WIP: HLSL: propagate readonly qualifier for buffer types
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@ -342,7 +342,7 @@ gl_FragCoord origin is upper left
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0:51 'r50' ( temp float)
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0:51 Construct float ( temp float)
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0:? imageLoad ( temp 4-component vector of float)
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0:51 'g_tTexbfs' (layout( r32f) uniform imageBuffer)
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0:51 'g_tTexbfs' (layout( r32f) readonly uniform imageBuffer)
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0:51 Convert uint to int ( temp int)
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0:51 upos: direct index for structure (layout( offset=48) uniform uint)
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0:51 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int i, layout( offset=4) uniform uint u, layout( offset=8) uniform float f, layout( offset=12) uniform bool b, layout( offset=16) uniform 2-component vector of int i2, layout( offset=24) uniform 2-component vector of uint u2, layout( offset=32) uniform 2-component vector of float f2, layout( offset=40) uniform 2-component vector of bool b2, layout( offset=48) uniform uint upos, layout( offset=52) uniform float fpos})
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@ -353,7 +353,7 @@ gl_FragCoord origin is upper left
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0:52 'r51' ( temp float)
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0:52 Construct float ( temp float)
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0:? imageLoad ( temp 4-component vector of float)
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0:52 'g_tTexbfs' (layout( r32f) uniform imageBuffer)
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0:52 'g_tTexbfs' (layout( r32f) readonly uniform imageBuffer)
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0:52 Convert float to int ( temp int)
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0:52 fpos: direct index for structure (layout( offset=52) uniform float)
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0:52 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int i, layout( offset=4) uniform uint u, layout( offset=8) uniform float f, layout( offset=12) uniform bool b, layout( offset=16) uniform 2-component vector of int i2, layout( offset=24) uniform 2-component vector of uint u2, layout( offset=32) uniform 2-component vector of float f2, layout( offset=40) uniform 2-component vector of bool b2, layout( offset=48) uniform uint upos, layout( offset=52) uniform float fpos})
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@ -436,7 +436,7 @@ gl_FragCoord origin is upper left
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0:20 Constant:
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0:20 0 (const int)
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0:? Linker Objects
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0:? 'g_tTexbfs' (layout( r32f) uniform imageBuffer)
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0:? 'g_tTexbfs' (layout( r32f) readonly uniform imageBuffer)
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0:? 'g_tTex1df4' ( uniform texture1D)
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0:? 'color' (layout( location=0) out 4-component vector of float)
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0:? 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int i, layout( offset=4) uniform uint u, layout( offset=8) uniform float f, layout( offset=12) uniform bool b, layout( offset=16) uniform 2-component vector of int i2, layout( offset=24) uniform 2-component vector of uint u2, layout( offset=32) uniform 2-component vector of float f2, layout( offset=40) uniform 2-component vector of bool b2, layout( offset=48) uniform uint upos, layout( offset=52) uniform float fpos})
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@ -788,7 +788,7 @@ gl_FragCoord origin is upper left
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0:51 'r50' ( temp float)
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0:51 Construct float ( temp float)
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0:? imageLoad ( temp 4-component vector of float)
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0:51 'g_tTexbfs' (layout( r32f) uniform imageBuffer)
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0:51 'g_tTexbfs' (layout( r32f) readonly uniform imageBuffer)
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0:51 Convert uint to int ( temp int)
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0:51 upos: direct index for structure (layout( offset=48) uniform uint)
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0:51 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int i, layout( offset=4) uniform uint u, layout( offset=8) uniform float f, layout( offset=12) uniform bool b, layout( offset=16) uniform 2-component vector of int i2, layout( offset=24) uniform 2-component vector of uint u2, layout( offset=32) uniform 2-component vector of float f2, layout( offset=40) uniform 2-component vector of bool b2, layout( offset=48) uniform uint upos, layout( offset=52) uniform float fpos})
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@ -799,7 +799,7 @@ gl_FragCoord origin is upper left
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0:52 'r51' ( temp float)
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0:52 Construct float ( temp float)
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0:? imageLoad ( temp 4-component vector of float)
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0:52 'g_tTexbfs' (layout( r32f) uniform imageBuffer)
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0:52 'g_tTexbfs' (layout( r32f) readonly uniform imageBuffer)
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0:52 Convert float to int ( temp int)
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0:52 fpos: direct index for structure (layout( offset=52) uniform float)
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0:52 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int i, layout( offset=4) uniform uint u, layout( offset=8) uniform float f, layout( offset=12) uniform bool b, layout( offset=16) uniform 2-component vector of int i2, layout( offset=24) uniform 2-component vector of uint u2, layout( offset=32) uniform 2-component vector of float f2, layout( offset=40) uniform 2-component vector of bool b2, layout( offset=48) uniform uint upos, layout( offset=52) uniform float fpos})
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@ -882,7 +882,7 @@ gl_FragCoord origin is upper left
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0:20 Constant:
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0:20 0 (const int)
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0:? Linker Objects
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0:? 'g_tTexbfs' (layout( r32f) uniform imageBuffer)
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0:? 'g_tTexbfs' (layout( r32f) readonly uniform imageBuffer)
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0:? 'g_tTex1df4' ( uniform texture1D)
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0:? 'color' (layout( location=0) out 4-component vector of float)
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0:? 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int i, layout( offset=4) uniform uint u, layout( offset=8) uniform float f, layout( offset=12) uniform bool b, layout( offset=16) uniform 2-component vector of int i2, layout( offset=24) uniform 2-component vector of uint u2, layout( offset=32) uniform 2-component vector of float f2, layout( offset=40) uniform 2-component vector of bool b2, layout( offset=48) uniform uint upos, layout( offset=52) uniform float fpos})
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@ -964,6 +964,7 @@ gl_FragCoord origin is upper left
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Decorate 19($Global) Block
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Decorate 21 DescriptorSet 0
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Decorate 258(g_tTexbfs) DescriptorSet 0
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Decorate 258(g_tTexbfs) NonWritable
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Decorate 277(g_tTex1df4) DescriptorSet 0
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Decorate 319(color) Location 0
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2: TypeVoid
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@ -94,7 +94,7 @@ gl_FragCoord origin is upper left
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0:20 Constant:
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0:20 0 (const int)
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0:? Linker Objects
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0:? 'g_tTexbfs' (layout( r32f) uniform imageBuffer)
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0:? 'g_tTexbfs' (layout( r32f) readonly uniform imageBuffer)
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0:? 'g_tTex1df4' ( uniform texture1D)
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0:? 'color' (layout( location=0) out 4-component vector of float)
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0:? 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int i, layout( offset=4) uniform uint u, layout( offset=8) uniform float f, layout( offset=12) uniform bool b, layout( offset=16) uniform 2-component vector of int i2, layout( offset=24) uniform 2-component vector of uint u2, layout( offset=32) uniform 2-component vector of float f2, layout( offset=40) uniform 2-component vector of bool b2, layout( offset=48) uniform uint upos, layout( offset=52) uniform float fpos})
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@ -198,7 +198,7 @@ gl_FragCoord origin is upper left
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0:20 Constant:
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0:20 0 (const int)
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0:? Linker Objects
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0:? 'g_tTexbfs' (layout( r32f) uniform imageBuffer)
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0:? 'g_tTexbfs' (layout( r32f) readonly uniform imageBuffer)
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0:? 'g_tTex1df4' ( uniform texture1D)
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0:? 'color' (layout( location=0) out 4-component vector of float)
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0:? 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int i, layout( offset=4) uniform uint u, layout( offset=8) uniform float f, layout( offset=12) uniform bool b, layout( offset=16) uniform 2-component vector of int i2, layout( offset=24) uniform 2-component vector of uint u2, layout( offset=32) uniform 2-component vector of float f2, layout( offset=40) uniform 2-component vector of bool b2, layout( offset=48) uniform uint upos, layout( offset=52) uniform float fpos})
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@ -258,6 +258,7 @@ gl_FragCoord origin is upper left
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Decorate 31(g_tTex1df4) DescriptorSet 0
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Decorate 74(color) Location 0
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Decorate 79(g_tTexbfs) DescriptorSet 0
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Decorate 79(g_tTexbfs) NonWritable
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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@ -9,7 +9,7 @@ gl_FragCoord origin is upper left
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0:28 move second child to first child ( temp 4-component vector of float)
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0:28 'r00' ( temp 4-component vector of float)
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0:28 imageLoad ( temp 4-component vector of float)
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0:28 'g_tTexbf4' (layout( rgba32f) uniform imageBuffer)
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0:28 'g_tTexbf4' (layout( rgba32f) readonly uniform imageBuffer)
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0:28 c1: direct index for structure (layout( offset=0) uniform int)
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0:28 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
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0:28 Constant:
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@ -18,7 +18,7 @@ gl_FragCoord origin is upper left
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0:29 move second child to first child ( temp 4-component vector of int)
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0:29 'r01' ( temp 4-component vector of int)
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0:29 imageLoad ( temp 4-component vector of int)
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0:29 'g_tTexbi4' (layout( rgba32i) uniform iimageBuffer)
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0:29 'g_tTexbi4' (layout( rgba32i) readonly uniform iimageBuffer)
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0:29 c1: direct index for structure (layout( offset=0) uniform int)
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0:29 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
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0:29 Constant:
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@ -27,7 +27,7 @@ gl_FragCoord origin is upper left
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0:30 move second child to first child ( temp 4-component vector of uint)
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0:30 'r02' ( temp 4-component vector of uint)
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0:30 imageLoad ( temp 4-component vector of uint)
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0:30 'g_tTexbu4' (layout( rgba32ui) uniform uimageBuffer)
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0:30 'g_tTexbu4' (layout( rgba32ui) readonly uniform uimageBuffer)
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0:30 c1: direct index for structure (layout( offset=0) uniform int)
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0:30 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
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0:30 Constant:
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@ -71,10 +71,10 @@ gl_FragCoord origin is upper left
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0:24 Constant:
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0:24 1 (const int)
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0:? Linker Objects
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0:? 'g_tTexbf4_test' (layout( binding=0 rgba32f) uniform imageBuffer)
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0:? 'g_tTexbf4' (layout( rgba32f) uniform imageBuffer)
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0:? 'g_tTexbi4' (layout( rgba32i) uniform iimageBuffer)
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0:? 'g_tTexbu4' (layout( rgba32ui) uniform uimageBuffer)
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0:? 'g_tTexbf4_test' (layout( binding=0 rgba32f) readonly uniform imageBuffer)
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0:? 'g_tTexbf4' (layout( rgba32f) readonly uniform imageBuffer)
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0:? 'g_tTexbi4' (layout( rgba32i) readonly uniform iimageBuffer)
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0:? 'g_tTexbu4' (layout( rgba32ui) readonly uniform uimageBuffer)
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:? 'Depth' ( out float FragDepth)
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0:? 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
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@ -93,7 +93,7 @@ gl_FragCoord origin is upper left
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0:28 move second child to first child ( temp 4-component vector of float)
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0:28 'r00' ( temp 4-component vector of float)
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0:28 imageLoad ( temp 4-component vector of float)
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0:28 'g_tTexbf4' (layout( rgba32f) uniform imageBuffer)
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0:28 'g_tTexbf4' (layout( rgba32f) readonly uniform imageBuffer)
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0:28 c1: direct index for structure (layout( offset=0) uniform int)
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0:28 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
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0:28 Constant:
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@ -102,7 +102,7 @@ gl_FragCoord origin is upper left
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0:29 move second child to first child ( temp 4-component vector of int)
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0:29 'r01' ( temp 4-component vector of int)
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0:29 imageLoad ( temp 4-component vector of int)
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0:29 'g_tTexbi4' (layout( rgba32i) uniform iimageBuffer)
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0:29 'g_tTexbi4' (layout( rgba32i) readonly uniform iimageBuffer)
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0:29 c1: direct index for structure (layout( offset=0) uniform int)
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0:29 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
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0:29 Constant:
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@ -111,7 +111,7 @@ gl_FragCoord origin is upper left
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0:30 move second child to first child ( temp 4-component vector of uint)
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0:30 'r02' ( temp 4-component vector of uint)
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0:30 imageLoad ( temp 4-component vector of uint)
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0:30 'g_tTexbu4' (layout( rgba32ui) uniform uimageBuffer)
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0:30 'g_tTexbu4' (layout( rgba32ui) readonly uniform uimageBuffer)
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0:30 c1: direct index for structure (layout( offset=0) uniform int)
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0:30 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
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0:30 Constant:
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@ -155,10 +155,10 @@ gl_FragCoord origin is upper left
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0:24 Constant:
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0:24 1 (const int)
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0:? Linker Objects
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0:? 'g_tTexbf4_test' (layout( binding=0 rgba32f) uniform imageBuffer)
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0:? 'g_tTexbf4' (layout( rgba32f) uniform imageBuffer)
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0:? 'g_tTexbi4' (layout( rgba32i) uniform iimageBuffer)
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0:? 'g_tTexbu4' (layout( rgba32ui) uniform uimageBuffer)
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0:? 'g_tTexbf4_test' (layout( binding=0 rgba32f) readonly uniform imageBuffer)
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0:? 'g_tTexbf4' (layout( rgba32f) readonly uniform imageBuffer)
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0:? 'g_tTexbi4' (layout( rgba32i) readonly uniform iimageBuffer)
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0:? 'g_tTexbu4' (layout( rgba32ui) readonly uniform uimageBuffer)
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:? 'Depth' ( out float FragDepth)
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0:? 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
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@ -200,6 +200,7 @@ gl_FragCoord origin is upper left
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Name 68 "Depth"
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Name 71 "g_tTexbf4_test"
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Decorate 16(g_tTexbf4) DescriptorSet 0
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Decorate 16(g_tTexbf4) NonWritable
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MemberDecorate 22($Global) 0 Offset 0
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MemberDecorate 22($Global) 1 Offset 8
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MemberDecorate 22($Global) 2 Offset 16
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@ -211,11 +212,14 @@ gl_FragCoord origin is upper left
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Decorate 22($Global) Block
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Decorate 24 DescriptorSet 0
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Decorate 34(g_tTexbi4) DescriptorSet 0
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Decorate 34(g_tTexbi4) NonWritable
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Decorate 45(g_tTexbu4) DescriptorSet 0
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Decorate 45(g_tTexbu4) NonWritable
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Decorate 64(Color) Location 0
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Decorate 68(Depth) BuiltIn FragDepth
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Decorate 71(g_tTexbf4_test) DescriptorSet 0
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Decorate 71(g_tTexbf4_test) Binding 0
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Decorate 71(g_tTexbf4_test) NonWritable
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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@ -10,7 +10,7 @@ gl_FragCoord origin is upper left
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0:28 'r00' ( temp float)
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0:28 Construct float ( temp float)
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0:? imageLoad ( temp 4-component vector of float)
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0:28 'g_tTexbfs' (layout( r32f) uniform imageBuffer)
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0:28 'g_tTexbfs' (layout( r32f) readonly uniform imageBuffer)
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0:28 c1: direct index for structure (layout( offset=0) uniform int)
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0:28 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
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0:28 Constant:
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@ -20,7 +20,7 @@ gl_FragCoord origin is upper left
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0:29 'r01' ( temp int)
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0:29 Construct int ( temp int)
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0:? imageLoad ( temp 4-component vector of int)
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0:29 'g_tTexbis' (layout( r32i) uniform iimageBuffer)
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0:29 'g_tTexbis' (layout( r32i) readonly uniform iimageBuffer)
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0:29 c1: direct index for structure (layout( offset=0) uniform int)
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0:29 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
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0:29 Constant:
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@ -30,7 +30,7 @@ gl_FragCoord origin is upper left
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0:30 'r02' ( temp uint)
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0:30 Construct uint ( temp uint)
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0:? imageLoad ( temp 4-component vector of uint)
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0:30 'g_tTexbus' (layout( r32ui) uniform uimageBuffer)
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0:30 'g_tTexbus' (layout( r32ui) readonly uniform uimageBuffer)
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0:30 c1: direct index for structure (layout( offset=0) uniform int)
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0:30 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
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0:30 Constant:
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@ -74,10 +74,10 @@ gl_FragCoord origin is upper left
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0:24 Constant:
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0:24 1 (const int)
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0:? Linker Objects
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0:? 'g_tTexbfs_test' (layout( binding=0 r32f) uniform imageBuffer)
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0:? 'g_tTexbfs' (layout( r32f) uniform imageBuffer)
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0:? 'g_tTexbis' (layout( r32i) uniform iimageBuffer)
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0:? 'g_tTexbus' (layout( r32ui) uniform uimageBuffer)
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0:? 'g_tTexbfs_test' (layout( binding=0 r32f) readonly uniform imageBuffer)
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0:? 'g_tTexbfs' (layout( r32f) readonly uniform imageBuffer)
|
||||
0:? 'g_tTexbis' (layout( r32i) readonly uniform iimageBuffer)
|
||||
0:? 'g_tTexbus' (layout( r32ui) readonly uniform uimageBuffer)
|
||||
0:? 'Color' (layout( location=0) out 4-component vector of float)
|
||||
0:? 'Depth' ( out float FragDepth)
|
||||
0:? 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
|
||||
@ -97,7 +97,7 @@ gl_FragCoord origin is upper left
|
||||
0:28 'r00' ( temp float)
|
||||
0:28 Construct float ( temp float)
|
||||
0:? imageLoad ( temp 4-component vector of float)
|
||||
0:28 'g_tTexbfs' (layout( r32f) uniform imageBuffer)
|
||||
0:28 'g_tTexbfs' (layout( r32f) readonly uniform imageBuffer)
|
||||
0:28 c1: direct index for structure (layout( offset=0) uniform int)
|
||||
0:28 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
|
||||
0:28 Constant:
|
||||
@ -107,7 +107,7 @@ gl_FragCoord origin is upper left
|
||||
0:29 'r01' ( temp int)
|
||||
0:29 Construct int ( temp int)
|
||||
0:? imageLoad ( temp 4-component vector of int)
|
||||
0:29 'g_tTexbis' (layout( r32i) uniform iimageBuffer)
|
||||
0:29 'g_tTexbis' (layout( r32i) readonly uniform iimageBuffer)
|
||||
0:29 c1: direct index for structure (layout( offset=0) uniform int)
|
||||
0:29 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
|
||||
0:29 Constant:
|
||||
@ -117,7 +117,7 @@ gl_FragCoord origin is upper left
|
||||
0:30 'r02' ( temp uint)
|
||||
0:30 Construct uint ( temp uint)
|
||||
0:? imageLoad ( temp 4-component vector of uint)
|
||||
0:30 'g_tTexbus' (layout( r32ui) uniform uimageBuffer)
|
||||
0:30 'g_tTexbus' (layout( r32ui) readonly uniform uimageBuffer)
|
||||
0:30 c1: direct index for structure (layout( offset=0) uniform int)
|
||||
0:30 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
|
||||
0:30 Constant:
|
||||
@ -161,10 +161,10 @@ gl_FragCoord origin is upper left
|
||||
0:24 Constant:
|
||||
0:24 1 (const int)
|
||||
0:? Linker Objects
|
||||
0:? 'g_tTexbfs_test' (layout( binding=0 r32f) uniform imageBuffer)
|
||||
0:? 'g_tTexbfs' (layout( r32f) uniform imageBuffer)
|
||||
0:? 'g_tTexbis' (layout( r32i) uniform iimageBuffer)
|
||||
0:? 'g_tTexbus' (layout( r32ui) uniform uimageBuffer)
|
||||
0:? 'g_tTexbfs_test' (layout( binding=0 r32f) readonly uniform imageBuffer)
|
||||
0:? 'g_tTexbfs' (layout( r32f) readonly uniform imageBuffer)
|
||||
0:? 'g_tTexbis' (layout( r32i) readonly uniform iimageBuffer)
|
||||
0:? 'g_tTexbus' (layout( r32ui) readonly uniform uimageBuffer)
|
||||
0:? 'Color' (layout( location=0) out 4-component vector of float)
|
||||
0:? 'Depth' ( out float FragDepth)
|
||||
0:? 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
|
||||
@ -206,6 +206,7 @@ gl_FragCoord origin is upper left
|
||||
Name 71 "Depth"
|
||||
Name 74 "g_tTexbfs_test"
|
||||
Decorate 16(g_tTexbfs) DescriptorSet 0
|
||||
Decorate 16(g_tTexbfs) NonWritable
|
||||
MemberDecorate 22($Global) 0 Offset 0
|
||||
MemberDecorate 22($Global) 1 Offset 8
|
||||
MemberDecorate 22($Global) 2 Offset 16
|
||||
@ -217,11 +218,14 @@ gl_FragCoord origin is upper left
|
||||
Decorate 22($Global) Block
|
||||
Decorate 24 DescriptorSet 0
|
||||
Decorate 35(g_tTexbis) DescriptorSet 0
|
||||
Decorate 35(g_tTexbis) NonWritable
|
||||
Decorate 46(g_tTexbus) DescriptorSet 0
|
||||
Decorate 46(g_tTexbus) NonWritable
|
||||
Decorate 67(Color) Location 0
|
||||
Decorate 71(Depth) BuiltIn FragDepth
|
||||
Decorate 74(g_tTexbfs_test) DescriptorSet 0
|
||||
Decorate 74(g_tTexbfs_test) Binding 0
|
||||
Decorate 74(g_tTexbfs_test) NonWritable
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
|
@ -7,7 +7,7 @@ Shader version: 450
|
||||
0:? Sequence
|
||||
0:5 Branch: Return with expression
|
||||
0:5 imageLoad ( temp 4-component vector of float)
|
||||
0:5 'Position' (layout( rgba32f) uniform imageBuffer)
|
||||
0:5 'Position' (layout( rgba32f) readonly uniform imageBuffer)
|
||||
0:5 Convert uint to int ( temp int)
|
||||
0:5 'Index' ( in uint)
|
||||
0:9 Function Definition: @RealEntrypoint(u1; ( temp 4-component vector of float)
|
||||
@ -28,7 +28,7 @@ Shader version: 450
|
||||
0:9 Function Call: @RealEntrypoint(u1; ( temp 4-component vector of float)
|
||||
0:? 'Index' ( temp uint)
|
||||
0:? Linker Objects
|
||||
0:? 'Position' (layout( rgba32f) uniform imageBuffer)
|
||||
0:? 'Position' (layout( rgba32f) readonly uniform imageBuffer)
|
||||
0:? '@entryPointOutput' ( out 4-component vector of float Position)
|
||||
0:? 'Index' ( in uint VertexIndex)
|
||||
|
||||
@ -44,7 +44,7 @@ Shader version: 450
|
||||
0:? Sequence
|
||||
0:5 Branch: Return with expression
|
||||
0:5 imageLoad ( temp 4-component vector of float)
|
||||
0:5 'Position' (layout( rgba32f) uniform imageBuffer)
|
||||
0:5 'Position' (layout( rgba32f) readonly uniform imageBuffer)
|
||||
0:5 Convert uint to int ( temp int)
|
||||
0:5 'Index' ( in uint)
|
||||
0:9 Function Definition: @RealEntrypoint(u1; ( temp 4-component vector of float)
|
||||
@ -65,7 +65,7 @@ Shader version: 450
|
||||
0:9 Function Call: @RealEntrypoint(u1; ( temp 4-component vector of float)
|
||||
0:? 'Index' ( temp uint)
|
||||
0:? Linker Objects
|
||||
0:? 'Position' (layout( rgba32f) uniform imageBuffer)
|
||||
0:? 'Position' (layout( rgba32f) readonly uniform imageBuffer)
|
||||
0:? '@entryPointOutput' ( out 4-component vector of float Position)
|
||||
0:? 'Index' ( in uint VertexIndex)
|
||||
|
||||
@ -90,6 +90,7 @@ Shader version: 450
|
||||
Name 37 "@entryPointOutput"
|
||||
Name 38 "param"
|
||||
Decorate 19(Position) DescriptorSet 0
|
||||
Decorate 19(Position) NonWritable
|
||||
Decorate 34(Index) BuiltIn VertexIndex
|
||||
Decorate 37(@entryPointOutput) BuiltIn Position
|
||||
2: TypeVoid
|
||||
|
@ -545,6 +545,10 @@ bool HlslGrammar::acceptFullySpecifiedType(TType& type, TIntermNode*& nodeList)
|
||||
qualifier.layoutFormat = type.getQualifier().layoutFormat;
|
||||
qualifier.precision = type.getQualifier().precision;
|
||||
|
||||
// Propagate sampler readonly qualifier for buffers
|
||||
if (type.getBasicType() == EbtSampler)
|
||||
qualifier.readonly = type.getQualifier().readonly;
|
||||
|
||||
if (type.getQualifier().storage == EvqVaryingOut ||
|
||||
type.getQualifier().storage == EvqBuffer) {
|
||||
qualifier.storage = type.getQualifier().storage;
|
||||
@ -1188,9 +1192,8 @@ bool HlslGrammar::acceptTextureType(TType& type)
|
||||
sampler.vectorSize = txType.getVectorSize();
|
||||
|
||||
type.shallowCopy(TType(sampler, EvqUniform, arraySizes));
|
||||
type.getQualifier().layoutFormat = format;
|
||||
|
||||
// TODO: this is not being passed through to the SPIR-V OpTypeImage access qualifier.
|
||||
type.getQualifier().layoutFormat = format;
|
||||
type.getQualifier().readonly = readonly;
|
||||
|
||||
return true;
|
||||
|
Loading…
x
Reference in New Issue
Block a user