HLSL: Test change: Geometry shaders can't return values from main.
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@ -5,70 +5,73 @@ max_vertices = 4
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input primitive = triangles
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input primitive = triangles
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output primitive = line_strip
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output primitive = line_strip
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0:? Sequence
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0:? Sequence
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0:12 Function Definition: @main(u1[3];struct-S-f1-f1-u1-u1-i11; ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:13 Function Definition: @main(u1[3];struct-S-f1-f1-f1-u1-u1-i11; ( temp void)
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0:12 Function Parameters:
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0:13 Function Parameters:
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0:12 'VertexID' ( in 3-element array of uint)
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0:13 'VertexID' ( in 3-element array of uint)
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0:12 'OutputStream' ( out structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:13 'OutputStream' ( out structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:? Sequence
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0:? Sequence
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0:14 Branch: Return with expression
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0:15 Sequence
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0:14 's' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:15 Sequence
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0:12 Function Definition: main( ( temp void)
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0:15 move second child to first child ( temp float)
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0:12 Function Parameters:
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0:? 'OutputStream_clip0' ( out float Position)
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0:15 clip0: direct index for structure ( temp float)
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0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:15 Constant:
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0:15 0 (const int)
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0:? Sequence
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0:? Sequence
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0:12 move second child to first child ( temp 3-element array of uint)
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0:15 move second child to first child ( temp float)
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0:? 'VertexID' ( temp 3-element array of uint)
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0:15 direct index ( temp float)
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0:? 'VertexID' (layout( location=0) in 3-element array of uint)
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0:12 Sequence
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0:12 move second child to first child ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:12 Function Call: @main(u1[3];struct-S-f1-f1-u1-u1-i11; ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:? 'VertexID' ( temp 3-element array of uint)
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0:? 'OutputStream' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:? Sequence
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0:12 move second child to first child ( temp float)
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0:12 direct index ( temp float)
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0:? 'OutputStream_clip0' ( out 1-element array of float ClipDistance)
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0:? 'OutputStream_clip0' ( out 1-element array of float ClipDistance)
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0:12 Constant:
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0:15 Constant:
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0:12 0 (const int)
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0:15 0 (const int)
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0:12 clip0: direct index for structure ( temp float)
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0:15 clip0: direct index for structure ( temp float)
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0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:12 Constant:
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0:15 Constant:
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0:12 0 (const int)
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0:15 1 (const int)
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0:? Sequence
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0:? Sequence
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0:12 move second child to first child ( temp float)
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0:15 move second child to first child ( temp float)
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0:12 direct index ( temp float)
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0:15 direct index ( temp float)
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0:? 'OutputStream_cull0' ( out 1-element array of float CullDistance)
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0:? 'OutputStream_cull0' ( out 1-element array of float CullDistance)
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0:12 Constant:
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0:15 Constant:
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0:12 0 (const int)
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0:15 0 (const int)
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0:12 cull0: direct index for structure ( temp float)
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0:15 cull0: direct index for structure ( temp float)
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0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:12 Constant:
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0:15 Constant:
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0:12 1 (const int)
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0:15 2 (const int)
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0:12 move second child to first child ( temp uint)
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0:15 move second child to first child ( temp uint)
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0:? 'OutputStream_vpai' ( out uint ViewportIndex)
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0:? 'OutputStream_vpai' ( out uint ViewportIndex)
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0:12 vpai: direct index for structure ( temp uint)
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0:15 vpai: direct index for structure ( temp uint)
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0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:12 Constant:
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0:15 Constant:
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0:12 2 (const int)
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0:15 3 (const int)
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0:12 move second child to first child ( temp uint)
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0:15 move second child to first child ( temp uint)
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0:? 'OutputStream_rtai' ( out uint Layer)
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0:? 'OutputStream_rtai' ( out uint Layer)
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0:12 rtai: direct index for structure ( temp uint)
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0:15 rtai: direct index for structure ( temp uint)
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0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:12 Constant:
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0:15 Constant:
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0:12 3 (const int)
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0:15 4 (const int)
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0:12 move second child to first child ( temp int)
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0:15 move second child to first child ( temp int)
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0:12 ii: direct index for structure ( temp int)
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0:15 ii: direct index for structure ( temp int)
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0:12 '@entryPointOutput' (layout( location=0) out structure{ temp int ii})
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0:15 'OutputStream' (layout( location=0) out structure{ temp int ii})
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0:12 Constant:
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0:15 Constant:
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0:12 0 (const int)
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0:15 0 (const int)
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0:12 ii: direct index for structure ( temp int)
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0:15 ii: direct index for structure ( temp int)
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0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:12 Constant:
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0:15 Constant:
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0:12 4 (const int)
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0:15 5 (const int)
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0:? Linker Objects
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0:15 EmitVertex ( temp void)
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0:? '@entryPointOutput' (layout( location=0) out structure{ temp int ii})
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0:13 Function Definition: main( ( temp void)
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0:13 Function Parameters:
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0:? Sequence
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0:13 move second child to first child ( temp 3-element array of uint)
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0:? 'VertexID' ( temp 3-element array of uint)
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0:? 'VertexID' (layout( location=0) in 3-element array of uint)
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0:? 'VertexID' (layout( location=0) in 3-element array of uint)
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0:? 'OutputStream' (layout( location=1) out structure{ temp int ii})
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0:13 Function Call: @main(u1[3];struct-S-f1-f1-f1-u1-u1-i11; ( temp void)
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0:? 'VertexID' ( temp 3-element array of uint)
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0:? 'OutputStream' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:? Linker Objects
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0:? 'VertexID' (layout( location=0) in 3-element array of uint)
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0:? 'OutputStream' (layout( location=0) out structure{ temp int ii})
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0:? 'OutputStream_clip0' ( out 1-element array of float ClipDistance)
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0:? 'OutputStream_clip0' ( out 1-element array of float ClipDistance)
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0:? 'OutputStream_cull0' ( out 1-element array of float CullDistance)
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0:? 'OutputStream_cull0' ( out 1-element array of float CullDistance)
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0:? 'OutputStream_vpai' ( out uint ViewportIndex)
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0:? 'OutputStream_vpai' ( out uint ViewportIndex)
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@ -83,77 +86,80 @@ max_vertices = 4
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input primitive = triangles
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input primitive = triangles
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output primitive = line_strip
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output primitive = line_strip
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0:? Sequence
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0:? Sequence
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0:12 Function Definition: @main(u1[3];struct-S-f1-f1-u1-u1-i11; ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:13 Function Definition: @main(u1[3];struct-S-f1-f1-f1-u1-u1-i11; ( temp void)
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0:12 Function Parameters:
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0:13 Function Parameters:
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0:12 'VertexID' ( in 3-element array of uint)
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0:13 'VertexID' ( in 3-element array of uint)
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0:12 'OutputStream' ( out structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:13 'OutputStream' ( out structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:? Sequence
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0:? Sequence
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0:14 Branch: Return with expression
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0:15 Sequence
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0:14 's' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:15 Sequence
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0:12 Function Definition: main( ( temp void)
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0:15 move second child to first child ( temp float)
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0:12 Function Parameters:
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0:? 'OutputStream_clip0' ( out float Position)
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0:15 clip0: direct index for structure ( temp float)
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0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:15 Constant:
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0:15 0 (const int)
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0:? Sequence
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0:? Sequence
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0:12 move second child to first child ( temp 3-element array of uint)
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0:15 move second child to first child ( temp float)
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0:? 'VertexID' ( temp 3-element array of uint)
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0:15 direct index ( temp float)
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0:? 'VertexID' (layout( location=0) in 3-element array of uint)
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0:12 Sequence
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0:12 move second child to first child ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:12 Function Call: @main(u1[3];struct-S-f1-f1-u1-u1-i11; ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:? 'VertexID' ( temp 3-element array of uint)
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0:? 'OutputStream' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:? Sequence
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0:12 move second child to first child ( temp float)
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0:12 direct index ( temp float)
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0:? 'OutputStream_clip0' ( out 1-element array of float ClipDistance)
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0:? 'OutputStream_clip0' ( out 1-element array of float ClipDistance)
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0:12 Constant:
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0:15 Constant:
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0:12 0 (const int)
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0:15 0 (const int)
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0:12 clip0: direct index for structure ( temp float)
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0:15 clip0: direct index for structure ( temp float)
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0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:12 Constant:
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0:15 Constant:
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0:12 0 (const int)
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0:15 1 (const int)
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0:? Sequence
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0:? Sequence
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0:12 move second child to first child ( temp float)
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0:15 move second child to first child ( temp float)
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0:12 direct index ( temp float)
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0:15 direct index ( temp float)
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0:? 'OutputStream_cull0' ( out 1-element array of float CullDistance)
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0:? 'OutputStream_cull0' ( out 1-element array of float CullDistance)
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0:12 Constant:
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0:15 Constant:
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0:12 0 (const int)
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0:15 0 (const int)
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0:12 cull0: direct index for structure ( temp float)
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0:15 cull0: direct index for structure ( temp float)
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0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:12 Constant:
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0:15 Constant:
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0:12 1 (const int)
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0:15 2 (const int)
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0:12 move second child to first child ( temp uint)
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0:15 move second child to first child ( temp uint)
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0:? 'OutputStream_vpai' ( out uint ViewportIndex)
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0:? 'OutputStream_vpai' ( out uint ViewportIndex)
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0:12 vpai: direct index for structure ( temp uint)
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0:15 vpai: direct index for structure ( temp uint)
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0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:12 Constant:
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0:15 Constant:
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0:12 2 (const int)
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0:15 3 (const int)
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0:12 move second child to first child ( temp uint)
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0:15 move second child to first child ( temp uint)
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0:? 'OutputStream_rtai' ( out uint Layer)
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0:? 'OutputStream_rtai' ( out uint Layer)
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0:12 rtai: direct index for structure ( temp uint)
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0:15 rtai: direct index for structure ( temp uint)
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0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:12 Constant:
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0:15 Constant:
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0:12 3 (const int)
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0:15 4 (const int)
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0:12 move second child to first child ( temp int)
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0:15 move second child to first child ( temp int)
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0:12 ii: direct index for structure ( temp int)
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0:15 ii: direct index for structure ( temp int)
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0:12 '@entryPointOutput' (layout( location=0) out structure{ temp int ii})
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0:15 'OutputStream' (layout( location=0) out structure{ temp int ii})
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0:12 Constant:
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0:15 Constant:
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0:12 0 (const int)
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0:15 0 (const int)
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0:12 ii: direct index for structure ( temp int)
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0:15 ii: direct index for structure ( temp int)
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0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:12 Constant:
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0:15 Constant:
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0:12 4 (const int)
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0:15 5 (const int)
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0:? Linker Objects
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0:15 EmitVertex ( temp void)
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0:? '@entryPointOutput' (layout( location=0) out structure{ temp int ii})
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0:13 Function Definition: main( ( temp void)
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0:13 Function Parameters:
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0:? Sequence
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0:13 move second child to first child ( temp 3-element array of uint)
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0:? 'VertexID' ( temp 3-element array of uint)
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0:? 'VertexID' (layout( location=0) in 3-element array of uint)
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0:? 'VertexID' (layout( location=0) in 3-element array of uint)
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0:? 'OutputStream' (layout( location=1) out structure{ temp int ii})
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0:13 Function Call: @main(u1[3];struct-S-f1-f1-f1-u1-u1-i11; ( temp void)
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0:? 'VertexID' ( temp 3-element array of uint)
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0:? 'OutputStream' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:? Linker Objects
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0:? 'VertexID' (layout( location=0) in 3-element array of uint)
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0:? 'OutputStream' (layout( location=0) out structure{ temp int ii})
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0:? 'OutputStream_clip0' ( out 1-element array of float ClipDistance)
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0:? 'OutputStream_clip0' ( out 1-element array of float ClipDistance)
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0:? 'OutputStream_cull0' ( out 1-element array of float CullDistance)
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0:? 'OutputStream_cull0' ( out 1-element array of float CullDistance)
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0:? 'OutputStream_vpai' ( out uint ViewportIndex)
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0:? 'OutputStream_vpai' ( out uint ViewportIndex)
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// Module Version 10000
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// Module Version 10000
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// Generated by (magic number): 80001
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// Generated by (magic number): 80001
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// Id's are bound by 71
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// Id's are bound by 68
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Capability Geometry
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Capability Geometry
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Capability ClipDistance
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Capability ClipDistance
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@ -161,7 +167,7 @@ output primitive = line_strip
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Capability MultiViewport
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Capability MultiViewport
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1: ExtInstImport "GLSL.std.450"
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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MemoryModel Logical GLSL450
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EntryPoint Geometry 4 "main" 25 37 44 50 55 61 70
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EntryPoint Geometry 4 "main" 20 29 34 40 45 51 60
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ExecutionMode 4 Triangles
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ExecutionMode 4 Triangles
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ExecutionMode 4 Invocations 1
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ExecutionMode 4 Invocations 1
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ExecutionMode 4 OutputLineStrip
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ExecutionMode 4 OutputLineStrip
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@ -170,37 +176,35 @@ output primitive = line_strip
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Name 4 "main"
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Name 4 "main"
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Name 12 "S"
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Name 12 "S"
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MemberName 12(S) 0 "clip0"
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MemberName 12(S) 0 "clip0"
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MemberName 12(S) 1 "cull0"
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MemberName 12(S) 1 "clip0"
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MemberName 12(S) 2 "vpai"
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MemberName 12(S) 2 "cull0"
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MemberName 12(S) 3 "rtai"
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MemberName 12(S) 3 "vpai"
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MemberName 12(S) 4 "ii"
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MemberName 12(S) 4 "rtai"
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Name 17 "@main(u1[3];struct-S-f1-f1-u1-u1-i11;"
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MemberName 12(S) 5 "ii"
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Name 17 "@main(u1[3];struct-S-f1-f1-f1-u1-u1-i11;"
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Name 15 "VertexID"
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Name 15 "VertexID"
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Name 16 "OutputStream"
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Name 16 "OutputStream"
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Name 19 "s"
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Name 20 "OutputStream_clip0"
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Name 23 "VertexID"
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Name 21 "s"
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Name 25 "VertexID"
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Name 29 "OutputStream_clip0"
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Name 27 "flattenTemp"
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Name 34 "OutputStream_cull0"
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Name 28 "OutputStream"
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Name 40 "OutputStream_vpai"
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Name 29 "param"
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Name 45 "OutputStream_rtai"
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Name 31 "param"
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Name 49 "S"
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Name 37 "OutputStream_clip0"
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MemberName 49(S) 0 "ii"
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Name 44 "OutputStream_cull0"
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Name 51 "OutputStream"
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Name 50 "OutputStream_vpai"
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Name 58 "VertexID"
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Name 55 "OutputStream_rtai"
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Name 60 "VertexID"
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Name 59 "S"
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Name 62 "OutputStream"
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||||||
MemberName 59(S) 0 "ii"
|
Name 63 "param"
|
||||||
Name 61 "@entryPointOutput"
|
Name 65 "param"
|
||||||
Name 68 "S"
|
Decorate 20(OutputStream_clip0) BuiltIn Position
|
||||||
MemberName 68(S) 0 "ii"
|
Decorate 29(OutputStream_clip0) BuiltIn ClipDistance
|
||||||
Name 70 "OutputStream"
|
Decorate 34(OutputStream_cull0) BuiltIn CullDistance
|
||||||
Decorate 25(VertexID) Location 0
|
Decorate 40(OutputStream_vpai) BuiltIn ViewportIndex
|
||||||
Decorate 37(OutputStream_clip0) BuiltIn ClipDistance
|
Decorate 45(OutputStream_rtai) BuiltIn Layer
|
||||||
Decorate 44(OutputStream_cull0) BuiltIn CullDistance
|
Decorate 51(OutputStream) Location 0
|
||||||
Decorate 50(OutputStream_vpai) BuiltIn ViewportIndex
|
Decorate 60(VertexID) Location 0
|
||||||
Decorate 55(OutputStream_rtai) BuiltIn Layer
|
|
||||||
Decorate 61(@entryPointOutput) Location 0
|
|
||||||
Decorate 70(OutputStream) Location 1
|
|
||||||
2: TypeVoid
|
2: TypeVoid
|
||||||
3: TypeFunction 2
|
3: TypeFunction 2
|
||||||
6: TypeInt 32 0
|
6: TypeInt 32 0
|
||||||
@ -209,75 +213,75 @@ output primitive = line_strip
|
|||||||
9: TypePointer Function 8
|
9: TypePointer Function 8
|
||||||
10: TypeFloat 32
|
10: TypeFloat 32
|
||||||
11: TypeInt 32 1
|
11: TypeInt 32 1
|
||||||
12(S): TypeStruct 10(float) 10(float) 6(int) 6(int) 11(int)
|
12(S): TypeStruct 10(float) 10(float) 10(float) 6(int) 6(int) 11(int)
|
||||||
13: TypePointer Function 12(S)
|
13: TypePointer Function 12(S)
|
||||||
14: TypeFunction 12(S) 9(ptr) 13(ptr)
|
14: TypeFunction 2 9(ptr) 13(ptr)
|
||||||
24: TypePointer Input 8
|
19: TypePointer Output 10(float)
|
||||||
25(VertexID): 24(ptr) Variable Input
|
20(OutputStream_clip0): 19(ptr) Variable Output
|
||||||
34: 6(int) Constant 1
|
22: 11(int) Constant 0
|
||||||
35: TypeArray 10(float) 34
|
23: TypePointer Function 10(float)
|
||||||
36: TypePointer Output 35
|
26: 6(int) Constant 1
|
||||||
37(OutputStream_clip0): 36(ptr) Variable Output
|
27: TypeArray 10(float) 26
|
||||||
38: 11(int) Constant 0
|
28: TypePointer Output 27
|
||||||
39: TypePointer Function 10(float)
|
29(OutputStream_clip0): 28(ptr) Variable Output
|
||||||
42: TypePointer Output 10(float)
|
30: 11(int) Constant 1
|
||||||
44(OutputStream_cull0): 36(ptr) Variable Output
|
34(OutputStream_cull0): 28(ptr) Variable Output
|
||||||
45: 11(int) Constant 1
|
35: 11(int) Constant 2
|
||||||
49: TypePointer Output 6(int)
|
39: TypePointer Output 6(int)
|
||||||
50(OutputStream_vpai): 49(ptr) Variable Output
|
40(OutputStream_vpai): 39(ptr) Variable Output
|
||||||
51: 11(int) Constant 2
|
41: 11(int) Constant 3
|
||||||
52: TypePointer Function 6(int)
|
42: TypePointer Function 6(int)
|
||||||
55(OutputStream_rtai): 49(ptr) Variable Output
|
45(OutputStream_rtai): 39(ptr) Variable Output
|
||||||
56: 11(int) Constant 3
|
46: 11(int) Constant 4
|
||||||
59(S): TypeStruct 11(int)
|
49(S): TypeStruct 11(int)
|
||||||
60: TypePointer Output 59(S)
|
50: TypePointer Output 49(S)
|
||||||
61(@entryPointOutput): 60(ptr) Variable Output
|
51(OutputStream): 50(ptr) Variable Output
|
||||||
62: 11(int) Constant 4
|
52: 11(int) Constant 5
|
||||||
63: TypePointer Function 11(int)
|
53: TypePointer Function 11(int)
|
||||||
66: TypePointer Output 11(int)
|
56: TypePointer Output 11(int)
|
||||||
68(S): TypeStruct 11(int)
|
59: TypePointer Input 8
|
||||||
69: TypePointer Output 68(S)
|
60(VertexID): 59(ptr) Variable Input
|
||||||
70(OutputStream): 69(ptr) Variable Output
|
|
||||||
4(main): 2 Function None 3
|
4(main): 2 Function None 3
|
||||||
5: Label
|
5: Label
|
||||||
23(VertexID): 9(ptr) Variable Function
|
58(VertexID): 9(ptr) Variable Function
|
||||||
27(flattenTemp): 13(ptr) Variable Function
|
62(OutputStream): 13(ptr) Variable Function
|
||||||
28(OutputStream): 13(ptr) Variable Function
|
63(param): 9(ptr) Variable Function
|
||||||
29(param): 9(ptr) Variable Function
|
65(param): 13(ptr) Variable Function
|
||||||
31(param): 13(ptr) Variable Function
|
61: 8 Load 60(VertexID)
|
||||||
26: 8 Load 25(VertexID)
|
Store 58(VertexID) 61
|
||||||
Store 23(VertexID) 26
|
64: 8 Load 58(VertexID)
|
||||||
30: 8 Load 23(VertexID)
|
Store 63(param) 64
|
||||||
Store 29(param) 30
|
66: 2 FunctionCall 17(@main(u1[3];struct-S-f1-f1-f1-u1-u1-i11;) 63(param) 65(param)
|
||||||
32: 12(S) FunctionCall 17(@main(u1[3];struct-S-f1-f1-u1-u1-i11;) 29(param) 31(param)
|
67: 12(S) Load 65(param)
|
||||||
33: 12(S) Load 31(param)
|
Store 62(OutputStream) 67
|
||||||
Store 28(OutputStream) 33
|
|
||||||
Store 27(flattenTemp) 32
|
|
||||||
40: 39(ptr) AccessChain 27(flattenTemp) 38
|
|
||||||
41: 10(float) Load 40
|
|
||||||
43: 42(ptr) AccessChain 37(OutputStream_clip0) 38
|
|
||||||
Store 43 41
|
|
||||||
46: 39(ptr) AccessChain 27(flattenTemp) 45
|
|
||||||
47: 10(float) Load 46
|
|
||||||
48: 42(ptr) AccessChain 44(OutputStream_cull0) 38
|
|
||||||
Store 48 47
|
|
||||||
53: 52(ptr) AccessChain 27(flattenTemp) 51
|
|
||||||
54: 6(int) Load 53
|
|
||||||
Store 50(OutputStream_vpai) 54
|
|
||||||
57: 52(ptr) AccessChain 27(flattenTemp) 56
|
|
||||||
58: 6(int) Load 57
|
|
||||||
Store 55(OutputStream_rtai) 58
|
|
||||||
64: 63(ptr) AccessChain 27(flattenTemp) 62
|
|
||||||
65: 11(int) Load 64
|
|
||||||
67: 66(ptr) AccessChain 61(@entryPointOutput) 38
|
|
||||||
Store 67 65
|
|
||||||
Return
|
Return
|
||||||
FunctionEnd
|
FunctionEnd
|
||||||
17(@main(u1[3];struct-S-f1-f1-u1-u1-i11;): 12(S) Function None 14
|
17(@main(u1[3];struct-S-f1-f1-f1-u1-u1-i11;): 2 Function None 14
|
||||||
15(VertexID): 9(ptr) FunctionParameter
|
15(VertexID): 9(ptr) FunctionParameter
|
||||||
16(OutputStream): 13(ptr) FunctionParameter
|
16(OutputStream): 13(ptr) FunctionParameter
|
||||||
18: Label
|
18: Label
|
||||||
19(s): 13(ptr) Variable Function
|
21(s): 13(ptr) Variable Function
|
||||||
20: 12(S) Load 19(s)
|
24: 23(ptr) AccessChain 21(s) 22
|
||||||
ReturnValue 20
|
25: 10(float) Load 24
|
||||||
|
Store 20(OutputStream_clip0) 25
|
||||||
|
31: 23(ptr) AccessChain 21(s) 30
|
||||||
|
32: 10(float) Load 31
|
||||||
|
33: 19(ptr) AccessChain 29(OutputStream_clip0) 22
|
||||||
|
Store 33 32
|
||||||
|
36: 23(ptr) AccessChain 21(s) 35
|
||||||
|
37: 10(float) Load 36
|
||||||
|
38: 19(ptr) AccessChain 34(OutputStream_cull0) 22
|
||||||
|
Store 38 37
|
||||||
|
43: 42(ptr) AccessChain 21(s) 41
|
||||||
|
44: 6(int) Load 43
|
||||||
|
Store 40(OutputStream_vpai) 44
|
||||||
|
47: 42(ptr) AccessChain 21(s) 46
|
||||||
|
48: 6(int) Load 47
|
||||||
|
Store 45(OutputStream_rtai) 48
|
||||||
|
54: 53(ptr) AccessChain 21(s) 52
|
||||||
|
55: 11(int) Load 54
|
||||||
|
57: 56(ptr) AccessChain 51(OutputStream) 22
|
||||||
|
Store 57 55
|
||||||
|
EmitVertex
|
||||||
|
Return
|
||||||
FunctionEnd
|
FunctionEnd
|
||||||
|
@ -1,4 +1,5 @@
|
|||||||
struct S {
|
struct S {
|
||||||
|
float clip0 : SV_Position;
|
||||||
float clip0 : SV_ClipDistance0;
|
float clip0 : SV_ClipDistance0;
|
||||||
float cull0 : SV_CullDistance0;
|
float cull0 : SV_CullDistance0;
|
||||||
uint vpai : SV_ViewportArrayIndex;
|
uint vpai : SV_ViewportArrayIndex;
|
||||||
@ -7,9 +8,9 @@ struct S {
|
|||||||
};
|
};
|
||||||
|
|
||||||
[maxvertexcount(4)]
|
[maxvertexcount(4)]
|
||||||
S main(triangle in uint VertexID[3] : VertexID,
|
void main(triangle in uint VertexID[3] : VertexID,
|
||||||
inout LineStream<S> OutputStream)
|
inout LineStream<S> OutputStream)
|
||||||
{
|
{
|
||||||
S s;
|
S s;
|
||||||
return s;
|
OutputStream.Append(s);
|
||||||
}
|
}
|
||||||
|
Loading…
x
Reference in New Issue
Block a user