled format:Unknown
148: TypePointer UniformConstant 147
149(g_tTexcdu4): 148(ptr) Variable UniformConstant
150: TypePointer Output 7(fvec4)
151(Color): 150(ptr) Variable Output
152: TypePointer Output 6(float)
153(Depth): 152(ptr) Variable Output
136: TypePointer Output 7(fvec4)
137(Color): 136(ptr) Variable Output
140: TypePointer Output 6(float)
141(Depth): 140(ptr) Variable Output
145(g_tTex1df4a): 11(ptr) Variable UniformConstant
146: TypeImage 6(float) Cube sampled format:Unknown
147: TypePointer UniformConstant 146
148(g_tTexcdf4): 147(ptr) Variable UniformConstant
149: TypeImage 22(int) Cube sampled format:Unknown
150: TypePointer UniformConstant 149
151(g_tTexcdi4): 150(ptr) Variable UniformConstant
152: TypeImage 37(int) Cube sampled format:Unknown
153: TypePointer UniformConstant 152
154(g_tTexcdu4): 153(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(txval10): 8(ptr) Variable Function
@ -587,7 +604,11 @@ gl_FragCoord origin is upper left
Store 133 132
135: 134(ptr) AccessChain 130(psout) 23
Store 135 131
138:128(PS_OUTPUT) Load 130(psout)
Store 137(@entryPointOutput) 138
138: 8(ptr) AccessChain 130(psout) 61
139: 7(fvec4) Load 138
Store 137(Color) 139
142: 134(ptr) AccessChain 130(psout) 23
143: 6(float) Load 142
Store 141(Depth) 143
Return
FunctionEnd

View File

@ -112,10 +112,20 @@ gl_FragCoord origin is upper left
0:34 1 (const int)
0:34 Constant:
0:34 1.000000
0:36 Sequence
0:36 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:36 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:36 Color: direct index for structure (temp 4-component vector of float)
0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:36 Constant:
0:36 0 (const int)
0:36 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:36 Depth: direct index for structure (temp float FragDepth)
0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:36 Constant:
0:36 1 (const int)
0:36 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -246,10 +256,20 @@ gl_FragCoord origin is upper left
0:34 1 (const int)
0:34 Constant:
0:34 1.000000
0:36 Sequence
0:36 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:36 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:36 Color: direct index for structure (temp 4-component vector of float)
0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:36 Constant:
0:36 0 (const int)
0:36 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:36 Depth: direct index for structure (temp float FragDepth)
0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:36 Constant:
0:36 1 (const int)
0:36 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -265,13 +285,13 @@ gl_FragCoord origin is upper left
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 111
// Id's are bound by 112
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 103 108 110
EntryPoint Fragment 4 "main" 103 107
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "txval10"
@ -291,10 +311,9 @@ gl_FragCoord origin is upper left
MemberName 94(PS_OUTPUT) 0 "Color"
MemberName 94(PS_OUTPUT) 1 "Depth"
Name 96 "psout"
Name 103 "@entryPointOutput"
Name 106 "g_tTex1df4a"
Name 108 "Color"
Name 110 "Depth"
Name 103 "Color"
Name 107 "Depth"
Name 111 "g_tTex1df4a"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
Decorate 16(g_sSamp) DescriptorSet 0
@ -305,10 +324,10 @@ gl_FragCoord origin is upper left
Decorate 73(g_tTex2di4) DescriptorSet 0
Decorate 84(g_tTex2du4) DescriptorSet 0
MemberDecorate 94(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 106(g_tTex1df4a) DescriptorSet 0
Decorate 106(g_tTex1df4a) Binding 1
Decorate 108(Color) Location 0
Decorate 110(Depth) BuiltIn FragDepth
Decorate 103(Color) Location 0
Decorate 107(Depth) BuiltIn FragDepth
Decorate 111(g_tTex1df4a) DescriptorSet 0
Decorate 111(g_tTex1df4a) Binding 1
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -374,13 +393,11 @@ gl_FragCoord origin is upper left
97: 6(float) Constant 1065353216
98: 7(fvec4) ConstantComposite 97 97 97 97
100: TypePointer Function 6(float)
102: TypePointer Output 94(PS_OUTPUT)
103(@entryPointOutput): 102(ptr) Variable Output
106(g_tTex1df4a): 11(ptr) Variable UniformConstant
107: TypePointer Output 7(fvec4)
108(Color): 107(ptr) Variable Output
109: TypePointer Output 6(float)
110(Depth): 109(ptr) Variable Output
102: TypePointer Output 7(fvec4)
103(Color): 102(ptr) Variable Output
106: TypePointer Output 6(float)
107(Depth): 106(ptr) Variable Output
111(g_tTex1df4a): 11(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(txval10): 8(ptr) Variable Function
@ -424,7 +441,11 @@ gl_FragCoord origin is upper left
Store 99 98
101: 100(ptr) AccessChain 96(psout) 40
Store 101 97
104:94(PS_OUTPUT) Load 96(psout)
Store 103(@entryPointOutput) 104
104: 8(ptr) AccessChain 96(psout) 26
105: 7(fvec4) Load 104
Store 103(Color) 105
108: 100(ptr) AccessChain 96(psout) 40
109: 6(float) Load 108
Store 107(Depth) 109
Return
FunctionEnd

View File

@ -19,10 +19,14 @@ gl_FragCoord origin is upper left
0:16 1.000000
0:16 1.000000
0:16 1.000000
0:17 Sequence
0:17 move second child to first child (temp structure{temp 4-component vector of float color})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float color})
0:? Sequence
0:? Sequence
0:17 move second child to first child (temp 4-component vector of float)
0:? 'color' (layout(location=0 ) out 4-component vector of float)
0:17 color: direct index for structure (temp 4-component vector of float)
0:17 'ps_output' (temp structure{temp 4-component vector of float color})
0:17 Constant:
0:17 0 (const int)
0:17 Branch: Return
0:? Linker Objects
0:? 'color' (layout(location=0 ) out 4-component vector of float)
@ -51,22 +55,26 @@ gl_FragCoord origin is upper left
0:16 1.000000
0:16 1.000000
0:16 1.000000
0:17 Sequence
0:17 move second child to first child (temp structure{temp 4-component vector of float color})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float color})
0:? Sequence
0:? Sequence
0:17 move second child to first child (temp 4-component vector of float)
0:? 'color' (layout(location=0 ) out 4-component vector of float)
0:17 color: direct index for structure (temp 4-component vector of float)
0:17 'ps_output' (temp structure{temp 4-component vector of float color})
0:17 Constant:
0:17 0 (const int)
0:17 Branch: Return
0:? Linker Objects
0:? 'color' (layout(location=0 ) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 27
// Id's are bound by 26
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 22 26
EntryPoint Fragment 4 "main" 22
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 6 "MyFunc("
@ -74,9 +82,8 @@ gl_FragCoord origin is upper left
Name 12 "PS_OUTPUT"
MemberName 12(PS_OUTPUT) 0 "color"
Name 14 "ps_output"
Name 22 "@entryPointOutput"
Name 26 "color"
Decorate 26(color) Location 0
Name 22 "color"
Decorate 22(color) Location 0
2: TypeVoid
3: TypeFunction 2
10: TypeFloat 32
@ -88,17 +95,16 @@ gl_FragCoord origin is upper left
17: 10(float) Constant 1065353216
18: 11(fvec4) ConstantComposite 17 17 17 17
19: TypePointer Function 11(fvec4)
21: TypePointer Output 12(PS_OUTPUT)
22(@entryPointOutput): 21(ptr) Variable Output
25: TypePointer Output 11(fvec4)
26(color): 25(ptr) Variable Output
21: TypePointer Output 11(fvec4)
22(color): 21(ptr) Variable Output
4(main): 2 Function None 3
5: Label
14(ps_output): 13(ptr) Variable Function
20: 19(ptr) AccessChain 14(ps_output) 16
Store 20 18
23:12(PS_OUTPUT) Load 14(ps_output)
Store 22(@entryPointOutput) 23
23: 19(ptr) AccessChain 14(ps_output) 16
24: 11(fvec4) Load 23
Store 22(color) 24
Return
FunctionEnd
6(MyFunc(): 2 Function None 3

View File

@ -15,10 +15,14 @@ gl_FragCoord origin is upper left
0:? 0.000000
0:? 0.000000
0:? 1.000000
0:19 Sequence
0:19 move second child to first child (temp structure{temp 4-component vector of float Color})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color})
0:? Sequence
0:? Sequence
0:19 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:19 Color: direct index for structure (temp 4-component vector of float)
0:19 'psout' (temp structure{temp 4-component vector of float Color})
0:19 Constant:
0:19 0 (const int)
0:19 Branch: Return
0:? Linker Objects
0:? 'TestTexture' (uniform texture2D)
@ -45,10 +49,14 @@ gl_FragCoord origin is upper left
0:? 0.000000
0:? 0.000000
0:? 1.000000
0:19 Sequence
0:19 move second child to first child (temp structure{temp 4-component vector of float Color})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color})
0:? Sequence
0:? Sequence
0:19 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:19 Color: direct index for structure (temp 4-component vector of float)
0:19 'psout' (temp structure{temp 4-component vector of float Color})
0:19 Constant:
0:19 0 (const int)
0:19 Branch: Return
0:? Linker Objects
0:? 'TestTexture' (uniform texture2D)
@ -57,23 +65,22 @@ gl_FragCoord origin is upper left
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 29
// Id's are bound by 28
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 19 28
EntryPoint Fragment 4 "main" 19
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "Color"
Name 10 "psout"
Name 19 "@entryPointOutput"
Name 24 "TestTexture"
Name 26 "TestUF"
Name 28 "Color"
Decorate 24(TestTexture) DescriptorSet 0
Decorate 28(Color) Location 0
Name 19 "Color"
Name 25 "TestTexture"
Name 27 "TestUF"
Decorate 19(Color) Location 0
Decorate 25(TestTexture) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -86,21 +93,20 @@ gl_FragCoord origin is upper left
14: 6(float) Constant 1065353216
15: 7(fvec4) ConstantComposite 13 13 13 14
16: TypePointer Function 7(fvec4)
18: TypePointer Output 8(PS_OUTPUT)
19(@entryPointOutput): 18(ptr) Variable Output
22: TypeImage 6(float) 2D sampled format:Unknown
23: TypePointer UniformConstant 22
24(TestTexture): 23(ptr) Variable UniformConstant
25: TypePointer UniformConstant 7(fvec4)
26(TestUF): 25(ptr) Variable UniformConstant
27: TypePointer Output 7(fvec4)
28(Color): 27(ptr) Variable Output
18: TypePointer Output 7(fvec4)
19(Color): 18(ptr) Variable Output
23: TypeImage 6(float) 2D sampled format:Unknown
24: TypePointer UniformConstant 23
25(TestTexture): 24(ptr) Variable UniformConstant
26: TypePointer UniformConstant 7(fvec4)
27(TestUF): 26(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
10(psout): 9(ptr) Variable Function
17: 16(ptr) AccessChain 10(psout) 12
Store 17 15
20:8(PS_OUTPUT) Load 10(psout)
Store 19(@entryPointOutput) 20
20: 16(ptr) AccessChain 10(psout) 12
21: 7(fvec4) Load 20
Store 19(Color) 21
Return
FunctionEnd

View File

@ -13,7 +13,7 @@ Linked fragment stage:
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 5663 "main" 4045 4656 4112
EntryPoint Fragment 5663 "main" 4656 4112
ExecutionMode 5663 OriginUpperLeft
Decorate 4727 DescriptorSet 0
Decorate 4727 Binding 0
@ -130,8 +130,6 @@ Linked fragment stage:
138: 13(float) Constant 1065353216
1284: 29(fvec4) ConstantComposite 138 138 138 138
650: TypePointer Function 13(float)
1670: TypePointer Output 1032(struct)
4045: 1670(ptr) Variable Output
667: TypePointer Output 29(fvec4)
4656: 667(ptr) Variable Output
651: TypePointer Output 13(float)
@ -214,9 +212,13 @@ Linked fragment stage:
7204: 23(ivec4) ImageSampleImplicitLod 12016 2476
20158: 666(ptr) AccessChain 5072 2571
Store 20158 1284
19657: 650(ptr) AccessChain 5072 2574
Store 19657 138
17934:1032(struct) Load 5072
Store 4045 17934
19742: 650(ptr) AccessChain 5072 2574
Store 19742 138
19848: 666(ptr) AccessChain 5072 2571
7967: 29(fvec4) Load 19848
Store 4656 7967
16622: 650(ptr) AccessChain 5072 2574
11539: 13(float) Load 16622
Store 4112 11539
Return
FunctionEnd

View File

@ -7,13 +7,13 @@ Linked fragment stage:
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 189
// Id's are bound by 190
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 180 186 188
EntryPoint Fragment 4 "main" 180 184
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 7 "MemberTest"
@ -59,12 +59,11 @@ Linked fragment stage:
MemberName 171(PS_OUTPUT) 0 "Color"
MemberName 171(PS_OUTPUT) 1 "Depth"
Name 173 "psout"
Name 180 "@entryPointOutput"
Name 182 "g_sSamp2d"
Name 183 "g_sSamp2D_b"
Name 184 "g_tTex1df4a"
Name 186 "Color"
Name 188 "Depth"
Name 180 "Color"
Name 184 "Depth"
Name 187 "g_sSamp2d"
Name 188 "g_sSamp2D_b"
Name 189 "g_tTex1df4a"
Decorate 41(g_tTex1df4) DescriptorSet 0
Decorate 41(g_tTex1df4) Binding 0
Decorate 45(g_sSamp) DescriptorSet 0
@ -81,12 +80,12 @@ Linked fragment stage:
Decorate 156(g_tTexcdi4) DescriptorSet 0
Decorate 165(g_tTexcdu4) DescriptorSet 0
MemberDecorate 171(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 182(g_sSamp2d) DescriptorSet 0
Decorate 183(g_sSamp2D_b) DescriptorSet 0
Decorate 184(g_tTex1df4a) DescriptorSet 0
Decorate 184(g_tTex1df4a) Binding 1
Decorate 186(Color) Location 0
Decorate 188(Depth) BuiltIn FragDepth
Decorate 180(Color) Location 0
Decorate 184(Depth) BuiltIn FragDepth
Decorate 187(g_sSamp2d) DescriptorSet 0
Decorate 188(g_sSamp2D_b) DescriptorSet 0
Decorate 189(g_tTex1df4a) DescriptorSet 0
Decorate 189(g_tTex1df4a) Binding 1
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 1
@ -186,15 +185,13 @@ Linked fragment stage:
174: 35(float) Constant 1065353216
175: 36(fvec4) ConstantComposite 174 174 174 174
177: TypePointer Function 35(float)
179: TypePointer Output 171(PS_OUTPUT)
180(@entryPointOutput): 179(ptr) Variable Output
182(g_sSamp2d): 44(ptr) Variable UniformConstant
183(g_sSamp2D_b): 44(ptr) Variable UniformConstant
184(g_tTex1df4a): 40(ptr) Variable UniformConstant
185: TypePointer Output 36(fvec4)
186(Color): 185(ptr) Variable Output
187: TypePointer Output 35(float)
188(Depth): 187(ptr) Variable Output
179: TypePointer Output 36(fvec4)
180(Color): 179(ptr) Variable Output
183: TypePointer Output 35(float)
184(Depth): 183(ptr) Variable Output
187(g_sSamp2d): 44(ptr) Variable UniformConstant
188(g_sSamp2D_b): 44(ptr) Variable UniformConstant
189(g_tTex1df4a): 40(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(mtest): 8(ptr) Variable Function
@ -299,7 +296,11 @@ Linked fragment stage:
Store 176 175
178: 177(ptr) AccessChain 173(psout) 10
Store 178 174
181:171(PS_OUTPUT) Load 173(psout)
Store 180(@entryPointOutput) 181
181: 37(ptr) AccessChain 173(psout) 23
182: 36(fvec4) Load 181
Store 180(Color) 182
185: 177(ptr) AccessChain 173(psout) 10
186: 35(float) Load 185
Store 184(Depth) 186
Return
FunctionEnd

View File

@ -7,13 +7,13 @@ Linked fragment stage:
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 189
// Id's are bound by 190
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 180 186 188
EntryPoint Fragment 4 "main" 180 184
ExecutionMode 4 OriginUpperLeft
Decorate 41 DescriptorSet 0
Decorate 41 Binding 0
@ -31,12 +31,12 @@ Linked fragment stage:
Decorate 156 DescriptorSet 0
Decorate 165 DescriptorSet 0
MemberDecorate 171 1 BuiltIn FragDepth
Decorate 182 DescriptorSet 0
Decorate 183 DescriptorSet 0
Decorate 184 DescriptorSet 0
Decorate 184 Binding 1
Decorate 186 Location 0
Decorate 188 BuiltIn FragDepth
Decorate 180 Location 0
Decorate 184 BuiltIn FragDepth
Decorate 187 DescriptorSet 0
Decorate 188 DescriptorSet 0
Decorate 189 DescriptorSet 0
Decorate 189 Binding 1
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 1
@ -136,15 +136,13 @@ Linked fragment stage:
174: 35(float) Constant 1065353216
175: 36(fvec4) ConstantComposite 174 174 174 174
177: TypePointer Function 35(float)
179: TypePointer Output 171(struct)
179: TypePointer Output 36(fvec4)
180: 179(ptr) Variable Output
182: 44(ptr) Variable UniformConstant
183: 44(ptr) Variable UniformConstant
184: 40(ptr) Variable UniformConstant
185: TypePointer Output 36(fvec4)
186: 185(ptr) Variable Output
187: TypePointer Output 35(float)
188: 187(ptr) Variable Output
183: TypePointer Output 35(float)
184: 183(ptr) Variable Output
187: 44(ptr) Variable UniformConstant
188: 44(ptr) Variable UniformConstant
189: 40(ptr) Variable UniformConstant
4: 2 Function None 3
5: Label
9: 8(ptr) Variable Function
@ -249,7 +247,11 @@ Linked fragment stage:
Store 176 175
178: 177(ptr) AccessChain 173 10
Store 178 174
181: 171(struct) Load 173
Store 180 181
181: 37(ptr) AccessChain 173 23
182: 36(fvec4) Load 181
Store 180 182
185: 177(ptr) AccessChain 173 10
186: 35(float) Load 185
Store 184 186
Return
FunctionEnd

View File

@ -3,10 +3,15 @@ struct OutParam {
int2 i;
};
float4 PixelShaderFunction(float4 input, out float4 out1, out OutParam out2) : COLOR0
float4 PixelShaderFunction(float4 input, out float4 out1, out OutParam out2, out OutParam out3) : COLOR0
{
out1 = input;
out2.v = 2.0;
out2.i = 3;
OutParam local;
local.v = 12.0;
local.i = 13;
out3 = local;
return out1;
}

View File

@ -2,5 +2,5 @@
// For the version, it uses the latest git tag followed by the number of commits.
// For the date, it uses the current date (when then script is run).
#define GLSLANG_REVISION "Overload400-PrecQual.1487"
#define GLSLANG_REVISION "Overload400-PrecQual.1489"
#define GLSLANG_DATE "16-Sep-2016"

View File

@ -1672,7 +1672,7 @@ bool HlslGrammar::acceptAssignmentExpression(TIntermTyped*& node)
return false;
}
node = intermediate.addAssign(assignOp, node, rightNode, loc);
node = parseContext.handleAssign(loc, assignOp, node, rightNode);
if (node == nullptr) {
parseContext.error(loc, "could not create assignment", "", "");
return false;

View File

@ -1011,7 +1011,7 @@ TIntermNode* HlslParseContext::handleReturnValue(const TSourceLoc& loc, TIntermT
assert(entryPointOutput != nullptr); // should have been error tested at the beginning
TIntermSymbol* left = new TIntermSymbol(entryPointOutput->getUniqueId(), entryPointOutput->getName(),
entryPointOutput->getType());
TIntermNode* returnSequence = intermediate.addAssign(EOpAssign, left, converted, loc);
TIntermNode* returnSequence = handleAssign(loc, EOpAssign, left, converted);
returnSequence = intermediate.makeAggregate(returnSequence);
returnSequence = intermediate.growAggregate(returnSequence, intermediate.addBranch(EOpReturn, loc));
returnSequence->getAsAggregate()->setOperator(EOpSequence);
@ -1032,6 +1032,32 @@ void HlslParseContext::handleFunctionArgument(TFunction* function, TIntermTyped*
arguments = newArg;
}
// Some simple source assignments need to be flattened to a sequence
// of AST assignments. Catch these and flatten, otherwise, pass through
// to intermediate.addAssign().
TIntermTyped* HlslParseContext::handleAssign(const TSourceLoc& loc, TOperator op, TIntermTyped* left, TIntermTyped* right)
{
if (! shouldFlatten(left->getType()) ||
! left->getAsSymbolNode() ||
flattenMap.find(left->getAsSymbolNode()->getId()) == flattenMap.end())
return intermediate.addAssign(op, left, right, loc);
// If we get here, we are assigning a whole struct to a flattened l-value, so have to
// do member-by-member assignment:
const auto& members = *left->getType().getStruct();
const auto& memberVariables = flattenMap[left->getAsSymbolNode()->getId()];
TIntermAggregate* assignList = nullptr;
for (int member = 0; member < (int)memberVariables.size(); ++member) {
TIntermTyped* subRight = intermediate.addIndex(EOpIndexDirectStruct, right, intermediate.addConstantUnion(member, loc), loc);
subRight->setType(*members[member].type);
TIntermTyped* subLeft = intermediate.addSymbol(*memberVariables[member]);
assignList = intermediate.growAggregate(assignList, intermediate.addAssign(op, subLeft, subRight, loc));
}
assignList->setOperator(EOpSequence);
return assignList;
}
//
// HLSL atomic operations have slightly different arguments than
// GLSL/AST/SPIRV. The semantics are converted below in decomposeIntrinsic.

View File

@ -94,6 +94,7 @@ public:
void remapNonEntrypointIO(TFunction& function);
TIntermNode* handleReturnValue(const TSourceLoc&, TIntermTyped*);
void handleFunctionArgument(TFunction*, TIntermTyped*& arguments, TIntermTyped* newArg);
TIntermTyped* handleAssign(const TSourceLoc&, TOperator, TIntermTyped* left, TIntermTyped* right);
TIntermTyped* handleFunctionCall(const TSourceLoc&, TFunction*, TIntermNode*);
void decomposeIntrinsic(const TSourceLoc&, TIntermTyped*& node, TIntermNode* arguments);
void decomposeSampleMethods(const TSourceLoc&, TIntermTyped*& node, TIntermNode* arguments);
@ -238,7 +239,7 @@ protected:
//
TVector<TSymbol*> ioArraySymbolResizeList;
TUnorderedMap<int, TVector<TVariable*>> flattenMap;
TMap<int, TVector<TVariable*>> flattenMap;
unsigned int nextInLocation;
unsigned int nextOutLocation;
};