avoid growing the global uniform block with duplicates
When using GL_EXT_vulkan_glsl_relaxed, check to see if a uniform already exists in the block uniform block, and if so, ensure they are the same type. Otherwise, avoid growing the block with a duplicate.
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@ -622,6 +622,19 @@ void TParseContextBase::growGlobalUniformBlock(const TSourceLoc& loc, TType& mem
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globalUniformBlock->getWritableType().getQualifier().layoutBinding = globalUniformBinding;
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globalUniformBlock->getWritableType().getQualifier().layoutBinding = globalUniformBinding;
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globalUniformBlock->getWritableType().getQualifier().layoutSet = globalUniformSet;
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globalUniformBlock->getWritableType().getQualifier().layoutSet = globalUniformSet;
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// Check for declarations of this default uniform that already exist due to other compilation units.
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TSymbol* symbol = symbolTable.find(memberName);
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if (symbol) {
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if (memberType != symbol->getType()) {
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TString err;
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err += "\"" + memberType.getCompleteString() + "\"";
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err += " versus ";
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err += "\"" + symbol->getType().getCompleteString() + "\"";
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error(loc, "Types must match:", memberType.getFieldName().c_str(), err.c_str());
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}
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return;
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}
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// Add the requested member as a member to the global block.
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// Add the requested member as a member to the global block.
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TType* type = new TType;
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TType* type = new TType;
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type->shallowCopy(memberType);
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type->shallowCopy(memberType);
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