Whole stack: Fix stale types in the AST linker object nodes, fixing #557.
Rationalizes the entire tracking of the linker object nodes, effecting GLSL, HLSL, and SPIR-V, to allow tracked objects to be fully edited before their type snapshot for linker objects. Should only effect things when the rest of the AST contained no reference to the symbol, because normal AST nodes were not stale. Also will only effect such objects when their types were edited.
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@@ -383,8 +383,7 @@ ERROR: node is still EOpNull!
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0:? 'fnop' (noperspective in float)
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0:? 'gl_ClipDistance' (smooth in implicitly-sized array of float ClipDistance)
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0:? 'sampC' (uniform samplerCube)
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0:? 'gl_Color' (smooth in 4-component vector of float Color)
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0:? 'gl_Color' (flat in 4-component vector of float Color)
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0:? 'gl_Color' (in 4-component vector of float Color)
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0:? 'samp2D' (uniform sampler2D)
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0:? 'samp2DS' (uniform sampler2DShadow)
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0:? 'samp2DR' (uniform sampler2DRect)
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@@ -759,8 +758,7 @@ ERROR: node is still EOpNull!
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0:? 'fnop' (noperspective in float)
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0:? 'gl_ClipDistance' (smooth in 4-element array of float ClipDistance)
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0:? 'sampC' (uniform samplerCube)
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0:? 'gl_Color' (smooth in 4-component vector of float Color)
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0:? 'gl_Color' (flat in 4-component vector of float Color)
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0:? 'gl_Color' (in 4-component vector of float Color)
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0:? 'samp2D' (uniform sampler2D)
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0:? 'samp2DS' (uniform sampler2DShadow)
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0:? 'samp2DR' (uniform sampler2DRect)
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