Implement GLSL_EXT_shader_atomic_float2

This commit is contained in:
Jason Ekstrand
2021-01-13 14:36:17 -06:00
committed by Caio Marcelo de Oliveira Filho
parent a23e143636
commit d352577a99
9 changed files with 319 additions and 24 deletions

View File

@@ -36,6 +36,8 @@ static const char* const E_SPV_EXT_fragment_fully_covered = "SPV_EXT_fragment_fu
static const char* const E_SPV_EXT_fragment_invocation_density = "SPV_EXT_fragment_invocation_density";
static const char* const E_SPV_EXT_demote_to_helper_invocation = "SPV_EXT_demote_to_helper_invocation";
static const char* const E_SPV_EXT_shader_atomic_float_add = "SPV_EXT_shader_atomic_float_add";
static const char* const E_SPV_EXT_shader_atomic_float16_add = "SPV_EXT_shader_atomic_float16_add";
static const char* const E_SPV_EXT_shader_atomic_float_min_max = "SPV_EXT_shader_atomic_float_min_max";
static const char* const E_SPV_EXT_shader_image_int64 = "SPV_EXT_shader_image_int64";
#endif // #ifndef GLSLextEXT_H