Implement GLSL_EXT_shader_atomic_float2
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Caio Marcelo de Oliveira Filho
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a23e143636
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d352577a99
@@ -36,6 +36,8 @@ static const char* const E_SPV_EXT_fragment_fully_covered = "SPV_EXT_fragment_fu
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static const char* const E_SPV_EXT_fragment_invocation_density = "SPV_EXT_fragment_invocation_density";
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static const char* const E_SPV_EXT_demote_to_helper_invocation = "SPV_EXT_demote_to_helper_invocation";
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static const char* const E_SPV_EXT_shader_atomic_float_add = "SPV_EXT_shader_atomic_float_add";
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static const char* const E_SPV_EXT_shader_atomic_float16_add = "SPV_EXT_shader_atomic_float16_add";
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static const char* const E_SPV_EXT_shader_atomic_float_min_max = "SPV_EXT_shader_atomic_float_min_max";
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static const char* const E_SPV_EXT_shader_image_int64 = "SPV_EXT_shader_image_int64";
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#endif // #ifndef GLSLextEXT_H
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