Whole stack: Fix stale types in the AST linker object nodes, fixing #557.
Rationalizes the entire tracking of the linker object nodes, effecting GLSL, HLSL, and SPIR-V, to allow tracked objects to be fully edited before their type snapshot for linker objects. Should only effect things when the rest of the AST contained no reference to the symbol, because normal AST nodes were not stale. Also will only effect such objects when their types were edited.
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@@ -963,7 +963,6 @@ ERROR: node is still EOpNull!
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0:? 'aliased' (layout(location=13 ) smooth in mediump 4-component vector of float)
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0:? 'arrayedInst' (in 4-element array of block{in mediump float f})
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0:? 'gl_FragDepth' (gl_FragDepth highp float FragDepth)
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0:? 'gl_FragDepth' (gl_FragDepth highp float FragDepth)
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0:? 'inf' (smooth in mediump 2-component vector of float)
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0:? 'ing' (smooth in mediump 2-component vector of float)
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0:? 'offsets' (uniform 4-element array of mediump 2-component vector of int)
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@@ -1844,7 +1843,6 @@ ERROR: node is still EOpNull!
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0:? 'aliased' (layout(location=13 ) smooth in mediump 4-component vector of float)
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0:? 'arrayedInst' (in 4-element array of block{in mediump float f})
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0:? 'gl_FragDepth' (gl_FragDepth highp float FragDepth)
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0:? 'gl_FragDepth' (gl_FragDepth highp float FragDepth)
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0:? 'inf' (smooth in mediump 2-component vector of float)
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0:? 'ing' (smooth in mediump 2-component vector of float)
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0:? 'offsets' (uniform 4-element array of mediump 2-component vector of int)
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