Add support for GL_ARB_explicit_uniform_location
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@@ -40,11 +40,14 @@ ERROR: 0:140: 'assign' : cannot convert from ' const float' to ' temp 2-compone
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ERROR: 0:141: 'textureQueryLod' : no matching overloaded function found
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ERROR: 0:141: 'assign' : cannot convert from ' const float' to ' temp 2-component vector of float'
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ERROR: 0:152: 'index' : value must be 0 or 1
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ERROR: 41 compilation errors. No code generated.
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ERROR: 0:154: 'location qualifier on uniform or buffer' : not supported for this version or the enabled extensions
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ERROR: 0:160: 'location' : cannot apply to uniform or buffer block
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ERROR: 43 compilation errors. No code generated.
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Shader version: 330
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Requested GL_ARB_enhanced_layouts
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Requested GL_ARB_explicit_uniform_location
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Requested GL_ARB_separate_shader_objects
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ERROR: node is still EOpNull!
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0:8 Function Definition: main( ( global void)
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@@ -126,6 +129,9 @@ ERROR: node is still EOpNull!
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0:? 'precise' ( global int)
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0:? 'KeyMem' ( global structure{ global int precise})
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0:? 'outIndex2' (layout( location=28 index=0) out 4-component vector of float)
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0:? 'ucolor0' (layout( location=4) uniform 4-component vector of float)
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0:? 'ucolor1' (layout( location=5) uniform 4-component vector of float)
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0:? 'colorsBuffer' (layout( location=6 column_major shared) uniform block{layout( column_major shared) uniform 128-element array of 4-component vector of float colors})
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Linked fragment stage:
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@@ -135,6 +141,7 @@ ERROR: Linking fragment stage: Cannot use both gl_FragColor and gl_FragData
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Shader version: 330
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Requested GL_ARB_enhanced_layouts
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Requested GL_ARB_explicit_uniform_location
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Requested GL_ARB_separate_shader_objects
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ERROR: node is still EOpNull!
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0:8 Function Definition: main( ( global void)
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@@ -191,4 +198,7 @@ ERROR: node is still EOpNull!
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0:? 'precise' ( global int)
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0:? 'KeyMem' ( global structure{ global int precise})
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0:? 'outIndex2' (layout( location=28 index=0) out 4-component vector of float)
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0:? 'ucolor0' (layout( location=4) uniform 4-component vector of float)
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0:? 'ucolor1' (layout( location=5) uniform 4-component vector of float)
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0:? 'colorsBuffer' (layout( location=6 column_major shared) uniform block{layout( column_major shared) uniform 128-element array of 4-component vector of float colors})
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